OverviewNAME: Mountain King AbilitiesRSL_Target_IgnoreBlockDamage Obtain fromAncient Shard Blessings RecommendationBrimstone (Debuffer) |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★★✰✰ Floors |
Mountain King Skills
Thunder Cleave
Attacks 1 enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 0.27 HP + 1 ATK
Enchanted Axe (Cooldown: 5 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.3 HP + 1.8 ATK
Regal Force (Cooldown: 5 turns)
Attacks 1 enemy. Ignores [Shield] and [Block Damage] buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1
Damage Multiplier: 0.3 HP + 1.8 ATK
Fabled Skill (Passive)
Increases this Champion’s ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Resets each round.
Mountain King Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityHP Nuker: HP%, C.RATE, C.DMG, SPD Supporting RolesAlly Tanker |
Mountain King Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Defense
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Mountaing King Reference
Mountaing King Arena Shield Build
Here is Mountain King artifacts and masteries by Ayumilove optimized for Arena. Mountain King is equipped in Shield Set to protect his allies to soak up the initial enemy nuke damage. The stats to prioritize on Mountain King are Health, Critical Rate, Critical Damage and Speed to enable him to deal high amount of damage to a single-target enemy. The masteries selected for Mountain King focussed on Offense and Defense Mastery Tree to provide additional damage and survivability.
Mountain King Champion Lore Synopsis
The Dwarves of Teleria are divided into two distinct realms: Gloomdeep Hold and the Skyiron Dominion. Though both claim to be kingdoms, they operate under very different systems of rule. In Gloomdeep Hold, the Mountain King holds absolute authority, bearing full responsibility for the well-being of his people. This immense power, however, comes with heavy consequences, often pushing kings toward reckless decisions. One such ruler, King Duran the Avaricious, forced his son, Prince Gnut, into a dangerous quest to retrieve artifacts that would enhance the kingdom’s prestige. This rash decision nearly cost the prince his life, all to compete with the much larger Skyiron Dominion.
The Skyiron Dominion, unlike Gloomdeep Hold, is a complex collection of cantons spread across the vast Cloudspire Mountains. Each canton is ruled by its own Mountain King, but their power is far from absolute. In fact, they share control with influential guilds, nobles, and the formidable Skyiron Navy. This navy, a political powerhouse, can demand taxes and military support, leaving the kings with little choice but to comply. Despite this, the kings of the Skyiron Dominion carry their titles with pride, understanding that the navy’s strength is essential to maintaining order and protecting the realm from external threats.
Despite the differences between the two realms, both trace their origins back to the ancient under-empire, a once-mighty Dwarven realm that spanned the whole of Teleria. Though much of this empire has long since fallen, its legacy lives on in the weapons, armor, and traditions of the Mountain Kings. Some rumors even suggest that one of these royal lines may be directly descended from the Dwarven Emperors of old, giving them the blood-right to rule all Dwarvenkind. For now, this remains mere speculation, but it holds the potential to reshape the Dwarven realms if true.
Over time, the bond between Gloomdeep Hold and the Skyiron Dominion has weakened. The two realms have drifted apart due to differing alliances, neighbors, and ideologies. If tensions continue to rise, it’s possible that they could come to blows. In such a scenario, the rumors of a Dwarven Emperor might no longer be whispers, but a call to unite the divided people, not through diplomacy, but through conquest.
The Mountain King, known for his strength and battle prowess, embodies the fierce spirit of Dwarvenkind. Armed with a legendary axe, said to have belonged to the first Dwarven ruler, he leads his army with unmatched ferocity. His power is feared by enemies like Ogryns and Demons alike, and his loyalty to his people is unwavering. Should he lend his might to the Champions of Lumaya, he would be a valuable ally against any threat.
Mountain King Updates
- (2019-08-08) Raid Shadow Legends Patch Notes V1.10 #1
- (2019-09-19) Raid Shadow Legends Patch Notes V1.10 #2
- (2021-05-07) Raid Shadow Legends Patch Notes V4.20
Mountain King Videos
Raid Shadow Legends Mountain King Champion Guide by ASH
Raid Shadow Legends Mountain King Champion Guide by Cold Brew Gaming
Raid Shadow Legends Mountain King Champion Guide by Darth Microtransaction
Raid Shadow Legends Mountain King Champion Guide by Raid Overslimplified
MurderInc: The Mountain KING of Clan Boss
@Sokka: I have updated Mountain King rating for Clan Boss from 1 to 4.
