Miscreated Monster | KR-EHM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Miscreated Monster Skill Mastery Equip Guide

Raid Shadow Miscreated Monster Skill Mastery Equip Guide

Overview

FACTION: Knight Revenant
RARITY: Epic
ROLE: HP
AFFINITY: Magic
USABILITY: Early-Mid-Late Game
TOMES: 9 (A1 A2 A3)
OBTAIN: N/A
FUSION: N/A

Total Stats (6 Stars)

Health Points (HP): 22,965
Attack (ATK): 958
Defense (DEF): 815
Speed (SPD): 95
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 45
Debuff Accuracy (ACC): 0

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★★ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Miscreated Monster Skills

Meaty Fists [HP]
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60% [Decrease DEF] for 1 turn if the [Stun] debuff is placed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Lightning Storm [HP] (Cooldown: 4 turns)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1

It’s Alive (Cooldown: 6 turns)
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Level 1: Cooldown -1
Level 2: Cooldown -1

Spooky Groan [Passive]
Places a [Fear] debuff on the attacker for 1 turn whenever an ally is attacked while under an [Ally Protection] buff.

Aura
Increases Ally HP in the Arena by 33%.

Miscreated Monster Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

3 Life Set

Equipment Stat Priority

Defense%, HP%, Speed, Accuracy, Resist
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense% / HP%)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Accuracy / Resist)

Equipment Set

3 Life Set

Equipment Stat Priority

Defense%, HP%, Crit Rate, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense% / HP% / Crit Rate)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Accuracy)

Miscreated Monster Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Miscreated Monster Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Defiant
  2. Rejuvenation
  3. Shadow Heal
  4. Delay Death
  5. Cycle of Revenge
  6. Retribution
  7. Fearsome Presence

Support

  1. Pinpoint Accuracy
  2. Shieldbearer
  3. Charged Focus
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Cycle of Magic
  8. Lasting Gifts

Clan Boss, Dungeons

Raid Shadow Legends Miscreated Monster Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Kill Streak
  7. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Shieldbearer
  3. Charged Focus
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Cycle of Magic
  8. Lasting Gifts

Miscreated Monster Videos

RAID: Shadow Legends | Miscreated Monster Champion Guide by ASH: RAID Shadow Legends

RAID: Shadow Legends | Miscreated Monster Champion Guide by Chofly

RAID: Shadow Legends | Miscreated Monster Champion Guide by StewGaming

RAID: Shadow Legends | Miscreated Monster Champion Guide by PGR荷马玩游戏

Miscreated Monster Storyline

It happened many years ago in the city of Arnoc. A talented young mage by the name of Alvano sought to unravel a mystery that has long mesmerized scholars and wizards alike – the enigma of Creation. Indeed, for all their efforts, no mortal could replicate the creation of a soul that truly animates a living being. Souls could be manipulated, preserved and bound to a body in the limbo of Undeath, but never conjured into an artificial vessel. Alvano was an incredibly gifted man, whose intellect allowed him to study in the most prestigious Academy of Arnoc despite his humble origins. Affected by the deaths of his parents, Alvano sought to use his affinity for magic and his knowledge to defeat death once and for all. Alas, for all of his genius, he was also obsessive, unable to see the big picture. Thus throughout his research Alvano never once questioned his goals or methods. The result was all that mattered to him. Though his talents were not enough to make Aether coalesce into a living anima, Alvano reasoned he could take advantage of echoes and shreds. As bodies resurrected by the necromancers still possessed vestiges of their former skills, he suspected that some form of imprint lingers after the soul’s passing. And that these imprints can be forged together into something new. Thus Alvano’s morbid obsession with the dead had begun. He would spend days and weeks in mortuaries and cemeteries, observing and, when possible, experimenting with the recently passed. Eventually, he devised a ritual of his own making. By sewing together pieces of flesh that, in Alvano’s mind, resonated the most with the “imprints” of the soul and placing a precious magical gem in place of the heart, he sought to craft a vessel capable of withstanding the massive force of arcane energy that would be required for the soul to burst into being. He started the ritual at the height of a raging storm, positioning the artificial body in one of the highest towers of the city, chanting passages from ancient grimoires and directing the stolen power of lightning that struck the tower’s spire. Arcs of electricity struck out from the bound vessel, glowing brightly as Alvano poured his own magic into the same focus gem. Finally, with a howl full of pain and misery, the creature lurched forth and broke the enchanted chains keeping it in place. In a moment of trauma and shock, the monster struck out wildly and flung its creator off the raised dais where the ritual was taking place, killing him instantly then stumbling out into the streets. Terrified townsfolk speak of horrid massacres and blood running in rivers, though those are nothing but tall tales. The hulking monster did cause panic among any who crossed its path, albeit few dared to walk the city in heavy storm, and none of them were fools enough to approach a raging monstrosity that rampaged towards the nearest gates. It did grievously wound several guards that tried to bar its passage, then burst out into the wilderness outside. From that day, the creature had barely been seen. Tavellers do occasionally talk of a misshapen giant stalking through forests and fields at dusk, but thus far no one has been able to say for certain what had happened to Alvano’s ambition creation and, indeed, if he had succeeded in giving it a soul or if this is merely another Undead animated by the power of magic.

