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Rhazin Scarhide Overview
Deep in the Sorrowlakes lies the ruin of the City of Lost Dreams, once a thriving symbol of unity and ambition forged by Rhazin Scarhide. As a clan lord, he welcomed refugees of the Red Crusade and drafted the Gaellen Pact, transforming scattered tents into temples, canals, and foundries. When the Gaellen invasion of Kaerok collapsed, Princess Scyl of Frostheim led the Telerian League in a brutal retaliation that shattered the city and erased its promise. Rhazin vanished in the aftermath. Some whisper of a final duel, others believe he was executed, yet his legacy endures. In Raid Shadow Legends, Rhazin appears as a towering Lizardman warrior clad in jagged bone-forged armor, his reptilian face crowned by a red spiked crest. He carries a vicious clawed shield and a spiked spear, weapons that reflect his past as a survivor who once led a dream and now fights to keep its memory alive.
Rhazin’s kit is built for precision and control. His Bone Sword (A1) strikes a single enemy three times, each hit carrying a chance to remove a random buff. This triple-hit mechanic makes him a natural fit for encounters like the Fire Knight’s Castle, where breaking shields requires multiple hits. The buff removal adds disruption, stripping away enemy defenses and leaving them vulnerable. His Shear (A2) ability is the centerpiece of his kit, delivering a powerful single-target strike with a high chance to apply both Decrease DEF and Weaken debuff for two turns. Few champions combine these debuffs in one skill, and together they dramatically increase team damage output. With upgrades, Shear’s cooldown drops to three turns, making it a reliable tool when supported by enough Accuracy.
Bog Down (A3) gives Rhazin battlefield control. This AoE attack reduces enemy Turn Meters by 100 percent, allowing your team to dictate the pace of combat. Though its cooldown is long, the impact is decisive, especially in wave-based encounters and fights like the Dark Fae where Turn Meter manipulation is key. Built with Speed and Accuracy, Rhazin becomes a tactician who can delay enemy actions and create openings for allies. His Arena Resist Aura, which boosts ally Resistance by 90, adds further utility in defensive setups, helping your team resist crowd control and disruptive effects.
Strategically, Rhazin excels across multiple domains. In the Demon Lord Clan Boss, his Shear debuffs are essential for maximizing damage. In dungeons like Hellrazor Dragon and Chimera, his kit accelerates clears and stabilizes runs. In faction wars, he anchors the Lizardmen roster with reliable debuffs and control. His DEF-based scaling makes him naturally tanky, allowing builds that emphasize Speed, Accuracy, and survivability without sacrificing damage output. While Bog Down’s cooldown requires careful timing, Rhazin’s strengths far outweigh his limitations. For newer players, he is a permanent fusion worth pursuing. For veterans, he remains a reliable specialist whose scars are proof of resilience and whose skills continue to shape the battlefield.
Rhazin Scarhide Skills
Bone Sword
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.
Level 2: Damage +10%
Level 3: Damage +15%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.5 DEF
Shear (Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 6 DEF
Bog Down (Cooldown: 7 turns)
Attacks all enemies. Decrease the Turn Meter by 100%.
Level 2: Damage +10%
Level 3: Damage +15%
Level 4: Cooldown -1
Damage Multiplier: 4 DEF
Aura
Increases Ally RESIST in Arena battles by 90.
Rhazin Scarhide Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker: DEF%, C.RATE, C.DMG, SPD |
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Recommended RelicsPvE: Skull of Treason, The Cat’s Gaze, Hoarders Cauldron, Covetous Passion, Xibia’s Servitude, Vigor Mortis, Andromeda’s Diadem, Codex Luminis, Compass of Anaxia, Darksmile’s Toast, Draught of Ire, Exuzar’s Totem, Gaze of Damnation |
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Rhazin Scarhide Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Offense
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Defense
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Clan Boss

Offense
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Defense
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Rhazin Scarhide Champion Lore Synopsis
The tale opens in the Sorrowlakes, where the City of Lost Dreams lies buried beneath marsh and jungle. Almost nothing of the settlement remains, for it was torn apart long ago, leaving only scattered stones and quiet earth. Yet its memory endures, and its origins trace back to Rhazin Scarhide, a respected clan lord among the Lizardmen. His story unfolds against a backdrop of upheaval, as the Red Crusade forced countless refugees from Anhelt into the region, filling the wetlands with displaced Orcs, Skinwalkers, Ogryn, and Lizardmen seeking safety.
