Jintoro | Raid Shadow Legends

Raid Shadow Legends Jintoro Skill Mastery Equip Guide


NAME: Jintoro
FACTION: Shadowkin
RARITY: Legendary
ROLE: Attack
USABILITY: Situational
TOMES: 12 (A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Phantom Touch


★★★★★ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★✰✰✰ Hydra
★★★★★ Faction Wars


★★★★✰ Minotaur
★★★★★ Spider
★★★✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★✰✰✰ Iron Twins
★★✰✰✰ Sand Devil
★★★✰✰ Phantom Shogun


★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★✰✰ Floors
★★★★✰ Magma Dragon
★★★★★ Nether Spider
★★★★✰ Frost Spider
★★★✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★★ Dark Fae

Jintoro Skills

Soul Drinker
Attacks 1 enemy. Grants an Extra Turn if this attack kills an enemy
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.8 ATK

Blood Freeze (Cooldown: 4 turns)
Attacks 1 enemy. Steals 100% of the target’s turn meter. Decreases the cooldown of Oni’s Rage by 1 turn if the target is immune to Turn Meter reduction effects.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK

Oni’s Rage (Cooldown: 4 turns)
Attacks 1 enemy. Places a 60% [Decrease DEF] and 25% [Weaken] debuff for 2 turns. Will attack 5 times instead of 1 on every 4th use of this skill against the same target in one round.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.7 ATK

Vigorous (Passive)
All Turn Meter fill effects are increased by 50% on this Champion.

Increases Ally ATK in all Battles by 29%

Jintoro Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Jintoro Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Jintoro Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Grim Resolve
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Cycle of Violence
  8. Methodical
  9. Kill Streak
  10. Warmaster


  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Jintoro Review

Jintoro is a Legendary Attack Magic affinity champion from the Shadowkin faction in Raid Shadow Legends. Jintoro was introduced in Patch 3.40 as the first batch of Shadowkin champions! Jintoro is renowned for his ultimate nuking skill Oni’s Rage that allows him to deal a massive amount of damage when it’s used against the same target repeatedly. This makes him one of the best candidate for Clan Boss with this special ability. Jintoro also inflicts Decrease Defense and Weaken debuff on an enemy, which further increases the overall team damage output! However, he is kinda squishy with the low base Health and Defense. Hence, I would advise using Jintoro in Unkillable Clan Boss Team such as BatEater to unlock his full damage potential.

Jintoro Reference

Jintoro Clan Boss Build

Here is Jintoro’s artifacts and masteries optimized for BatEater Clan Boss build. This setup is also suitable for speed farming Spider’s Den Dungeon too! Jintoro is equipped with Relentless Set to provide him additional Extra Turn, so he could unleash his Ultimate Skill Oni’s Rage frequently. This results in higher damage output in extended battle, such as raiding Clan Boss. The stats prioritized on Jintoro are Accuracy, Speed, Attack, Critical Rate and Critical Damage. He needs at least 225~250 Accuracy for Jintoro to inflict his debuff successfully in Ultra Nightmare Clan Boss and Dungeon Stages 20 and above! In addition, 5000 Attack with 100% Critical Rate and 200~250% Critical Damage is recommended for Jintoro to deal high amount of damage. For the Speed stat, it’s recommended to have him above 200+ for Dungeon Content, while Clan Boss will depend on the speed tuning on the team composition. For BatEater, Jintoro as a DPS (Damage/Nuker) champion will need to be around 218~227 speed.
Raid Shadow Legends Jintoro Equipment Reference Guide

Jintoro Champion Lore

While the Darkness of Siroth roots in the soul of every Demonspawn, not all surrender themselves to it. One such Demonspawn is Jintoro. His father, Hintoro, was a mortal commander in the Mikage Autocracy armies, until the day he accepted Siroth as his lord and master and was elevated to Demonhood. Later he sired Jintoro, who grew up learning the way of the blade by his father’s side.

