Ruel the Huntmaster | Raid Shadow Legends

Raid Shadow Legends Ruel the Huntmaster Skill Mastery Equip Guide

Overview

NAME: Ruel the Huntmaster
FACTION: Dark Elves
RARITY: Legendary
ROLE: Attack
AFFINITY: Spirit
RANK: C
USABILITY: Situational
TOMES: 11 (N/A)

Abilities

RSL_25%_IgnoreDefense
RSL_AllBattles_CriticalRateAura
RSL_AoE_Hex
RSL_AoE_IncreaseAccuracy_50%
RSL_AoE_Passive_Enemy
RSL_Dependent_Hex_Special
RSL_Passive_Hex_Special
RSL_Self_IncreaseTurnMeter
RSL_Self_Veil_Perfect
RSL_Target_DecreaseDefense_60%
RSL_Target_TransferDebuffs

Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Fragment Fusion

Blessings Recommendation

Cruelty
Lightning Cage
Soul Reap

Grinding

★★★★✰ Campaign
★✰✰✰✰ Arena Defense
★★★✰✰ Arena Offense
★✰✰✰✰ Clan Boss
★★★★✰ Hydra
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur
★✰✰✰✰ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★★★ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★✰✰ Dark Fae

Ruel the Huntmaster Skills

Vile Arrows
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.2 ATK

Unleash the Hunt (Cooldown: 4 turns)
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target’s DEF if there are 4 or more enemies are under [Hex] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 3 ATK

Stalk Prey (Cooldown: 6 turns)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Level 2: Cooldown -1
Level 3: Cooldown -1

Marked Quarry [Passive]
Decreases the speed of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruel the Huntmaster on the same team.

Aura
Increases Ally C.RATE in all battles by 20%

Ruel the Huntmaster Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker: ATK%, C.RATE, C.DMG, SPD
ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Ruel the Huntmaster Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Ruel the Huntmaster Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Methodical
  10. Helmsmasher

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Master Hexer

Ruel the Huntmaster Champion Lore

The black boughs of Durham Forest hide many terrible things from the world. Few are more terrible than that most enigmatic of beings, Ruel the Huntmaster. His origins are unknown; physically, he resembles one of the Dark Elves who make their home in the forest, but in manner he is more akin to the monstrous insects which lair in its deepest recesses. These creatures are the most powerful and dangerous inhabitants of the forest, whatever the Dark Elves tell themselves. Even the strongest of Demonspawn would hesitate to attract their predatory attention, and Ruel is their servant.

Ruel is a freakish caricature of the Dark Elves who inhabit the forest. While he moves with grace, it is not the grace of an Elf but something insectoid and alien. His voice lacks the Elvish mellifluousness, and is instead a gurgling croak. Beneath his curious armor, his body is hardened like an insect’s carapace, and his gaze is unsettling, even to the most hardened Ranger. In his hands, he carries a bow resembling the husk of an insect, twisted into the shape of a weapon.

He first appeared not long after the Dark Elves decided to make Durham Forest their home. The Elves had begun to encroach upon the forest’s heart and Ruel emerged to greet one party with a message from the things that lurked there: cease, or be punished. The Elves laughed; they were not intimidated by this gangly stranger, with his curious way of speaking. They had seen worse things, they claimed. The forest was theirs, they declared. Whatever its original inhabitants thought of that was immaterial.

Ruel swiftly punished those Elves for their temerity. Some fell to the arrows he fired from his strange, insect-shaped bow, while others perished to the claws and mandibles of the horrid insects that flowed from the forest at Ruel’s gesture. Nor were these the last Dark Elves to meet such a fate. Ruel’s attacks continued until the Dark Elves retreated from the heart of the forest, abandoning their settlements there. These places were quickly retaken by the forest, swallowed up by weeds, vines, and moss, or else shrouded in vast swathes of spiderweb. If they exist now, it is only as spider-haunted ruins.

After that, Ruel vanished. Dark Elf Rangers reported seeing him on occasion, as they scouted the farthest edges of explored territory, though he made no move to interact with them, a fact that most viewed with relief. But sightings of him became more common as the bloody events of his initial appearance faded from common memory and the Dark Elves sought to expand the limits of their new domain once more.

More than one unlucky Ranger vanished into the gloom, taken, it was said, by the Huntmaster. Settlements, too, disappeared; some were devoured by swarms of ravenous insects, while others were suffocated beneath thick blankets of clinging webbing. Again, the Dark Elves retreated, but not for long. Ambition, hubris, and the need to expand drove them back into the wild places again and again. And with every expedition, Ruel was there waiting for them.

This state of events has continued to the present day. The Dark Elves are ever pushing the boundaries of their realm deeper into the forest, and Ruel is always there to counter them in brutal fashion. He rarely speaks, save to deliver a warning that is almost never heeded. More than once, the Dark Elves have attempted to waylay or capture Ruel, but never with any success. The forest itself seems to protect him, and he is always accompanied by swarms of great insects.