Rhazin stood apart from other clan leaders by welcoming these newcomers rather than resisting them. He offered them a chance to create a place they could claim as their own, encouraging them to transform their makeshift camps into a thriving settlement. Under his guidance, tents were replaced by sturdy homes, and the land slowly reshaped itself into what became known as the City of Dreams. Within only a few years, it developed into a grand metropolis filled with canals, dwellings, temples, workshops, and foundries. Rhazin then drafted the Gaellen Pact, a document meant to unite its many peoples and protect the fragile cooperation they had achieved.
Despite its hopeful vision, the Pact was also driven by a desire for retribution. The devastation caused by the Red Crusade left many Gaellens yearning for war, and powerful warlords urged Rhazin to endorse a unified army aimed at invading Anhelt. Knowing that refusal could divide the city and perhaps ignite internal conflict, he accepted the role of supporting this new Warclave. Although uncertain of its chances, he committed every resource the Sorrowlakes could offer, from soldiers and weapons to engineers and supplies, turning the City of Dreams into a centre of preparation.
After seven years of fighting, the Gaellen invasion of Kaerok collapsed, and Rhazin braced for the counterattack he knew would follow. Princess Scyl of Frostheim soon arrived at the head of a vast force of High Elves, Banner Lords, Frostheim warriors, and Sacred Order knights. Their assault crushed the city’s improvised defences, which lacked proper walls due to its rapid expansion. The attackers swept through the streets, resulting in enormous loss of life, and the remaining Gaellens fled into the jungles as their hopes for a shared future vanished with the city’s fall.
Rhazin himself was never seen again. Some claim he met Princess Scyl in single combat, while others believe he was executed due to his age. Whatever the truth, neither figure returned from that final clash. In the centuries that followed, the Gaellens gradually abandoned the expectation that Rhazin might return. Still, his legacy survives in the belief that anyone can build something meaningful if they possess a dream, and perhaps one day, the Gaellen Pact will rediscover its former purpose.
Rhazin Scarhide Updates
Rhazin Scarhide Videos
Raid Shadow Legends Rhazin Scarhide Champion Guide by ASH
Raid Shadow Legends Rhazin Scarhide Champion Guide by Cold Brew Gaming
Raid Shadow Legends Rhazin Scarhide Champion Guide by Chofly
Raid Shadow Legends Rhazin Scarhide Champion Guide by StewGaming
Raid Shadow Legends Rhazin Scarhide Champion Guide by Pylyp
I think Warmaster here is better than Giantslayer. Unless you have him on a counterattack team or in ret/avenge gear, Rhazin is averaging only 2 hits per turn. You need to average 2.666 or more for Giantslayer to be more effective.
WM = 60% x 4% boss hp
GS = 30% x 3% boss hp
To find the hits per turn needed we have the following:
( x hits per turn) x (0.3 x .03) = (0.6 x 0.04)
x = 0.024 / 0.009
x = 2.666 hits per turn
As far as I can tell, Ronda and Zinogre are the only champs that hit this mark without some outside shinanigans.
@Ahndaru empowering is for whales. You get way more benefit from a filling all faction guardian slots rather than empowering.
Just pulled dupe Rhazin. Should I empower the one I already have? Or keep it for Faction guardian?
@Campa: Maybe five stars are a bit high, but he is providing decrease def and weaken on a 3 turn cd, so he should be able to keep them up with manageable speed …
While providing a good smack as a defense base champion.
Probadly his ratings are so high, because he is an quite old hero and doesn’t get reevaluated that much – but he is still a good choiche depending on your team.
Fayne as an Epic might be an better choice but i am quite sure she is 5* too, and is a bit more difficult to keep a live.
Finally fused this guy
Can someone fill me in on why he is 5 star for Demon Lord? His kit doesn’t look that great for it.
The aura isn’t applicable, the A3 won’t decrease the Demon Lord’s turn meter. Is it for the chance of proccing Giant Slayer on the A1?
