Dhukk the Pierced | Raid Shadow Legends

Raid Shadow Legends Dhukk the Pierced Skill Mastery Equip Guide


NAME: Dhukk the Pierced
ROLE: Defense
USABILITY: Early-Mid-Late Game
TOMES: 12 (A1 A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Cruelty (Debuffer)
Phantom Touch (Damage Dealer)


★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars


★★★★★ Minotaur
★★★★★ Spider
★★★★★ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★✰✰ Iron Twins
★★✰✰✰ Sand Devil
★★★✰✰ Phantom Shogun


★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★★★✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Dhukk the Pierced Skills

Mad Chopper
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.9 DEF

Lunatic Outburst (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns on each critical hit.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 3.5 DEF

Shrieking Display (Cooldown: 6 turns)
Places a [Provoke] debuff for 1 turn on the target enemy. Also has a 75% chance of placing a [Provoke] debuff for 1 turn on 2 random enemies. Places a 30% [Reflect Damage] buff on this champion for 2 turns and a [Unkillable] buff on this champion for 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increase Ally DEF in Faction Crypts by 31%

Dhukk the Pierced Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Defiant, Deflection, Divine Speed, Instinct, Killstroke, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / C.RATE / C.DMG)
Chestplate (DEF% / ACC)
Boots (SPD / DEF%)
Ring (DEF)
Amulet (C.DMG / DEF)
Banner (ACC / DEF)

Stats Priority

DEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC

Dhukk the Pierced Masteries Guide

Arena, Campaign, Faction Wars, Doom Tower

Raid Shadow Legends Dhukk the Pierced Pvp Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Grim Resolve
  4. Single Out
  5. Bring it Down
  6. Methodical


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Arcane Celerity
  5. Evil Eye
  6. Lore of Steel
  7. Master Hexer
  8. Sniper
  9. Eagle-Eye

Clan Boss, Dungeons

Raid Shadow Legends Dhukk the Pierced PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Whirlwind of Death
  6. Bring it Down
  7. Cycle of Violence
  8. Methodical
  9. Kill Streak
  10. Warmaster


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Master Hexer

Dhukk the Pierced Review

Raid Shadow Legends Dhukk the Pierced is an Epic Defense Magic champion from the Orcs faction where he can be obtained from Ancient Shards and Sacred Shards. He was added in Raid Shadow Legends on January 14th 2021 (Patch 3.20). His abilities primarily revolve around reducing enemies damage output and survivability with Decrease Attack and Decrease Defense debuff. In addition, Dhukk the Pierced inflicts Provoke to crowd control enemies and protects himself with Unkillable while reflecting a portion of the damage to the enemies with Reflect Damage! He is capable of applying Decrease Accuracy debuff on a single-target enemy with his default attack to reduce their ability to apply debuffs on your allies too. All of these skills makes him an exceptional Epic champion for many areas from early to late game!

Dhukk the Pierced Champoin Lore

Dhukk was born to the Chieftain of the Thunder Bringers clan, a powerful Orc named Skargar, during the Age of Hellfire. He embraced warlike ways, but failed to heed his father’s lessons in the importance of cunning and foresight. He assumed all would submit to him when his time to rule came, confident none could best him in combat.

When Skargar passed away, enemies that had been spreading their influence within the Thunder Bringers struck. Dhukk’s uncle, Grimgar, coveted the position of chieftain. After the great feast held to mark Dhukk’s accession, while much of the clan lay in a drunken stupor, Grimgar made his play. He set fire to the clan’s hall, then sounded the alarm. During the chaos, his followers dragged the inebriated Dhukk into the surrounding Durham Forest. They would have killed him, but even in his drunken state Dhukk was a ferocious warrior. He slew two of his captors and extracted the truth about the betrayal from the last before killing him, too. He tried to return to the clan, but passed out in the forest’s darkness.

When Dhukk awoke, he found himself bound atop the back of a wagon. An Ogryn approached and introduced herself as 8022, a name Dhukk recognized – she was an infamous slaver. She told Dhukk in no uncertain terms that he was now her property.

Dhukk fought his bonds and demanded that Bozz free him — he was a chieftain, and would wreak terrible vengeance if she did not obey. Bozz paid no heed. In the months that followed Dhukk was pitched against other slaves in a spate of gladiatorial bouts. He killed without hesitation, driven into terrible rages by the knowledge of Grimgar’s treachery. The brutal Orc was soon top billing among the gladiatorial duels.

