OverviewNAME: Armanz the Magnificent AbilitiesRSL_AoE_RemoveBuffs Obtain fromAncient Shard Blessings Recommendation |
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Armanz the Magnificent Overview
Meet Armanz the Magnificent, a remarkable Magic Support champion hailing from the Barbarians faction. As we commemorate the significant anniversary of Raid Shadow Legends, the spotlight is once again on Armanz. Serving as the Master of Ceremonies for this grand occasion seems only fitting for this illustrious character. He returns as the 5th Anniversary Hybrid Fusion Champion in March 2024, alongside Khafru the Deathkeeper, an esteemed Epic Defense champion from the Undead Hordes Faction, who plays a crucial role in the fusion process.
Armanz’s For My Next Trick skill is a formidable ability that cannot be blocked, allowing him to polymorph an opponent into a Sheep while simultaneously stripping all buffs from enemies. With each buff removed, his turn meter increases, giving him a significant edge in dominating the Arena. Beyond the arena, Armanz showcases his brilliance with Greatest Hits, a skill that steals enemies’ Turn Meter and inflicts Stun debuffs on those who resist transformation. This versatility proves invaluable in various challenges throughout the game.
However, Armanz faces challenges when dealing with bosses immune to his Turn Meter manipulation, such as the Eternal Dragon, Magma Dragon, and Hellrazor Dragon. Despite this weakness, his Wyrd Blade skill can temporarily halt the Eternal Dragon from using its active skill, aiding champions in surviving battles, particularly in the daunting Doom Tower Hard difficulty. While his effectiveness may vary against such formidable foes, Armanz continues to excel in arena battles, where his mastery of Polymorph and Turn Meter control cements his reputation as the unbeatable Armanz the Magnificent.
Armanz the Magnificent Skills
Wyrd Blade
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this champion’s turn meter by 10% for each turn added to the cooldown.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 4 ATK
Greatest Hits (Cooldown: 4 turns)
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 4.2 ATK
For My Next Trick! (Cooldown: 5 turns)
Places a [Sheep] debuff on an enemy for 1 turn. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Level 2: Buff/Debuff Chance +10%
Level 3: Cooldown -1
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Master of Ceremonies (Passive)
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this champion’s turn meter by 10% for each turn added to the cooldown. If there are multiple Champions on the same team with this skill, only one will activate.
Aura
Increases Ally SPD in arena by 28%
Armanz the Magnificent Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Armanz the Magnificient Build References
Armanz the Magnificent Masteries Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Defense
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Armanz the Magnificent Champion Lore Synopsis
Armanz the Magnificent is an immortal master of ceremonies, known across Teleria for his boundless talent as a troubadour. His incredible stock of stories, songs, and dazzling wit make him a legendary figure at the Festival of Creation. Despite the fame of other bards, Armanz firmly believes his mastery is unmatched, and his life is filled with thrilling adventures. He has lived many roles — poet, pirate, baker, and even thief — and claims to have visited every exotic locale in Teleria. Though he attracts admiration wherever he goes, true friends are few, for Armanz remains an enigma, coming from nowhere and belonging to no one.
Armanz’s unique sense of style enhances his mystique, combining bold colors and luxurious jewelry with tattooed skin that reflects his philosophy. His body bears two striking tattoos: one of the Arbiter, symbolizing light, and the other of Deathknight, representing darkness. These symbols convey Armanz’s belief in the balance between light and dark, a duality that governs not just Teleria, but all life. Although some of the more pious criticize his flamboyance, Armanz sees his adornments as part of his art, meant to delight and inspire, not to indulge in vanity.
Throughout his long journeys, Armanz has experienced both joy and sorrow, reflecting Teleria’s own history of triumphs and tragedies. His performances, especially during the Festival of Creation, embody this balance. The festival, while celebratory on the surface, has deeper roots in the unity of light and dark, joy and grief, love and loss — themes that resonate with Armanz’s personal experiences. Despite his jovial exterior, he has seen much sorrow, making him a fitting storyteller for the complex tapestry of Teleria’s past.
Armanz’s talents go beyond music and storytelling; he is also a skilled warrior and mage, trained in countless traditions. He serves the Arbiter, who gifted him a Shard to preserve his essence, making him more than just an entertainer. As the Festival’s spiritual steward, he upholds its traditions, blending performance with purpose. This devotion gives him a sense of duty beyond the stage, a responsibility to the Arbiter and the greater balance in Teleria.
Each year, Armanz gathers a troupe of performers and travels the world, bringing joy to the people of Teleria. His grand finale is always a miracle-play, reminding everyone of the festival’s true meaning. Then, in a flash, he vanishes, leaving behind memories and a sense of wonder, only to return to his eternal slumber within his Shard, detached yet forever connected to the world he entertains.
Armanz the Magnificent Updates
Armanz the Magnificent Videos
Skratch: NO ONE TAKES A TURN!! ARMANZ The Magnificent Champion Spotlight Raid: Shadow Legends
This character is so stupidly overpowered. Between his turn boosting, sheeping and AOE stuns, he can keep your entire team stunlocked as long as he needs to.
He steals so much turn meter he just keeps taking turns and before you know it his AOE stun is ready to go again.
And that’s not even mentioning the ability cooldown BS because my team is immune to that.
I avoid fighting against him as much as possible. If I have no choice, I’ll often try bringing Gilseah the Soulguide along since she freezes him solid every time he tries to put my team skills on cooldown. It’s often not enough though.
He looks so cool.
There should be a series of Disney movies about him.
@SJ: Armanz is great everywhere including Arena. Congrats on summoning him!
I pulled him! I am so lucky! I still can’t get Dutchess after 4 yrs but I’m happy to have this guy on my Arena Teams once I get him maxxed out! He is a “cool” character!
Something the content creators like to do is fully max a champ and then show you what they can do. However Armanz can do an awful lot even without books and scrolls or indeed brews and chickens. Out of the box chuck some high speed and as much accuracy as you can perception gear on him and place him in you dungeon, and doom tower teams. Then start to upgrade him as you go. You will then want to upgrade him because he is already good and fun, not because you hope he will be good.
High level arena (where you will find stoneskin) and bosses are not the part of the game where you would expect a crowd control champ to be too useful so dont expect Armanz to shine too much there.
solid champ in most cases, But his ‘AI’ lacks a massive amount of ‘I’ anytime he encounters something that could halt his A2. if an enemy has something like stoneskin, even a single one out of 4 or 5, he wont use it, but if he encounters something like FK then he is balls to the wall must use asap.
giving him an s tier ranking before he has been thoroughly playtested is not a ranking that can be taken seriously. he is a solid b tier for now, which is already great.
Scratch have a awesome video of him from the test server 🙂
https://youtu.be/4X4542IROoo?si=pzgtekM_Dnvfrnem