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Geomancer Review
Geomancer is an Epic Attack Force affinity champion from the Dwarves faction in Raid Shadow Legends. Geomancer was introduced in Patch 4.20 on May 7th 2021 along with 10 new champions.
Geomancer is well-known for his unique passive skill Stoneguard that allows him to deal a massive amount of damage to bosses by reflecting their damage to them based on the Enemy’s MAX HP! This makes him one of the best DPS champion for Clan Boss and more accessible to players to obtain compared to Underpriest Brogni who has the similar skill mechanics. Apart from that, Geomancer has Quicksand Grasp (A3 Skill) that allows him to decrease turn meter, which is beneficial against Fire Knight’s boss to prevent him from taking a turn to refresh his shield count.
Geomancer’s Tremor Staff (A1 Skill) has a unique ability to inflict Decrease Accuracy debuff that is useful to prevent enemies from being able to apply debuff on your allies. He also has a useful HP Aura that works for all battles, which is great to beef up your allies with additional health to tank the enemy hits.
If you are looking for a strong damager for your Clan Boss team, Geomancer is a great candidate to fill in the role for your Speed Tuned Clan Boss team! Geomancer is available in the Guaranteed Champion Summon Event on July 27th 2021, its a good opportunity to get him if you do not have him in your account.
Geomancer Skills
Tremor Staff
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 2.4 ATK
Creeping Petrify (Cooldown: 4 turns)
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a [HP Burn] debuff placed by this champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this skill while under a [HP Burn] debuff placed by this Champion.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Quicksand Grasp (Cooldown: 5 turns)
Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Level 2: Debuff/Buff Chance +5%
Level 3: Debuff/Buff Chance +5%
Level 4: Debuff/Buff Chance +5%
Level 5: Debuff/Buff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Stoneguard (Passive)
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each hit, has a 30% chance of dealing additional damage equal to 3% of the target’s MAX HP.
Note: In Patch 4.70, the Stoneguard passive skill has been adjusted. The reflected damage is now classified as “damage reflect” rather than a “damage hit.” Consequently, this change prevents it from triggering the Giant Slayer or Warmaster masteries, and it also disables the effects of certain artifact sets like Stun, Lifesteal, and Toxic. To optimize Geomancer’s performance, it’s advisable to switch his Tier 6 Offense mastery to Warmaster, as this mastery now offers a higher activation chance, thereby enhancing his overall damage output.
Aura
Increases Ally HP in all battles by 25%.
Geomancer Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Geomancer Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Clan Boss (Speed Tuned + Non-Unkillable)
Offense
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Defense
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Geomancer Reference
Geomancer All-Rounder Build
Here is Geomancer’s artifacts and masteries by Ayumilove optimized as an all-rounder build to be used in all areas of the game. Geomancer is equipped in a broken artifact set, which only has 2 Perception Set. These sets provide additional Speed and Accuracy stat to enable Geomancer to inflict HP Burn debuff to deal massive damage to the boss. The stats to prioritize on Geomancer is Accuracy, HP (Hit Points aka Health), and Defense. Resistance is useful for late game content where you want Geomancer to avoid getting debuffs as it reduces his survivability. You can pair Geomancer with Increase Accuracy buff supporter heroes like Lady Kimi to boost Geomancer’s accuracy to tackle end-game content like Iron Twins Stage 15 if you do not have amazing equipment to reach 450+ Accuracy to breakthrough the enemies resistance.
Geomancer Champion Lore
The Dwarves have an affinity for rock and stone. They spend most of their time beneath Teleria’s surface, digging new tunnels or uncovering old ones. They seek out hard-to-reach seams of ore with which to craft technological wonders, and carve paths down into the roots of the mountains to expand their realms. While much of this is accomplished by the humble pick and shovel-work of the Tunneling Guilds of Gloomdeep Hold and the Skyiron Dominion, some tunnels require a more specialized form of digging; the magical art known as geomancy.
Geomancy involves the manipulation of rock by force of mind; only the most stubborn of souls can become skilled in its practice for, to be a Geomancer, a Dwarf must match their will against that of the mountains themselves. As such, Geomancers are rare. Those who display any aptitude at all for the artform are immediately snatched up by the Tunneling Guilds and trained to use their abilities for the good of their people, whether they wish to do so or not.
