
OverviewNAME: Wurlim Frostking AbilitiesRSL_AllBattles_DefenseAura Obtain fromVoid Shard Blessings RecommendationCruelty (1-6★ Awakened) | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Wurlim Frostking Skills
Winds of Winter
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF
Frostbite Blast (Cooldown: 4 turns)
Attacks all enemies. Has a 70% chance of placing a 50% [Decrease ATK] debuff and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Also places a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4 DEF
Icegrave Armor (Cooldown: 5 turns)
Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. This debuff cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Ally DEF in All Battles by 33%
Wurlim Frostking Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless | Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker: DEF%, C.RATE, C.DMG, SPD | |
Recommended RelicsPvE: The Cat’s Gaze, Covetous Passion, Essence Quencher, Vigor Mortis, Andromeda’s Diadem, Ax Serpentis, Codex Luminis, Compass of Anaxia, Darksmile’s Toast, Draught of Ire, Exuzar’s Totem | |
Wurlim Frostking Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Offense
| Defense
|
Wurlim Frostking Champion Lore Synopsis
Long ago, Wurlim Frostking was celebrated as the greatest leader of the Old Norr, a mighty warrior whose ambition helped his people rise to dominance. During the First Great War, while the forces of Lumaya and Siroth battled across Teleria, Wurlim saw an opportunity. With both sides distracted, he led the Old Norr in fierce raids from their icy homeland in the Winterlands, striking unguarded lands from Aravia to the distant Lost Isles. Although his people had once pledged loyalty to Lumaya, they showed no hesitation in looting her followers when they were at their weakest.
As these attacks continued, the Arbiter herself came to confront Wurlim. She reminded him of the Old Norr’s ancient oath to Lumaya and demanded an end to the raids. In their place, she offered a new path: to join her in a grand campaign. While many in the Old Norr rejected this, Wurlim saw potential. By uniting the scattered tribes under one cause, he could transform them from scattered warriors into a true kingdom, one ruled by him. Though the Arbiter’s motives served her own goals, Wurlim believed he could use the situation to strengthen his people.
Wurlim agreed to the pact and summoned the full strength of the Old Norr and Jotunn tribes. Together, they marched across the frozen continent, finally arriving at a mysterious, unfrozen lake perched atop the world. There, a Demonspawn army was waiting. Assuming the goal was to crush these enemies, Wurlim led a full assault. But as waves of demons poured through a nearby portal, the truth became clear. The Arbiter had used the Old Norr as bait, giving her time to seal the gateway with powerful magic.
Betrayed and furious, Wurlim attempted to strike down the Arbiter, but she completed her spell first. The lake froze over and a great glacier formed, trapping Wurlim and his warriors in solid ice. With their leaders gone, the remaining Old Norr tribes scattered, their power broken. In the years that followed, their story became one of exile, and many believed Wurlim had perished in the frost, his pride blamed for the downfall of his people.
However, Wurlim’s story did not end in ice. Centuries later, he was unearthed and revived by Bad-el-Kazar, a powerful necromancer from Ireth. Seeking to manipulate the Cult of K’Leth, Bad-el-Kazar made Wurlim both a guard and a bargaining tool. But Wurlim is no servant. As he surveys the world that changed without him, it is clear he is far from finished. The Lord of Winter may rise once more.
Wurlim Frostking Updates
- (2025-04-02) Raid Shadow Legends Patch Notes V10.40
- (2021-05-07) Raid Shadow Legends Patch Notes V4.20
Wurlim Frostking Videos
ASH: WURLIM FROSTKING POST BUFF | IS HE FINALLY GOOD?
Boozor: FINALLY OUT OF THE VAULT? WURLIM AND ASHNAR REBALANCED!
with debuffs that cant be resisted is accuracy still required?
@john: It depends on the role that you would Wurlim to execute. If you would like him to be mainly a support champion with high accuracy and resist for Doom Tower, then that is a good option!
Seen how most of his debuffs can’t be resisted, wouldn’t a resistance banner make sense as well?
Just out of curiosity have you tested him in the Doom Tower yet? With his buff to the DEF he seems like a good choice but I am not sure if he really is. Any help would be appreciated!
4.20 Patch:
Wurlim Frostking
– Aura Skill changed: now increases Ally DEF in the Doom Tower by 40% (was in the Arena by 30%).
