Wurlim Frostking | KR-LDV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Wurlim Frostking Skill Mastery Equip Guide

Raid Shadow Wurlim Frostking Skill Mastery Equip Guide

Champion Fusion



FACTION: Knight Revenant
RARITY: Legendary
ROLE: Defense
TOMES: 12 (A1 A2 A3)
OBTAIN: Battle Pass (Gold)

Total Stats (6★)

Health Points (HP): 19,650
Attack (ATK): 1,035
Defense (DEF): 1,233
Speed (SPD): 100
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 20


★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Faction Wars


★★★★✰ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak


★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Wurlim Frostking Skills

Winds of Winter [DEF]
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is placed.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%

Frostbite Blast [DEF] (Cooldown: 4 turns)
Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns. Places a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1

Icegrave Armor (Cooldown: 6 turns)
Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increases Ally DEF in the Arena by 30%.

Wurlim Frostking Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

2 Defense Set, 1 Speed Set
1 Retaliation Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (C.DMG)
Banner (ACC)

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Wurlim Frostking Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Wurlim Frostking Skill Mastery Equip Guide


  1. N/A


  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Cycle of Revenge
  8. Retribution
  9. Fearsome Presence


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Lore of Steel
  5. Evil Eye
  6. Master Hexer

Clan Boss, Dungeons

Raid Shadow Legends Wurlim Frostking Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Life Drinker
  5. Bring it Down
  6. Methodical
  7. Warmaster


  1. N/A


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Lore of Steel
  6. Cycle of Magic
  7. Lasting Gifts
  8. Master Hexer

Wurlim Frostking Videos

RAID: Shadow Legends | Wurlim Frostking Champion Guide by MurderInc Raid

RAID: Shadow Legends | Wurlim Frostking Champion Guide by Chofly

RAID: Shadow Legends | Wurlim Frostking Champion Guide by StewGaming

RAID: Shadow Legends | Wurlim Frostking Champion Guide by ASH: RAID Shadow Legends

RAID: Shadow Legends | Wurlim Frostking Champion Guide by Verdy Gaming

Wurlim Frostking Storyline

According to the Legend of Genesis, after Lumaya created the earth and skies of Teleria, she wished to see its vast realms before withdrawing from the mortal plane. Far and wide she went, through the shadowy forest of Durham and through the wind-swept wastes of Krokhan, o’er the stormy oceans and to the islands of the Mysterious East. At the very last leg of her journey, the Goddess made her way to the frozen peak of the world – the Winterlands. It was there she turned back to gaze at her creation and cried tears of sorrow, for not even she could save her children from the evils and the sorrows that would be wrought upon them. Her tears melted the ice of the glacier and formed a magical lake – the Font of Lumaya, whose waters could cure any ailment or injury. Some dared to suggest that even the dead could be brought back to life, for it was the Goddess’ own love given form. In the millennia that followed, many villains attempted to seize the Font. Siroth’s vile spawn, necromancers and tyrants, all hoping to turn Lumaya’s power to their selfish ends. The Arbiter had intervened to thwart these schemes, but she alone could not protect the entirety of Teleria. Thus she sought help, recruiting a clan of mighty ice giants who populated the Winterlands – the Jotuns – to her cause. Their leader, Wurlim Frostking, just, for a giant at least, stalwart, and had pledged the strength of his people to Lumaya. In turn, the Arbiter granted him powers beyond mortal reckoning, proclaiming him to be one of Lumaya’s Chosen in this desolate part of the world. For centuries Wurlim and his kin battled the foul minions of Siroth. More Champions joined him, the fierce Ursine brothers and the noble Stag Knight, and together they held darkness at bay. Alas, for all their efforts, the power of Siroth would not be denied. As the Shadow and corruption spread across Teleria, the Jotuns found themselves outnumbered and gradually overwhelmed. The Enemy was insidious, for his servants used the reanimated dead bodies of the giants to sow fear among the defenders. Some renounced their vows and fled south to join others of their kind or forge their own way as mercenaries rather than face the eternal torment of Undeath. Discord had even been sown among the Arbiter’s own Champions; the Stag Knight proposed that the Font be encased in ice through a complex arcane ritual and abandoned – for a time – while the Forstking’s pride would not allow him to abandon the lands he swore to protect. Instead, Wurlim led his surviving warriors in a defiant last stand, bellowing challenges to the foe and calling upon Lumaya’s favour to aid him in battle. But there were no miracles to be found on that field, only despair. Defeated and mortally wounded, Wurlim used the last of his strength to renounce and curse Lumaya for the false Goddess she was. He willingly offered his soul to Siroth in exchange for vengeance, and the Dark One accepted. In a flash of cold blue light, Wurlim was reborn. No longer mortal flesh, he turned to a creature of ice and hatred, animated only by the bitter desire to destroy. As his first act in the service of Darkness, Wurlim Frostking cast down the Necromancer who had commanded the Undead army and took his place as well as his head. With countless minions now at his beck and call, he made haste to the Font. But as the last of Lumayans fell and Wurlim cut his way through to the arcane nexus, he saw it encased in ice that would not break no matter what spells or weapons were used against it. Nor did he find the Stag Knight and the other Champions to whom he owed a debt of retribution. With a bellow of rage that shattered glaciers, the Frostking vowed that he would not rest until the Font was desecrated and the Winterlands belonged to Siroth. No matter how many lifetimes it would take.

