Geomancer | RAID: Shadow Legends

Raid Shadow Legends Geomancer Skill Mastery Equip Guide

Raid Shadow Geomancer Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard
Guaranteed Champion


FACTION: Dwarves
ROLE: Attack
USABILITY: Early-Mid-Late Game
TOMES: 15 (A2 A3)

Total Stats (6★)

Health Points (HP): 15,525
Attack (ATK): 1,343
Defense (DEF): 925
Speed (SPD): 94
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Team Setup

Infinity Shield Clan Boss


★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars


★★★★✰ Minotaur
★★★★✰ Spider
★★★★★ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem


★★★★✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★★★✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon
★★★★✰ Dreadhorn
★★★✰✰ Dark Fae

Geomancer Review

Geomancer is an Epic Attack Force affinity champion from the Dwarves faction in RAID: Shadow Legends. Geomancer was introduced in Patch 4.20 on May 7th 2021 along with 10 new champions. Geomancer is well-known for his unique passive skill “Stoneguard” that allows him to deal massive amount of damage to bosses by reflecting their damage to them while proccing Giant Slayer mastery damage based on the number of allies in the team! This makes him one of the best DPS champion for Clan Boss and more accessible to players to obtain compared to Underpriest Brogni who has the similar skill mechanics. Apart from that, Geomancer has “Quicksand Grasp” skill that allows him to decrease turn meter, which is beneficial against Fire Knight’s Boss to prevent him from taking a turn to refresh his shield count. If you are looking for a strong damager for your Clan Boss team, Geomancer is a great candidate to fill in the role for your Speed Tuned Clan Boss team! Special Note: Geomancer is available in the Guaranteed Champion Summon Event on July 27th 2021, its a good opportunity to get him if you do not have him in your account.

Geomancer Skills

Tremor Staff [ATK]
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 2.4 ATK

Creeping Petrify [ATK] (Cooldown: 4 turns)
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a [HP Burn] debuff placed by this champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this skill while under a [HP Burn] debuff placed by this Champion.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK

Quicksand Grasp (Cooldown: 5 turns)
Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Level 2: Debuff/Buff Chance +5%
Level 3: Debuff/Buff Chance +5%
Level 4: Debuff/Buff Chance +5%
Level 5: Debuff/Buff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1

Stoneguard [Passive]
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead.

Increases Ally HP in all battles by 25%.

Geomancer Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF% / C.RATE)
Chestplate (HP% / DEF% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC / DEF / HP)

Recommended Artifacts

Lifesteal, Perception, Accuracy, Speed

Geomancer Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Geomancer Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Kill Streak
  6. Giant Slayer


  1. N/A


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Exalt in Death
  4. Swarm Smiter
  5. Arcane Celerity
  6. Evil Eye
  7. Lore of Steel
  8. Master Hexer
  9. Sniper

Clan Boss (Speed Tuned)

Raid Shadow Legends Clan Boss Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Wrath of the Slain
  8. Methodical
  9. Kill Streak
  10. Giant Slayer


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution


  1. N/A

Geomancer Updates

Geomancer Videos

Raid Shadow Legends Geomancer Champion Guide by ASH

Raid Shadow Legends Geomancer Champion Guide by StewGaming

Raid Shadow Legends Geomancer Champion Guide by Farbstoff RSL

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43 thoughts on “Geomancer | RAID: Shadow Legends

  1. Brian

    Thank Joe. I’m working on him now. Need to pass the Spider’s Den Lv. 20 to complete progress missions.

  2. Random Joe

    @ Brian: My CB Geomancer is my spider 20 tank (happy I was able to finally tackle Spider 20 today). Lifesteal gear with high defense gives him enough heals when his Stoneguard procs against the spider. I had to turn off his A2 in the AI screen to get more healing because he’s really at the mercy of RNG with the Giantslayer procs.

    Also had to set Scyl’s AI to always use res if it’s up because she blasts her A2 when he goes down, meaning he doesn’t get ressed for a turn and the spiderlings end up destroying everyone else.

    Geomancer still does go down if RNG is not in his favor, but when he gets picked up he goes right back to healing.

  3. Spam

    @Akis @Ayumilove
    I can confirm that Geomancer’s passive “Stoneguard” are nullified by Roshcard the Tower’s A3 “Zone of Protection”.

    Geomancer’s passive works nice with shields. [Block Damage] skill results in lots of zero’s because there are no damage to return to the attacker.

  4. Brian

    Will this guy help me get through the Spider’s Den Lv. 20, I’m stacked at Lv. 19 currently

  5. Luiso


    Thanks for the quick response! Will adjust accordingly 😀

  6. Ayumilove Post author

    @Akis: I’m uncertain if it would work as I do not have Roshcard the Tower to test it.