Compared to many Demonspawn Mikage leaders, Hintoro was restrained, but suppressing the rebellion sweeping Yakai still required brutal measures. Jintoro witnessed massed executions and torture, and while his father claimed that the rebels behaved no differently, and that allowing them to win would herald in chaos in Yakai, Jintoro could not throw off doubts in the Mikage regime which grew as he became older.

Jintoro later joined the Mikage armies, serving in his father’s retinue and witnessing more brutalities. As they inflicted ever-greater atrocities, Hintoro privately expressed the beginnings of regret to Jintoro. His uncertainties continued to grow, until the Battle of the Western Track, a clash that changed the wavering course of both men. As Hintoro’s column advanced along the borders of the Mistwood, a Sylvan force ambushed them. Jintoro fought hard alongside his father, but could not save him from the flurry of Sylvan arrows that struck his body. With his dying breath, Hintoro implored his son not to waste his existence as he had done, but put some good back into the world. Initially however, Jintoro only wanted revenge.

After the Sylvan melted back into the trees, the surviving Mikage retreated from the Mistwood’s border as swiftly as possible, but not Jintoro. He advanced deeper into the forest, hunting for those who killed his father. Exactly what transpired beneath the dark canopy is known only to Jintoro and the few Sylvan who escaped his jagged, crystalline blade — a cryomantic sword called Blood Freeze. All that is certain is that unearthly howls were heard echoing from the trees by the withdrawing Autocracy soldiers. Weeks later, long after he had been given up for dead, Jintoro re-emerged carrying the antlers and beast-skulls of the Sylvan he had slain.

His rage dissipated, and brooding on his sire’s last words, Jintoro found he had no desire to rejoin the Mikage. He deserted, avoiding both the Autocracy and the rebels. Treated with fear and suspicion by the common folk due to his association with the Mikage and Demonic form, he lived as an outcast, until one day he came across a village being pillaged by Autocracy outriders. On a similar impulse to the one that had sent him into the Mistwood, Jintoro attacked and slew the soldiers, saving the villagers.

At first the peasants treated Jintoro fearfully, recognizing that the cyan-fleshed warrior in the Mikage armor was a Demonspawn. He showed he meant no harm by surrendering his sword to them, an unprecedented act. Though he was not fully accepted, the people let him live in a shack on the edge of their village.

Days later, when another band of Mikage raiders were spotted approaching, Jintoro requested his weapon back. Deciding it was worth the risk, the villagers did so, and he wiped out the attackers in short order. Convinced now of his good intentions, they permitted him to keep the blade.

Soon, stories of the ‘Demon-Knight’ who fought to protect the common folk spread. Peasants from other hamlets in the war-ravaged area traveled to where he was staying, hoping to find safety from Mikage warbands. Jintoro had not intended to become a savior of the people, but it seemed a fitting way to pay back his family’s legacy of darkness. He formed those who were willing to join him into a band of warriors that fought steadfastly to defend common folk as Yakai descended further into chaos.

It was only a matter of time before this unaligned element came to the attention of the rebellion. They sought out Jintoro, wary of his Demonic nature. Some leaders among the uprising recommended he be slain, especially those who noted the trophies taken from their Sylvan allies. Others sought to recruit him, but Jintoro stated bluntly that he would not take sides in the ongoing war, but would fight only to protect commoners. Unable to agree, and unwilling to make an enemy of the villages under Jintoro’s protection, the rebellion’s leadership chose to leave him be.

After the Mikage’s destruction, an uneasy peace settled across Yakai, but for Jintoro it was fleeting. One morning, a number of villagers from the settlements he had sworn to protect were found riddled with Sylvan arrows. Soon, other people went missing. It was clear to Jintoro that the Sylvan had not forgotten the legacy of the Battle of Western Track. Realizing that his presence was making the villagers a target, the Demon-Knight of Yakai took up his sword and set out for the Mistwood, and a final reckoning with his fathers’ killers.

Jintoro Updates

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Champion Name Reference

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15 thoughts on “Jintoro | Raid Shadow Legends

  1. Gord

    @Swyre thanks for the tip . I was having so much trouble with Dark Fae but one run after setting up skills and DF was toast quickly.

