Gizmak the Terrible | Raid Shadow Legends

Raid Shadow Legends Gizmak the Terrible Skill Mastery Equip Guide

Overview

NAME: Gizmak the Terrible
FACTION: Ogryn Tribes
RARITY: Mythical
ROLE: Support
AFFINITY: Magic
RANK: S
USABILITY: Late Game
TOMES: 10 (A1 A2 A3)

Abilities (1st form)

RSL_AoE_DecreaseBuffDuration
RSL_AoE_DecreaseSpeed_30%
RSL_AoE_HpBurn
RSL_AoE_HpBurn_Activate
RSL_AoE_IncreaseCriticalDamage_30%
RSL_AoE_IncreaseCriticalRate_30%
RSL_AoE_IncreaseDebuffDuration_Specific
RSL_AoE_IncreaseSpeed_30%
RSL_AoE_Passive_Enemy
RSL_Target_IncreaseDebuffDuration_Specific

Abilities (2nd form)

RSL_AoE_DecreaseDefense_60%
RSL_AoE_AllyProtection_50%
RSL_AoE_IgnoreBlockDamage
RSL_AoE_IgnoreDefense
RSL_AoE_IgnoreShield
RSL_Enemy_BasicAreaAttack
RSL_Self_Taunt
RSL_Self_ExtraTurn_KillEnemy
RSL_Self_Unkillable
RSL_Target_IgnoreBlockDamage
RSL_Target_IgnoreDefense
RSL_Target_IgnoreShield
RSL_Target_PainLink

Abilities (Common)

RSL_AllBattles_CriticalRateAura
RSL_Self_ExtraTurn

Obtain from

Primal Shard

Blessings Recommendation

Brimstone (Debuffer)
Cruelty (Debuffer)
Incinerate (Arena)

Grinding

★★★★★ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Hydra
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur
★★★★★ Spider
★★✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★★ Ice Golem
★★★★✰ Iron Twins
★★★★✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★✰ Void Keep
★★★✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★✰ Floors
★✰✰✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★★★ Frost Spider
★★★✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★✰✰ Dark Fae

Gizmak the Terrible Skills (1st Form)

Magma Hurl
Attacks 1 enemy. Increases the duration of any [HP Burn] debuffs on the target by 1 turn. If the target is not under a [HP Burn] debuff, decreases the duration of 2 random buffs on that enemy by 1 turn instead. These effects cannot be resisted if this attack is critical. Then, attacks all enemies not under [HP Burn] debuffs, except the initial target. Decreases the duration of 2 random buffs on all enemies hit by 1 turn. This effect cannot be resisted if this attack is critical.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Multiplier: 5.5 ATK

Flames of Resentment (Cooldown: 4 turns)
Attacks all enemies. Before attacking, increases the duration of all [HP Burn] debuffs on all enemies by 1 turn, then instantly activates any [HP Burn] debuffs on each enemy. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher. Finally, increases the duration of all debuffs on all enemies by 1 turn, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns. These effects cannot be resisted if this attack is critical.
Level 2: Damage +10%
Level 3: Cooldown -1
Damage Multiplier: 5.8 ATK

Let Me At ‘Em! (Cooldown: 5 turns)
Places a 30% [Increase С.DMG] buff, a 30% [Increase C.RATE] buff and a 30% [Increase SPD] buff on all allies for 3 turns. Then, grants an Extra Turn.
Level 2: Cooldown -1

Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Spark of Anger (Passive, Cooldown: 1 turn)
Before the start of this Champion’s turn, places a [HP Burn] debuff on all enemies for 2 turns. Occurs once per Round. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher. Also before the start of this Champion’s turn, has a 50% chance of placing a [HP Burn] debuff on all enemies for 1 turn. This effect cannot be resisted if this Champion’s C.RATE is 100% or higher.