Champion for Missions 5 Rhazin Scarhide Fusion. I think if one wants to Fuse Rhazin correctly beginning w/ Mastry/Book all the possible and viable Uncommon to Rare, Rare to Epic multiplied several times, one will have The virtual End-Game Champion. This would in fact be a very expensive endeavor so one would need a fat wallet, but I have been working on him since a long time ago, using the example above. I have Lich & Bloodfeather 5* fully booked & masteries. Each are Killer Tanks in respective FWs running 3, 4 or 5* gears from Campaigns. Still working in various stages for the other 2 @ 40->50. I think correctly fused, he could be the foundation for every team in game.
I built this guy full offense and he hits like a truck. without an engine, or wheels, or movement. don’t build him offense – he is a defense champion.
@Adam Buckingham
If you go to Rhazin Scarhide, select the skills tab and then manually select each of his three skills it says “Damage based on: DEF”.
In no case would an offense set EVER be applicable for a defense based champion.
Your building him wrong he needs offense to hit hard and speed
@Adam Buckingham
Why one offense set? Rhazin is a defence based champion and as a def based one, the dmg scales with defense rather than attack…
Fused this guy a week or so ago. Got full masteries and so on but can’t realy find a usefull place for him besides CB, where he is kinda weak. I don’t know if I am building him wrong or something…
118% CR (aye, abit high I know but it is what it is)
95% CD
207 SPD
3215 DEF
43363 HP
With same build as your first listed….
I think this champion should be offense 1 set and speed 2 set
Holly crap, I pulled em from an ancient shard while brushing my teeth caught me off guard. Guess I’m lucky lol
Welcher Segen ist für Rhazin ideal
@thibault gobin: What? Rhazin is solid almost everywhere, dude. Very good champ.
Rhazin got. the only place where it is good is in faction wars up to the first boss
Yo Ayumi, getting 100% crit and high Crit dmg is a must on razin even on Clanboss.
I´d put crit dmg and crit rate gloves as recommended there too.
his A1 is probably the best in the entire game against CB. 3x 1,5x Def + giantslayer procs with his base def.
If I can I will give my Razin Crit Dmg Cloves, as of now he has 110% crit (for spirit affinity) and 170% crit dmg. the goal is 100% crit and around 200-250 % crit dmg.
He pairs exceptionally well with Iron Brago. Best Sets are Lifesteal + Perception. I wouldnt hate a Razin dupe such an all around great champion.
Would swift parry be an option for him if I can get enough defense?
You guys are missing that you have to connect the dots to get to Giant Slayer, so you’re gonna have to pick one or two masteries that don’t apply to CB. For CB he needs to be a 4/3 ratio or better because his debuff is only 2 turns compared to someone like Fayne with 3 turns.
I don’t see the need to ever use Kill Streak for Clan Boss. It will literally never trigger and is a waste of scrolls. I went Wrath of the Slain, instead. Using Offense and Defense tiers, since his damage is DEF based.
Offense:
Deadly Precision
Grim Resolve
Keen Strike
Life Drinker
Single Out
Bring It Down
Wrath of the Slain
Methodical
Warmaster
Defense:
Tough Skin
Mighty Endurance
Wisdom of Battle
Stubbornness
Deterrence
Retribution
Is Using Unbooked Rhazin scardhide for clanboss purpose is it still viable? Thibking that he will br the only person to land decrease defense?
@verathos Rhazin for CB he is awesome in it. Foli is a pvp champion!.
Is there no ranking for Scarab King cuz’ he’s bad VS it or you just havent rated it? Got all the champs needed for fusion so trying to rush him and was wondering if he’s any good VS it..
Should i use Rhazin or Foli for my CB team? Foli brings survivability with leech, while rhazin has weaken. I’m currently running Sepulcher Sentinel(Lead), Frozen Banshee, Narma, Vergis, and Foli
I really want to have him. But then again, my pulls made me not get wanderer. for over a year :/
Why put Cycle of Violence for CB mastery? He will never do >30% of the CB max HP in one hit so that mastery will not prock. Am I missing something there?
@Aslam Khan: Rhazin is better for that. Bloodgorged is decent, but he’s very squishy, and his kit has more limited application. Rhazin has so many different things in his kit–multiple attacks on A1, buff removal, Weaken AND Decrease Defense (both strong versions) on A2, 100% Turn Meter Reduction on A3–and these each respond well to a variety of builds. I’ve built and re-built my Rhazin many ways over time to suit my needs, and he always performs well. Plus, he’s DEF-based, which is great.
