Magnarr | Raid Shadow Legends

Raid Shadow Legends Magnarr Skill Mastery Equip Guide


NAME: Magnarr
FACTION: Demonspawn
USABILITY: Early-Mid-Late Game
TOMES: 14 (A2 A3)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Mother Cybele Fusion

Blessings Recommendation

Crushing Rend (Damage Dealer)
Survival Instinct (Tank)


★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★✰✰✰ Clan Boss
★★★★✰ Hydra
★★★★✰ Faction Wars


★★★✰✰ Minotaur
★★★★★ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★★✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun


★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★✰✰✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★✰✰ Magma Dragon
★★★✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★✰ Dark Fae

Magnarr Review

Magnarr is an Epic HP Spirit champion from Demonspawn faction in Raid Shadow Legends. Magnarr was released on August 2021 in Patch 4.50 as part of Mother Cybele Champion Fusion Event! To obtain Magnarr from the event, you need to fuse Ashwalker, Candleguard, Hellfreak and Lumberer.

Magnarr is renowned for his Percussive Pound (A2 Skill) as it deals high amount of damage by attacking all enemies twice if they do not have any HP Burn debuff on them. It’s similar to Trunda Giltmallet Forge Rhythm (A3 skill). Hence, their damage output is quite comparable, which makes him one of the best candidates as an Arena nuker.

One of the outstanding aspect of Magnarr is he is an HP based champion. This allows him to survive against enemy nukes by having high amount of HP to tank the damage. Apart from that, his damage output remains consistent regardless of enemy inflicting Decrease Defense and Decrease Attack debuff on him as his skills damage multiplier are based on HP (Health aka Hit Points). Magnarr Percussive Pound (A2 Skill) can also be used as a crowd controller if you pair him with a AoE HP burn champion in the team, as he can inflict Stun debuff on enemies who are under HP Burn debuff too!

In addition, Magnarr can be utilized as a debuff spreader using his Fan the Flames (A3 Skill) as it takes 2 random debuffs from the targeted enemy and places to all enemies in the battlefield. However, the limitation is that the enemies must be under HP Burn for the spread debuff to take effect. This skill synergizes well with his default attack Superheated Hammer (A1 Skill) that has a chance to place Decrease Defense on a single-target. With the spread debuff mechanic in place, he can spread the Decrease Defense debuff on all enemies too.

Last but not least, he has a unique passive skill Fleshmelter that heals himself whenever the enemy takes damage from HP Burn. You can use him as a tank bait, especially for Spider’s Den (Magic Affinity) to auto-taunt the spiderlings to attack him. Magnarr can sustain and outheal the damage taken from spiderling attack when 10 spiderlings and the boss takes HP Burn damage, he heals himself by 11% MAX HP! Great for Spider Dungeon Stage 25 when paired along with Crypt-King Graal who was recently buffed in Patch 4.70

Overall, Magnarr is a decent Epic champion who can be solely used as a damage dealer or a support debuffer in the team. To unleash Magnarr’s full potential as a damage dealer, you will need to provide him with high amount of HP, Critical Rate, Critical Damage and Speed. As for support debuffer, his supportive skill truly shines when he is paired with an AoE HP Burn champion such as Mordecai, Ultimate Galek, Teumesia, Sicia Flametongue or Crypt-King Graal. Magnarr will require a sufficient amount of Accuracy (11 Accuracy x Dungeon Stage) to apply his debuff on enemies for Dungeons and Faction Wars.

Magnarr Skills

Superheated Hammer
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 0.23 HP

Percussive Pound (Cooldown: 4 turns)
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 0.22 HP

Fan the Flames (Cooldown: 4 turns)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.37 HP

Fleshmelter (Passive)
This champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.

Increases Ally DEF in Doom Tower battles by 30%

Magnarr Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG)
Chestplate (HP% / ACC)
Boots (SPD / HP%)
Ring (HP)
Amulet (C.DMG / HP)
Banner (HP / ACC)

Stats Priority

HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC

Magnarr Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Magnarr PvP Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Ruthless Ambush
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Helmsmasher


  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Clan Boss, Dungeons, Doom Tower

Raid Shadow Legends Magnarr PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Sniper

Magnarr Reference

This section covers Magnarr’s build specialised for specific areas in Raid Shadow Legends.

