Geomancer | Raid Shadow Legends

Raid Shadow Legends Geomancer Skill Mastery Equip Guide

Overview

NAME: Geomancer
FACTION: Dwarves
RARITY: Epic
ROLE: Attack
AFFINITY: Force
USABILITY: Early-Mid-Late Game
TOMES: 15 (A2 A3)

Total Stats (6★)

Health Points (HP): 15,525
Attack (ATK): 1,343
Defense (DEF): 925
Speed (SPD): 94
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Obtain from

Ancient Shard
Sacred Shard
Guaranteed Champion

Use Case

Infinity Shield Clan Boss

Grinding

★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★★★★ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem

Potion

★★★★✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★★★✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon
★★★★✰ Dreadhorn
★★★✰✰ Dark Fae

Geomancer Review

Geomancer is an Epic Attack Force affinity champion from the Dwarves faction in Raid Shadow Legends. Geomancer was introduced in Patch 4.20 on May 7th 2021 along with 10 new champions.

Geomancer is well-known for his unique passive skill Stoneguard that allows him to deal a massive amount of damage to bosses by reflecting their damage to them based on the Enemy’s MAX HP! This makes him one of the best DPS champion for Clan Boss and more accessible to players to obtain compared to Underpriest Brogni who has the similar skill mechanics. Apart from that, Geomancer has Quicksand Grasp (A3 Skill) that allows him to decrease turn meter, which is beneficial against Fire Knight’s boss to prevent him from taking a turn to refresh his shield count.

Geomancer’s Tremor Staff (A1 Skill) has a unique ability to inflict Decrease Accuracy debuff that is useful to prevent enemies from being able to apply debuff on your allies. He also has a useful HP Aura that works for all battles, which is great to beef up your allies with additional health to tank the enemy hits.

If you are looking for a strong damager for your Clan Boss team, Geomancer is a great candidate to fill in the role for your Speed Tuned Clan Boss team! Geomancer is available in the Guaranteed Champion Summon Event on July 27th 2021, its a good opportunity to get him if you do not have him in your account.

Geomancer Skills

Tremor Staff [ATK]
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 2.4 ATK

Creeping Petrify [ATK] (Cooldown: 4 turns)
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a [HP Burn] debuff placed by this champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this skill while under a [HP Burn] debuff placed by this Champion.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK

Quicksand Grasp (Cooldown: 5 turns)
Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Level 2: Debuff/Buff Chance +5%
Level 3: Debuff/Buff Chance +5%
Level 4: Debuff/Buff Chance +5%
Level 5: Debuff/Buff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1

Stoneguard [Passive]
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead.
Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each hit, has a 30% chance of dealing additional damage equal to 3% of the target’s MAX HP.

Aura
Increases Ally HP in all battles by 25%.

Geomancer Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Stats

HP%, DEF%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF% / C.RATE)
Chestplate (HP% / DEF% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC / DEF / HP)

Recommended Artifacts

Lifesteal, Perception, Accuracy, Speed

Geomancer Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Geomancer Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Exalt in Death
  4. Swarm Smiter
  5. Evil Eye
  6. Lore of Steel
  7. Master Hexer
  8. Sniper

Clan Boss (Speed Tuned)

Raid Shadow Legends Clan Boss Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Single Out
  5. Bring it Down
  6. Wrath of the Slain
  7. Methodical
  8. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Retribution
  7. Deterrence

Geomancer Updates

Geomancer Videos

Raid Shadow Legends Geomancer Champion Guide by ASH

Raid Shadow Legends Geomancer Champion Guide by StewGaming

Raid Shadow Legends Geomancer Champion Guide by Farbstoff RSL

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72 thoughts on “Geomancer | Raid Shadow Legends

  1. LordasSniegas

    I notice in spider dungeon, what even spiderling atack another champ (visix in my team), geo’s passive sometimes trigers and make those 3% of enemy HP to mother spider.

    But I have question, does those 3% can crit?

  2. foobar

    Piling on the nether spider complaints.

    He’s a 5-star for nether spider for those who know how use him. The meta now is to have geo go in, drop his A3 on the spider, and then actually intentionally trigger the spiderling counterattacks with his AOE. Yes you do need the proper support of debuffers and shielders still, but so do any hero.

    All DT hard speed run leaderboards use geo. The naive conventional wisdom (aoe = bad for nether spider) is plain wrong, here.

    Dreadhorn and dark fae are arguable 5 stars as well as he also plays well there in DT Hard.