Gizmak the Terrible Skills (2nd form)

Totemic Vengeance
Attacks 1 enemy. If this Champion’s HP or the initial target’s HP is equal to or lower than 50%, attacks all enemies instead. Increases the duration of 2 random debuffs on the target by 1 turn. If attacking all enemies, increases the duration of 2 random debuffs on all enemies by 1 turn instead. This effect cannot be resisted if this attack is critical.
Level 2: Damage +10%
Level 3: Damage +20%
Damage Multiplier (Single-Target): 0.14 HP + 0.7 DEF
Damage Multiplier (AoE): 0.2 HP + 0.7 DEF

KABOOM! (Cooldown: 4 turns)
Attacks all enemies. Before attacking, places a 60% [Decrease DEF] debuff on all enemies for 2 turns. This debuff cannot be resisted if the target is under a [HP Burn] debuff. Places an extra hit on enemies under [HP Burn] debuffs. Grants an Extra Turn if this attack kills an enemy.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 0.23 HP + 0.7 DEF

Ungodly Fury (Cooldown: 4 turns)
Places a [Pain Link] debuff on a target enemy for 2 turns. This debuff cannot be removed, resisted, or blocked. When calculating the damage inflicted by the [Pain Link] debuff, 75% of the attacker’s skill multiplier is reflected. The damage inflicted by the [Pain Link] debuff will ignore 100% of the target’s DEF. Also places a [Taunt] buff and an [Unkillable] buff on this Champion for 2 turns. Finally, places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Level 2: Cooldown -1

Burning Juggernaut (Passive)
Will ignore 15% of a target’s DEF if this Champion’s HP or the target’s HP is equal to or greater than 50%. If this Champion’s HP or the target’s HP is less than 50%, will ignore 25% of the target’s DEF instead. Will also ignore [Block Damage] and [Shield] buffs when attacking enemies under [HP Burn] debuffs. Inflicts 20% more damage to enemies not under a [HP Burn] debuff.

Gizmak the Terrible Skills Common Skills

Metamorph (Cooldown: 4 turns)
Transform this Champion into their Base/Alternate Form. Then grants an Extra Turn.

Aura
Increases Ally C.RATE in All Battles by 27%

Gizmak the Terrible Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Immortal, Perception, Regeneration, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / HP% / DEF%)
Chestplate (ACC / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / HP / DEF)

Stats Priority

Combat Debuffer: ACC, SPD, C.RATE, HP%, DEF%

Gizmak the Terrible Masteries Guide

Arena, Doom Tower, Faction Wars

These masteries are suitable for Gizmak’s alternate form, which utilizes his damage-nuking capabilities to take out squishy enemies quickly.
Raid Shadow Legends Gizmak the Terrible PvP Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Ruthless Ambush
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Methodical
  10. Helmsmasher

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution

Campaign, Clan Boss, Dungeons

These masteries are suitable for Gizmak’s base form, which utilizes his HP Burn debuffing capabilities to quickly dwindle dungeon bosses’ and mobs’ health.
Raid Shadow Legends Gizmak the Terrible PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Support

  1. Steadfast
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Lore of Steel
  6. Cycle of Magic
  7. Master Hexer
  8. Lasting Gifts

Gizmak the Terrible Champion Lore

Gizmak had always been a runt. He hailed from the Glower tribe, an Ogryn community that inhabited the caverns beneath the Dawnmounts. Though subterranean Ogryn tend to be leaner than their muscular overground kin, Gizmak was downright scrawny, and in the unforgiving environment of tribal life, was at the bottom of the Glower social hierarchy.

Gizmak received the most odious tasks. He was required to transport muck to the tunnels the tribe used as dumping grounds and was used as bait to capture all sorts of subterranean wildlife, from megacondas to scuttlefiends. He was required to constantly keep the torches and fires in the tribal caverns lit, a duty that consumed almost all his time as he scurried from one chamber to the next. While he fantasized about one day igniting his abusers with those same flames, he never dared, and any complaint he made saw him receive a fierce beating.

