★★★✰✰ Arcane Keep
Ruel the Huntmaster Skills
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.2 ATK
Unleash the Hunt (Cooldown: 4 turns)
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target’s DEF if there are 4 or more enemies are under [Hex] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 3 ATK
Stalk Prey (Cooldown: 6 turns)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Marked Quarry [Passive]
Decreases the speed of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruel the Huntmaster on the same team.
Increases Ally C.RATE in all battles by 20%
Ruel the Huntmaster Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Perception, Accuracy, Speed, Savage, Cruel, Relentless
ATK%, C.RATE, C.DMG, SPD, ACC
Ruel the Huntmaster Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Ruel the Huntmaster Champion Lore
The black boughs of Durham Forest hide many terrible things from the world. Few are more terrible than that most enigmatic of beings, Ruel the Huntmaster. His origins are unknown; physically, he resembles one of the Dark Elves who make their home in the forest, but in manner he is more akin to the monstrous insects which lair in its deepest recesses. These creatures are the most powerful and dangerous inhabitants of the forest, whatever the Dark Elves tell themselves. Even the strongest of Demonspawn would hesitate to attract their predatory attention, and Ruel is their servant.
Ruel is a freakish caricature of the Dark Elves who inhabit the forest. While he moves with grace, it is not the grace of an Elf but something insectoid and alien. His voice lacks the Elvish mellifluousness, and is instead a gurgling croak. Beneath his curious armor, his body is hardened like an insect’s carapace, and his gaze is unsettling, even to the most hardened Ranger. In his hands, he carries a bow resembling the husk of an insect, twisted into the shape of a weapon.
He first appeared not long after the Dark Elves decided to make Durham Forest their home. The Elves had begun to encroach upon the forest’s heart and Ruel emerged to greet one party with a message from the things that lurked there: cease, or be punished. The Elves laughed; they were not intimidated by this gangly stranger, with his curious way of speaking. They had seen worse things, they claimed. The forest was theirs, they declared. Whatever its original inhabitants thought of that was immaterial.
Ruel swiftly punished those Elves for their temerity. Some fell to the arrows he fired from his strange, insect-shaped bow, while others perished to the claws and mandibles of the horrid insects that flowed from the forest at Ruel’s gesture. Nor were these the last Dark Elves to meet such a fate. Ruel’s attacks continued until the Dark Elves retreated from the heart of the forest, abandoning their settlements there. These places were quickly retaken by the forest, swallowed up by weeds, vines, and moss, or else shrouded in vast swathes of spiderweb. If they exist now, it is only as spider-haunted ruins.
After that, Ruel vanished. Dark Elf Rangers reported seeing him on occasion, as they scouted the farthest edges of explored territory, though he made no move to interact with them, a fact that most viewed with relief. But sightings of him became more common as the bloody events of his initial appearance faded from common memory and the Dark Elves sought to expand the limits of their new domain once more.
More than one unlucky Ranger vanished into the gloom, taken, it was said, by the Huntmaster. Settlements, too, disappeared; some were devoured by swarms of ravenous insects, while others were suffocated beneath thick blankets of clinging webbing. Again, the Dark Elves retreated, but not for long. Ambition, hubris, and the need to expand drove them back into the wild places again and again. And with every expedition, Ruel was there waiting for them.
This state of events has continued to the present day. The Dark Elves are ever pushing the boundaries of their realm deeper into the forest, and Ruel is always there to counter them in brutal fashion. He rarely speaks, save to deliver a warning that is almost never heeded. More than once, the Dark Elves have attempted to waylay or capture Ruel, but never with any success. The forest itself seems to protect him, and he is always accompanied by swarms of great insects.
This constant back and forth has led to much debate among the Dark Elves on the origins of their foe. Some maintain that Ruel was once a child of their race, stolen away by the things living in the deep forest, the ancient creatures ensnaring the boy in a fell cocoon and tending him after the fashion of their own hideous offspring. What emerged was something that was neither completely insect nor Elf, but a horrific amalgamation of the two.
Others claim that Ruel was never an Elf at all. That he was and is nothing more than an insect, twisted into a somewhat familiar shape, in order to better communicate the wishes of his dread masters. Regardless, Ruel’s purpose is clear to even the dimmest mind. He is an emissary and mouthpiece for the horrors lurking in the deep forest; a tool shaped and designed by the insects. Through him, their will is made known to those who they regard as tenants at best and trespassers at worst. And failure to heed him leads only to death and despair.