  3. noneOfYourBusiness

    He can 1 shot nether spider with a shield team comp that uses the spiderlings counter attack to kill the boss. A niche variant but still a variant nonetheless. He should be 3 star for neither at the very least.

  4. KirbyMorph

    Literally every single team in doom tower hard global rankings have Geo on team for Eternal Dragon, yet he’s not even a 5 star for that here. Wtf.

  5. RelativeNewbie

    The reflect is helpful in FK, but it’s not a true reflect. However, get the shield down and Geo starts destroying AND controlling tm at the same time. So, pair him up with Coldheart and an ally attack champ and you should be good.

  6. Damian

    I was wondering how up to date this is.

  7. John_trickster

    @Icdeadpeople in fireknight the deflect is not counted as a hit (as reflect is), only the bonus damage that procs with a 30% chance is counted as a hit, that is why you don’t see constant shield decrease numbers. It only chips from the shield when that “3% of the target’s max hp” damage procs 🙂

  8. Icdeadpeople

    So, I’m having a bit of trouble understanding how Geomance works in fireknight. I get there. Get shield down first time, get HP burn up from his A3… then Fireknight takes his turn, hits everyone, but the reflect is only taking off a random amount of shield. I expected the full 5 like was stated below, but even with my entire team up it would take off 3, 2, or 1 randomly. I ran it about 10 times to try and understand or see if I was missing something, and truly can’t see where there issue is. Any ideas?

  9. britasianninja

    I would make an argument for Geo to be 5* in Ice Golem as well, especially for IG25

    Most importantly, his passive and hp burn do not trigger the Golem’s passive, while putting out a ton of damage. His deflection also helps protect your team from all the AOE damage the Golem puts out.

    He’s force affinity, making him the right affinity for IG25

    As to the rest of his kit:

    A1 – AoE Dec Acc reduces chances of being slowed/frozen by the Golem, and helps with mob debuffs.
    A2 – Buff stealing helps speed up mobs waves (especially stripping the increase defense)
    A3 – In addition to the hp burn and damage reflection, turn meter reduction works on the Golem, keeping his damage down, while weaken helps deal out more damage.

    While I don’t run IG much, I’m able to clear IG25 in ~10 mins full-auto with 100% success with a 4 epic team + Scyl (Geo, Vogoth, Rearguard, Doompriest, Scyl), with geo doing most of the damage. Nothing impressive for farming, but might be viable for anyone struggling to clear the IG25 mission.

  10. Bob

    He should be 5* on Nether Spider, go see all the top team and everyone are using him to speed clear Nether. I have myself done 25 turns on Nether Spider DT level 90 hard.

  11. Antarri

    If Warmaster and Giant slayer are turned off or don’t work on this champion what is the best way to adjust our Masteries with that fact in mind?

  12. Xin Qian

    Geomancer sounds like a 5 Star champ for killing dreadhorn.
    Reason 1. A1 [Decrease ACC] debuff for 2 turns. keeps the accuracy down all the time.
    Reason 2. Even though burn gives dreadhorn a little TM bust, but this skill will hurt him more. Of course unkillable, revive will perfect pair for this skill.

  13. foobar

    The rating should be higher for Dark Fae. At least up to the top floor of doom tower normal, once you land his A3 he can quickly take down Fae with his passive before her dark energy reaches 5 again. I wasted hours trying numerous combinations before finally giving Geomancer a shot (because neither this nor HH’s guide gave him 5* vs DF), then he helped take her down on my first or second try.

    He should be a 5* Dark Fae in my books. That boss hits hard and is all AOE which plays right into this hero’s strengths. Just be careful he isn’t the strongest on the team causing him to be the one getting banished.

  14. Dukesmojo

    Why are you not recommending Giant Slayer on this champ?

  15. Ayumilove Post author

    @4shock: Yeah, Geomancer will increase your damage output significantly if you are able to make him survive for many turns in Clan Boss. The higher the turn, the more damage Clan Boss deals, which allows Geomancer to deflect more damage! Geomancer passive skill will no longer proc Warmaster nor Giant Slayer, hence Lifesteal will allow him to replenish his health through this approach.

  16. 4shock

    Is this guy worth building for CB? Weaken and HP burn would give me all the good debuffs, poison sensitivity and 5% poison from Frozen Banshee. Decrease Attack and Defence Down from Tayrel. Then Weaken and HP burn from Geomancer with Vizier extending and Skullcrushers Counter Attack.

    I’ve heard lifesteal will work as long as he’s not the stun target, is that correct?