After one such punishment, Gizmak was wandering distant tunnels, sniveling bitterly to himself. Friendless as he was, he was accustomed to the company of his own voice, echoing back at him from the low ceilings and stony walls. On this occasion, however, the echoes did more than repeat his words. They spoke to him of
their own volition. They told Gizmak he did not deserve the cruelties heaped upon him, and that soon he would be the one inflicting them. All he had to do was go a little further down the tunnel. He took a few more paces and, without warning, the floor gave way beneath him.

The shrieking Ogryn bounced from one rock to the next before landing with bruising force on his rump. He found himself on top of a pile of rubble in a chamber he had never visited before. At its center was a strange column, made from what looked like petrified wood. It was a totem, carved with a trio of leering faces. Gizmak felt an overwhelming desire to touch the idol, a desire that the echoing voice urged him to give into. Gizmak did so, and crimson light flared within the grotesque faces. It was the last thing he saw before his consciousness deserted him.

When he awoke, Gizmak realized he was no longer in the strange cave, but back in his bolt hole among the tribe. Yet the totem was still with him. With no memory of leaving the cave or taking the totem, he stumbled out into the wider caverns, seeking answers. He discovered a scene of chaos. The Glower tribe was in disarray. It seemed as though the tribe had been attacked. Gizmak got one of the other tribe runts to tell him what had happened. Equally shocked, she described how a huge brute of an Ogryn had emerged from a lesser tunnel and set about the tribe. Even the strongest warriors had taken a brutal pummeling, and the rampage had only ended when the assailant had apparently grown bored and wandered off.

None of this meant anything to Gizmak until he heard mention of what the attacker had wielded — a strange staff with three carved faces that burned with sorcerous red fire. He kept the totem a close secret, not daring to touch it again. As the tribe recovered, he continued suffering their abuses, until one day they grew to be too much. He decided to show the tribe what he had found, believing it would finally earn him some respect. As he grasped the totem, he passed out again. Gizmak awoke to the same scene as before. To the dismay of the Glower, the huge Ogryn had returned and set about mirthfully brutalizing everyone within reach. As the shocked Gizmak tried to work out what happened, the voice he heard in the tunnels spoke again.

It claimed Gizmak had been fated for greatness by powers beyond his comprehension. Whenever the sentient totem willed it, it could fill Gizmak with strength, transforming him from a scrawny Ogryn into the pinnacle of his species’ might. The only downside was that the consciousness of the pair was not linked, and neither was aware — or able to control – the other. Still, the totem promised to pass messages between the two.

Still disbelieving, Gizmak grasped the totem once more, this time intending to transform. Sure enough, in a blaze of crimson flames, the Ogryn the tribe had taken to calling the ‘Terrible’ returned, leering with ill intentions. This time when he appeared before the Glower, he demanded their subservience and ordered them to cease their abuse of the one they knew as Gizmak. He was a good friend, or so the gigantic Ogryn claimed, and was to be treated with respect.

So Gizmak was elevated from lowly runt, to honored member of the Glower tribe. No longer treated with disdain, he was granted the most luxurious of caves to live in, the choicest food, and first claim on anything shiny the tribe got hold of. Some of the wiser Ogryn wondered why they never saw Gizmak and the Glower’s new ruler at the same time, but all were too terrified of Gizmak’s patron to challenge him. A new confidence came over Gizmak. He was stronger than ever, a result of the first proper food in all his life and, he suspected, some result of the totem’s magic.

Gizmak would have been content to live a life of luxury, but seemingly that is not enough for his new twin. Every time Gizmak awakes, he finds his ‘terrible’ alter ego has set in motion new plans, bringing more subterranean tribes under his brutal rule, forming a coalition with him as lord and master. Even worse, it seems the totem’s control over them both is now absolute, as Gizmak is unable to stop himself from transforming, even without touching the arcane object, which he is sure he can hear cackling when his back is turned. Just what schemes the spirit apparently bound within is concoctinq, Gizmak does not know.

Gizmak the Terrible Updates

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