In Lifesteal, he lasts forever. In Retaliation, he scrubs buffs like a maniac. And that’s just the beginning.
Bloodgorged is great for Undead Crypts and Arena Offense, but you have to be careful with him. He requires a lot of support to keep alive or revive; if you build more sustain into him at the expense of offensive capability, you lose what is good about him to the point where you might as well use someone else. So Bloodgorged is more niche. Save him for later.
Agreeing with Carpe_Piscis (seize the fish?). Excellent point. He seems like 4 or at LEAST 3 stars, though we all know he’s good enough to handle Stage 15. He’s one of the strongest legendaries anywhere, after all. But I can understanding not wanting to give 5 stars on absolutely everything, because then it would all be meaningless and misleading to players who are looking to optimize the BEST champions for each context. If Raglin is 5 stars for Spider’s Den, Rhazin is probably 5 stars for Spirit Keep … but you can’t just 5 star everyone who’s amazing in general. (Which is why I don’t make my own rating system–I don’t envy you, Ayumilove! This must be maddening.)
Why on earth do you only have him listed as one star for spirit keep? The only real downside is that his affinity is weak, which obviously isn’t ideal. On the upside, however, he has buff removal (great for the boss’s block debuff), decrease Def and weaken debuffs, turn meter reduction, which is about the only way to beat the boss if you don’t have any champions with heal reduction, and he hits like a truck to boot. I can certainly see why you wouldn’t consider him top tier, but one star frankly seems ludicrous.
For dungeon progression which is better rhazin or bloodgorged?!!
@baviaan yes I believe you’re right! Clan boss masteries have to be updated or am I missing something?
I love this website! If you only fight clanboss then Kill Streak is useless while Stoked to Fury is of use when you attack with any debuff on Rhazin.
@WileyMan Hell Hades said he would build him with master hexer if he didn’t have a Vizier
I am building Rhazin primarily for use in UNM CB, and my first instinct is to go with support over defense for master hexer. The reason I am building him in the first place is for the A2 Debuffs.
Does the defense tree really outweigh the support tree for Rhazin in CB?
Amma change rhazin to def hp def than def acc spd
Why the demotion on Razin? No longer S class?
@Wyvern XXXIV See Ayumi reply to @FHR below which explains the difference.
wyvern xxxiv the bottom one…
Where is a story on Rhazin?
Both sets of masteries shown include CB in them. Which one is the correct version for CB?
But she removes all debuffs and puts up block debuffs for 2 turns, on a 7-turn cooldown. If you can’t kill her in 5 turns, you’re going to need a way to remove the buff. Rhazin can be your backup buff remover, and his A2 and A3 provide some utility towards killing the boss faster. I’d give him 2 stars, 3-4 if it weren’t for the affinity.
@sto, spirit keep is not a buff, its a passive. she heals each turn. heal reduction is the only thing that will help u there. plus weak affinity
If his a1 removes a random buff and lets say i level him up for clan boss with higher accuracy to land his a2, how is he rated so bad against spirit keep?
At the moment the shard rates for epic/legendary are doubled; pulled an Ancient this afternoon and got….Executioner. I was significantly less than excited. Pulled another 20 minutes ago, out pops this big scaly bugger. Not a bad result from an Ancient if I do say so myself…
Curious why you don’t rate him as also being good for early game. Because he’s not a farmer? He sure does kick butt in general.
@Tenhros There is no mission to fuse Rhazin. There are only fusion missions for Justiciar and Relickeeper. Just go ahead and fuse him
I think this has been asked before, but couldn’t find a definitive answer. Can I fuse him before getting to the mission where I need to fuse him, and would it still count ?
Thanks for the work !
For your Clan Boss-solely masteries you have cycle of violence on him, this would never proc on CB though? Wrath of the slain at least might get some use if others die first?
@FY you’d have to consider him from both the perspective of a solo Brutal food-farmer, and a NM campaign tag-team clearer. He’s probably 5* at the latter, 4* at the former (assuming LS gear, books etc.)
Rhazin definitely not 5* for campaign ,at most 4*.
