OverviewNAME: Ostrox Boneglaive AbilitiesRSL_AllBattles_AccuracyAura Obtain fromVoid Shard Blessings RecommendationCommanding Presence (Aura Lead) |
Grinding★★★★✰ Campaign Dungeons★★★★★ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Ostrox Boneglaive Skills
Pain Reversal
Attacks 1 enemy. Has a 70% chance of transferring 1 random debuff from this Champion to the target. Also heals the ally with the lowest HP by 10% of this Champion’s MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 3.9 ATK
Spinal Surge (Cooldown: 4 turns)
Attacks all enemies. If 3 or fewer enemies are alive, has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. If 4 or more enemies are alive, has a 75% chance of placing a [Block Buffs] debuff on each enemy for 3 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3 ATK
Death Perception (Cooldown: 6 turns)
Removes 1 random debuff from all allies and places a 50% [Increase ACC] buff on them for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Skeletal Mirror (Passive)
Whenever an enemy attempts to place a debuff on this Champion, has a 20% chance to reflect it back onto the attacker.
Aura
Increases Ally ACC in All Battles by 40.
Ostrox Boneglaive Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Ostrox Boneglaive Mastery Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Ostrox Boneglaive Champion Lore
The Dragonkin Empire was the most powerful realm Teleria had ever known, and its people’s science and inventions were great, as was their grasp of the arcane. Yet all of their knowledge could not save them when the legions of Siroth descended upon them.
A number of Dragonkin mages took desperate action to preserve their work, hoping that once the armies of Darkness were driven back, they might resume their research. They walled up a number of arcane experiments and artifacts beneath an island far from the twin capitals of Allreach and Twinrift, in the hope that the tide of war would wash over without disturbing them. To guard their treasures, the mages chose a warrior-warlock who had been bred solely for combat, a winged hero named Ostrox. The mages could not predict how long the war with Siroth might last, so they placed him into an enchanted slumber that would only end if the complex was disturbed by non-Dragonkin. They wrapped his scaled hide with magical bindings, vermin-proof cloth woven with spells of longevity and soaked in potions brewed to thwart decay and rot. The mages hoped they would preserve him and enable him to sleep for decades or longer, yet still awaken full of vigor.
In the war, the Dragonkin were annihilated, and the secrets of the mages died with them. Ostrox however, remained entombed with their artifacts. He slumbered away the centuries, unaware that even his island, so far from Allreach, had been been buried under layers of ash from the volcanic eruption that had destroyed the Dragonkin royal capital.
Ages passed but eventually the isolation of the buried chambers ended. Storms shifted the soil and ash above, and a band of adventurers discovered what had once been hidden.
Their presence awakened Ostrox. The resurrected Dragonkin cut down the hapless intruders, fresh blood spattering his dusty, ancient body. Yet as the instinctive need to kill the interlopers receded and Ostrox took stock, he came to a terrible realization.
The sorceries of the mages had not been enough to fully preserve his body. While Ostrox’s mind had endured, much of his flesh had decayed. His wings had withered and his scales had become dry and dead. Much time must have passed. Yet despite it all, he still felt strong and sharp.
Ostrox stalked through the chambers he had guarded, investigating the artifacts within, but found them rendered useless by the passage of time, collapses, and cave-ins. He could also sense that the magics binding him had changed, that it was not only the slow decay of the passing of ages that had eaten away at and changed his body.
With the artifacts he had once guarded now destroyed, Ostrox chose to leave the buried chambers, and discovered a world much changed. He traveled to Ireth aboard the boat of the adventurers he had killed, hoping that he would find out what had become of his people in the learned city. The Dragonkin were long gone, and Ireth was overrun with necromancy and the Undead. From the half-mad sorcerers and unquiet spirits there, Ostrox learned of how Siroth had unleashed a terrible spell across Teleria, known as the Scourge of Darkness. One of its effects had been to disturb the dead and breathe life into unliving bodies. The black sorceries had seeped into the soil, and Ostrox realized that was what had found purchase in him. He was now an Undead revenant, his body held together not only by the rites of Dragonkin mages, but by Siroth’s corrupt magics.
Ostrox resolved to discover more, about both Teleria, and about the sorceries that had left his body withered, yet as strong as ever. With time, he hoped to purge himself of Siroth’s corruption while still retaining his deathless state, thus unlocking the key to true immortality.
Couldn’t he be decent for Bommal? Built in reflect
@Shawn Berry, @hyaaaaa: I have updated Ostrox’s rating in Hydra. Thanks.
I also agree that Hydra is underrated. Can be used in multiple ways depending on the combination.
Can only obtain from Void shards. I think you have undervalued him for Hydra.