A Geomancer learns to commune with the stone, and how to manipulate the fissures that permeate mountains. They guide Guild sapper teams to weak spots in the rock face, sniff out seams of valuable ore, and can hear a mountain’s warnings of the approach of subterranean monsters such as rock-spiders or cave-apes. They are also adept at shaping stone, allowing them to open up new tunnels. For these reasons, Geomancers are often at the forefront of every Skyiron delving expedition.
But not every Geomancer remains in the employ of the Tunneling Guilds. Some few break their contracts and go into business for themselves. One is Durok Sunblight.
Durok was once a humble sapper, meant for a life of carving timing runes for magical explosives to open up new routes through the earth. But one day a mislaid rune caused a cave-in, of which Durok was the only survivor. Buried there, in the bowels of the earth, Durok heard the mountain speak to him, albeit not in words. Rather, some force rose within him and allowed him to mystically shift the tons of rock that had trapped him and carve himself a path to freedom. As this force flowed through him, he felt stronger than he ever had before, and as he emerged into the torchlight of his would-be rescuers, Durok wished he could continue to dig… and dig… and dig.
When word spread of Durok’s feat, a Tunneling Guild soon came calling. At first, Durok was reluctant to go with them, fearing that they might punish him for his unauthorized use of magic. But when he realized that they intended to train him to better use the power he’d felt within him, he was only too eager to go.
But the training was slow, meticulous, and cautious. Too cautious, in Durok’s estimation. The power within him demanded to be put to use in ever more inventive ways, and he was only too happy to oblige it. He could turn solid stone to dust and back, cause tremors, and even petrify living things. But his Geomancy tutors refused to allow him to continue his experiments. Forcing him at every turn to keep to the rigid path they set out for him.
Durok’s refusal to cease his experimentation saw him drummed from the Tunneling Guild, and prohibited from using his magic on pain of imprisonment or worse. But Durok had decided that such rules no longer applied to him. Employing his powers as he sees fit, he travels from place to place one step ahead of the authorities, offering up his services to any who will offer him the opportunity to explore the limits of his abilities.
Geomancer Updates
- (2023-12-12) Raid Shadow Legends Patch Notes V8.00
- (2021-10-05) Raid Shadow Legends Patch Notes V4.70
- (2021-05-07) Raid Shadow Legends Patch Notes V4.20
Geomancer Videos
Raid Shadow Legends Geomancer Champion Guide by ASH
Raid Shadow Legends Geomancer Champion Guide by StewGaming
Raid Shadow Legends Geomancer Champion Guide by Farbstoff RSL
@seven_law: Critical Rate and Critical Damage is not required for both HP Burn and Poison champion because they inflict damage using HP Burn and Poison debuff, unless the skill specifies that it requires Critical Rate stat as the condition to trigger them. For example, Dark Kael is a Poison champion that requires Critical Rate to extend all debuffs on the enemy. You can still build Dark Kael with less Critical Rate provided you have support champions who can provide Increase Critical Rate buff and attacking enemies who are weaker affinity to gain an additional 15% Critical Rate against them.
C. rate and C. dmg not necessary for life burning and poison champions?
@Shaka Zulu: I think you are referring Shieldguard to Geomancer’s Stoneguard passive skill. Stoneguard passive will always trigger whenever Geomancer is attacked by an enemy regardless if the enemy has HP Burn debuff. Upon triggering, it deflects 30% of the damage back to the enemy. For allies to have the same ability to deflect damage similarly to Geomancer, the enemy must have HP Burn on them. When you have a full team deflecting damage, each ally including Geomancer who deflects damage has a 30% chance to 3% of the enemy’s MAX HP as damage!
@Ayumi I have a question
Regarding Geomancers skills is his Damage reduction none conditional? or does it only work when the enemy has a burn placed by this champ. the way its worded has me confused. I know the reflection works on the burns, but why does Shieldguard always proc even when the target has no burns..