In Arena I run (in this order) Raglin, (either A2 or A1 depending on the enemy speed) Madame Seris (A3), MK (A3 to wipe out the reviver/healer), Skullcrown. With decent gear, none end game. MK is a blast in this setup.
I’m still trying to figure out why MK is sooo low on his ranking for Clan Boss. I understand he doesn’t bring anything to the table except damage output – but that he brings in spades. If you’re like me and use Riho Bonespear to bring the debuffs – he’s a quite suitable damage dealer.
Just my opinion, of course.
Disagree on Spider. MK’s naturally high resist and neverending pool of hp makes him an excellent weak affinity tank.
He is undervalued here. I use him everywhere, and it is the best damage dealer.
Ayumi, Mountain King on CB is top tier, he is used in a lot of teams to 1 key UNM, you must re-star him there.
I am sorry, it is my mistake, I was dumb. I checked his skill in the tavern and was not aware for a moment that not the ascended skill is shown.
Pls, ignore my previous post.
I just got him and realized that the ingame text for his A2 is different than the one here.
“Attacks 1 enemy.” vs “Attacks 1 enemy. Ignores 50% of the target’s DEF.”
Does it still ignore 50% def or was it downgraded?
Got Mountain King 6star, ascended, masteries, but no books, and up to now did not get the proper amulet, and his gear is sub-standard – but he is my best damage dealer. Way better for example than Zargala whom I have fully booked, mastered, ascended, and 83% crit rate and 149% crit damage. Standard part of my doom tower team.
Do you think he is good to defeat the Scarab King??
MK deserves an “A” rating. I have him fully booked, and with 100k HP, 180% Crit Dmg, 2.9K Atk, 2.6K Def, 310 Resist, 2 Divine Life sets and 1 Divine Offense set (which puts a massive shield at the start), and he absolutely dominates in Arena. 1-shot kills all over the place, more than any other champ I’ve seen. His ability to stay alive and terminate enemies in one-shot more than makes-up for his slow speed.
Arena and Doom Tower, he’s my #1 damage-dealer.
I finally 6-starred my Mountain King and put him in a Shield set (with lots of hp% substats and 100%+ crit rate) as Ash recommended in a recent video, and boy—that REALLY works well. He still hits like a truck, but also protects the team very significantly through crypts and dungeons.
I think MK is underrated for Fire Knight usability. He packs such a mean punch and with his a3 ignores even FK’s shield. Pair him with good mulithitters and when the shield is down MK smashes FK in half. Especially when you time it so that you can use it’s a2 that ignores 50% def.
Yup, 20% crit damage in Masteries is a Waste, even sub-stat could give 20% crit damage, I would say never Waste your ultimate choice to take 20% crit damage.
I doubt between Helmsmasher and Flawless execution. Most important is that my MK kills an enemy every round in Arena. I built him with a crit damage above 230, so I wonder if the extra 20% crit damage from Flawless Execution helps much in reference with the reduced defense from Helmsmasher.
@Tom Chapman Barros-Wing: Mountain King is kinda weak in Defense as most player just max out his HP. I use Soulbond Bowyer (Rare Spirit Champion) to deplete Mountain King high HP in Arena Gold Tier. His HP depletes like water seeping through a sieve. Not much usage outside of Arena. Also, he can’t be used to Speed farm Dungeons. Niche usage after reviewing each Youtuber video content.
@C.Fisher Thank you for that. I have been sleeping on MK for months because of this site, yet watching videos that sing his praises. So I work on him a little for like a day, then stop. Then go back to him later. I WANT him to be cool. But I’m squeamish about pouring resources into him, because he’s so low-rated here.
First off, the work you put in to this is legendary. Any Raid player, newb or vet should regularly use this site for quick reference on new champs. Thank you for all you do.
Regarding Mountain King— he may be the best example in the game to argue 5 stars is not enough stars to spell out a champs value in specific areas. I get that MK gets a low overall ranking because of lack of utility in multiple areas BUT for Arena he is arguably the best champ I’ve ever used. My MK has decent gear (not fantastic, no quad pull, not all 6 star gear) but he is a tank x10 AND he hits like a beast A1-3. Easy 60-100k per hit. Often, no… most of the time, it’s him vs two or three champs at the end and I still win! He takes a beating and keeps on moving. And since you don’t have to worry about his Accuracy you can focus on getting his CR and CD way up.
Back to original point, my highest recommendation that at some point you shift to a 10 star ranking for each category. And MK is my vote for a while 10 star rating for Arena. The five star system leaves people thinking he is good but tied with so many others. But I’d put him up against anyone in arena. What a champ!
