Armanz the Magnificent | Raid Shadow Legends

Raid Shadow Legends Armanz the Magnificent Skill Mastery Equip Guide

Overview

NAME: Armanz the Magnificent
FACTION: Barbarians
RARITY: Legendary
ROLE: Support
AFFINITY: Magic
RANK: S
USABILITY: Crowd Controller
TOMES: 11 (A1 A2 A3)

Abilities

RSL_AoE_RemoveBuffs
RSL_AoE_StealTurnMeter
RSL_AoE_Stun
RSL_Arena_SpeedAura
RSL_Self_IncreaseTurnMeter
RSL_Self_IncreaseTurnMeter_Passive
RSL_Self_Passive
RSL_Target_IncreaseSkillCooldown
RSL_Target_Passive_Enemy
RSL_Target_Sheep

Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Brimstone (Debuffer)
Cruelty (Debuffer)
Polymorph (Arena)

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★✰✰✰✰ Clan Boss
★★✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★★ Spider
★★✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★✰ Void Keep
★★★✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★✰✰✰✰ Magma Dragon
★★★★✰ Nether Spider
★★★✰✰ Frost Spider
★★✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★★ Dark Fae

Armanz the Magnificent Overview

Meet Armanz the Magnificent, a remarkable Magic Support champion hailing from the Barbarians faction. As we commemorate the significant anniversary of Raid Shadow Legends, the spotlight is once again on Armanz. Serving as the Master of Ceremonies for this grand occasion seems only fitting for this illustrious character. He returns as the 5th Anniversary Hybrid Fusion Champion in March 2024, alongside Khafru the Deathkeeper, an esteemed Epic Defense champion from the Undead Hordes Faction, who plays a crucial role in the fusion process.

Armanz’s For My Next Trick skill is a formidable ability that cannot be blocked, allowing him to polymorph an opponent into a Sheep while simultaneously stripping all buffs from enemies. With each buff removed, his turn meter increases, giving him a significant edge in dominating the Arena. Beyond the arena, Armanz showcases his brilliance with Greatest Hits, a skill that steals enemies’ Turn Meter and inflicts Stun debuffs on those who resist transformation. This versatility proves invaluable in various challenges throughout the game.

However, Armanz faces challenges when dealing with bosses immune to his Turn Meter manipulation, such as the Eternal Dragon, Magma Dragon, and Hellrazor Dragon. Despite this weakness, his Wyrd Blade skill can temporarily halt the Eternal Dragon from using its active skill, aiding champions in surviving battles, particularly in the daunting Doom Tower Hard difficulty. While his effectiveness may vary against such formidable foes, Armanz continues to excel in arena battles, where his mastery of Polymorph and Turn Meter control cements his reputation as the unbeatable Armanz the Magnificent.

Armanz the Magnificent Skills

Wyrd Blade
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this champion’s turn meter by 10% for each turn added to the cooldown.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 4 ATK

Greatest Hits (Cooldown: 4 turns)
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 4.2 ATK

For My Next Trick! (Cooldown: 5 turns)
Places a [Sheep] debuff on an enemy for 1 turn. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Level 2: Buff/Debuff Chance +10%
Level 3: Cooldown -1
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1

Master of Ceremonies (Passive)
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this champion’s turn meter by 10% for each turn added to the cooldown. If there are multiple Champions on the same team with this skill, only one will activate.

Aura
Increases Ally SPD in arena by 28%

Armanz the Magnificent Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Immortal, Perception, Regeneration, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%

Armanz the Magnificient Build References

Armanz the Magnificent Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Armanz the Magnificent PvP Skill Mastery Equip Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Harvest Despair
  8. Retribution
  9. Deterrence

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Master Hexer
  6. Eagle-Eye

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Armanz the Magnificent PvE Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Harvest Despair
  6. Retribution
  7. Deterrence

Armanz the Magnificent Champion Lore

Armanz the Magnificent, immortal master of ceremonies of Teleria’s Festival of Creation, could be the most famous and talented troubadour in Teleria’s history. Though devotees of the great Dwarf bard Fodbor might disagree, Armanz himself will say so if given half a chance. His stock of stories, songs, wisdom, and wit is seemingly endless. His nimble fingers can perform feats of sleight of hand with the same grace that they move across the fretboard of his lute, and when his sword is in those quick hands, a song of blood is sure to follow. To hear him tell it, there is no exotic locale that he has not visited, no beauty he has not pursued, no pompous fop he has not embarrassed. He has learned his skills and honed his crafts all over the world as a poet, a jeweler, a pirate, a baker, a thief, and anything else a questioner may think to ask. He is a man who has been everywhere, yet comes from nowhere, admired by many but a true friend only to a rare few.

