OverviewNAME: R. Nergigante Archer AbilitiesRSL_AoE_DecreaseTurnMeter Obtain fromTime-Limited Event Blessings RecommendationBrimstone (Debuffer) |
Grinding★★★★★ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
R. Nergigante Archer Skills
Charged Shot
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3 DEF
Spinning Shot (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.1 DEF
Rapid Shot (Cooldown: 4 turns)
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3 DEF
Nergigante Ambition (Passive)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).
Aura
Increases Ally DEF in Dungeons by 30%
R. Nergigante Archer Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker: DEF%, C.RATE, C.DMG, SPD |
R. Nergigante Archer Masteries Guide
All-Rounder Mastery
Offense
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Support
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Crowd Controller Mastery
Defense
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Support
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R. Nergigante Archer Champion Lore Synopsis
Sayjida is a seasoned guide, highly trusted by caravans that cross the perilous Krokhan Desert. Her reputation for safely navigating the dangerous trade routes from the Valdemar Strait to Velyzar’s bustling markets is unmatched, having faced all manner of desert creatures. From stingmaws to dunestalkers, Sayjida has survived them all. Her first job involved transporting precious Aravian pearl-plum wine through deadly ant-lion mounds without spilling a drop, proving her skill and reliability. But when reports of enormous black spikes emerging from a well-traveled valley surfaced, Sayjida knew it was time to investigate.
During a routine stop at an oasis near the valley, Sayjida ventured out alone to examine the strange phenomenon. True to the rumors, she discovered massive black spikes driven into the valley walls—impossibly hard and resistant to any damage. Sayjida’s curiosity got the better of her, and she pressed deeper into the valley, her bow ready. To her surprise, she encountered a small, intelligent creature—a Palico, hailing from another world. The Palico, furiously scribbling notes about the spikes, explained that these were the markings of a creature called Ruiner Nergigante, a monster whose very presence threatened the region’s trade routes and economy.
Before they could discuss further, a deafening roar echoed through the valley. Acting on instinct, Sayjida grabbed the Palico, and the two fled to safety. Once out of danger, the Palico explained the dire situation: if the Nergigante wasn’t stopped, it could devastate the trade routes vital to the region. Sayjida, driven by both duty and self-interest, agreed to help, and the Palico handed her a journal filled with valuable notes from past hunts, essential to planning the beast’s defeat.
That night, Sayjida worked under the cover of darkness, setting traps and alarms around the valley using stolen supplies from her caravan. The next morning, she and the Palico returned to the valley, hoping their preparations would at least slow the Nergigante. The two made as much noise as possible, calling out to the monster until its earth-shattering roar responded. What emerged from the shadows was a hulking creature, bristling with black spikes and seething with rage, its massive wings ready to crush them.
As the monster charged, Sayjida’s traps barely slowed it down, but she didn’t falter. Sprinting through the valley, dodging the deadly spikes the beast launched at them, she finally turned and unleashed a barrage of arrows. The battle was fierce, leaving the valley littered with spikes and arrows. Eventually, Sayjida returned to her caravan, victorious and clad in armor made from the very spikes of the Ruiner Nergigante, a symbol of her incredible triumph.
Use her specific for my NM hydra. First i had her in relentless and she was amazing. Since 2 weeks now I got her in 6 puece slayer set. Went from amazing to godly. Last run she did 300 mil dmg for me without losing her utility. Think it was like a 33% dmg increase. Not sure I want her in 9 piece tbh, not that it is a question atm since I lack 3 assecories. Dont want her to take extra turns and by doing so steal turns from my dmg deakers.
Blind luck, I got her, put her in my best relentless (only 237 SPD) ready for Hydra but not finished masteries and no books on her yet. Without the 100% on A2 she was lackluster. I might be better off just going SPD/Perception sets and getting 50+ more SPD which should make up the extra turns.
100% this is S tier all Dungeons.
Hydra goddess for sure. Its such a bummer its only for a limited time that you can get her. Just another champion like Ninja that will make later player of the game upset that they cant her.