@Shaka Zulu: Geomancer is an amazing champion as it helped me in many areas of Doom Tower and end-game content 🙂
Just pulled him this year . Will help me everywhere
2.5 years in and I finally pull a geomancer!
Geomancer is MUST HAVE for scarab at higher HARD level.
Also it is helpfull with new content like Sand Devil’s.
Would regen gear be good on him?
Why no picture of him with gear,stats,etc.?
Does Stalwart takes away from the deflected damaged in CB?
I have 2 of this hydra… destroyer!! I build up now my second one, so I can have 2 team’s with over 10m at worst scenario! Target the head with the digested hero, and almost instantly….you have it back. If is not working for some of you , probably you did something wrong with the build-up or with the artifacts. I can tell you is one of the top 5 epic of this game. Ayumi you are my biggest help. Thanks and keep going with your fantastic work.
Geomancer is my best and most used Champion. I have him in stun set and high defense. He is awesome in clan boss, hydra, doom tower, faction wars and nearly all dungeons. His passive is unique and helps against nearly all bosses, if you keep geo alive.
I have two so far they’ve been disappointing
Sorry, I mean B-Rank – for me it is S-Rang-Champ
Geo is for me the best Epic I have seen – he helped me in everything, so I could not undertand the rating of C
Geomancer b rank? hello?
Got Geo working in Hydra, last rotation I had him do 12m on hard, carrying the team to 50m. Mythralla, krisk, inquisitor, ma-shalled and Kantra rounded out the team. Mythralla was next at 10m, but remember she gets the 5% from hex, so she may have stolen 500k from both inquisitor and Geo.
Building up a second Geo and going to try him in reflex gear. Want to try and work him into a team with Valkyrie but I will need high resistance on all so I don’t get Counter attack stolen.
anytime i see lifesteal as a recommended set i just get so sad. especially with a champ like geo who can shine in so many things like reflex, stalwart, stone skin.
Geomancer is not useless in the Arena. I use him, Helior, Scyl, and Versulf. Geomancer does a fun job of smacking off things like Unkillable. I’m in Gold5 and I keep there.
I finally managed to get Geo to do some work for me, I simply can’t get him working for me in Hydra, I think it is simply team compisitions.
BUT, Iron Twins he really shines for me now, After advice from a clan mate, I tried again, and he does most of the DPS in ITwins, I have gone from 50/50 on level 13 to a 4:30 run on 15 with 100% success rate 12/12 on Void (yes, I bought more keys to keep testing)
I just pulled a second one so maybe I should build him out for different gear/teams as you other guys have tried such as IG etc, or redo half my team.
Agreed with the everybody else. I can’t find any other epic in the S tier that could be used in as many places as Geo. Froze Spider 120 checked, Bomnel 90 checked, Hydra checked, CB UNM, a decent champion if you don’t have Ninja, Yes, he is useless in Arena but I really can’t find another S tier epics or most leggo I would take over Geo for all the places I currently use him. He should be at least tier A but I don’t think people would complain about him being S ranked.
Really???? Still a B-Rank champ? I mean lets be honest, after Iron Twins Fortress release his value got even bigger, insane champ against so many DT-Bosses, a hydra MVP, and THE way to have fast Iron Twins Fortress runs, better reevaluate him soon.
I used Siphi and Geomancer to complete Nightmare Campaign. They are amazing together!!!! He is SO good.
Geomancer is an S-tier legendary. He may very well be the strongest epic champion in PVE. I can’t think of an epic champion I use more.
He is definitely a 5 in Ice Golem 25 – with the right support cast (Deliana, Tuhanarak (Doompriest should work, too), Mithrala & Rector Drath) – no more Death blows from the golem! Amazing, Geomancer still one of the best Epic in the game.
Probably the dumbest call you have ever made. Geomancer is one of my most valuable champs.He is like indispensible in Hydra.
I notice in spider dungeon, what even spiderling atack another champ (visix in my team), geo’s passive sometimes trigers and make those 3% of enemy HP to mother spider.
But I have question, does those 3% can crit?
Piling on the nether spider complaints.
He’s a 5-star for nether spider for those who know how use him. The meta now is to have geo go in, drop his A3 on the spider, and then actually intentionally trigger the spiderling counterattacks with his AOE. Yes you do need the proper support of debuffers and shielders still, but so do any hero.