Dhukk’s attempted escape again and again. He killed numerous guards, yet failed every time. Bozz seemed to enjoy the trouble Dhukk caused. After each escape attempt, she had a scrap of iron driven into his torso, leaving him pierced with wicked metal shards that also served as crude armor. Bozz ruthlessly mocked Dhukk, saying the protection would be necessary, as his continued failure to escape ensured he would see more action in the pits. The pain of his piercings, combined with his anger and frustration, slowly eroded the former chief’s sanity. Dhukk lost himself in the thing he had always loved most — fighting. The Orc’s mental state steadily broke. He shouted at imaginary figures and randomly burst into abrupt, harsh laughter. He attacked other slaves, and had to be isolated in a spiked cage between bouts, all the while viciously taunting anyone nearby — real or imagined – and demanding they face him in combat. His fighting style degenerated too, reduced to wild frenzies.

To further amuse herself and test the depths of Dhukk’s insanity, Bozz claimed that one Human prisoner she held was in fact Grimgar and threw him into the ring with the Orc. Dhukk flew into a frenzy and hacked the man to pieces, claiming afterwards that he had finally earned his revenge and was once more master of his clan. Bozz, as part of the ongoing jest, had the Human’s remains mounted on Dhukk’s crude shield. Dhukk now seemed like nothing more than a living weapon, cold steel whittled and honed down, stripped of everything but its cruel edge. That may have been merely what Dhukk wished Bozz to believe. Perhaps, behind his insane grin, lurked the cunning he neglected to acquire before his enslavement, carefully concealed, until the time was right.

Dhukk the Pierced Updates

Dhukk the Pierced Videos

Raid Shadow Legends Dhukk the Pierced Champion Guide by ASH

Raid Shadow Legends Dhukk the Pierced Champion Guide by StewGaming

Raid Shadow Legends Dhukk the Pierced Champion Guide by IceMan Gaming

Raid Shadow Legends Dhukk the Pierced Champion Guide by DicesTV

Raid Shadow Legends Dhukk the Pierced Champion Guide by MurderInc

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31 thoughts on “Dhukk the Pierced | Raid Shadow Legends

  1. Spice

    Just pulled this guy thx for the feedback

  2. Izsl

    Guessing he is good for hydra?

  3. eazy

    is it possible for this guy to turn into a sheep..someone turn me into a sheep in tag arena

  4. Tosh

    So, what’s a good Awakening for this guy?

  5. Zac

    Isn’t Decrease Accuracy huge on Dreadhorn? Should Dhukk be 4 stars for that alone?

  6. So and So

    After the recent patch or update (Gaius) Dhukks gone awry, he’s using A1 instead of using his A3 when its not on cooldown, 5 mobs standing in front of him and he’s attacking instead.

    Seem this happen on and off when i’m running multi battles. Always the same scenario.

  7. KaoticKen

    Just pulled him this week and loving it – got him 5* up and working on getting to 6*

    If I spec him for CB will he still perform for FW? or will it work better the other way around?
    Apologies if this seems like a stupid question – I am a ‘Filthy Casual’ just looking to improve my Auto-Game for my Clan contributions.

    Much Love peeps!

  8. Vindaloser

    I honestly can’t see why he is 5 stars for Spiders’ Den? Am I missing something…?

  9. Ayumilove Post author

    @Tosh: I would recommend only having 1 Level 60 Dhukk the Pierced rather than 2 since he does not bring any other unique ways approaching different areas in the game by equipping him in different artifact sets to perform that role. For the second Dhukk, you can use him as a mule to keep your artifacts there if you do not have sufficient inventory space to keep the good quality gears.

  10. Tosh

    But, should I upgrade the “second” one to 6 stars, max out his masteries, upgrades his skills etc?

  11. Ayumilove Post author

    @Tosh: Use both Dhukk copies in the Guardian Ring to gain bonus stats!

  12. Tosh

    I just summoned a second Dhukk the Pierced. The first one has been very helpful. My question is, what should I do with the second one?

  13. TheTodmeister

    I only wish he’d been a different affinity. I have Tayrel in my Clan Boss team presently, and where it really hurts is when Clan Boss goes red. This would be the other combo ATK/DEF down champ now in my vault. Alas, he’s also magic affinity, so no better on a Force Boss than Tayrel.

    Totally gets me another several levels in faction crypts though!

  14. Whatanabo

    Sorry, my bad. He does have an Aura when ascended to LvL 3

  15. Whatanabo

    Dhukk does not have an Aura

  16. eXtreme Angel

    Hmm. Just pulled this guy. Seems like the main feature that he provide – decrease DEF and ATK, but I already have Madame Serris, that will remove any debuffs from the targets, what is useful on the Arena where some champs have shield buffs from start. The only benefit is that it deals more damage than Madame Serris. I suppose, that in my case, this guy will go in Fation Wars, if he can’t do something better than Madame Serris.

