Falmond Mournsword | Raid Shadow Legends

Raid Shadow Legends Falmond Mournsword Skill Mastery Equip Guide

Overview

NAME: Falmond Mournsword
FACTION: Sacred Order
RARITY: Legendary
ROLE: Attack
AFFINITY: Spirit
RANK: A
USABILITY: Early-Mid-Late Game
TOMES: 9 (A2 A3)

Abilities

RSL_AllBattles_AttackAura
RSL_AoE_IgnoreDefense
RSL_Self_DecreaseDamageTaken_Passive
RSL_Self_Heal
RSL_Self_Passive
RSL_Self_Shield
RSL_Target_RemoveBuffs

Faction Unity Abilities

RSL_AllBattles_CriticalRateAura
RSL_AoE_DecreaseSkillCooldown_Immune
RSL_AoE_Fear_True
RSL_AoE_IncreaseTurnMeter_Passive
RSL_Target_ReviveOnDeath
RSL_Target_StealBuffs

Obtain from

Sacred Shard
Prism Shard

Blessings Recommendation

Crushing Rend (Damage Dealer)
Polymorph (Arena)

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★★★✰✰ Fire Knight
★★★✰✰ Dragon
★★✰✰✰ Ice Golem
★★✰✰✰ Iron Twins
★★✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★★✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★★✰ Frost Spider
★★★★★ Scarab King
★★★✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Falmond Mournsword Skills

Mournsword
Attacks 1 enemy. Heals this Champion by 50% of the damage inflicted. If there is any surplus heal, places a [Shield] buff on this Champion for 2 turns equal to the surplus heal. Will attack using the Burning Courage skill instead if the target is from the Corrupted Alliance.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Multiplier: 3.5 ATK

In Lumaya’s Name (Cooldown: 3 turns)
Attack all enemies. Damage inflicted by this skill increases by 5% for each buff and debuff on the target. Will ignore 25% DEF of targets that have no buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Multiplier: 3.7 ATK

Burning Courage (Cooldown: 4 turns)
Attacks 1 enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 6 ATK + (0.2 ATK * Removed Debuffs)
1 Faction Ally: Before attacking, steals all buffs from the target instead. This effect cannot be resisted. Damage increases by 20% for each buff stolen.
2 Faction Ally: The damage inflicted by this skill increases by 20% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn.
3 Faction Ally: Will attack all remaining enemies with any surplus damage if the initial target is killed. This attack cannot be critical. If the initial target survives, places a guaranteed [True Fear] debuff on all enemies for 1 turn.

Til My Last Breath (Passive)
Decreases the damage taken by this Champion by 10% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn.

Aura
Increases Ally ATK in All Battles by 30%

Unity Aura
Increases Ally C.RATE in All Battles by 15% for Sacred Order.

Falmond Mournsword Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Zeal
PvE & PvP: Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK)

Stats Priority

ATK Nuker: ATK%, C.RATE, C.DMG, SPD

Falmond Mournsword Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Falmond Mournsword PvP Masteries Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Helmsmasher

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution
  6. Deterrence

Falmond Mournsword Champion Lore

One Telerian League hero of the Gaellen War was Falmond Mournsword, a legendary Sacred Order marshal. Dour, taciturn, and grim, Mournsword was famed not for his substantive military capabilities or his great fighting skill, but his indomitable will. His resolve was as iron, his faith was unyielding.

Falmond first came to fame as commander of the defense of the Land of Rebirth. With the Order’s armies elsewhere, the region’s defense fell to penitent laborers, retired veterans, and would-be clergymen, who Falmond rallied to battle again and again against crack Gaellen war-hosts. Even as he fought, he heard whispers that the true architect of the assaults was not the Gaellen Pact, but someone or something else.

Even so, Falmond had no time to pursue these rumors. Casualties mounted and he was hard-pressed to hold his dwindling army together as the war went on. Wherever the defenders faltered, or the enemy threatened to overrun, the marshal appeared, exhorting the faithful. No matter how often they threw off an assault, another followed. Even the mightiest defenders feared defeat was inevitable; all save Falmond, whose resolve hardened with every battle.

To bolster the fighting spirit of his drained soldiers, Falmond had the blades of the fallen forged into a single weapon: a sword of swords, so that he and the other survivors might remember and persevere in the name of the faithful, glorious dead. Thus, he earned the name ‘Mournsword’, and it was with this grim weapon that he led the final defense of the Land of Rebirth. The Army of the Unready, as it came to be known, retreated to a narrow pass close to the Eternal Citadel, outnumbered five to one. The battle ground on for several days, the Order troops slowly withdrawing. The Pact army believed victory was inevitable and pushed on, but had no idea they were being lured within range of the Citadel’s outer defenses, where hidden artillery and wounded troops grasping crossbows were stationed. They only fired when the Gaellens were a hundred paces from the battlements. They couldn’t miss. Thousands were killed within minutes. Order casualties were monstrous, but the battle was won.

