Magnarr | Raid Shadow Legends

Raid Shadow Magnarr Skill Mastery Equip Guide

Overview

NAME: Magnarr
FACTION: Demonspawn
RARITY: Epic
ROLE: HP
AFFINITY: Spirit
USABILITY: Early-Mid-Late Game
TOMES: 14 (A2 A3)

Total Stats (6★)

Health Points (HP): 20,970
Attack (ATK): 837
Defense (DEF): 1,068
Speed (SPD): 100
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15

Obtain from

Ancient Shard
Sacred Shard

Champion Fusion

Mother Cybele

Grinding

★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★✰✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★★★★ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★★✰ Ice Golem

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★✰✰✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★✰✰ Magma Dragon
★★★✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★✰✰ Dark Fae

Magnarr Review

Magnarr is an Epic HP Spirit champion from Demonspawn faction in Raid Shadow Legends. Magnarr was released on August 2021 in Patch 4.50 as part of Mother Cybele Champion Fusion Event! To obtain Magnarr from the event, you need to fuse Ashwalker, Candleguard, Hellfreak and Lumberer.

Magnarr is renowned for his Percussive Pound (A2 Skill) as it deals high amount of damage by attacking all enemies twice if they do not have any HP Burn debuff on them. It’s similar to Trunda Giltmallet Forge Rhythm (A3 skill). Hence, their damage output is quite comparable, which makes him one of the best candidates as an Arena nuker.

One of the outstanding aspect of Magnarr is he is an HP based champion. This allows him to survive against enemy nukes by having high amount of HP to tank the damage. Apart from that, his damage output remains consistent regardless of enemy inflicting Decrease Defense and Decrease Attack debuff on him as his skills damage multiplier are based on HP (Health aka Hit Points). Magnarr Percussive Pound (A2 Skill) can also be used as a crowd controller if you pair him with a AoE HP burn champion in the team, as he can inflict Stun debuff on enemies who are under HP Burn debuff too!

In addition, Magnarr can be utilized as a debuff spreader using his Fan the Flames (A3 Skill) as it takes 2 random debuffs from the targeted enemy and places to all enemies in the battlefield. However, the limitation is that the enemies must be under HP Burn for the spread debuff to take effect. This skill synergizes well with his default attack Superheated Hammer (A1 Skill) that has a chance to place Decrease Defense on a single-target. With the spread debuff mechanic in place, he can spread the Decrease Defense debuff on all enemies too.

Last but not least, he has a unique passive skill Fleshmelter that heals himself whenever the enemy takes damage from HP Burn. You can use him as a tank bait, especially for Spider’s Den (Magic Affinity) to auto-taunt the spiderlings to attack him. Magnarr can sustain and outheal the damage taken from spiderling attack when 10 spiderlings and the boss takes HP Burn damage, he heals himself by 11% MAX HP! Great for Spider Dungeon Stage 25 when paired along with Crypt-King Graal who was recently buffed in Patch 4.70

Overall, Magnarr is a decent Epic champion who can be solely used as a damage dealer or a support debuffer in the team. To unleash Magnarr’s full potential as a damage dealer, you will need to provide him with high amount of HP, Critical Rate, Critical Damage and Speed. As for support debuffer, his supportive skill truly shines when he is paired with an AoE HP Burn champion such as Mordecai, Ultimate Galek, Teumesia, Sicia Flametongue or Crypt-King Graal. Magnarr will require a sufficient amount of Accuracy (11 Accuracy x Dungeon Stage) to apply his debuff on enemies for Dungeons and Faction Wars.

Magnarr Skills

Superheated Hammer [HP]
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 0.23 HP

Percussive Pound [HP] (Cooldown: 4 turns)
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 0.22 HP

Fan the Flames [HP] (Cooldown: 4 turns)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.37 HP

Fleshmelter [Passive]
This champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.

Aura
Increases Ally DEF in Doom Tower battles by 30%

Magnarr Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Savage, Critical Damage, Critical Rate, Shield, Life, Immortal, Resilience, Accuracy, Perception

Recommended Stats

HP%, C.RATE, C.DMG, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (HP%)
Boots (SPD / HP%)
Ring (HP)
Amulet (C.DMG / HP)
Banner (HP / ACC)

Magnarr Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Magnarr PvP Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Ruthless Ambush
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Helmsmasher

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Clan Boss, Dungeons, Doom Tower

Raid Shadow Legends Magnarr PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Sniper

Magnarr Reference

This section covers Magnarr’s build specialised for specific areas in Raid Shadow Legends.

