Yoshi the Drunkard | Raid Shadow Legends

Raid Shadow Legends Yoshi the Drunkard Skill Mastery Equip Guide


NAME: Yoshi the Drunkard
FACTION: Shadowkin
RARITY: Legendary
ROLE: Support
USABILITY: Situational
TOMES: 14 (A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Fragment Fusion

Blessings Recommendation

Intimidating Presence (Aura Lead)
Polymorph (Arena)


★✰✰✰✰ Campaign
★★★✰✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars


★★✰✰✰ Minotaur
★★★★✰ Spider
★★✰✰✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★★✰ Iron Twins
★★✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun


★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Yoshi the Drunkard Review

Yoshi the Drunkard is a Legendary Support Force Champion from the Shadowkin faction in Raid Shadow Legends where he can be obtained from Ancient Shards and Sacred Shards. Yoshi the Drunkard was introduced in Patch 3.40 as the first batch of Shadowkin champions as well as being the first champion from Shadowkin faction accessible from Champion Fragment Fusion starting March 16th, 2021 to April 1st, 2021.

Yoshi the Drunkard Skills

Strong Booze
Attacks 1 enemy. Has a 30% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.1 ATK

Flaming Spirits (Cooldown: 3 turns)
Attacks 2 times at random. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a [HP Burn] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 2.6 ATK

Battle Toast (Cooldown: 5 turns)
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under [Increase ATK] buffs.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1

Partier (Passive)
Fills this Champion’s Turn Meter by 4% each time an enemy receives a buff.

Increases Ally SPD in all Battles by 19%

Yoshi the Drunkard Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Yoshi the Drunkard Masteries Guide

Arena, Campaign, Clan Boss, Doom Tower, Dungeons, Faction Wars

Raid Shadow Legends Yoshi the Drunkard PvP and PvE Mastery Guide


  1. Defiant
  2. Improved Parry
  3. Rejuvneation
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Cycle of Revenge
  8. Retribution


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Eagle-Eye

Yoshi the Drunkard Champion Lore

Yoshi is a lover of freedom and alcohol, in that order. Third on his list of passions would be fighting, especially under the influence of his second. Such a lifestyle made him a near-perfect fit as a rebel commando in the insurrection against the Mikage Autocracy that had misruled Yakai for generations. But Yoshi was more an adventurer than a true soldier. He hated taking orders, resented those who considered themselves his superior, flouted rules on discipline and orderly conduct, and missed every reveille due to a hangover. But he was so skilled with his massive war-club, and so well-liked by the troops, that his frequent and noisy misbehavior was tolerated. And most importantly, he was a true believer in the cause of the rebellion, and hated the cruel Mikage Demonspawn with a fierce passion.

He survived campaign after brutal campaign, until after years of civil war, the Mikage were dethroned and the Shadowkin liberated from their dark masters. Yoshi’s celebration with the victorious troops was so legendarily debauched that, with victory achieved, he was cut loose. This dismissal troubled him little, for he was more than ready to leave his nagging commanders behind and wander the newly-freed realm, feasting and brawling as he went. Eventually he spent all the spoils of his soldiering career, and blearily realized he’d need a new livelihood. Hungry and tired, he wandered into a monastery just as the monks were performing their morning ablutions, meditating, and praying in the early light. Yoshi loudly demanded hospitality, but the monks were in no mood to oblige the rude drunkard’s demands. When he refused to leave they threatened violence, and Yoshi took up the challenge gleefully.

Yoshi badly underestimated what he took to be a pack of scrawny mystics. Their martial arts were unlike anything he’d ever experienced, their motions incredibly precise and controlled compared to his huge swipes and stomps. His opponents wasted not a single bit of movement or energy, and let Yoshi tire himself out with clumsy and easily-thwarted attacks. When the monks were satisfied that Yoshi had been thoroughly made a fool of, they struck clusters of nerves in his neck and chest, numbing his limbs and dealing him crippling pain. Suddenly sobered up and forced to admit defeat, Yoshi begged forgiveness and asked to learn more of the monks’ techniques.

The monks were in turn quietly impressed by Yoshi’s brute strength and were intrigued by his unique fighting style, which they compared to that of an intoxicated bear. With effort and patience there was much they could learn from each other, and so Yoshi was inducted as a pupil. It was no easy transition for the boisterous tippler, for life in the monastery was much more severe than that of a soldier. But he found himself centered, grounded, in tune with his inner thoughts and his hulking body. He’d never before experienced such calmness and purpose, and in knowing himself his fighting skill improved quickly as well. In exchange, he demonstrated how his weaving, staggering, unpredictable movements in battle were not always the besotted mistakes they might appear to be, but a calculated means of disrupting an opponent’s timing and spacing. Thanks to his surprisingly limber physique he was capable of making fast twists and turns his opponents could never expect, meaning he could strike time and again with little forewarning of where or how. Spitting a mouthful of high-proof rice wine into the enemy’s eyes, after swallowing a bit for himself, was always an option.

Yoshi was happy, but his wanderlust built up unsated, and so after several years of soul-searching and refinement, he bid farewell to the monastery and left to see the world and sample its pleasures. The Shadowkin monks could hardly approve of such a course, but they knew better than to argue with their bull—headed disciple when it came to his heart’s desire for endless freedom. Having already wandered much of Yakai, Yoshi longed to see the wider world. First he voyaged through the tunneled thoroughfares of the Skyiron Dominion. He sampled the finest Dwarven brews, entertained vagabonds and wenches with bawdy stories, and emerged on the other side facing the forbidding Stormwind Wastes and beyond that the harsh Krokhan Desert. Laden with as many kegs as he could carry, Yoshi plunged in, undaunted.