  17. dacken

    I just pulled Iron Drago. Is Iron Drago a “grown-up” Dhukk?

  18. Ayumilove Post author

    @John Doe: I have updated the Dhukk the Pierced’s description from 2020 to 2021. Thanks!

  19. Ayumilove Post author

    @Lennon: It is an artifact set crafted in the Forge, which provides bonus Accuracy and Speed stats! (combining the benefits of Accuracy Set and Speed Set)

  20. John Doe

    In the description it says added 2020, Think it was 2021

  21. Lennon

    What’s a perception set?

  22. Kemosabe

    Guys, the AI will be irrelevant. Soon you will be able to tune every champion’s AI the way you want

  23. Eyther

    His A3 needs a rework, either change it to a passive of some sort or remove it completely because currently he is unusable for CB unless you manual the entire fight.

  24. Dn

    As Odin astutely said, doo doo ai

  25. OdinsFrostGiant

    So, I have both dhukk and stag knight (both maxed, and geared relatively similar) . IMHO, they are somewhat interchangeable, esp for affinity matchups, but with some caveats: dhukk’s AI is …. well, not good. But my biggest complaint is the A3 is very niche and situational. The way his AI uses it is ridiculous and costs overall progress. If you turn off the AI to avoid using the A3, then hes not quite as good as SK. Hes def. Premier epic, but he won’t replace SK and I dont think he really rises to S tier of the epics.Dhukk now rides the bench more than I use him…. and im somewhere in the early-mid game.

  26. al

    Why used with CB, Dhukk is using A2 in auto? That makes no sense at all…

  27. D

    Does his A1 get prioritized on fire knight whole shield is up?

  28. AmagnonX

    Stupid OP champion – similar to Madam Serris, but 3 turn cooldown. They should stop the stupid power creep and start filling all the actual gaps in the champion rosters. Everyone uses nearly identical line ups for dungeons because there are specific roles that need to be filled – but only a handful of options .. it means most champs are either useless entirely, or only good for arena.

    Haste – you got basically four only – Apothecary, High Khatun, Diabolist and latest addition is Archmage Helmut.

    Protect – maybe 5 or 6 to chose from – Miscreated Monster, Zelotah, Thanasil (kinda), Draconis .. maybe couple others in a pinch – like Nazana, Crimson Helm and Captain Temila. However, Miscreated Monster is so OP that anyone who has him can basically retire their other protect champs. One good thing to note here at least is they just added Quargan the Crowned and Lodric Falconheart who look solid in this role.

    AE Weaken – Again the same champs are used by everyone, the list is way to short. Warmaiden, Tayrel, Stag Knight, Madam Serris .. thats about it. One of these will appear in basically every single dungeon team. Now we have this stupid OP Dhuuk the Suck. Instead of adding a bunch of AE Decrease defense champs with some variety in their kits – they added an OP champ with AE Decrease Atk on the same ability .. now, anyone who gets Dhuuk will ONLY use him ALL the time .. they just effectively retired a bunch of other champs who may as well be food now. Madam has that same OP wank .. retard designers.

    Assault – really only two main damage champs viable for dungeons, Coldheart and Royal guard. Seriously .. every spider and Fire Knight team will have one of those on it .. “more than 200 champions” they say .. in reallity poor design means there are only a handful.

    AE Suppression – at least in this role there are quite a few, probably because these abilities are useful in Arena too. AE Decrease ATK, Decrease ACC, Decrease Speed, Stun, Freeze, Sleep etc .. there is a pretty good selection.

    They need to think a bit harder and stop destroying the role of existing champs and start adding same teir champs with different affinities and secondary abilities that add some options for team design.

    There are only two real damage champs, who get overused because there is absolutely no compeition for them – Coldheart and Royal Guard .. dmg based on Max HP should appear on a whole bunch of champs so there are some viable options.

  29. Kemosabe

    Zyxwertdha well Stag Knight has had similar ratings for a long time, and I think Dhukk is better than Stag Knight. Just saying.

  30. Tang Erpwi

    I think a lot of his ratings are well deserved – he’s overall an excellent champion and one should not underestimate the consolidation his A2 provides as well as being a great neutral affinity for the most popular content (Dragon 20, Spider 20, Arena where there are many Magic nukers and Spirit support champs).

    You build him with natural tankiness and damage because of Defense scaling + Crit condition. His damage isn’t crazy, but it’s reasonable and his animations are fast. Add on that 2 turn AoE Debuffs on a 3 turn cooldown is no joke and he hits the sweet spot for both progression and endgame speed farming. And that’s just his A2! A1/A3 are cherries on top.

  31. Zyxwertdha

    Those rankings seem a bit enthusiastic… might need to dial them back a bit. He’s still very good though.