Magnar Arena Build

Here is Magnarr’s artifacts and masteries by ASH optimised for as an Arena Nuker in Arena Offense Team. Magnarr is equipped with Savage Set to ignore a portion of enemies defense and Critical Damage Set to gain additional Critical Damage stat boost. The stats to prioritized on Magnarr are Health, Critical Rate, Critical Damage and Speed to maximize his damage output to deal the killing blow to the enemies. Helmsmasher mastery along with damage boosting masteries from Offense Tree are selected to combat against high HP and defensive champions easily.
Raid Shadow Legends Magnarr Artifact and Stats Reference Guide for Arena Offense Build as an Arena Nuker

Magnarr Updates

Magnarr Videos

ASH: Is Magnarr Raid’S Best Arena Nuker? (Full Build & Guide)

StewGaming: Magnarr beats all! Will He be Nerfed?

mAd Capper I Built Them, So You Don’t Have To

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14 thoughts on “Magnarr | Raid Shadow Legends

  1. sin

    @Wrae

    the reason he is ranked low in campaign is because his aoe is on 3 turn CD. good campaign farmers have an aoe on a1. and can finish 12-3 under 10 second. a fellhound can do what he is doing, and much faster.

  2. Wrae

    I think Magnarr is not rated correctly. He is my absolute best grinder. I loaded him with Crit Rate armor and he can solo 12-3 on brutal in around 30 seconds. This speed in grinding has given me the ability to move alot of champions to lvl 6. As he can level 3 champions at a time to help raise rank of other champions really fast.

  3. Leptospirosis

    Im curious is this guy will synergize well with Achak the Wendarin in a spider team. I’m a month in and I just pulled both of them and can see some potential. I don’t really have an effective team yet.

  4. Dazdurnarr

    @OldManJack you right! Imho rank A or S champ. He can deal insane amount of damage against lines. My favourite artifact set is: reletless.

  5. OldManJack

    pairs beautifully with Akoth (who is free after Hellmut), Sicia, Elder Skarg, etc

    Another epic champ that’s 100% better than the leggo he was there to fuse, like Rugnor Goldgleam

    outstanding

  6. magnurr

    @De Cudar
    FYI, enemies that are frozen took 25% less damage, so if you want the maximum amount of damage from magnarr you need to use his burst before ninja use the cyan slash

  7. magnur

    @De Cudar
    FYI, enemies that are frozen take 25% less damage, so if you want maximum damage from magnarr, you need to nuke before ninja froze them

  8. De Cudar

    With little experience: 84 day, I have lvl50 Magnarr who is very impressive in Doom Tower as lead position ( ), also great in Arena and near any situation, really work fine with Ninja lvl 60 … Magnarr have better speed, so do nuke, and after Ninja Cyan Slash freeze.

  9. Zeronoe

    100% crit rate then as much crit damage and HP as you can get and he will be a stellar nuker. His double hit is key as a nuker. Don’t need to stun them if they are dead.

  10. Gilt

    Fenrisulfr1349

    Shield set on him will be treasure. If you are low on resources or your are in your early – mid game. Just put HP on him. Place him in Shiled set. Get as close to 100% crit rate as you can, and you will have a champ who wil help you through any content in any situation.

  11. Kulawiak

    Looks like very good synergy with Ninja too

  12. Andrei

    It pairs well with Drexthar doing the HP Burn on everyone, good for FW too

  13. ponoory

    Yes. IMHO HP/HP% its a good choice!

  14. Fenrisulfr1349

    Im really curious what artifacts and sets I should use for him. Currently I’m just trying to max out health% as much as I can with him with optimized gear. He’s definably a heavy hitter, especially in pvp arena.

    I do have an idea though, I don’t have a champion with a shield set yet. I was thinking of Putting Shield set on him to help my party move through higher content with immortal set and trying to focus health%, crit% and crit dmg%.

    What do y’all think about that?