OverviewNAME: Wurlim Frostking AbilitiesRSL_AoE_DecreaseAccuracy_50% Obtain fromVoid Shard Blessings Recommendation |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Wurlim Frostking Skills
Winds of Winter
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns if the [Freeze] debuff is placed. Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF
Frostbite Blast (Cooldown: 4 turns)
Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Places a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4 DEF
Icegrave Armor (Cooldown: 5 turns)
Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Ally DEF in Doom Tower battles by 40%.
Wurlim Frostking Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC |
Wurlim Frostking Masteries Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Wurlim Frostking Storyline
According to the Legend of Genesis, after Lumaya created the earth and skies of Teleria, she wished to see its vast realms before withdrawing from the mortal plane. Far and wide she went, through the shadowy forest of Durham and through the wind-swept wastes of Krokhan, o’er the stormy oceans and to the islands of the Mysterious East. At the very last leg of her journey, the Goddess made her way to the frozen peak of the world – the Winterlands. It was there she turned back to gaze at her creation and cried tears of sorrow, for not even she could save her children from the evils and the sorrows that would be wrought upon them. Her tears melted the ice of the glacier and formed a magical lake – the Font of Lumaya, whose waters could cure any ailment or injury. Some dared to suggest that even the dead could be brought back to life, for it was the Goddess’ own love given form. In the millennia that followed, many villains attempted to seize the Font. Siroth’s vile spawn, necromancers and tyrants, all hoping to turn Lumaya’s power to their selfish ends. The Arbiter had intervened to thwart these schemes, but she alone could not protect the entirety of Teleria. Thus she sought help, recruiting a clan of mighty ice giants who populated the Winterlands – the Jotuns – to her cause. Their leader, Wurlim Frostking, just, for a giant at least, stalwart, and had pledged the strength of his people to Lumaya. In turn, the Arbiter granted him powers beyond mortal reckoning, proclaiming him to be one of Lumaya’s Chosen in this desolate part of the world. For centuries Wurlim and his kin battled the foul minions of Siroth. More Champions joined him, the fierce Ursine brothers and the noble Stag Knight, and together they held darkness at bay. Alas, for all their efforts, the power of Siroth would not be denied. As the Shadow and corruption spread across Teleria, the Jotuns found themselves outnumbered and gradually overwhelmed. The Enemy was insidious, for his servants used the reanimated dead bodies of the giants to sow fear among the defenders. Some renounced their vows and fled south to join others of their kind or forge their own way as mercenaries rather than face the eternal torment of Undeath. Discord had even been sown among the Arbiter’s own Champions; the Stag Knight proposed that the Font be encased in ice through a complex arcane ritual and abandoned – for a time – while the Forstking’s pride would not allow him to abandon the lands he swore to protect. Instead, Wurlim led his surviving warriors in a defiant last stand, bellowing challenges to the foe and calling upon Lumaya’s favour to aid him in battle. But there were no miracles to be found on that field, only despair. Defeated and mortally wounded, Wurlim used the last of his strength to renounce and curse Lumaya for the false Goddess she was. He willingly offered his soul to Siroth in exchange for vengeance, and the Dark One accepted. In a flash of cold blue light, Wurlim was reborn. No longer mortal flesh, he turned to a creature of ice and hatred, animated only by the bitter desire to destroy. As his first act in the service of Darkness, Wurlim Frostking cast down the Necromancer who had commanded the Undead army and took his place as well as his head. With countless minions now at his beck and call, he made haste to the Font. But as the last of Lumayans fell and Wurlim cut his way through to the arcane nexus, he saw it encased in ice that would not break no matter what spells or weapons were used against it. Nor did he find the Stag Knight and the other Champions to whom he owed a debt of retribution. With a bellow of rage that shattered glaciers, the Frostking vowed that he would not rest until the Font was desecrated and the Winterlands belonged to Siroth. No matter how many lifetimes it would take.
Wurlim Frostking Updates
Wurlim Frostking Videos
Raid Shadow Legends Wurlim Frostking Champion Guide by ASH
Raid Shadow Legends Wurlim Frostking Champion Guide by MurderInc Raid
Raid Shadow Legends Wurlim Frostking Champion Guide by Chofly
Raid Shadow Legends Wurlim Frostking Champion Guide by StewGaming
Raid Shadow Legends Wurlim Frostking Champion Guide by Verdy Gaming
with debuffs that cant be resisted is accuracy still required?
@john: It depends on the role that you would Wurlim to execute. If you would like him to be mainly a support champion with high accuracy and resist for Doom Tower, then that is a good option!