@FHR: The recommended mastery above is the one that I’m currently using in-game for my Arena (Speed Nuke team), Clan Boss (Counter Attack Setup) and Faction Wars. If you tuned a mastery specifically for Clan Boss, it would also drastically reduces his usability in other areas (less survivability or damage). I would advise not to go for it unless you have many Level 60 fully ascended and geared champions in your inventory who are tuned for specific area. If you are 110% sure that you want to go for Clan Boss route, see the mastery Clan Boss section.
@Gladdendontiny His A2 is absolutely useful on the clan boss. Decrease def and weaken increase your dmg on warmaster / giant slayer procs. His a1 is a 3 hit and giant slayer does a ton of damage. His a1 can also remove the CB increase attack buff when he is below 50% health.
Can someone explain why Rhaz is 5* for Clan Boss? It seems like the only good ability he has for him is his A2 and neither buff is required for CB?
Why would you rate Rhazin 6* in campaign when he is force affinity and have only one aoe ? Maybe i misunderstood something ?
Why would you recommend the same masteries both for clan boss and arena?
if Someone… lets say me… would like to specialize rhazin for cb would you recommend still to follow your masteries or would you change anything?
Love your site. I think Rhazin can be at least 4 star on spirit keep. Though he is weak affinity he has remove buff to clear her block debuffs and the turn meter reduction keeps her from healing. He’s on my level 15 team
Just FYI, your info says he can be obtained via Fusion, but I got mine from a Sacred Shard, no event running.
Thanks for the site, all this info has helped me plan my teams massively.
Rhazin base speed rises at 6* ascension. A lot of champs do that.
My Rhazin has a base speed of 86 not 91, yet this is the second place I e seen people refer to the higher number. What gives?
Hey. Just pulled my first legend and its Rhazin. Doesn’t he have 86 speed and 30 resist? Or these stats change at rank 6 or 6* ascend?
I put him in the spider den and he just changed my life there too, put more stars on him hahaha
2 stars for Spider seems low, he’s great for a nuke strategy outside stage 20: decrease defense + weaken + deplete turnmeter
I think you have Raz where he belongs (A tier). I use him a lot. Hes really good but not quite god tier material. His skill set is pretty powerful. I find his A1 and A3 are really good for PVP. His A2 is really good for clan boss. All his skills are pretty good for dungeons and faction wars. On the negative side, his base speed is an awful 91. That’s really bad for a legendary. If it was like 105 or so, he could be god tier.
Thanks for the reply. Would you recommend life steal sets for each of these champs in the absence of apoth? Also i just pulled a second skullcrusher.. is there ever a benefit to using 2 of him? (Or should i just use as food)?
@Jesse: I would recommend this new Clan Boss Setup: Tayrel (Lead Defense Aura), Rhazin Scarhide (Weaken, Decrease Defense), Coldheart (Damager), Occult Brawler (Poison Damager), Skullcrusher (Counter Attack). Then, speed tuned your champion equipment based on the current Clan Boss you are working on. (e.g. Brutal: 160, Nightmare: 170, UltraNM: 190). Have Tayrel goes first to place his Decrease Defense, followed by Rhazin Scarhide with his Weaken ability, then Coldheart and Occulbrawler to deal damage. Finally, Skullcrusher goes last to apply the Counter Attack buff on your allies. The main stats to improve survivability in Clan Boss is Speed, HP%, Defense% and Accuracy to land debuff. Once you got great stats for these equipment, you can cherry pick the ones that offers extra that boost your damage such as Critical Rate and Critical Damage. The primary damage will be from Poison and Warmaster or Giant Slayer.
For my cb team, i also have available “richtoff the bold”, who could replace kael.. dunno could use some advice
Just got this champ. Would you be willing to offer some advice regarding incorporating him into my current CB team? I have a lineup ive been using for quite some time, but now have Rhazin, Tayrel amd Skullcrusher.. and am wondering which champs should join the lineup and which should leave. (Current lineup: yaga as leader for acc (the first to get swapped), apoth, coldheart, kael, occult brawler.
I really think apoth (once i get him GS), and occult brawler (nonstop poison debuffs) are mainstays.. coldheart is great and will be more so once she gets gs.. im thinkin tayrel replaces yaga, skullcrusher replaces kael.. leaving no room for rhazin? :/ advice welcome!