Ba Satha | Raid Shadow Legends

Raid Shadow Legends Ba Satha Skill Mastery Equip Guide


NAME: Ba Satha
FACTION: Lizardmen
RARITY: Legendary
USABILITY: Early-Mid-Late Game
TOMES: 14 (A2 A3 A4)



Obtain from

Doom Tower

Blessings Recommendation

Brimstone (Debuffer)
Intimidating Presence (Aura Lead)
Life Harvest (Arena)


★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★✰✰ Hydra
★★★★★ Faction Wars


★★★★★ Minotaur
★★★★★ Spider
★★★✰✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★★✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★★★★ Arcane Keep
★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★★✰✰ Dreadhorn
★★★★★ Dark Fae

Ba Satha Review

Ba Satha is a Legendary HP Magic affinity champion from Lizardmen faction in Raid Shadow Legends. Ba Satha can only be summoned from fragments earned from Doom Tower Secret Rooms in Hard difficulty.

Ba Satha’s Soulkeeper is a unique passive skill that disrupts the enemy’s team when they reviving their fallen ally. This has potential in affecting the current Arena meta where most of the teams revolves around stall team with relies heavily on Revive. In addition, Ba Satha’s Staggering Heft is a crowd controlling skill that stuns and decrease their turn meter, which is useful to prevent enemies from attacking your champions. He also has a strong HP Aura to buff up squishy low HP champions and God Beast’s Boon skill to provide AoE Strengthen with Continuous Heal to increase your champions’ survivability against powerful attacks. Last but not least, his default attack Death Roll skill has a special ability to apply Decrease Attack debuff, which is useful against bosses and Attack Type champions.

With these amazing skill set, Ba Satha is undoubtedly one of the most desired champions to get from Doom Tower!

Ba Satha Skills

Death Roll
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.24 HP

God Beast’s Boon (Cooldown: 4 turns)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1

Staggering Heft (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.27 HP

Soulkeeper (Passive, Cooldown: 1 turn)
Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%

Increases Ally HP in all Battles by 31%

Ba Satha Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Ba Satha Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Ba Satha PvP Mastery Guide


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Harvest Despair
  6. Retribution
  7. Cycle of Violence


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Shield Bearer
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Sniper
  8. Eagle-Eye

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Ba Satha PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Warmaster


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Shield Bearer
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Evil Eye
  8. Sniper
  9. Master Hexer

Ba Satha Champion Lore

Ba Satha was born from the great Drake breeding pens of the City of Dreams in the Sorrowlakes, and his early life with his pack was one of great enjoyment. Trained as both sturdy pack animals and ferocious war beasts, Ba Satha and his kin were treated well by their Lizardmen handlers, and they shared strong bonds. Ba Satha would do anything to protect his masters and friends, and they would do the same for him. The outbreak of the Gaellen War ripped this idyllic life apart, with him and his fellows thrust into the bloody conflict. Handler and packmate alike were slaughtered with Telerian League steel, and Ba Satha survived through battle after battle by sheer luck.

During one terrible clash, while defending his master, Ba Satha was struck with a mace and knocked unconscious. Hours later, he awoke to find himself alone, in a field of corpses. He rose, cried out for his friends, and roamed through the muck, bodies, and blood, hoping that even one of his broodmates or handlers still lived. He found no-one — only the cruel Knights Revenant and their flesh-pickers, who scoured the battlefields for fresh corpses for use in their rituals. Ba Satha was exhausted and terrified. He was captured easily.

After being chained and dragged to a hidden outpost in the Stormwind Wastes, Ba Satha was subject to horrendous treatment. Injected with vile concoctions, tortured with nightmarish equipment, and forced to eat the flesh of his own kind, his suffering seemed unending. Yet Ba Satha still cried out for his friends, hoping that someone would finally come and lead him back home. Thinking they had finally broken his spirit, Ba Satha’s torturers carried out a deed that would have been barbaric even to other Knights Revenant, had they known about it. They implanted a soul into the Drake’s tired form, hoping he would relinquish his body to it. But it was not just any soul — the Knights Revenant had captured a Demonspawn, and they were curious what effect she would have on Ba Satha’s tortured being.

Ba Satha writhed and screamed, as his soul and the Demonspawn’s struggled for dominance. As they fought, their body transmogrified, turning Ba Satha into a half-Demonic, half-Drake monstrosity. His wordless howls became guttural sobs, with his calls for help piercing the ears of all who watched this hellish experiment. To the surprise of Ba Satha’s captors, one soul did not dominate the other. Instead, the two merged, uniting behind the same bone-deep desire: escape. Once their synthesis was complete, Ba Satha was no longer an animal – they were a creature wholly unique to the world, with the strength of a Drake and the magic and cunning of a Demonspawn. As their agony finally faded and they adapted to their new form, Ba Satha rose from their haunches and turned on their captors.