  7. Ayumilove Post author

    @Luiso: It depends on the Clan Boss team composition you are running. Assuming if you are running an unkillable clan boss team, then you can build your champions in full damage (high Attack, Critical Rate, Critical Damage, Accuracy) gear and not worry about getting killed within 50 turns of the Clan Boss. If you are running a non-unkillable composition (e.g. with Ally Protection, Shield), then go with a tanky build with high HP%, DEF% and Accuracy.

  8. Luiso

    One question, is it really necessary to build him with crit rate/Crit damage?

    if most of his damage comes from Giant Slayer, maybe building him with just HP%/DEF% and high accuracy should do the trick, no?

  9. Akis

    Does his passive (giant slayer) works when towers block damage is active?

  10. Sam

    @venomm sounds like you’ve got shields up on your champions?

  11. SAm

    @Venomm Are you using a block damage comp? If so, that might be what’s happening. I believe the boss has to actually damage you for it to be reflected back.

  12. YumYum


    If your champions have a shield, then there is no reflect damage because no hp is lost. Damage to shields doesn’t allow lifesteal or reflect damage, because hp hasn’t been lost.

    His damage comes from the Giant Slayer proc. 30% chance per ally per hit. So unless you are letting your champions take direct hp damage, then then the reflect damage will be 0’s, and the only dmg the CB will receive is the Giant slayer proc.

  13. Sam

    @venomm Are you using him in an unkillable team utilizing block damage? If so that might be why.

  14. Venomm

    What’s wrong with my Geo can’t get reflect damage to work on CB he’s got giant slayer 105 crit rate 405 acc , burn lands every time ,when CB attacks all I get are lots of zeros for reflect damage any ideas

  15. Valmeyjar

    The wording in “fully depletes” matters for the bosses with new passive since it results in 1/2 of meter being taken. So this is worse when boss is at anything less than 100% than the wording “decreases TM by 100%”. It’s terrible wording all around though.

  16. doman

    Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses

    this whole nonsense is equal to “Steals the target’s Turn Meter”

  17. doman

    I think Geomancer’s passive not reducing Fireknight’s shield is not on purpose but a bug. If it is triggering Giant Slayer couple of times, what it does are counted as hits. On top of this reflect damage buff also works with the shield so I do not see any reason this one should not work.

  18. hw

    will the reflection work if champion has shield?

  19. Baronmad

    This guy is pretty much S tier everywhere, but for him to be that he needs different gear. If you want progress and control put him in a stun set and disable his A2 and A3 and he will control those waves everywhere including in Doom Tower.

    For CB i suggest Life Leech, FK speed, you can use him as a 12-3 farmer too, but then you go crit/crit dmg and you disable his A2 and A3. But he is pretty much S Tier everywhere depending on gear.

  20. Fistmagic

    This guys missing from S rank

  21. Evilldfas

    That junkie, doing more damage than my draco. He’s a beast on CB.

  22. Picklepickle

    @Chupete throw in a 6* Ironclad at full health with Giant Slayer with full hp and you’ll wipe anybody from passives alone 😂

  23. Jay mac

    I’ve been using geomancer for around a month and he’s made a massive improvement in almost every aspect of the game for me
    He is a clan boss god. The damage deflection puts up big numbers & with a leech on the boss, this guy is insane. He has also replaced my Allure for FK. His turn meter control alongside coldheart & Scyl is all you need. He performs great in spider 20 providing there is a leech on the boss. As noted it’s frustrating that once the first burn is on boss, he switches to a spidering.
    All round sold epic. He does need to be full masteries & books in skills 2 & 3 to shine.

  24. Raddebande

    Hey everyone,

    I ve got geomancer 2 months ago and have to say he is a beast at cb. I play him with reciience, accuracy and percepion set. Focussed on speed (217) defence (3,4 k) and acc (280), fully booked and skilled. He hits on cb brutal around 12kk , cb nightmare 8-10kk, ultra nightmare 5-6 kk. Its around 35% of whole Team dmg. I use scyl (heal&revive), vogoth (for leech), Krisk, rahzin. Scyl and rahzin are fully booked, too.

    If you keep him alive (thats why i use him with much defense) he drops insane numbers with every cb Hit. With leech he is the last one standing, and HP burn is 95% on cb.

    In my opionion he is a s-tier in cb, definitely.

  25. Stock

    @Rezarnd, you can’t have two hp burns on a target. Passive state “placed by this Champion”.

    TLDR: No.

  26. Rezarnd

    Does anybody know if the passive stacks if you have two of them?