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39 thoughts on “Miscreated Monster | KR-EHM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Jack

    Dub, you will probably find that running a double speed team in Arena will take you up to Gold very quickly. HiKat lead, Apoth, Tayrel high accuracy stats, Elhain high crit rate/damage. That lineup will kill trough until gold 1/2 and further as you get better gear and more speed. You could get two turns off before some teams get one.

  2. Jack Slinn

    Also, you might find for arena running HiKatun in lead, Apoth, Tayrel and Elhain as your best option. Having that double turn meter increase is deadly. Make sure Tayrel has high Accuracy to land the defence down and Elhain high crit rate&damage. You will find your self moving up through Arena very quickly.

  3. Jack Slinn

    Hey Dubya, i am gold 3/4 arena. I would recommend going with High Katun if you have her A2 at a 3 turn cool down but if not she is still the better option because of her 19% speed aura. I would def put MM in for thenasil as well. I have my MM at 250 accuracy in a stun gear set fully booked and maxed. He is a beast at crowd control and team survive. Congrats on pulling him and good luck at progressing!

  4. Dubya

    Could use some help, I just pulled MM and definitely want to include him in my arena team. Currently I am running Tayrel, Thenasil, Elhain and Apothecary. Still pretty green in the game so need Elhain as I don’t have another hard hitter. Should I replace Apoth or Thenasil, personally it seems like I should ditch thenasil as Apoth is needed for speed boost. Or possibly replace thenasil and apoth with Khatun and MM. Any thoughts would help massively.

  5. schORsch

    Hi. I pulled two of them.
    Now i am unsure if i should include 2 of them in my team or if it is not worth the time and ressources to push both. Theoretically they would also complement each other or do the shields they set not stack? An the fear Aura?
    Or only one for Dungeons and one for the Arena?
    Maybe someone has testet this before and/or has some mentions to my thinkings?

  6. bobpoop

    He is amazing on clanboss, should be 5*

  7. Jarmaug

    I didnt see this mentioned anywhere, but his Spooky Groan passive ability will proc regardless of what champ on the team cast the Ally Protection buff.

    So if you pair him with another champ that has Ally Protection ability, you increase the turns that Spooky Groan will proc (assuming they have different cooldowns and dont cast on top of each other).

    Not sure if this is a bug, or if it was intended this way.

  8. Ayumilove Post author

    @AlvaHenrik: No, only direct damage receive from enemy will trigger Retribution. Therefore, Miscreated Monster or any champions who provides Ally Protection buff will not be able to trigger Retribution if they receive damage from allies.

  9. AlvaHenrik

    Will the mastery Retribution also trigger from damage taken because of Ally protect?

  10. BerserkMaster

    Symphony2,
    1 set of life consisted of two pieces, therefore you can have 3 sets equipped.

  11. Symphony2

    it says 3 life sets. U can only have 1

  12. Josh

    Just wondering if anyone has experimented with attack mastery? I have done my fair share of watching different builds throughout youtube and everyone has a different way of going.

  13. calderstrake

    @ayumilove
    Please update the Mastery for ARENA, CAMPAIGN, FACTION WARS to use Harvest Despair in defense tree over Lore of Steel in support tree. With the synergy of both Stun and Fear, this is clearly the better talent, even if you are using 3 basic sets of artifacts.

  14. Alioch

    @Nathan @funny
    was my thought, i’m building mine that way. need a lot more scroll… and more Precision
    i think it can be op strat in spider with all the aoe heal if u have aoe dmg champ.

  15. funnycreature

    @Nathan: That is an interesting idea. It won’t be useful against bosses but I can see the use in arena and maybe campaign and dungeons to get to the boss. I’m tempted to spend the 150 gems to see what difference it makes.

  16. nathan fagan

    just a thought but isn’t the harvest despair mastery that applies leech for stuns and fear debuffs built for this champion. Also makes him a group healer if he gets so many target. With the revision to leech debuff it might be even preferred route in defensive tree.

  17. Ayumilove Post author

    @Giuseppe: I have updated Miscreated Monster mastery guide so it does not use Master Hexer since it will no longer affected by Fear and True Fear debuff.