All DT hard speed run leaderboards use geo. The naive conventional wisdom (aoe = bad for nether spider) is plain wrong, here.
Dreadhorn and dark fae are arguable 5 stars as well as he also plays well there in DT Hard.
He can 1 shot nether spider with a shield team comp that uses the spiderlings counter attack to kill the boss. A niche variant but still a variant nonetheless. He should be 3 star for neither at the very least.
Literally every single team in doom tower hard global rankings have Geo on team for Eternal Dragon, yet he’s not even a 5 star for that here. Wtf.
The reflect is helpful in FK, but it’s not a true reflect. However, get the shield down and Geo starts destroying AND controlling tm at the same time. So, pair him up with Coldheart and an ally attack champ and you should be good.
I was wondering how up to date this is.
@Icdeadpeople in fireknight the deflect is not counted as a hit (as reflect is), only the bonus damage that procs with a 30% chance is counted as a hit, that is why you don’t see constant shield decrease numbers. It only chips from the shield when that “3% of the target’s max hp” damage procs 🙂
So, I’m having a bit of trouble understanding how Geomance works in fireknight. I get there. Get shield down first time, get HP burn up from his A3… then Fireknight takes his turn, hits everyone, but the reflect is only taking off a random amount of shield. I expected the full 5 like was stated below, but even with my entire team up it would take off 3, 2, or 1 randomly. I ran it about 10 times to try and understand or see if I was missing something, and truly can’t see where there issue is. Any ideas?
I would make an argument for Geo to be 5* in Ice Golem as well, especially for IG25
Most importantly, his passive and hp burn do not trigger the Golem’s passive, while putting out a ton of damage. His deflection also helps protect your team from all the AOE damage the Golem puts out.
He’s force affinity, making him the right affinity for IG25
As to the rest of his kit:
A1 – AoE Dec Acc reduces chances of being slowed/frozen by the Golem, and helps with mob debuffs.
A2 – Buff stealing helps speed up mobs waves (especially stripping the increase defense)
A3 – In addition to the hp burn and damage reflection, turn meter reduction works on the Golem, keeping his damage down, while weaken helps deal out more damage.
While I don’t run IG much, I’m able to clear IG25 in ~10 mins full-auto with 100% success with a 4 epic team + Scyl (Geo, Vogoth, Rearguard, Doompriest, Scyl), with geo doing most of the damage. Nothing impressive for farming, but might be viable for anyone struggling to clear the IG25 mission.
He should be 5* on Nether Spider, go see all the top team and everyone are using him to speed clear Nether. I have myself done 25 turns on Nether Spider DT level 90 hard.
If Warmaster and Giant slayer are turned off or don’t work on this champion what is the best way to adjust our Masteries with that fact in mind?
Geomancer sounds like a 5 Star champ for killing dreadhorn.
Reason 1. A1 [Decrease ACC] debuff for 2 turns. keeps the accuracy down all the time.
Reason 2. Even though burn gives dreadhorn a little TM bust, but this skill will hurt him more. Of course unkillable, revive will perfect pair for this skill.
The rating should be higher for Dark Fae. At least up to the top floor of doom tower normal, once you land his A3 he can quickly take down Fae with his passive before her dark energy reaches 5 again. I wasted hours trying numerous combinations before finally giving Geomancer a shot (because neither this nor HH’s guide gave him 5* vs DF), then he helped take her down on my first or second try.
He should be a 5* Dark Fae in my books. That boss hits hard and is all AOE which plays right into this hero’s strengths. Just be careful he isn’t the strongest on the team causing him to be the one getting banished.
Why are you not recommending Giant Slayer on this champ?
@4shock: Yeah, Geomancer will increase your damage output significantly if you are able to make him survive for many turns in Clan Boss. The higher the turn, the more damage Clan Boss deals, which allows Geomancer to deflect more damage! Geomancer passive skill will no longer proc Warmaster nor Giant Slayer, hence Lifesteal will allow him to replenish his health through this approach.