  27. aurisacrafames

    @Chupete both passives work…

    his “ai” is infuriatingly stupid – he uses his a3 on the target with the highest TM and his a2 on the target with the lowest hp meaning he almost never reduces his CD.
    also, i tried him with vizier which doesn’t work because apparently vizier “owns” all debuffs he spreads.
    also, also since i haven’t seen it mentioned – his passiv also triggers set debuffs like stuns

  28. Chili

    His passive does not reduce fireknight’s shield count. Just tested it. It does proc giant-slayer though. Great for clan boss, not so great in FW.

  29. Richard Petzoldt

    I don’t understand why deflecting damage back on the attacker wouldn’t take down the shield, but it doesn’t seem to do more than one tick. I have some info to share about him on Spider 20. He’s negative affinity so on my team he absorbs every spiderling attack and counters on every one. The only problem is he will use his TM depletion A3 on a spiderling unless you tap Mama spider before every run. I hear the new patch will fix that. The rest of my spider 20 team is Venus, Deacon, Stag, and Valkyrie. As long as I remember to tap Mama before the fight my win percent is 100.

  30. Iscran

    Deflecting damage doesn’t take down the shield at all but agree he is good on FK due to the 3 turn CD TM depletion so would revise that rating.

  31. Richard Petzoldt

    @Ayumilove Thanks for the mention. I posted the words and the way I understood them. It should be a tick off the shield for each living member of the team, but I could be wrong. Your text is correct for the masteries, but even after clearing my cache the pictures and still showing Warmaster and also you have 4 masteries in row 3, but once again the text is correct.
    Thanks for all the good work here. Was the original 1 star FK rating a typo or just a misunderstanding?

  32. Chupete

    Anybody tried to use it in a team with Brogni? Would like to know if both passive procs.

  33. Ayumilove Post author

    @Richard Petzoldt: I have updated Geomancer’s masteries to use Giant Slayer instead of Warmaster. If it’s still showing Warmaster, then I would recommend clearing the Internet Browser cache to force refresh the page, so you could view the latest changes on my site. Thanks a lot for your input! With your explanation on how the deflect damage skill works on Geomancer, I’ll update the rating for Fire Knight from 4 to 5 now 🙂

  34. Richard Petzoldt

    Hi Ayumilove,
    You could have given me credit for my input along with Anichebe and Skumm. The wording from his passive is Stoneguard [Passive]
    Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead.
    So if the FK is under an HP BURN cast by Geomancer it will deflect that damage on the FK decreasing his shield. It seems to always deflect damage on the FK from the attack on himself. So if he has successfully placed an HP Burn it will be five ticks off the shield if he hasn’t it will be only one.
    I went to redo my masteries to Giant Slayer. You should update the picture as well as the chart because I followed the picture and when I got to the bottom for Giant Slayer OOPS I couldn’t do it. It was my fault. I noticed the picture didn’t have Giant Slayer, but I forgot to look for row five so I could get to giant slayer, but if you had updated the picture I wouldn’t have messed up.
    Thanks for all the work you do here.

  35. Ayumilove Post author

    @Anichebe, @Skumm: Thanks for your inputs! I have updated Geomancer’s mastery to use Giant Slayer instead of Warmaster. Also, I have updated Geomancer’s rating for Fire Knight from 1 to 4. Does Geomancer’s reflect damage reduces the Fire Knight shield count? (if yes, this would be a 5 star rating for Fire Knight).

  36. Anichebe

    I have to confirm, he’s an absolute beast at CB and FK. His passive is doing insane numbers by procing giantslayer.

  37. Skumm

    His passive definitely procs giantslayer and it seems like by turn 40 or so you’re reflecting hundreds of thousands of damage per turn. it’s sweet. I just ran him in a easy 2x Maneater with vizier keeping his hp burn up through the entire fight. 27M out of Geomancer.

  38. Richard Petzoldt

    Other sites have him as 4 or 5 star against FK and from my experience I give him 5 star. Sorry for the double post, but this is really bugging me.

  39. Richard Petzoldt

    How this site is giving him a 1* FK rating is beyond me. I’m using him on FK 20 along with an all spirit team of deacon, Valk, Stag and Tomb Lord. He draws the fire and is tanky as hell. He fully depletes the TM, He deflects damage taking down the shield and makes my success rate 100%. Prior to using him I tried Venus and Coldheart who both died most of the time.

  40. ofit

    Has anyone tested him on CB to see if his passive procs giantslayer?

  41. PaulWolf

    Just wtf…
    He seems too much broken..

  42. Strawberry369

    seems pretty solid very useful for clan boss

  43. Richard Petzoldt

    I just got Geomancer and considering my Dwarf team he’s manna from Heaven. I’ll let you know more once I get a chance to use him, but his kit looks great with an amazing passive. He could do havoc against Clan Boss