Magnar Arena Build

Here is Magnarr’s artifacts and masteries by ASH optimised for as an Arena Nuker in Arena Offense Team. Magnarr is equipped with Savage Set to ignore a portion of enemies defense and Critical Damage Set to gain additional Critical Damage stat boost. The stats to prioritized on Magnarr are Health, Critical Rate, Critical Damage and Speed to maximize his damage output to deal the killing blow to the enemies. Helmsmasher mastery along with damage boosting masteries from Offense Tree are selected to combat against high HP and defensive champions easily.
Raid Shadow Legends Magnarr Artifact and Stats Reference Guide for Arena Offense Build as an Arena Nuker

Magnarr Champion Lore

Magnarr was born in the Age of Hellfire, in the foothills of the Dawnmounts. The son of a blacksmith from a small old Dragonkin colony called Akalu, he was taught honesty and dedication by his hard-working parents, and grew up strong of arm, accustomed to the heat of the forge. Until Magnarr reached early manhood, life was hard, but peaceful. He loved his town and people, and so never spoke of his boredom.

But then the sorcerer, Davalo, came. He believed there was life in a dormant volcano close to Akalu, and intended to use its raw heat to further his pyromantic research. A ruthlessly driven man, he thought nothing of the danger that reawakening the volcano would pose. Davalo stirred up the mountain’s heart, and when the leaders of Akalu went to him and demanded he cease, he refused, burning them to ash.

In response, a militia was mobilized in Akalu, Magnarr among them. He took up his great blacksmith’s smelting hammer and pieces of offcast armor from his workshop. Strong, plain-speaking, and eager, he inspired his fellows, who dubbed him the Forge Warrior. He never spoke of his excitement at the unfolding events.

Despite the arming of the townsfolk, Davalo still refused to halt his experiments, and when the soldiers tried to seize him, he used the volcano’s rumbling power to conjure fire spirits and magma golems to attack them. Most were killed, burning holes punched through them with flaming fists, or their flesh melted from their bones with blasts of primordial heat.

A few, however, survived, Magnarr among them, his armor and hammer well used to searing temperatures. Even then, he was horribly burned, kept standing only by adrenaline and hatred for the sorcerer who had killed so many of his people. He forced his way to Davalo by sheer strength of will. The sorcerer laughed, and told Magnarr he was too good, too strong, for this place. His talents could be put to greater causes, if he so wished. The Forge Warrior was tempted, but anger and loyalty saw him bring his enormous hammer down on Davalo’s head. In that instant, the fire-riven wizard became a cloud of ash, rather than a pulverized mush of flesh and bone.

Magnarr barely had time to acknowledge the bizarre death of the sorcerer when a voice entered his head. It said that he had done well, but he was too late. The sorcerer’s work was finished, and the volcano would erupt. Unless, that was, Magnarr pledged his hammer, mind, and muscles to the voice. His ego stroked, the thrill of perhaps some new life being opened to him, as well as desire to save his town, all swayed Magnarr. He did not know the voice was Siroth, and if he did would not have known what that truly meant. He accepted.

The Shadow God channeled the fury of the mountain into Magnarr, expending the energy as it fused with the man in the same instant that Siroth’s magics warped him. Gone was the bold and honest young blacksmith — now he stood transmuted, a creature of perpetual magma and fiery resolve. The instant this was complete, he made for a portal to Anathraad, and went to Siroth, who made him a Demonspawn.

Since that day, the former Forge Warrior has worked dutifully as Siroth’s chief smelter and blacksmith, his former personality melted down by centuries of service in the workshops of Anathraad. And while the hammer that he still carries he employs most often in beating white-hot metals into tools of war, he can use it just as easily to pulp the flesh and shatter the bones of Siroth’s enemies.

Magnarr Updates

Magnarr Videos

ASH: PROOF MAGNARR is the BEST EPIC NUKER! (lvl 50, unbooked!)

ASH: Is Magnarr Raid’S Best Arena Nuker? (Full Build & Guide)

StewGaming: Magnarr beats all! Will He be Nerfed?

mAd Capper I Built Them, So You Don’t Have To

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21 thoughts on “Magnarr | Raid Shadow Legends

  1. Thrrax

    As a side note, even though he is not affected by Attack and Defense reduction debuffs, his damage is based on current HP. Meaning that the less HP he has, the less damage he deals. So his damage output cannot remain the same. Just like any other champions with skills that scale off current HP, and not Max HP.

    HP Destroy also permanently reduces his damage, if you have no means of regaining the destroyed HP.

  2. James

    Does he need acc for a dungeon build?