Is this guy worth building for CB? Weaken and HP burn would give me all the good debuffs, poison sensitivity and 5% poison from Frozen Banshee. Decrease Attack and Defence Down from Tayrel. Then Weaken and HP burn from Geomancer with Vizier extending and Skullcrushers Counter Attack.
I’ve heard lifesteal will work as long as he’s not the stun target, is that correct?
Trash champ, only fanboys say different. Maybe viable for spider but this guybe reduced to 3 star for clan boss.
Just got him. It would be nice if the guide is updated and pre-nerf videos are marked, or indication placed that this is post-nerf changed. From what I see in description of champion in the game, it should be still good CB champion because of HP burn and weaken, but A3 needs to be fully booked for it to shine.
I am a bit confused as to how to build him for CB now after the changes. I see some people still recommending Lifesteal but I thought that was nerfed. Others say Stalwart
Any consensus?
Geo’s my #1 CB damage dealer in unkillable team against Spirit CB. He’s also the one I have designated as my stun target. Still working on getting him to take the stun against other affinities.
@drauku idk about that, since Plarium says his passive can no longer proc warmaster or giant slayer masteries anymore. better tune him up with defence and supp i guess ?
@angry The change to Geo’s passive does two things, one good one bad.
Bad: he can no longer heal user Lifesteal gear from his passive.
Good: he now has a built in Giant Slayer passive (30% chance to proc 3% damage on ALL retaliation procs), which means you can essentially take take the Warmaster mastery and more damage on his A1/A2, yet still get the benefit of Giant Slayer as well.
TLDR: The change may not stay, but it is essentially a damage buff and a survivability nerf.
Well they changed it again… only 30% on 3% of MAX HP! F*** Y*** PLAR1UM!!!
With the recent update, I don’t think he is worthy of 5* CB anymore. Since giantslayer is no longer going to work with his passive, not alot damage reflected back. This also hurts his healing from leech and lifesteal set, meaning he is going to be squishy.
Just my opinion
https://photos.app.goo.gl/r4Egme6hoN1jjCR9A that run is for the personal best archives and a lesson for Palarium to be careful with their updates.
Last update bugged him, looks like they removed the damage cap on CB for his passive by accident and i did 1.3B to UNM and 1B to NM with 1 key each.
@Teddiford: Geomancer’s passive skill is bugged right now as its dealing 47 million damage per reflected damage on Ultra Nightmare Clan Boss. That damage is equivalent to Clan Boss 4% HP which is uncapped/unlimited, and it ignores 100% defense (dealing pure damage!).
This new changes was implemented in Patch 4.70. I think Plarium will be performing a hotfix to nerf this new implementation, so the damage done would be somewhat similar to Giant Slayer or Warmaster.
How does the new update changes affect the use of Geomancer in Spider and Clan Boss?
@Random Joe: How can I turn off champion skill on AI’s screen as u mentined?
Thank Joe. I’m working on him now. Need to pass the Spider’s Den Lv. 20 to complete progress missions.
@ Brian: My CB Geomancer is my spider 20 tank (happy I was able to finally tackle Spider 20 today). Lifesteal gear with high defense gives him enough heals when his Stoneguard procs against the spider. I had to turn off his A2 in the AI screen to get more healing because he’s really at the mercy of RNG with the Giantslayer procs.
Also had to set Scyl’s AI to always use res if it’s up because she blasts her A2 when he goes down, meaning he doesn’t get ressed for a turn and the spiderlings end up destroying everyone else.
Geomancer still does go down if RNG is not in his favor, but when he gets picked up he goes right back to healing.
@Akis @Ayumilove
I can confirm that Geomancer’s passive “Stoneguard” are nullified by Roshcard the Tower’s A3 “Zone of Protection”.
@Venomm
Geomancer’s passive works nice with shields. [Block Damage] skill results in lots of zero’s because there are no damage to return to the attacker.
Will this guy help me get through the Spider’s Den Lv. 20, I’m stacked at Lv. 19 currently
@ayumilove
Thanks for the quick response! Will adjust accordingly 😀
@Akis: I’m uncertain if it would work as I do not have Roshcard the Tower to test it.