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16 thoughts on “Wurlim Frostking | KR-LDV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Ayumilove Post author

    @DeathStickx33: The mastery above is just a guidance/reference. It’s up to you as the player to see which mastery fits with your current needs.

  2. Ayumilove Post author

    @Joey: Wurlim Frostking is not a subpar Legendary champion who will not boost help boost overall game progression significantly. He has only some niche usages when geared correctly with high-end speed gear to reduce his 4 turn cooldown to 3 turn cooldown for Nightmare Clan Boss and Ultra Nightmare Clan Boss. Heavily dependent on equipment quality.

  3. Alex

    @Kingbatman bump on the “-” discrepancy. Is it a hyphen or is it improperly being applied?

  4. DeathStickx33

    First I love your site. I greatly appreciate the info you put out. Thank you for all your help.

    I don’t understand the t6 choice for arena and campaigns. When his A1 is booked you have a 50% chance of freezing one target. Bumping that to 55% seems like a waste.

    I’d think the obvious choice would be Iron Skin since his attacks are based on his defense stat.

  5. Ayumilove Post author

    @YarlSnax: You need to ascend them to max 6 Star to get the maximum speed from the Champion.

  6. YarlSnax

    I don’t understand my Wurlim has 95 Speed not 100 and also my Stag knight has 100 not 107 ? What is wrong with them ?

  7. Joey

    Is this champion worth getting and keeping?

  8. Rory Case

    Nothing is working right..

  9. Kingbatman

    Yet when you use a weaken debuff it shows as the same in info window. Not to mention numerous runs checking my champs crit damage to see the 30% increase in crit damage isn’t being added or my damages wouldn’t still be the same.

  10. Nathan S Hart

    Strengthen buff = take 25% less damage

  11. Kingbatman

    I’ve come to notice when he does his 25% strengthen to all Allies it shows as a buff but in the info screen reads read with a -25% strengthen to all allies

  12. Ayumilove Post author

    @Winston Wolf: I have re-checked Wurlim Frostking masteries (image and text) and the details are in sync. Please clear your Internet Browser cache to view the latest changes.

  13. Winston Wolf

    Thanks for a great site!

    It seems, masteries are wrong. Either text or image. Both images show the same setup, but the text under aren’t the same.

    Also, Wurlim is not linked to your page with heroes that apply Freeze debuff.

  14. Robin

    I dont agree at all, i think hes really good both in arena and in campaign

  15. Jeremy

    How is he considered late game if he isn’t rated 5* for anything? Seems the Rares from the battle pass are more usable then he is.

  16. jesse

    What exactly is a strengthen buff?