The Knights Revenant did not flee fast enough.

Emerging from their prison, Ba Satha was torn as to where to go. They knew of other Demonspawn hiding in the Stormwind Wastes, but they were unsure how they would be received. Instead, they turned north, toward the Sorrowlakes – for the part of Ba Satha that remained a Drake hoped there would be friends there, and safety. Across parched fields, dust bowls, and feeble fords, Ba Satha advanced — limping past ravaged supply trains, ramshackle field hospitals, and mounds of dead. They used their Demonspawn powers to lend themselves strength, burning through magic to keep going. The part that was once a Demonspawn could not help but think what horror might be awaiting them, but the Drake in Ba Satha wanted to be home so badly that there was no turning from the path.

When Ba Satha finally arrived, they did not find their friends. They did not find their enemies. All they found was a smoking ruin, a sea of bodies, and small pockets of Gaellens picking through it all — the remnants of the once great City of Dreams.

Ba Satha dragged himself to what remained of their birthing pen and settled down in the rubble. They let out one last heart-rending scream, hoping some — any — of their broodmates or masters might emerge. But no one came. Even the Gaellens in the ruins were too forlorn, too devastated, at the sight of the destroyed city, to go to him. Exhausted, the bruised and battered Ba Satha let their twisted body collapse. They closed their eyes and hoped for peaceful dreams. They did not get them, but they awoke deciding they would not give up, and so they set out into the wider Sorrowlakes, searching for the family the Drake had lost. How long it would take, or how long the Demonspawn would tolerate this quest, they did not know.

Ba Satha Storyline

Clad in the armor of enchanted bronze, rippling with unfettered arcane power, the beast known as Ba Satha is the stuff of nightmares for those unfortunate enough to face it in battle. His howls echo with the screams of a thousand souls and chill the blood of even the bravest warriors, and his swinging tail can crumple steel as if it were rotten wood. It would be hard to imagine that such a savage monster was once among the first defenders of Teleria against the darkness of Siroth, but that is the truth.

Eons ago, when humans and elves were but fledgling upstarts and wars between the immortal servants of Lumaya and Siroth shook the realm, both deities sought to strengthen their armies with beasts and heroes of the ancient races. Ba Satha was one among the Lizardmen of old, a descendant of the dragons that sired the race. Despite a bestial appearance, he possessed intelligence and wisdom far beyond that of his kin – it was a gift Ba Satha used to guide his tribe in times of great turmoil that threatened Teleria itself. Under his leadership, an alliance of Lizardmen tribes faced the Demonspawn legions that rampaged in their land and triumphed. Though such an insult to the Dark Lord could not go unpunished – those tribes knew the demons and their thralls would seek revenge.

It was then Ba Satha earned the Arbiter’s attention. Lumaya’s herald reasoned that the Lizardmen had already made an enemy out of Siroth and would not refuse her help; there was a price, however, and Ba Satha had to bind his soul to the Arbiter’s will. It was a harsh bargain but a fair one, and the wise beast agreed to it in the end so that his kindred could be saved from the clutches of Siroth. Delighted, the Arbiter fulfilled her end of the pact and gave unto Ba Satha the gift of immortality and the power to control souls departing from their mortal shells. That way, she hoped, the Lizardmen would gain an advantage over the Dark Lord’s necromancers.

For many centuries after, Ba Satha waged war against the many terrifying abominations Siroth had created. It was his might that put an end to the dread Spider Queen Urgeth in the Battle of the Black Dawn, and he again who vanquished the Undead Magus Herih-An, whose hordes of living corpses lay waste across the western continent of Teleria. Indeed, in that mythical age before written history, Ba Satha was among the first and most powerful warriors of Light. To this day, legends of the God Beast survive in the folklore of Barbarian tribes and dusty old tomes in the Royal Library of Aravia.

Alas, the Lizardmen had since descended into savagery, and the Arbiter’s power waned. Ba Satha, still immortal, lost much of his previous self to the ruthless march of time and, like so many of his kin, became more alike to a vicious animal than a sentient being. Still, Ba Satha’s strength remains, and his hatred for the minions of Darkness burns as bright as it did before – perhaps this ancient creature can yet be brought into Lumaya’s service again.

Ba Satha Updates

Ba Satha Videos

MacChan: Actually Not That Bad.. Ba Satha Champion Showcase

Champion Name Reference

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