  17. Omar

    Trash champ, only fanboys say different. Maybe viable for spider but this guybe reduced to 3 star for clan boss.

  18. sw

    Just got him. It would be nice if the guide is updated and pre-nerf videos are marked, or indication placed that this is post-nerf changed. From what I see in description of champion in the game, it should be still good CB champion because of HP burn and weaken, but A3 needs to be fully booked for it to shine.

  19. Vajonah

    I am a bit confused as to how to build him for CB now after the changes. I see some people still recommending Lifesteal but I thought that was nerfed. Others say Stalwart

    Any consensus?

  20. Felix Javier

    Geo’s my #1 CB damage dealer in unkillable team against Spirit CB. He’s also the one I have designated as my stun target. Still working on getting him to take the stun against other affinities.

  21. Nobody

    @drauku idk about that, since Plarium says his passive can no longer proc warmaster or giant slayer masteries anymore. better tune him up with defence and supp i guess ?

  22. Drauku

    @angry The change to Geo’s passive does two things, one good one bad.
    Bad: he can no longer heal user Lifesteal gear from his passive.
    Good: he now has a built in Giant Slayer passive (30% chance to proc 3% damage on ALL retaliation procs), which means you can essentially take take the Warmaster mastery and more damage on his A1/A2, yet still get the benefit of Giant Slayer as well.

    TLDR: The change may not stay, but it is essentially a damage buff and a survivability nerf.

  23. angry

    Well they changed it again… only 30% on 3% of MAX HP! F*** Y*** PLAR1UM!!!

  24. Scdhd4

    With the recent update, I don’t think he is worthy of 5* CB anymore. Since giantslayer is no longer going to work with his passive, not alot damage reflected back. This also hurts his healing from leech and lifesteal set, meaning he is going to be squishy.

    Just my opinion

  25. Echobase13

    Last update bugged him, looks like they removed the damage cap on CB for his passive by accident and i did 1.3B to UNM and 1B to NM with 1 key each.

  26. Ayumilove Post author

    @Teddiford: Geomancer’s passive skill is bugged right now as its dealing 47 million damage per reflected damage on Ultra Nightmare Clan Boss. That damage is equivalent to Clan Boss 4% HP which is uncapped/unlimited, and it ignores 100% defense (dealing pure damage!).

    This new changes was implemented in Patch 4.70. I think Plarium will be performing a hotfix to nerf this new implementation, so the damage done would be somewhat similar to Giant Slayer or Warmaster.

  27. Teddiford

    How does the new update changes affect the use of Geomancer in Spider and Clan Boss?

  28. Brian

    @Random Joe: How can I turn off champion skill on AI’s screen as u mentined?

  29. Brian

    Thank Joe. I’m working on him now. Need to pass the Spider’s Den Lv. 20 to complete progress missions.

  30. Random Joe

    @ Brian: My CB Geomancer is my spider 20 tank (happy I was able to finally tackle Spider 20 today). Lifesteal gear with high defense gives him enough heals when his Stoneguard procs against the spider. I had to turn off his A2 in the AI screen to get more healing because he’s really at the mercy of RNG with the Giantslayer procs.

    Also had to set Scyl’s AI to always use res if it’s up because she blasts her A2 when he goes down, meaning he doesn’t get ressed for a turn and the spiderlings end up destroying everyone else.

    Geomancer still does go down if RNG is not in his favor, but when he gets picked up he goes right back to healing.

  31. Spam

    @Akis @Ayumilove
    I can confirm that Geomancer’s passive “Stoneguard” are nullified by Roshcard the Tower’s A3 “Zone of Protection”.

    @Venomm
    Geomancer’s passive works nice with shields. [Block Damage] skill results in lots of zero’s because there are no damage to return to the attacker.

  32. Brian

    Will this guy help me get through the Spider’s Den Lv. 20, I’m stacked at Lv. 19 currently

  33. Luiso

    @ayumilove

    Thanks for the quick response! Will adjust accordingly 😀

  34. Ayumilove Post author

    @Akis: I’m uncertain if it would work as I do not have Roshcard the Tower to test it.

  35. Ayumilove Post author

    @Luiso: It depends on the Clan Boss team composition you are running. Assuming if you are running an unkillable clan boss team, then you can build your champions in full damage (high Attack, Critical Rate, Critical Damage, Accuracy) gear and not worry about getting killed within 50 turns of the Clan Boss. If you are running a non-unkillable composition (e.g. with Ally Protection, Shield), then go with a tanky build with high HP%, DEF% and Accuracy.