  18. Giuseppe

    @Dave sorry, I confused with “Fearsome Presence”. Yes, I agree: Master Hexer will become useless.

    https://www.facebook.com/notes/raid-shadow-legends/update-highlights-114/2837711743010979/

  19. Giuseppe

    @Dave Master Hexer increase by 5% stun debuff chance. It affects the first 2 attacks of Miscreated Monster, so it seems far from useless. Don’t you think?

  20. Dave Astle

    The 1.14 patch will change up recommended masteries for Miscreated Monster, since fear will be treated like other crowd control debuffs. So, for instance, Master Hexer will no longer extend the fear debuff, making it virtually useless.

  21. OrcLadyConnoisseur

    I gave mine Flawless exec for his T6 mastery; I felt it would give better value to his shields than Elixir of Life, and given WM/GS don’t contribute to the shields. I also have crit rate gloves on mine

  22. Exeon

    @Daurkan it should extend the fear debuff as well as the decreased defense.

  23. Daurkan

    Why would you recommend master hexxer?
    It doesn’t seem to extend stun.

  24. Boom_chek

    MM is excellent in CB, he keeps my team alive

  25. Dr.hog

    Neglect that last comment. Was unaware it boosted those sets as well.

  26. Dr.hog

    Is it all recommended to use immortal/Devine life? Or would that eliminate the benefit of lore of steel, causing them to be less beneficial?

  27. Kingbatman

    His protection skill heals 50% of his health with countious healing after that. He can run brutal campaign all by himself. Having 3 life set. Crit rate % gloves, HP% breastplate, and speed boots. And just a ring on 5* ascended. I keep wanting to 6* him but haven’t done so yet simply because he provides the proper support for me just being lvl5. So I’m working on my damage camps.

  28. Aeolwind

    Wow, that was weird page loaded funky. Comment was meant for @Obeliske

  29. Aeolwind

    @Kingbatman You need some defense or all those HP just melt on higher end content. So, if you have HP% chest, then get some Def% gloves. All your gear should try to have HP% & Def% on it if possible. Sprinkled with Crit rate & Accuracy.

  30. Kingbatman

    Personal belief for him is hp% stacking his breastplate. Crit rate his gloves, with speed boots. Focus on crit damage, acc, and defense % sub stats. With 3 life set bonuses. His one atk shds a % of the damage. If you. Crit with high damage increase the stronger the shield will be. I hit with him at 5* attended mad lvl and place a 15,000 hp shld that I have never seen a champ ware it completely down. Usually hit the 3rd turn and lose it. Also his power a lvl50 is 20,000. Personal opinion

  31. Shawn

    @obeliske,well, i think i have an idea, i played many mmo and moba, like offense, stacking just ad or just crit or just crit dmg is not the way to go, since they work in sync (mutiplicative) , and hp for MM is slightly nicer on the dmg aspect but stacking pure hp and low def makes him squishy while his main utility is the crowd control, and when you are able to obtain MM you surelg have other stacked champs for dmg.
    Just my personal opinion and nice job @ ayumi, awesome database and guides

  32. Obeliske

    Why def% over hp%? All his skills are based off of HP and the people I’ve talked to recommend HP stacking I’m just wondering why you suggest Def>HP please.

  33. John Doe

    @1BigDumbGuy

    This guide is for everyone, especially, newbies. If you have a better set than the suggested one, just change it your own.

  34. 1BigDumbGuy

    @Ayumilove Would you please update this stating that following

    Equipment Set
    3 life sets to be replaced by (3 Divine Life Sets) They also give 15% life as well as 15% HP self shield for 3 turns.

  35. FLSUNDRAGON

    You have him as S tier, and that’s a good fit. Hes very useful in high level dungeons. The fear and stuns make the enemy skip a ton of turns, and the shield and ally protect tank a lot of damage. That his damage is based on HP is nice as well. He’s not too shabby in Arena either.

  36. Ayumilove Post author

    @BurningpPoster: Warmaster and Giant Slayer damage does not included into any skill benefits, which includes Miscreated Monster A2 skills. This applies to all champions that has skills linked to damage dealt (e.g. Heal based on damage inflicted, Shield Increased based on damage inflicted, etc)

  37. BurningpPoster

    Can anyone confirm if warmaster proc count as damage deal by his a2 (so the amount of shield increase upon wm proc)

  38. nix

    MM really won’t work for CB. Closer to 3 stars than 5.

  39. Sleeeeep

    You selected Master Hexer, but that wouldn’t work on any of Frank’s Stun debuffs, as those are one of the excluded debuffs. Don;t think that it would be worth it for just the passive effect.