  2. Stephen Facca

    This guy propelled me into mid-late game so fast my head spun. In silver arenas he would take out entire teams without letting them have a turn. (not bad for a singe target champ)

    The ONLY thing that stops this monster in arenas are force whales. Ultimate DK is an especially brutal counter since Jintoro is all single hit, single target. Even if he steals DK turn meter he’s unlikely to kill him with 2 hits unless he crits very well both times, thus shutting down his extra turn combos.

    The other downside (for early-mid game at least) is that he needs basically every stat under the sun to be truly effective. Res and Def are less important for arena, but for Doom Tower you’ll really need to pump him up.

    Overall, just a beast. Can’t overstate how happy I am with this guy.

  3. Mr Glass

    Yoooooo!!! I didn’t know he was S tier omg! I can’t wait to start building him up…I just pulled him and ran here to check I wasn’t sure he was going to be good….guess I found a new clan boss champion

  4. Tony

    Why are my Jintoro starting stats so much lower than your: HP= 6570, Attack=624, Def= 457, C. Dam= 50 everything else the same. I started trying to build him for Clam Boss when I noticed the diff in starting stats. Seems like I just wasted alot of silver for nothing.

    Any info you could provide would be most helpful

  5. Katharsia

    @Komad Zaprzit to steal turn meter

  6. Komad Zaprzit

    Why does he need acc, pls someone explain;);)

  7. Lol

    I believe his speed for bateater would need to be adjusted for bat eater clan boss.

  8. Ayumilove Post author

    @Swyrv: Wow, that’s an amazing strategy. I have never thought of just using only 2 skills! A2 to steal enemies Turn Meter and using A1 for the final blow and gain Extra Turn upon killing the enemy. I have tested this out and it works amazing. I’ll be updating Jintoro’s Arena rating from 4 to 5 now. Thanks for sharing this tip!

  9. Ayumilove Post author

    @Markus Jacobsson: I have included the recommended artifacts and masteries for Jintoro. The one shown above is the one I personally use in my account after testing it with various build.

  10. Markus Jacobsson

    Why doesnt this dude have a recomended masteries and gear like most other heroes do?

  11. Swyrv

    Total 5 star in arena offence. I put relentless gear on him: a2 opener, get another turn, a1 kill shot, get another turn. If you don’t kill, sometimes you get another turn regardless. Sometimes 4-5 turns in a row, and hitting incredibly hard. My favorite arena champ in the game, by far.

    Entro is spot on with “thinking man’s champ”. He made arena fun again for me.

  12. SecretFromWithin

    @Entro I agree! Other sites have his ratings far better than the one here. I have him and he is amazing. He’s a lot of fun to play with as well. @ayumilove I am curious as to why the low rating?

  13. Entro

    This champion is *far* better than this review posts. The main reason why some don’t like him is the AI on auto makes him far less effective than he actually is. This is a thinking man’s champion who truly shines when you are controlling the battle rather than just brain dead auto battling. His kit is both versatile and incredibly solid. No need for an AoE attack when you’re killing most things with an A1 hit and going again. Hardest hitting champion in the game right now, don’t be fooled by the “situational” usage and “B” rating.
    Haters who dispute because he doesn’t clear waves in record time are missing out on how good he is.

  14. SecretFromWithin

    I got him the day they released the shadow kin and I’m not disappointed. Watch Hell Hades video on Jintoro hitting the clan boss. His A3 was hitting for 800,000+ every 4th turn making him one of the strongest hitters for clan boss. Definitely top tier in my opinion. He does well in a lot of other areas as well. You want to build him with a lot of crit damage as well as attack to get the most damage out of him. You also need accuracy for his A2 and A3. Overall I’m impressed with him. @ayumilove can you include HH’s video

  15. WizardTizzle

    Recently pulled him on the AOE draft buff. I’m no expert but I think he’s going to suit relentless set which I’m combining with a speed set to keep him hitting. I’ll report back with results, just need to get a relentless shield.