Ruel the Huntmaster Storyline
Even among the narcissistic and pompous elite of the Dark Elves, Ruel has always been an eccentric outlier. Rarely seen without his bespoke insectile armor, he flaunts savage mannerism and disdain for the noble decorum many of his kin still cling to. Yet few are his equals in the art of the hunt and marksmanship, and those foolish enough to challenge Ruel soon find that they can neither run nor hide in the darkest parts of Durham Forest. For once the Huntmaster has the scent of his prey, there can be no escape.
Unlike many of the infamous warriors his kind sired, Ruel was born a mere commoner and did not enjoy a lofty, pampered childhood with personal tutors and servants to take care of his every need. His father was a grim, cruel man who knew his son would have to excel if he were to be anything more than another pawn for the nobles to sacrifice in their intrigues. Day after day, Ruel was pushed to the limit: forced to fend for himself against dangerous predators as soon as he knew how to use bow and spear, abandoned deep in the woods with only his wits and his knowledge of the land to rely on. However harsh and dangerous the tutelage may have been, it also tempered Ruel into a killer beyond compare. By the time he was of age, the Huntmaster-to-be had already gained his first patron. Ikoras of the Ashen Blades – a well-known mercenary band – saw the potential young Ruel held and took him in as a protege. It was a gamble that paid off many fold while goodwill lasted between the two, but it also spelled Ikoras’ eventual doom.
For years, Ruel served in his benefactor’s shadow, honing his already considerable skills until he earned his place as Ikoras’ right-hand man. But Ruel knew all too well that in the cruel world of the Dark Elves you were either the apex predator or you were a disposable servant. Eventually, he challenged Ikoras and slew him in single combat. None dared challenge Ruel’s claim, and he assumed leadership of the Ashen Blades for many years to come. Silver flowed in a never-ending stream, spent on weapons, magical trinkets, and debauchery as soon as it was earned. But this life did not call to Ruel. He still yearned for the thrill and the primal beauty of the hunt; one day he left his comrades behind without a word, setting out to the heart of Durham. There he disappeared for a long decade.
When at last Ruel returned to his kind, he was scarred, as feral as a dire wolf, and just as keen of instinct. No longer did he seek to profit from solving some rich fool’s problems – his only concern was finding prey worthy of his skill. Many monsters and warriors of renown met their end, their death unseen and unheard until it was too late, and the legend of the Huntmaster grew. Wild tales spread, speaking of an ancient shaman who taught Ruel to turn into any creature he desired. That was why, those fools claimed, he was able to stalk his victims unseen even in the brightest light of day. The truth, of course, was far simpler – Ruel’s skill had been won through blood and tears and decades of brutal life that taught him to prevail or die. Still, the Huntmaster took it with a good deal of sardonic humor.
Once more he ventured into the dark nexus of the forest, where the flow of arcane winds spawned creatures both terrible and majestic. But Ruel was not after the vicious black bears or deadly shadow stalkers that time, no. He preyed on the twisted beetles and gadflies that grew to gargantuan sizes and could easily piece an armored knight with their stingers. Their chitin was nigh impervious to steel, though even that was not enough to save the creatures from Ruel’s lethal aim. When he returned, the Huntmaster commissioned the finest smiths among the Dark Elves to craft him a suit of armor and a longbow from the shells steeped in magical power. In his vanity, Ruel slew the masters as soon as they had completed his request so that no one else would know the secret of its creation. And so the Huntmaster’s tale lives on. Perhaps you, oh Summoner, will finally be able to win his loyalty and use his malefic prowess to serve a greater cause. But beware! Ruel is a servant to none but his own desires; he is a deadly foe and a fickle ally.
Ruel the Huntmaster Updates
Ruel the Huntmaster Videos
StewGaming: Ruel HARDEST HITTING CHAMPION event All-star
Raid Shadow Legends Ruel the Huntmaster Champion Guide by Skratch
Raid Shadow Legends Ruel the Huntmaster Champion Guide by BGE
Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by BGE
Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by Chofly
Raid Shadow Legends Ruel the Huntmaster Fragment Fusion Guide by MurderInc
Champion Name Reference
- English: Ruel the Huntmaster
- French: Ruel Maître-chasseur