Please move MK at least 2 tiers up… I know you base a champs performance in the whole game, but his current rank is genuinely extremely misleading… He is an amazing champ.
I see so many people sleeping on their Mountain Kings because they see his low rating here. With the amount of stars he has, he should be at least B tier.
He can’t be in the same category as champs like Gurptuk and Skull-lord…
Please reconsider your tier placement for him. Definitely should be at least in B.
44 Stars = B Rank
Just wondering what’s the reasoning behind having DEF% as the highest stat priority given that he’s an HP champ. Or are the stat priorities not in order? If not, I think it’d be super useful to readers to make a priority list sorted by priority for champions. Thanks.
@Canine23: C Rank indicates his overall performance in all areas. For a specific area, you will need to view the specific listings where he is good at. He is a specialist for Arena Nuking Champion and Faction Wars. I would not use him elsewhere as he is not optimized for speeding up Dungeon/Campaign runs.
The “C” rank is extremely misleading and inaccurate. Definitely worthy of A or B at the very least.
Absolutely under-rated after the updates. Gear him with HP%, HP%, Crit Rate%, supplement with Attack, Crit Dmg, and/or Speed, or simply more HP.
Deserves a “B” rating at very least, I think. Very useful in all areas except Fire Knight due to massive dps and durability (90K+ HP with 4-5-star sets).
This champion has to be hard for you to rank- hes god tier or close to it in arena and close to worthless at everything else.
I dont agree with the defense priority on him. Hes not a tank, hes a tanky single unit dps (different). His skills are all dps skills. No tank skills. If your opponent is letting you get 6 or 7 turns in a row to hit him, you’re going to win regardless of his build because their team is too slow.
@ixxel: 3 Life Sets means 6 pieces of Life equipment (1 Life set = 2 Life equipment).
@Bobbles the Mouse: You need some defense stats for Mountain King, so his HP doesn’t deplete too quickly. I have fought against high HP Mountain King’s (100K HP) and they melt like butter when being hit 6~9 times by regular attacks (not nukes). If you have high defense stats (around 4K Defense), the defense will absorb about 70~80% of the incoming damage before it depletes the HP.
Ixel he’s saying 3 life sets, not 3 pieces of life, in other words all 6 life… Not sure why you would use any defense sets though…
Why 3 pieces of life and 3 pieces of defense set?
Isn’t it would be better 4 pieces of life and 1 of defense ? Or even full life set?
I feel we are missing an set bonus… but I just started playing so I may dont know something
Mountain king is soo under rated. Remember his in game ratings are mostly based on what he was before his 2 patches. Most people who score him don’t even give him a chance as a result. Look at all the top arena players that use him. He’s also useful pretty much everywhere that isn’t CB. Huge damage, comparable to the Turvold you have rated as god tier.
Is he any good with a Shield Set? Or would the utility/survivabily be outweighed too much by the relative damage he would lose?
Why offense set, when he is hp based?
@Guy: Thanks for sharing your analysis on Mountain King masteries! I have updated Mountain King’s masteries based on your recommendation.
Arena-wise, Cycle of Revenge is a way better option than Retribution. When equipped properly with HP% gear, he doesn’t see chunks of damage coming off him.
Deterrence is also arguably more useful than Killstreak.
@Synergie: The rating is given based on the Mountain King’s overall performance in all areas, not just specifically Arena Offense/Defense. An A rating is earned when he can perform quite well or provide excellent support to allies in battle in all areas (overall score for A rating is 50 stars and above).
Hi,
Nice guides!
But I disagree with this rating.
Mt King should be rank A, at least!
He single handedly carried me to gold 4. The other 3 heroes where there merely to support him as he did all the killing.
Im talking about 80k in one single hit. 50 to 30k in his basic attack. A total of 54k Hero power, with absolutely zero 6star artifacts.
He’s a single target killing machine that needs to be respected :p
I use him for everything, even spider, as his raw damage is so high, its just ridiculous not to use him… and it works!
My record in arena was 3580, thanks to him.
Anyway, good work with these guides and keep up the good work! 😀
Thanks!
Watch the video Nick, MK is awesome. I’ve got 3 of the ‘God Tier’ Legendary’s and this little guy is still my favourite. He’s an absolute beast if equipped properly.
He should be HP priority now. HP percent makes him a lot more sustainable and his damage seems to scale better with health. Other than this he’s useless of course lol.