For this victory, Falmond Mournsword is remembered as a saint and is held in the highest esteem by Order members, who seek to follow his example in all things. His face graces busts and tapestries, and his statue stands silent sentinel over the Eternal Citadel’s entryway. His story is recounted on the anniversary of the final defense of the Land of Rebirth, and Order trainees are taught his story in full. He is the pinnacle of all that a warrior of the Sacred Order could and should be. But Mournsword’s story does not end with the Gaellen War.

After victory over the Gaellens was won, Falmond was freed from the burden of immediate duty, and finally able to pursue the truth of the whispers he’d heard during the war, that the attacks on the Land of Rebirth had not been solely the work of the Gaellen Pact, but some other party. Falmond questioned survivors and prisoners, studied old texts and accounts forbidden to all but the most privileged, and slowly came to learn the true nature of his foe. A being that sowed dissent wherever it prowled, bringing only confusion and pain.

For months, Falmond sought the location of the creature he came to know as Karnage the Anarch, a Demonspawn that cared only for chaos. Though his superiors in the Sacred Order doubted the creature’s existence at first, Falmond won them over with his stubborn insistence. He led expeditions into the Redspike Mountains and the snowy wastes of Frostheim, and then into the swamps of Peltas, following a trail of broken communities and treachery. Wherever he went, he found more evidence of his enemy, as well as survivors of the creature’s machinations, and his determination to see it destroyed grew.

Finally, he came to the ancient ruin of Roshad, at the edge of the Krokhan Desert, where he at last met his foe. There, the Anarch subjected the Mournsword and his followers to a torturous mind-hex that caused them to relive the battles of the Gaellen War over and over without respite. Falmond never broke, and he shattered the spell’s control over him with force of sheer will and pure hatred for his enemy. Karnage escaped before the Sacred Order commander could have his revenge, but not before scores of bewitched soldiers of Lumaya had killed each other in terrified rampages. Falmond himself was mortally wounded.

Falmond’s body was never found. One survivor insisted that as the Mournsword lay dying, propped against a shattered and bloodied statue of Lumaya, a strange figure, shimmering with a sacred radiance appeared and knelt beside him. When the figure rose, Falmond Mournsword had vanished.

Falmond Mournsword Updates

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7 thoughts on “Falmond Mournsword | Raid Shadow Legends

  1. Kyle

    I am trying to translate his head Tattoo….best I can guess is that it says:

    Omis
    Rera
    VII-X
    Onø:

    Which seems to mean:

    You forget things
    7-10
    Here:

    Maybe it has something to do with his bio and the people who died under his command that he has vowed to never forget? I don’t know. Maybe somebody who actually has knowledge of Latin can do better.

  2. Kyle

    @Aymilove I use Falmond with Godseeker Aniri, Martyr and a fourth.

    The fourth is Usually Astralon but I may switch him out for Fenax or Justicar. I realize this team isn’t making much use of Falmond’s +atk aura but I do really like having rezzes, defense and counterattacks.

    I have Deacon Armstrong, Lady Etessa, Gilsea Souldguide, Sanguinia, Chronicler Adelyn, Lodric Falconheart and Archbishop Penroy all at level 50 and am trying to decide who to 6Star next.

    I am weary to do Lodric, Armstrong and Penroy because I already have mostly Spirit Heroes and I need something to help me kill those damned Scyl of the Drakes that 90% of people run on their teams.

    Gilsea, Etessa and Sanguinia all seem pretty useful.

  3. Feorra

    @Ayumilove he pairs well with Armstrong because of his extra turn and AOE decrease attack and Cardiel (extra crit dmg. and he will still use his A3 on couner/ally attacks and tauns if he attacks Corrupted champions) and ofc Venus+Cupid

  4. DC

    If you’re using him as a nuke with at least two other Sacred Order champions you want to actively avoid making him faster, that means no Whirlwind of Death.

  5. Cappo30

    Falmond hits like a Tank!!! Currently, I am running him with Cardiel, Astralon, and Martyr. You can run him with a stone skin Cardinal, I guess, but I don’t think she is needed with Cardiel revive on death. Falmond has revive on death too on his passive and he will put it on himself if he has to. Build him slow so everyone goes before he does so he can ramp up his damage. At the same time he gets tankier too because of his passive. This guy is OP. Warlord, Yumeko etc. are useless against a full team of Sacred Order too.

  6. Ayumilove Post author

    @Kyle J Trukillo: Who do you pair with Falmond in Arena to take out Ultimate Death Knight? The game feels fun if we get new champions to play with but it keeps getting harder to get new champions as the champion pool gets larger.

  7. Kyle J Trujillo

    Gods I think I spent like $400 on the recent Sacred shard bonus +focus and SO summon pool events. Feels bad. I needed that money but the damn game caught me at a weak point in my will. I did get three new Legendary Sacred Order characters though including Falmond! It’s…nowhere near worth it but the game got more fun with these new characters.

    And I got to say; Falmond is awesome in arena! If he’s on a full Sacred Order team he will eat Ultimate DK alive. It’s beautiful. The fearbombing of the enemy team has been very entertaining. If only I had some SO Force champions…..All I have are spirit characters!