Seen how most of his debuffs can’t be resisted, wouldn’t a resistance banner make sense as well?
Just out of curiosity have you tested him in the Doom Tower yet? With his buff to the DEF he seems like a good choice but I am not sure if he really is. Any help would be appreciated!
4.20 Patch:
Wurlim Frostking
– Aura Skill changed: now increases Ally DEF in the Doom Tower by 40% (was in the Arena by 30%).
[Skill 1 – Winds of Winter]
– Skill changed: now places the [Perfect Veil] buff for 2 turns instead of 1 if the [Freeze] debuff is placed by this skill; also now places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
[Skill 2 – Frostbite Blast]
– Effect added: now also has a 70% chance of placing a 50% [Decrease ACC] debuff for 2 turns; in addition, the debuffs placed by this skill cannot be resisted.
[Skill 3 – Icegrave Armor]
– Cooldown decreased from 6 to 5 turns.
@jason tati: Damage multiplier means the damage output is based on multiplying the total stats of the stat used to deal damage. For both A1 and A2 skills that Wurlim has, both use DEF (Defense stats) to inflict damage to enemies. Total Defense stat is multiplied by 4 to produce the damage to reduce the enemy’s HP. In short, stack up as much Defense stats, Critical Rate and Critical Damage to deal more damage to enemies.
gday mate at the bottom of wurlims a1 a2 you have written damage multiplyer 4 def,
can you give some insight into why its written and perhaps a little info on maximising whatever it is…
Wurlim was my first, and for a long time, my only Legendary, so I invested quite a bit in him and have used him a lot. I have found him to be very effective — not necessarily the best, but helpful — in almost every area. He is tough, versatile, and does a lot of damage if talented in the Offence tree. I have high damage characters now that can do more raw damage, but no one that can do the same level of damage as Wurlim while absorbing as much punishment and supporting his team with buffs and CC. Characters don’t deal damage when dead. With Warmaster, Wurlim is even decent in CB. The only place I would rate him less than 4 stars is Fire Knight (and he is pretty poor for FK, I will admit). He’s excellent in every other dungeon.
Wurlim has three things going for him — Void affinity, which means no negative affinity problems, good damage multipliers on both A1 and A2, and good buffs. Since his damage scales off DEF, his DEF buff and DEF aura are excellent self-buffs, and helpful for the rest of the team to boot. He is surprisingly good for both Arena Offence and Arena Defense when part of a DEF team.
In short, I would agree that Wurlim isn’t god-tier at anything, but if you want to get a lot of utility out of your resources, he is versatile enough to be used in a lot of places.
@DeathStickx33: The mastery above is just a guidance/reference. It’s up to you as the player to see which mastery fits with your current needs.
@Joey: Wurlim Frostking is not a subpar Legendary champion who will not boost help boost overall game progression significantly. He has only some niche usages when geared correctly with high-end speed gear to reduce his 4 turn cooldown to 3 turn cooldown for Nightmare Clan Boss and Ultra Nightmare Clan Boss. Heavily dependent on equipment quality.
@Kingbatman bump on the “-” discrepancy. Is it a hyphen or is it improperly being applied?
First I love your site. I greatly appreciate the info you put out. Thank you for all your help.
I don’t understand the t6 choice for arena and campaigns. When his A1 is booked you have a 50% chance of freezing one target. Bumping that to 55% seems like a waste.
I’d think the obvious choice would be Iron Skin since his attacks are based on his defense stat.
@YarlSnax: You need to ascend them to max 6 Star to get the maximum speed from the Champion.
I don’t understand my Wurlim has 95 Speed not 100 and also my Stag knight has 100 not 107 ? What is wrong with them ?
Is this champion worth getting and keeping?
Nothing is working right..
Yet when you use a weaken debuff it shows as the same in info window. Not to mention numerous runs checking my champs crit damage to see the 30% increase in crit damage isn’t being added or my damages wouldn’t still be the same.
Strengthen buff = take 25% less damage
I’ve come to notice when he does his 25% strengthen to all Allies it shows as a buff but in the info screen reads read with a -25% strengthen to all allies
@Winston Wolf: I have re-checked Wurlim Frostking masteries (image and text) and the details are in sync. Please clear your Internet Browser cache to view the latest changes.
Thanks for a great site!
It seems, masteries are wrong. Either text or image. Both images show the same setup, but the text under aren’t the same.
Also, Wurlim is not linked to your page with heroes that apply Freeze debuff.
I dont agree at all, i think hes really good both in arena and in campaign
How is he considered late game if he isn’t rated 5* for anything? Seems the Rares from the battle pass are more usable then he is.
What exactly is a strengthen buff?