Yoshi the Drunkard | Raid Shadow Legends

Raid Shadow Legends Yoshi the Drunkard Skill Mastery Equip Guide


NAME: Yoshi the Drunkard
FACTION: Shadowkin
RARITY: Legendary
ROLE: Support
USABILITY: Situational
TOMES: 14 (A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Fragment Fusion

Blessings Recommendation

Intimidating Presence (Aura Lead)
Temporal Chains (Debuffer)


★✰✰✰✰ Campaign
★★★✰✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars


★★✰✰✰ Minotaur
★★★★✰ Spider
★★✰✰✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★★✰ Iron Twins


★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Yoshi the Drunkard Review

Yoshi the Drunkard is a Legendary Support Force Champion from the Shadowkin faction in Raid Shadow Legends where he can be obtained from Ancient Shards and Sacred Shards. Yoshi the Drunkard was introduced in Patch 3.40 as the first batch of Shadowkin champions as well as being the first champion from Shadowkin faction accessible from Champion Fragment Fusion starting March 16th, 2021 to April 1st, 2021.

Yoshi the Drunkard Skills

Strong Booze
Attacks 1 enemy. Has a 30% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.1 ATK
Overall Grading: Strong

Flaming Spirits (Cooldown: 3 turns)
Attacks 2 times at random. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a [HP Burn] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 2.6 ATK
Overall Grading: Weak

Battle Toast (Cooldown: 5 turns)
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under [Increase ATK] buffs.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1

Partier (Passive)
Fills this Champion’s Turn Meter by 4% each time an enemy receives a buff.

Increases Ally SPD in all Battles by 19%

Yoshi the Drunkard Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Perception, Accuracy, Speed

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / HP% / DEF%)
Chestplate (HP% / DEF% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Stats Priority


Yoshi the Drunkard Mastery Guide

Arena, Campaign, Clan Boss, Doom Tower, Dungeons, Faction Wars

Raid Shadow Legends Yoshi the Drunkard PvP and PvE Mastery Guide


  1. Defiant
  2. Improved Parry
  3. Rejuvneation
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Cycle of Revenge
  8. Retribution


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Eagle-Eye

Yoshi the Drunkard Storyline

Yoshi had always found soldiering to be a dull business. Not the fighting nor the cracking of skulls – he did always love those – but the discipline, the subordination to some high-and-mighty noble, the reveille at ungodly hours were intolerable! No, Yoshi was never meant to be a soldier, yet a soldier he was, fighting for his homeland against the dreaded Demonspawn. He was young back then and, despite all his grumbling, believed in the rebellion with all his heart. Though hardships were many, Yoshi remained brave and true. And the Ancestors smiled on him. He lived to see the war through, celebrate the liberation of the Dawnlands, and enjoy the spoils of victory. For a few years, Yoshi traveled the realm, feasted until his pockets were empty, and started brawls for the sheer thrill of it. Ever the vagrant, Yoshi did not settle down even after his silver ran out. It was not until he found himself drunk, sleeping on a monastery porch on a cold spring night, that his fate took a turn for the better. Shadowkin monks were warriors all, dedicated to the study of martial arts in their many forms. So when an aggressive lout had disrupted their morning rites with demands of water and food to fill his belly, their response was as firm as one would expect. The fight was brief. It left Yoshi both impressed and humbled, which was a rare enough occurrence. Yet the monks too appreciated the raw talent they saw in that scuffle enough to offer the interloper a chance to join them. It was a chance Yoshi took, for few people could brag about giving him such a good thrashing. It was not all easy, of course. He was forced to learn discipline once again, center his spirit, and rein his baser instincts in – a prospect the jolly drunkard did not enjoy one bit. Fortunately, the skills he studied in the monastery were a fair trade-off for these inconveniences, and the monks fed him well! The years Yoshi spent there he still remembers with great fondness even today. But wanderlust is a foe not so easily defeated, and Yoshi could not stay locked up in a cloister forever. He learned what he could, mastered his body, and finally bid farewell to his friends before venturing out into the world beyond the fortress walls. That same wanderlust drove Yoshi to join the first Shadowkin who left their kingdom’s borders and traveled westwards to the other lands of Teleria, and many were their adventures along the way. From the endless dunes of Krokhan, where Yoshi faced mighty Barbarian heroes in single combat, to the grand Elven cities, he soon became the stuff of legend among the mercenaries and tavern-goers. Yoshi remains an enigma to the outsiders, and their opinions tend to vary between awe and disgust. A man of strange origins, boisterous and joyful – yet quick to let his cudgel do the talking – is certainly not the easiest guest for the City Watch to handle. Though the strange spirits Yoshi calls upon cause grave concern among the traditionalist High Elves and Knights of the Sacred Order, one thing is certain – Yoshi the Drunkard would rather renounce saké than raise his weapon in service of evil. That conviction, coupled with his uncanny skills, makes him a worthy ally to anyone seeking to keep Teleria safe from Siroth.

Yoshi the Drunkard Updates

Yoshi the Drunkard Videos

Raid Shadow Legends Yoshi the Drunkard Champion Guide by ASH

Raid Shadow Legends Yoshi the Drunkard Champion Guide by StewGaming

Raid Shadow Legends Yoshi the Drunkard Champion Guide by Skratch

Raid Shadow Legends Yoshi the Drunkard Champion Guide by Cold Brew Gaming

Raid Shadow Legends Yoshi the Drunkard Champion Guide by DeadwoodJedi

Raid Shadow Legends Yoshi the Drunkard Champion Guide by BGE

Raid Shadow Legends Yoshi the Drunkard Champion Guide by MurderInc

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4 thoughts on “Yoshi the Drunkard | Raid Shadow Legends

  1. Tom

    I got this guy very early on in my account and he has been absolutely solid. The universal speed aura is totally baller and really hard for me to replace with something else… that speed bonus gets my DPS and survivability so much higher than anyone else I can run in that slot.

    I run him in arena offense with Serris, Deliana, and Scyl and its an effective counter in UDK and has gotten me all the way to low gold in a few months. (On defense I replace him with Seeker for a solid cheese/go second team aiming for timeout victories)

  2. Gronk

    I have him fully booked and geared, he’s very good. Don’t listen to negative comments. He’s great in arena, ice golem, dragon, doom tower and hydra. He is maybe the only champion in the game that can both decrease accuracy and increase accuracy. Not to mention he can also true fear, HP burn, stun and increase attack and a increase speed aura that works in all areas. In addition to all of that, his passive is amazing for arena as it ensures he will get his increase accuracy buff on your Madam Serris or Kymar before they strip buffs turning losses into wins. Not sure what more people expect of this guy but in my book he’s amazing.

  3. Tom Chapman Barros-Wing

    Seems like he might be great when paired with someone like Ma’Shalled or Rae. But I don’t know–I just finished getting his fragments and haven’t summoned him yet. Anyone think he’s still useful in endgame at all?