@Luiso: It depends on the Clan Boss team composition you are running. Assuming if you are running an unkillable clan boss team, then you can build your champions in full damage (high Attack, Critical Rate, Critical Damage, Accuracy) gear and not worry about getting killed within 50 turns of the Clan Boss. If you are running a non-unkillable composition (e.g. with Ally Protection, Shield), then go with a tanky build with high HP%, DEF% and Accuracy.
One question, is it really necessary to build him with crit rate/Crit damage?
if most of his damage comes from Giant Slayer, maybe building him with just HP%/DEF% and high accuracy should do the trick, no?
Does his passive (giant slayer) works when towers block damage is active?
@venomm sounds like you’ve got shields up on your champions?
@Venomm Are you using a block damage comp? If so, that might be what’s happening. I believe the boss has to actually damage you for it to be reflected back.
@Venomn
If your champions have a shield, then there is no reflect damage because no hp is lost. Damage to shields doesn’t allow lifesteal or reflect damage, because hp hasn’t been lost.
His damage comes from the Giant Slayer proc. 30% chance per ally per hit. So unless you are letting your champions take direct hp damage, then then the reflect damage will be 0’s, and the only dmg the CB will receive is the Giant slayer proc.
@venomm Are you using him in an unkillable team utilizing block damage? If so that might be why.
What’s wrong with my Geo can’t get reflect damage to work on CB he’s got giant slayer 105 crit rate 405 acc , burn lands every time ,when CB attacks all I get are lots of zeros for reflect damage any ideas
The wording in “fully depletes” matters for the bosses with new passive since it results in 1/2 of meter being taken. So this is worse when boss is at anything less than 100% than the wording “decreases TM by 100%”. It’s terrible wording all around though.
Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses
this whole nonsense is equal to “Steals the target’s Turn Meter”
I think Geomancer’s passive not reducing Fireknight’s shield is not on purpose but a bug. If it is triggering Giant Slayer couple of times, what it does are counted as hits. On top of this reflect damage buff also works with the shield so I do not see any reason this one should not work.
will the reflection work if champion has shield?
This guy is pretty much S tier everywhere, but for him to be that he needs different gear. If you want progress and control put him in a stun set and disable his A2 and A3 and he will control those waves everywhere including in Doom Tower.
For CB i suggest Life Leech, FK speed, you can use him as a 12-3 farmer too, but then you go crit/crit dmg and you disable his A2 and A3. But he is pretty much S Tier everywhere depending on gear.
This guys missing from S rank
That junkie, doing more damage than my draco. He’s a beast on CB.
@Chupete throw in a 6* Ironclad at full health with Giant Slayer with full hp and you’ll wipe anybody from passives alone 😂
I’ve been using geomancer for around a month and he’s made a massive improvement in almost every aspect of the game for me
He is a clan boss god. The damage deflection puts up big numbers & with a leech on the boss, this guy is insane. He has also replaced my Allure for FK. His turn meter control alongside coldheart & Scyl is all you need. He performs great in spider 20 providing there is a leech on the boss. As noted it’s frustrating that once the first burn is on boss, he switches to a spidering.
All round sold epic. He does need to be full masteries & books in skills 2 & 3 to shine.
Hey everyone,
I ve got geomancer 2 months ago and have to say he is a beast at cb. I play him with reciience, accuracy and percepion set. Focussed on speed (217) defence (3,4 k) and acc (280), fully booked and skilled. He hits on cb brutal around 12kk , cb nightmare 8-10kk, ultra nightmare 5-6 kk. Its around 35% of whole Team dmg. I use scyl (heal&revive), vogoth (for leech), Krisk, rahzin. Scyl and rahzin are fully booked, too.
If you keep him alive (thats why i use him with much defense) he drops insane numbers with every cb Hit. With leech he is the last one standing, and HP burn is 95% on cb.
In my opionion he is a s-tier in cb, definitely.
@Rezarnd, you can’t have two hp burns on a target. Passive state “placed by this Champion”.
TLDR: No.
Does anybody know if the passive stacks if you have two of them?