  3. Dany eazy

    I hate going against this guy especially if he goes first in arena

  4. yurmuthr


    Can confirm, Achak the Wendarin freezes the spiderlings.

    If you have an AOE HP Burn and Achak is already freezing the spiderlings, you can use Magnarr’s A3 to extend the HP burn, and when the freeze wears off, A2 to stun the spiderlings.

  5. Jdubs

    @Inkisitor + @Leptospirosis

    The use of the A2 is very situational. Typically, Ink would be correct is saying you don’t want him with HP burn because you want the dmg from the A2. In the situation of Spider though….. pairing with an aoe burn champ can allow Mag to aoe stun the spiderlings which can be very helpful. Lots of players need to “use what they have” to get through some content as not everyone has optimal builds to go at every dungeon.
    So, yes. Achak the Wendarin + Magnarr can be a good combo in Spider if its all you have to try to get through the content. Are there better set ups? Yes. But if you don’t have them, you don’t have them…

    Side note: I am not sure if Achak would apply freeze or HP burn to the spiderlings on his A3….

  6. Inkisitor


    Magnarr does better WITHOUT hp burn champs on the team as that allows him to hit twice with his A2 (his hardest hitting skill).

  7. Jdubs

    I don’t understand why he is rated so low in the dungeons and keeps. Put aside the fact that his kit, on paper, is dependent on having another champ with aoe HP burn. His damage output is absolutely BONKERS. DEF down and ATK down have no effect on his damage, he’s an absolute nuke and since you stack him with HP he is far from a “glass cannon”, he takes hits and just keeps on going. Fire Knight and Magic Keep are understandable but he smashes is the others. They should at least be 4 star.

  8. sin


    the reason he is ranked low in campaign is because his aoe is on 3 turn CD. good campaign farmers have an aoe on a1. and can finish 12-3 under 10 second. a fellhound can do what he is doing, and much faster.

  9. Wrae

    I think Magnarr is not rated correctly. He is my absolute best grinder. I loaded him with Crit Rate armor and he can solo 12-3 on brutal in around 30 seconds. This speed in grinding has given me the ability to move alot of champions to lvl 6. As he can level 3 champions at a time to help raise rank of other champions really fast.

  10. Leptospirosis

    Im curious is this guy will synergize well with Achak the Wendarin in a spider team. I’m a month in and I just pulled both of them and can see some potential. I don’t really have an effective team yet.

  11. Dazdurnarr

    @OldManJack you right! Imho rank A or S champ. He can deal insane amount of damage against lines. My favourite artifact set is: reletless.

  12. OldManJack

    pairs beautifully with Akoth (who is free after Hellmut), Sicia, Elder Skarg, etc

    Another epic champ that’s 100% better than the leggo he was there to fuse, like Rugnor Goldgleam


  13. magnurr

    @De Cudar
    FYI, enemies that are frozen took 25% less damage, so if you want the maximum amount of damage from magnarr you need to use his burst before ninja use the cyan slash

  14. magnur

    @De Cudar
    FYI, enemies that are frozen take 25% less damage, so if you want maximum damage from magnarr, you need to nuke before ninja froze them

  15. De Cudar

    With little experience: 84 day, I have lvl50 Magnarr who is very impressive in Doom Tower as lead position ( ), also great in Arena and near any situation, really work fine with Ninja lvl 60 … Magnarr have better speed, so do nuke, and after Ninja Cyan Slash freeze.

  16. Zeronoe

    100% crit rate then as much crit damage and HP as you can get and he will be a stellar nuker. His double hit is key as a nuker. Don’t need to stun them if they are dead.

  17. Gilt


    Shield set on him will be treasure. If you are low on resources or your are in your early – mid game. Just put HP on him. Place him in Shiled set. Get as close to 100% crit rate as you can, and you will have a champ who wil help you through any content in any situation.

  18. Kulawiak

    Looks like very good synergy with Ninja too

  19. Andrei

    It pairs well with Drexthar doing the HP Burn on everyone, good for FW too

  20. ponoory

    Yes. IMHO HP/HP% its a good choice!

  21. Fenrisulfr1349

    Im really curious what artifacts and sets I should use for him. Currently I’m just trying to max out health% as much as I can with him with optimized gear. He’s definably a heavy hitter, especially in pvp arena.

    I do have an idea though, I don’t have a champion with a shield set yet. I was thinking of Putting Shield set on him to help my party move through higher content with immortal set and trying to focus health%, crit% and crit dmg%.

    What do y’all think about that?