Faction Unity Abilities
★★★★✰ Arcane Keep
Acelin The Stalwart Overview
Introducing Acelin the Stalwart who is the latest hero to joining the ranks of the Banner Lords in Raid Shadow Legends. Renowned not only for his legendary status but also for pioneering the Faction Unity bonuses in Telaria. With a demeanor as solid as his defense strategies, Acelin stands as a bulwark against the forces of chaos, bringing a new level of teamwork to the battlefield.
Acelin’s prowess is not merely a result of his impressive array of abilities, but it flourishes when he synergizes with allies from his faction. By assembling a team of up to three comrades from the same faction, he unlocks additional benefits, turning the tide of battle even in scenarios as daunting as the Hydra fight. His toolkit is versatile, equipped with abilities to shield, heal, and stun, making him an indispensable tank. Whether facing the relentless assault of the Clan Boss or navigating the perils of Faction Wars, his unique passive minimizes incoming damage by 10% under shield buffs, though one must tread carefully with his Shield Crush (A2 ability) to avoid leaving the team exposed. Jokes aside, timing with Acelin is everything unless you fancy giving your enemies a free hit.
As Acelin’s Unity bonuses come into play, his true value shines, transforming the battlefield into a stage for his strategic genius. With Behold The Banner (A3 ability), his ability to cast Block Damage on himself upon revival and secure buffs for his team becomes a game-changer, especially against notorious adversaries like the Scarab King. This ability not only thwarts attempts to strip buffs but also fortifies revived allies, ensuring their survival. Moreover, his passive boosts ally resilience against crowd control and enhances shield values by a whopping 100%, offering a counterattack chance upon taking hits. Whether it’s nullifying the provocations of The Head Of Wrath or absorbing the Clan Boss’s stuns, Acelin’s strategic depth adds a layer of invincibility, proving that in unity, there’s strength—and a bit of magic, too, if you ask the enemies baffled by his team’s unbreakable spirit.
Acelin the Stalwart Skills
Hammer of Kaerok
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Will ignore 25% of the target’s RES if this Champion is under a [Shield] buff.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.5 DEF
Shield Crush (Cooldown: 4 turns)
Heals all allies by the total value of all [Shield]s on all allies. Then removes all [Shield]s from all allies and attacks all enemies. The damage dealt by this attack is equal to the total value of the [Shield]s removed (damage cannot exceed 1000% of this Champion’s DEF).
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Damage Multiplier: DEF + Total Shield Removed By Unapplied Effect
Behold the Banner (Cooldown: 5 turns)
Places a [Shield] buff equal to 30% of this Champion’s HP on all allies for 2 turns, and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Level 2: Shield +10%
Level 3: Cooldown -1
Level 4: Cooldown -1
Knight of Knights (Passive)
Allies under [Shield] buffs receive 10% less damage. If there are multiple Champions on the team with this skill, only one will activate.
Increases Ally DEF in all Battles by 25%.
Increases Ally HP in All Battles by 15% (only applies to Banner Lords).
Acelin the Stalwart Faction Unity Skills
Behold the Banner
1 Faction ally: Instantly activates this skill whenever an ally is revived. Will not put the skill on cooldown. If there are multiple Champions on the team with this skil, only one will activate.
2 Faction allies: Also places a [Block Damage] buff on this Champion for 2 turns.
3 Faction allies: Buffs placed by this skill cannot be removed.
Knight of Knights
1 Faction ally: Allies under [Shield] buffs are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs.
2 Faction allies: Allies under [Ally Protection] buffs have a 20% chance of counterattacking when hit.
3 Faction allies: The values of all ally [Shield] buffs is incresed by 100%, except [Shield] buffs granted by Artifact Sets.
Acelin the Stalwart Build Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
DEF Nuker: DEF%, C.RATE, C.DMG, SPD
Acelin the Stalwart Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
The name Acelin first appears in recorded history during the Age of Treachery, in the Land of Rebirth, where penitents can earn full forgiveness for their sins in exchange for ten years of humble toil. There is no record of what sin drove the man to this place.
When his decade was up, Acelin, though he wanted to, could not simply stay. He had to test his redemption to know if it was real. As it happened, his ultimate trial came for him immediately. As he was making warm goodbyes, a breathless messenger arrived. War had come to Kaerok, and the Sacred Order was mustering to aid their brethren in faith and staunch allies. Northern heretics of Frostheim had violently broken with the Order’s orthodoxy. Alongside Orc mercenaries and warbands of malcontent Skinwalkers led by the Orc warlord Saftor the Farsighted, the northerners were besieging, one after another, what were at that time merely the Free Cities of Kaerok — proud and strong, but divided against themselves.
If Frostheim had chosen to settle their differences with the Order in blood, Acelin vowed to repay them in kind and traveled to the nearest muster-grounds. When he was evaluated, he proved naturally competent with shield and pick-hammer. When the marshals of the Order questioned if had a fighting background, Acelin’s eyes darkened and he did not explain his skills. The Sacred Order could scarce afford to reject any able—bodied recruit, less a trained warrior, especially one who had earned the erasure of his past, and so he was passed.
Acelin was no ordinary soldier. He was a born leader and a beast of war. He quickly rose through the ranks and proved a tactician without peer, and a skilled negotiator to boot. In his first battle, he not only struck down a dozen foes and saved the lives of several comrades with the timely intervention of his shield, but arbitrated between two feuding commanders and helped them synthesize a plan that ultimately won the field. He continued to produce victories and used his growing fame to advocate fiercely for trust and coordination between the Cities. It was during this time he became known as the Stalwart.
The humility and righteousness hard-won by Acelin in the Land of Rebirth was key to his charisma and success. He fought for every soldier’s life as if they were his kin, always meticulously choosing his engagements to avoid unnecessary casualties. This compassion won him the trust of the lords and garnered support for his calls to elect a singular warlord, a Knight of Knights, to oversee the war and, perhaps, the future of Kaerok as its sole monarch. One Lady Sethallia, who had long denounced the selfishness and disunity she saw among the lords, was his first avid supporter, and soon others followed.
Without a Knight of Knights, Kaerok could never have repelled Frostheim as it did. And had any but Acelin the Stalwart, the twice-destined, been elected to be that Knight of Knights, they may well have failed to live up to the enormous challenge. Acelin’s magnanimity, sincerity, and guile saw Kaerok, the Order, and Aravian expeditionaries conduct a counter-invasion. The war had left a power vacuum and absence of leadership that Acelin exploited just as the Frostheim coalition had sought to do with the disunity of the Free Cities.
The last general standing to oppose him was Tellana lronwill. She had consolidated what was left of the Frostheim political structure under her leadership, and was the only power-holder who could feasibly accept the terms of a surrender and legitimize the deal in the eyes of her people. Frostheim and Kaerok both were remade by the treaty of peace: no longer confederations of city-states or of petty kings, but two strong kingdoms. Tellana became the first Queen of a united Frostheim, and immediately proposed a marriage alliance to Acelin. The warrior-queen and the Knight of Knights were wed, and yet again Acelin was able to bring unity where strife had once prevailed. He was the first king of Kaerok, and under him the heads of the noble families became known as the Banner Lords. The impact of his rule went much further than this – Acelin and Tellana laid the blame for the war squarely at the feet of Saftor the Farsighted, and in so doing laid the ground for the bloody Red Crusade. Centuries of strife followed, in which the Gaellen Pact was formed. The origins of the Gaellen War itself, bloodier than the Crusade, can be traced back to the decisions of Acelin.
Acelin the Stalwart Updates
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