@Chupete both passives work…
his “ai” is infuriatingly stupid – he uses his a3 on the target with the highest TM and his a2 on the target with the lowest hp meaning he almost never reduces his CD.
also, i tried him with vizier which doesn’t work because apparently vizier “owns” all debuffs he spreads.
also, also since i haven’t seen it mentioned – his passiv also triggers set debuffs like stuns
His passive does not reduce fireknight’s shield count. Just tested it. It does proc giant-slayer though. Great for clan boss, not so great in FW.
I don’t understand why deflecting damage back on the attacker wouldn’t take down the shield, but it doesn’t seem to do more than one tick. I have some info to share about him on Spider 20. He’s negative affinity so on my team he absorbs every spiderling attack and counters on every one. The only problem is he will use his TM depletion A3 on a spiderling unless you tap Mama spider before every run. I hear the new patch will fix that. The rest of my spider 20 team is Venus, Deacon, Stag, and Valkyrie. As long as I remember to tap Mama before the fight my win percent is 100.
Deflecting damage doesn’t take down the shield at all but agree he is good on FK due to the 3 turn CD TM depletion so would revise that rating.
@Ayumilove Thanks for the mention. I posted the words and the way I understood them. It should be a tick off the shield for each living member of the team, but I could be wrong. Your text is correct for the masteries, but even after clearing my cache the pictures and still showing Warmaster and also you have 4 masteries in row 3, but once again the text is correct.
Thanks for all the good work here. Was the original 1 star FK rating a typo or just a misunderstanding?
Anybody tried to use it in a team with Brogni? Would like to know if both passive procs.
@Richard Petzoldt: I have updated Geomancer’s masteries to use Giant Slayer instead of Warmaster. If it’s still showing Warmaster, then I would recommend clearing the Internet Browser cache to force refresh the page, so you could view the latest changes on my site. Thanks a lot for your input! With your explanation on how the deflect damage skill works on Geomancer, I’ll update the rating for Fire Knight from 4 to 5 now 🙂
Hi Ayumilove,
You could have given me credit for my input along with Anichebe and Skumm. The wording from his passive is Stoneguard [Passive]
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead.
So if the FK is under an HP BURN cast by Geomancer it will deflect that damage on the FK decreasing his shield. It seems to always deflect damage on the FK from the attack on himself. So if he has successfully placed an HP Burn it will be five ticks off the shield if he hasn’t it will be only one.
I went to redo my masteries to Giant Slayer. You should update the picture as well as the chart because I followed the picture and when I got to the bottom for Giant Slayer OOPS I couldn’t do it. It was my fault. I noticed the picture didn’t have Giant Slayer, but I forgot to look for row five so I could get to giant slayer, but if you had updated the picture I wouldn’t have messed up.
Thanks for all the work you do here.
@Anichebe, @Skumm: Thanks for your inputs! I have updated Geomancer’s mastery to use Giant Slayer instead of Warmaster. Also, I have updated Geomancer’s rating for Fire Knight from 1 to 4. Does Geomancer’s reflect damage reduces the Fire Knight shield count? (if yes, this would be a 5 star rating for Fire Knight).
I have to confirm, he’s an absolute beast at CB and FK. His passive is doing insane numbers by procing giantslayer.
His passive definitely procs giantslayer and it seems like by turn 40 or so you’re reflecting hundreds of thousands of damage per turn. it’s sweet. I just ran him in a easy 2x Maneater with vizier keeping his hp burn up through the entire fight. 27M out of Geomancer.
Other sites have him as 4 or 5 star against FK and from my experience I give him 5 star. Sorry for the double post, but this is really bugging me.
How this site is giving him a 1* FK rating is beyond me. I’m using him on FK 20 along with an all spirit team of deacon, Valk, Stag and Tomb Lord. He draws the fire and is tanky as hell. He fully depletes the TM, He deflects damage taking down the shield and makes my success rate 100%. Prior to using him I tried Venus and Coldheart who both died most of the time.
Has anyone tested him on CB to see if his passive procs giantslayer?
Just wtf…
He seems too much broken..
seems pretty solid very useful for clan boss
I just got Geomancer and considering my Dwarf team he’s manna from Heaven. I’ll let you know more once I get a chance to use him, but his kit looks great with an amazing passive. He could do havoc against Clan Boss