This constant back and forth has led to much debate among the Dark Elves on the origins of their foe. Some maintain that Ruel was once a child of their race, stolen away by the things living in the deep forest, the ancient creatures ensnaring the boy in a fell cocoon and tending him after the fashion of their own hideous offspring. What emerged was something that was neither completely insect nor Elf, but a horrific amalgamation of the two.

Others claim that Ruel was never an Elf at all. That he was and is nothing more than an insect, twisted into a somewhat familiar shape, in order to better communicate the wishes of his dread masters. Regardless, Ruel’s purpose is clear to even the dimmest mind. He is an emissary and mouthpiece for the horrors lurking in the deep forest; a tool shaped and designed by the insects. Through him, their will is made known to those who they regard as tenants at best and trespassers at worst. And failure to heed him leads only to death and despair.

Ruel the Huntmaster Storyline

Even among the narcissistic and pompous elite of the Dark Elves, Ruel has always been an eccentric outlier. Rarely seen without his bespoke insectile armor, he flaunts savage mannerism and disdain for the noble decorum many of his kin still cling to. Yet few are his equals in the art of the hunt and marksmanship, and those foolish enough to challenge Ruel soon find that they can neither run nor hide in the darkest parts of Durham Forest. For once the Huntmaster has the scent of his prey, there can be no escape.

Unlike many of the infamous warriors his kind sired, Ruel was born a mere commoner and did not enjoy a lofty, pampered childhood with personal tutors and servants to take care of his every need. His father was a grim, cruel man who knew his son would have to excel if he were to be anything more than another pawn for the nobles to sacrifice in their intrigues. Day after day, Ruel was pushed to the limit: forced to fend for himself against dangerous predators as soon as he knew how to use bow and spear, abandoned deep in the woods with only his wits and his knowledge of the land to rely on. However harsh and dangerous the tutelage may have been, it also tempered Ruel into a killer beyond compare. By the time he was of age, the Huntmaster-to-be had already gained his first patron. Ikoras of the Ashen Blades – a well-known mercenary band – saw the potential young Ruel held and took him in as a protege. It was a gamble that paid off many fold while goodwill lasted between the two, but it also spelled Ikoras’ eventual doom.

For years, Ruel served in his benefactor’s shadow, honing his already considerable skills until he earned his place as Ikoras’ right-hand man. But Ruel knew all too well that in the cruel world of the Dark Elves you were either the apex predator or you were a disposable servant. Eventually, he challenged Ikoras and slew him in single combat. None dared challenge Ruel’s claim, and he assumed leadership of the Ashen Blades for many years to come. Silver flowed in a never-ending stream, spent on weapons, magical trinkets, and debauchery as soon as it was earned. But this life did not call to Ruel. He still yearned for the thrill and the primal beauty of the hunt; one day he left his comrades behind without a word, setting out to the heart of Durham. There he disappeared for a long decade.

When at last Ruel returned to his kind, he was scarred, as feral as a dire wolf, and just as keen of instinct. No longer did he seek to profit from solving some rich fool’s problems – his only concern was finding prey worthy of his skill. Many monsters and warriors of renown met their end, their death unseen and unheard until it was too late, and the legend of the Huntmaster grew. Wild tales spread, speaking of an ancient shaman who taught Ruel to turn into any creature he desired. That was why, those fools claimed, he was able to stalk his victims unseen even in the brightest light of day. The truth, of course, was far simpler – Ruel’s skill had been won through blood and tears and decades of brutal life that taught him to prevail or die. Still, the Huntmaster took it with a good deal of sardonic humor.

Once more he ventured into the dark nexus of the forest, where the flow of arcane winds spawned creatures both terrible and majestic. But Ruel was not after the vicious black bears or deadly shadow stalkers that time, no. He preyed on the twisted beetles and gadflies that grew to gargantuan sizes and could easily piece an armored knight with their stingers. Their chitin was nigh impervious to steel, though even that was not enough to save the creatures from Ruel’s lethal aim. When he returned, the Huntmaster commissioned the finest smiths among the Dark Elves to craft him a suit of armor and a longbow from the shells steeped in magical power. In his vanity, Ruel slew the masters as soon as they had completed his request so that no one else would know the secret of its creation. And so the Huntmaster’s tale lives on. Perhaps you, oh Summoner, will finally be able to win his loyalty and use his malefic prowess to serve a greater cause. But beware! Ruel is a servant to none but his own desires; he is a deadly foe and a fickle ally.

Ruel the Huntmaster Updates

Ruel the Huntmaster Videos

StewGaming: Ruel HARDEST HITTING CHAMPION event All-star

Raid Shadow Legends Ruel the Huntmaster Champion Guide by Skratch

Raid Shadow Legends Ruel the Huntmaster Champion Guide by BGE

Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by BGE

Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by Chofly

Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by MurderInc

Champion Name Reference

  • English: Ruel the Huntmaster
  • French: Ruel Maître-chasseur
  • Deutsch:
  • Italian:
  • Spanish:
  • Chinese:
  • Korean:
  • Japanese:
  • Ukranian:
  • Russian:
  • Turkish:
  • Portuguese:

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25 thoughts on “Ruel the Huntmaster | Raid Shadow Legends

  1. DAR

    I’m curious as to why you have this guy rated so low and HHades has him rated so high. Usually, you two are almost ditto of one another. I do find him extremely well to do in dungeons and especially in arena. However, there are a number of times I don’t really see some of the ratings on HH’s site too. Just again curious as to why Ruel is so low on your ratings list…
    Thanks again for all your content, it’s been very helpful to see a different aspect or approach…

  2. metal1520

    Wondering if anyone has used him since the Hex buff? I have a handful of Hex champs, and I’d love to build up this guy, as he just looks amazing.