Part of Armanz’s mystique comes from his impeccable style, inspired by dozens of cultures across Teleria but unique to himself. Laden with rings, bracelets, and necklaces, he dazzles with bold and brightly-colored garb and a bandana binding his bejeweled braids. His love of luxury and beauty does not transgress into vanity or greed. His wealth is part of the majesty of his performance, displayed to delight the masses, not himself. He readily displays his tattooed skin, making his whole body part of the work of art that is his life. The two most prominent are of the Arbiter and the Undead caricature, Deathknight. The staunchly pious — many of whom already dislike noise and frivolity to begin with — sometimes condemn it, but Armanz has a ready explanation. He immortalized the Deathknight on his flesh alongside the holy Arbiter because the balance of Light and Dark is inherent to all living things.

This is something Armanz has marked well during his long journeys and many encounters, whether singing raucous drinking songs with the Dwarves, engaging in feats of strength with Orcs, or dining with Elven nobles. It is natural for an entertainer to appear on days of celebration, but the Festival in its purest form is about the unity of Light and Dark, which is what Armanz’s tattoos symbolize. One cannot exist without the other, and nor can Teleria exist without either. So too for grief and joy, love and loss. Though Armanz has great exuberance, he has also seen great sorrow, just as Teleria itself has witnessed days of glory and days of strife. For Armanz is a witness of Teleria and a teller of its tales, at one with the land and its many peoples.

For all his jollity, Armanz is skilled in the battle-arts and war magics of a hundred traditions from across the world, and will fight with steely resolve if tested. He trains stridently, for he serves a high cause: the Arbiter is not just a muse but his direct mistress, and she has given him a Shard to preserve his eternal essence. Armanz does not merely earn his coin performing during the Festival of Creation, he is the spiritual steward of the Festival and charged by the Arbiter to maintain its traditions.

For a month before and after the Festival, this eternal bard walks the world. When Armanz ventures forth, he gathers a coterie of like-minded celebrants: dancers, singers, storytellers, fools, sages, seers, and skalds from across the spectrum of Teleria’s people are drawn to him, honored and excited at the thought of performing by his side. They form a caravan that wends across the land, its progress tracked from village to village with growing anticipation and glee. Where they stop, Armanz’s band unpacks and constructs their own stages and stalls. They offer everything from visions conjured within a crystal orb to barter in books and used clothes, along with virtuoso performances.

The finale of Armanz’s visits is always a splendid miracle-play depicting Telerian cosmogony and the Dances of Creation, so that the folk of the world are reminded that the Festival of Creation is more than just a period of mindless merry-making. And then, in a flash, he is off to his next destination, leaving behind those he has entertained. Then, he returns to slumber within his Shard. This cycle leaves Armanz in a strange perpetual state of simultaneous detachment and attachment to society and the mortal world. Armanz makes a friendly impression on everyone, but, though few realize it, he keeps them all at an emotional distance. For always must the show go on, and with it Armanz, onward to a new stage.

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7 thoughts on “Armanz the Magnificent | Raid Shadow Legends

  1. Ted Tedstone

    He looks so cool.
    There should be a series of Disney movies about him.

  2. Ayumilove Post author

    @SJ: Armanz is great everywhere including Arena. Congrats on summoning him!

  3. SJ

    I pulled him! I am so lucky! I still can’t get Dutchess after 4 yrs but I’m happy to have this guy on my Arena Teams once I get him maxxed out! He is a “cool” character!

  4. ROBO

    Something the content creators like to do is fully max a champ and then show you what they can do. However Armanz can do an awful lot even without books and scrolls or indeed brews and chickens. Out of the box chuck some high speed and as much accuracy as you can perception gear on him and place him in you dungeon, and doom tower teams. Then start to upgrade him as you go. You will then want to upgrade him because he is already good and fun, not because you hope he will be good.

    High level arena (where you will find stoneskin) and bosses are not the part of the game where you would expect a crowd control champ to be too useful so dont expect Armanz to shine too much there.

  5. Digital_Kiwi

    solid champ in most cases, But his ‘AI’ lacks a massive amount of ‘I’ anytime he encounters something that could halt his A2. if an enemy has something like stoneskin, even a single one out of 4 or 5, he wont use it, but if he encounters something like FK then he is balls to the wall must use asap.

  6. ime prezime

    giving him an s tier ranking before he has been thoroughly playtested is not a ranking that can be taken seriously. he is a solid b tier for now, which is already great.