  36. Luiso

    One question, is it really necessary to build him with crit rate/Crit damage?

    if most of his damage comes from Giant Slayer, maybe building him with just HP%/DEF% and high accuracy should do the trick, no?

  37. Akis

    Does his passive (giant slayer) works when towers block damage is active?

  38. Sam

    @venomm sounds like you’ve got shields up on your champions?

  39. SAm

    @Venomm Are you using a block damage comp? If so, that might be what’s happening. I believe the boss has to actually damage you for it to be reflected back.

  40. YumYum

    @Venomn

    If your champions have a shield, then there is no reflect damage because no hp is lost. Damage to shields doesn’t allow lifesteal or reflect damage, because hp hasn’t been lost.

    His damage comes from the Giant Slayer proc. 30% chance per ally per hit. So unless you are letting your champions take direct hp damage, then then the reflect damage will be 0’s, and the only dmg the CB will receive is the Giant slayer proc.

  41. Sam

    @venomm Are you using him in an unkillable team utilizing block damage? If so that might be why.

  42. Venomm

    What’s wrong with my Geo can’t get reflect damage to work on CB he’s got giant slayer 105 crit rate 405 acc , burn lands every time ,when CB attacks all I get are lots of zeros for reflect damage any ideas

  43. Valmeyjar

    The wording in “fully depletes” matters for the bosses with new passive since it results in 1/2 of meter being taken. So this is worse when boss is at anything less than 100% than the wording “decreases TM by 100%”. It’s terrible wording all around though.

  44. doman

    Fully depletes the target’s Turn Meter. Fills the Champion’s Turn Meter by the amount the target loses

    this whole nonsense is equal to “Steals the target’s Turn Meter”

  45. doman

    I think Geomancer’s passive not reducing Fireknight’s shield is not on purpose but a bug. If it is triggering Giant Slayer couple of times, what it does are counted as hits. On top of this reflect damage buff also works with the shield so I do not see any reason this one should not work.

  46. hw

    will the reflection work if champion has shield?

  47. Baronmad

    This guy is pretty much S tier everywhere, but for him to be that he needs different gear. If you want progress and control put him in a stun set and disable his A2 and A3 and he will control those waves everywhere including in Doom Tower.

    For CB i suggest Life Leech, FK speed, you can use him as a 12-3 farmer too, but then you go crit/crit dmg and you disable his A2 and A3. But he is pretty much S Tier everywhere depending on gear.

  48. Fistmagic

    This guys missing from S rank

  49. Evilldfas

    That junkie, doing more damage than my draco. He’s a beast on CB.

  50. Picklepickle

    @Chupete throw in a 6* Ironclad at full health with Giant Slayer with full hp and you’ll wipe anybody from passives alone 😂

  51. Jay mac

    I’ve been using geomancer for around a month and he’s made a massive improvement in almost every aspect of the game for me
    He is a clan boss god. The damage deflection puts up big numbers & with a leech on the boss, this guy is insane. He has also replaced my Allure for FK. His turn meter control alongside coldheart & Scyl is all you need. He performs great in spider 20 providing there is a leech on the boss. As noted it’s frustrating that once the first burn is on boss, he switches to a spidering.
    All round sold epic. He does need to be full masteries & books in skills 2 & 3 to shine.

  52. Raddebande

    Hey everyone,

    I ve got geomancer 2 months ago and have to say he is a beast at cb. I play him with reciience, accuracy and percepion set. Focussed on speed (217) defence (3,4 k) and acc (280), fully booked and skilled. He hits on cb brutal around 12kk , cb nightmare 8-10kk, ultra nightmare 5-6 kk. Its around 35% of whole Team dmg. I use scyl (heal&revive), vogoth (for leech), Krisk, rahzin. Scyl and rahzin are fully booked, too.

    If you keep him alive (thats why i use him with much defense) he drops insane numbers with every cb Hit. With leech he is the last one standing, and HP burn is 95% on cb.

    In my opionion he is a s-tier in cb, definitely.

  53. Stock

    @Rezarnd, you can’t have two hp burns on a target. Passive state “placed by this Champion”.

    TLDR: No.

  54. Rezarnd

    Does anybody know if the passive stacks if you have two of them?

  55. aurisacrafames

    @Chupete both passives work…

    his “ai” is infuriatingly stupid – he uses his a3 on the target with the highest TM and his a2 on the target with the lowest hp meaning he almost never reduces his CD.
    also, i tried him with vizier which doesn’t work because apparently vizier “owns” all debuffs he spreads.
    also, also since i haven’t seen it mentioned – his passiv also triggers set debuffs like stuns

  56. Chili

    His passive does not reduce fireknight’s shield count. Just tested it. It does proc giant-slayer though. Great for clan boss, not so great in FW.