  3. 4shock

    Could be good for dragon 25 alongside, Urticata, Aox and Khoronar. Poison and sensitivity, constant hex in case ruel is resisted and defence down from aox/khoronar.

  4. Realmdrifter

    If I had him, I would try running him alongside Urticata in a CB team, as the two would seem a good combo there. That is especially if the 10% increased dmg under hex works with T6 masteries. And Ruel in combo with Urticata at Hydra, that would mean everyone having a chance to hand out poison debuffs (thanks to Urticata, after AOE Hex by Ruel), moreso with multi-hitters, wouldn’t it?

  5. LinePK

    How about this guy for Frost Spider? He can increase acc of all allies and decrease res of enemies under hex debuff, this looks good vs high resist bosses.

  6. Beggsy

    get this monster outa the vault he’s one of the best champs to use for hydra boss

  7. Pari

    Any chance to get masteries for the Hydra? he seems to be so good for this boss.

  8. serip

    So, does Ruel’s passive works on the Hydra? Does the speed of the heads decrease if they are under an Hex debuff?

  9. Bug Face

    Honestly. His performance is only good a an epic attack champion. Maybe his Hex could worth the investment in the future. As now Hex is the worst debuff, worst than bomb. Even bomb can find uses in new doom tower pattern.

  10. WayUpInYa

    Ruel is legendary food.

  11. Harris

    @Matt is Ruel really that bad? Judging from the skills alone it seems like he would be a pretty good damage dealer even though it does require a first turn set-up (but then the set-up gives him perfect veil so he’s less likely to be hit)

  12. Matt

    Ruel sucks… Like officially sucks. I would not use him over any epic that I can think of.

    MAYBE (big maybe) if they add multiple new Hex champions, he will be epic quality, but he will never be legendary quality.

  13. So annoyed

    Oh god. Got 3 of them now. 1 from event and 1 from blue and 1 from yellow shard. Rigged game.

  14. Sewersidle

    Ah yes of course, thank you 🙂

  15. Ayumilove Post author

    @Sewersidle: Frost Spider is able to remove buffs from your champions unless you build them with high resist (e.g. 450 Resist for Doom Tower Hard). Having Ruel to apply Increase Buff on your champions will be immediately removed by Sorath the Frost Spider. I would not recommend him in this area. It would be easier to have Drexthar Bloodtwin equipped with 3 Accuracy Set or 3 Perception Set with masteries boosting his Accuracy stat to reach approximately 420 Accuracy in total and get additional bonus Accuracy from Drexthar Bloodtwin Accuracy aura to get to a minimum of 450 Accuracy. You can find the Drexthar Bloodtwin build at https://ayumilove.net/raid-shadow-legends-drexthar-bloodtwin-skill-mastery-equip-guide/

  16. Sewersidle

    Just a thought that I haven’t tried yet – my biggest problem with Frost Spider is getting a HP Burn to land, this guy has both an increase ACC and reduce RES (if it works on bosses) so he might be useful here?

  17. Jerbearnicorn

    He definitely has some arena utility for me. If I win the speed game then have him place the hex and accuracy buffs, I want my defense down sandwiched between his hex and AE. The plus 50% turn meter when he places the hex/buffs accuracy helps to get his AE off soon after. Anything he doesn’t clear with his AE, hopefully the 4th champion mops up. I also put him in swift parry because that gives me 50/50 for getting his AE off even if the opponent speed nukes me. I’ve already had two fights in two days where a speed nukes team almost had me destroyed and swift parry + his AE turned it around.

  18. Elissa

    @Jim

    I’m totally F2P and I’ve fused him. It helps to save energy for when there’s a fusion event.

  19. Jim

    Notice that you are 95, short 5 frags to summon if you do every tournament other than the more expensive and direct money cost summoning tournament. Seems like there used to be some slack in there if you did all the content tournaments.

  20. Strawberry369

    ahem clan boss yeah the guy is immune to decrease speed debuff and decrease turn meter effects but not all decrease speed effects same with the dragon, the eternal dragon, and the magma dragon. also on the topic of the eternal dragon he will also decrease the amount of heal they get.

  21. Strawberry369

    fam this guy is five star for spider especially the soon to be released 21-25 new stages if he gets his hex of on the spider she will get less heal and her passive only blocks heal reduction debuffs not heal reduction effects of all kinds.

  22. SANTAKLAUSS

    Hey! Last time, with brogni, you managed to data mine or smth the multiplicator.
    Would be interesting to have them since they determine so much if the guy is worth it!