As Yoshi traveled west, tales of a massive, alcohol-soaked vagrant preceded him. He took on mercenary contracts, was bodyguard to a princess, pummeled deadly monsters into submission, and celebrated every adventure with a round of drinks for everyone in the nearest tavern he could locate. Even the High Elves of Aravia took note of this mysterious adventurer from the east. Yoshi the Drunkard was last seen crossing the Valdemar Strait in search of new lands, new challenges, and new forms of fermented beverage to guzzle.

Yoshi the Drunkard Storyline

Yoshi had always found soldiering to be a dull business. Not the fighting nor the cracking of skulls – he did always love those – but the discipline, the subordination to some high-and-mighty noble, the reveille at ungodly hours were intolerable! No, Yoshi was never meant to be a soldier, yet a soldier he was, fighting for his homeland against the dreaded Demonspawn. He was young back then and, despite all his grumbling, believed in the rebellion with all his heart. Though hardships were many, Yoshi remained brave and true. And the Ancestors smiled on him. He lived to see the war through, celebrate the liberation of the Dawnlands, and enjoy the spoils of victory. For a few years, Yoshi traveled the realm, feasted until his pockets were empty, and started brawls for the sheer thrill of it. Ever the vagrant, Yoshi did not settle down even after his silver ran out. It was not until he found himself drunk, sleeping on a monastery porch on a cold spring night, that his fate took a turn for the better. Shadowkin monks were warriors all, dedicated to the study of martial arts in their many forms. So when an aggressive lout had disrupted their morning rites with demands of water and food to fill his belly, their response was as firm as one would expect. The fight was brief. It left Yoshi both impressed and humbled, which was a rare enough occurrence. Yet the monks too appreciated the raw talent they saw in that scuffle enough to offer the interloper a chance to join them. It was a chance Yoshi took, for few people could brag about giving him such a good thrashing. It was not all easy, of course. He was forced to learn discipline once again, center his spirit, and rein his baser instincts in – a prospect the jolly drunkard did not enjoy one bit. Fortunately, the skills he studied in the monastery were a fair trade-off for these inconveniences, and the monks fed him well! The years Yoshi spent there he still remembers with great fondness even today. But wanderlust is a foe not so easily defeated, and Yoshi could not stay locked up in a cloister forever. He learned what he could, mastered his body, and finally bid farewell to his friends before venturing out into the world beyond the fortress walls. That same wanderlust drove Yoshi to join the first Shadowkin who left their kingdom’s borders and traveled westwards to the other lands of Teleria, and many were their adventures along the way. From the endless dunes of Krokhan, where Yoshi faced mighty Barbarian heroes in single combat, to the grand Elven cities, he soon became the stuff of legend among the mercenaries and tavern-goers. Yoshi remains an enigma to the outsiders, and their opinions tend to vary between awe and disgust. A man of strange origins, boisterous and joyful – yet quick to let his cudgel do the talking – is certainly not the easiest guest for the City Watch to handle. Though the strange spirits Yoshi calls upon cause grave concern among the traditionalist High Elves and Knights of the Sacred Order, one thing is certain – Yoshi the Drunkard would rather renounce saké than raise his weapon in service of evil. That conviction, coupled with his uncanny skills, makes him a worthy ally to anyone seeking to keep Teleria safe from Siroth.

Yoshi the Drunkard Updates

Yoshi the Drunkard Videos

Raid Shadow Legends Yoshi the Drunkard Champion Guide by ASH

Raid Shadow Legends Yoshi the Drunkard Champion Guide by StewGaming

Raid Shadow Legends Yoshi the Drunkard Champion Guide by Skratch

Raid Shadow Legends Yoshi the Drunkard Champion Guide by Cold Brew Gaming

Raid Shadow Legends Yoshi the Drunkard Champion Guide by DeadwoodJedi

Raid Shadow Legends Yoshi the Drunkard Champion Guide by BGE

Raid Shadow Legends Yoshi the Drunkard Champion Guide by MurderInc

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4 thoughts on “Yoshi the Drunkard | Raid Shadow Legends

  1. Tom

    I got this guy very early on in my account and he has been absolutely solid. The universal speed aura is totally baller and really hard for me to replace with something else… that speed bonus gets my DPS and survivability so much higher than anyone else I can run in that slot.

    I run him in arena offense with Serris, Deliana, and Scyl and its an effective counter in UDK and has gotten me all the way to low gold in a few months. (On defense I replace him with Seeker for a solid cheese/go second team aiming for timeout victories)

  2. Gronk

    I have him fully booked and geared, he’s very good. Don’t listen to negative comments. He’s great in arena, ice golem, dragon, doom tower and hydra. He is maybe the only champion in the game that can both decrease accuracy and increase accuracy. Not to mention he can also true fear, HP burn, stun and increase attack and a increase speed aura that works in all areas. In addition to all of that, his passive is amazing for arena as it ensures he will get his increase accuracy buff on your Madam Serris or Kymar before they strip buffs turning losses into wins. Not sure what more people expect of this guy but in my book he’s amazing.

  3. Tom Chapman Barros-Wing

    Seems like he might be great when paired with someone like Ma’Shalled or Rae. But I don’t know–I just finished getting his fragments and haven’t summoned him yet. Anyone think he’s still useful in endgame at all?