  57. Richard Petzoldt

    I don’t understand why deflecting damage back on the attacker wouldn’t take down the shield, but it doesn’t seem to do more than one tick. I have some info to share about him on Spider 20. He’s negative affinity so on my team he absorbs every spiderling attack and counters on every one. The only problem is he will use his TM depletion A3 on a spiderling unless you tap Mama spider before every run. I hear the new patch will fix that. The rest of my spider 20 team is Venus, Deacon, Stag, and Valkyrie. As long as I remember to tap Mama before the fight my win percent is 100.

  58. Iscran

    Deflecting damage doesn’t take down the shield at all but agree he is good on FK due to the 3 turn CD TM depletion so would revise that rating.

  59. Richard Petzoldt

    @Ayumilove Thanks for the mention. I posted the words and the way I understood them. It should be a tick off the shield for each living member of the team, but I could be wrong. Your text is correct for the masteries, but even after clearing my cache the pictures and still showing Warmaster and also you have 4 masteries in row 3, but once again the text is correct.
    Thanks for all the good work here. Was the original 1 star FK rating a typo or just a misunderstanding?

  60. Chupete

    Anybody tried to use it in a team with Brogni? Would like to know if both passive procs.

  61. Ayumilove Post author

    @Richard Petzoldt: I have updated Geomancer’s masteries to use Giant Slayer instead of Warmaster. If it’s still showing Warmaster, then I would recommend clearing the Internet Browser cache to force refresh the page, so you could view the latest changes on my site. Thanks a lot for your input! With your explanation on how the deflect damage skill works on Geomancer, I’ll update the rating for Fire Knight from 4 to 5 now 🙂

  62. Richard Petzoldt

    Hi Ayumilove,
    You could have given me credit for my input along with Anichebe and Skumm. The wording from his passive is Stoneguard [Passive]
    Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. Whenever this Champion is attacked, deflects 30% of the damage instead.
    So if the FK is under an HP BURN cast by Geomancer it will deflect that damage on the FK decreasing his shield. It seems to always deflect damage on the FK from the attack on himself. So if he has successfully placed an HP Burn it will be five ticks off the shield if he hasn’t it will be only one.
    I went to redo my masteries to Giant Slayer. You should update the picture as well as the chart because I followed the picture and when I got to the bottom for Giant Slayer OOPS I couldn’t do it. It was my fault. I noticed the picture didn’t have Giant Slayer, but I forgot to look for row five so I could get to giant slayer, but if you had updated the picture I wouldn’t have messed up.
    Thanks for all the work you do here.

  63. Ayumilove Post author

    @Anichebe, @Skumm: Thanks for your inputs! I have updated Geomancer’s mastery to use Giant Slayer instead of Warmaster. Also, I have updated Geomancer’s rating for Fire Knight from 1 to 4. Does Geomancer’s reflect damage reduces the Fire Knight shield count? (if yes, this would be a 5 star rating for Fire Knight).

  64. Anichebe

    I have to confirm, he’s an absolute beast at CB and FK. His passive is doing insane numbers by procing giantslayer.

  65. Skumm

    His passive definitely procs giantslayer and it seems like by turn 40 or so you’re reflecting hundreds of thousands of damage per turn. it’s sweet. I just ran him in a easy 2x Maneater with vizier keeping his hp burn up through the entire fight. 27M out of Geomancer.

  66. Richard Petzoldt

    Other sites have him as 4 or 5 star against FK and from my experience I give him 5 star. Sorry for the double post, but this is really bugging me.

  67. Richard Petzoldt

    How this site is giving him a 1* FK rating is beyond me. I’m using him on FK 20 along with an all spirit team of deacon, Valk, Stag and Tomb Lord. He draws the fire and is tanky as hell. He fully depletes the TM, He deflects damage taking down the shield and makes my success rate 100%. Prior to using him I tried Venus and Coldheart who both died most of the time.

  68. ofit

    Has anyone tested him on CB to see if his passive procs giantslayer?

  69. PaulWolf

    Just wtf…
    He seems too much broken..

  70. Strawberry369

    seems pretty solid very useful for clan boss

  71. Richard Petzoldt

    I just got Geomancer and considering my Dwarf team he’s manna from Heaven. I’ll let you know more once I get a chance to use him, but his kit looks great with an amazing passive. He could do havoc against Clan Boss