[Skill 1 – Winds of Winter]
– Skill changed: now places the [Perfect Veil] buff for 2 turns instead of 1 if the [Freeze] debuff is placed by this skill; also now places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
[Skill 2 – Frostbite Blast]
– Effect added: now also has a 70% chance of placing a 50% [Decrease ACC] debuff for 2 turns; in addition, the debuffs placed by this skill cannot be resisted.
[Skill 3 – Icegrave Armor]
– Cooldown decreased from 6 to 5 turns.
@jason tati: Damage multiplier means the damage output is based on multiplying the total stats of the stat used to deal damage. For both A1 and A2 skills that Wurlim has, both use DEF (Defense stats) to inflict damage to enemies. Total Defense stat is multiplied by 4 to produce the damage to reduce the enemy’s HP. In short, stack up as much Defense stats, Critical Rate and Critical Damage to deal more damage to enemies.
gday mate at the bottom of wurlims a1 a2 you have written damage multiplyer 4 def,
can you give some insight into why its written and perhaps a little info on maximising whatever it is…
Wurlim was my first, and for a long time, my only Legendary, so I invested quite a bit in him and have used him a lot. I have found him to be very effective — not necessarily the best, but helpful — in almost every area. He is tough, versatile, and does a lot of damage if talented in the Offence tree. I have high damage characters now that can do more raw damage, but no one that can do the same level of damage as Wurlim while absorbing as much punishment and supporting his team with buffs and CC. Characters don’t deal damage when dead. With Warmaster, Wurlim is even decent in CB. The only place I would rate him less than 4 stars is Fire Knight (and he is pretty poor for FK, I will admit). He’s excellent in every other dungeon.
Wurlim has three things going for him — Void affinity, which means no negative affinity problems, good damage multipliers on both A1 and A2, and good buffs. Since his damage scales off DEF, his DEF buff and DEF aura are excellent self-buffs, and helpful for the rest of the team to boot. He is surprisingly good for both Arena Offence and Arena Defense when part of a DEF team.
In short, I would agree that Wurlim isn’t god-tier at anything, but if you want to get a lot of utility out of your resources, he is versatile enough to be used in a lot of places.
@DeathStickx33: The mastery above is just a guidance/reference. It’s up to you as the player to see which mastery fits with your current needs.
@Joey: Wurlim Frostking is not a subpar Legendary champion who will not boost help boost overall game progression significantly. He has only some niche usages when geared correctly with high-end speed gear to reduce his 4 turn cooldown to 3 turn cooldown for Nightmare Clan Boss and Ultra Nightmare Clan Boss. Heavily dependent on equipment quality.
@Kingbatman bump on the “-” discrepancy. Is it a hyphen or is it improperly being applied?
First I love your site. I greatly appreciate the info you put out. Thank you for all your help.
I don’t understand the t6 choice for arena and campaigns. When his A1 is booked you have a 50% chance of freezing one target. Bumping that to 55% seems like a waste.
I’d think the obvious choice would be Iron Skin since his attacks are based on his defense stat.
@YarlSnax: You need to ascend them to max 6 Star to get the maximum speed from the Champion.
I don’t understand my Wurlim has 95 Speed not 100 and also my Stag knight has 100 not 107 ? What is wrong with them ?
Is this champion worth getting and keeping?
Nothing is working right..
Yet when you use a weaken debuff it shows as the same in info window. Not to mention numerous runs checking my champs crit damage to see the 30% increase in crit damage isn’t being added or my damages wouldn’t still be the same.
Strengthen buff = take 25% less damage
I’ve come to notice when he does his 25% strengthen to all Allies it shows as a buff but in the info screen reads read with a -25% strengthen to all allies
@Winston Wolf: I have re-checked Wurlim Frostking masteries (image and text) and the details are in sync. Please clear your Internet Browser cache to view the latest changes.
Thanks for a great site!
It seems, masteries are wrong. Either text or image. Both images show the same setup, but the text under aren’t the same.
Also, Wurlim is not linked to your page with heroes that apply Freeze debuff.
I dont agree at all, i think hes really good both in arena and in campaign
How is he considered late game if he isn’t rated 5* for anything? Seems the Rares from the battle pass are more usable then he is.
What exactly is a strengthen buff?