![]() Obtain fromAncient Shard Champion Fusion | OverviewFACTION: Undead Hordes Total Stats (6★)Health Points (HP): 26,925 | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur’s Labyrinth Potion★★★★✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Harvest Jack Skills
Harvest of Fear [HP]
Attacks 1 enemy 3 times. Each hit has a 25% chance of stealing 1 random buff from the target. Each hit also has a 25% chance of placing a [Fear] debuff for 1 turn if the target has no active buffs. This chance increases to 100% if all buffs were stolen from the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.06 HP
Dreams to Ash [HP] (Cooldown: 4 turns)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs. Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Multiplier: 0.16 HP
Lord of Terror [HP] (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 1 turn. Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target’s Turn Meter by 15% if the [True Fear] debuff is placed. Has a 75% chance of placing a [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.21 HP
Leering Grin [Passive]
When attacked, decreases the duration of all buffs on the attacker by 1 turn.
Harvest Jack Equipment Guide
Arena, Doom Tower, Faction Wars | Campaign, Clan Boss, Dungeons |
Recommended Artifacts3 Speed Set | Recommended Artifacts3 Speed Set |
Recommended StatsHP%, DEF%, Speed, Accuracy | Recommended StatsHP%, DEF%, Speed, Accuracy |
Harvest Jack Mastery Guide
Arena, Doom Tower, Faction Wars
Offense
| Defense
| Support
|
Campaign, Clan Boss, Dungeons
Offense
| Defense
| Support
|
Harvest Jack Videos
RAID: Shadow Legends | Harvest Jack Champion Guide by AliAlPlays
RAID: Shadow Legends | Harvest Jack Champion Guide by Chofly
RAID: Shadow Legends | Harvest Jack Champion Guide by DownTown Sensations
RAID: Shadow Legends | Harvest Jack Champion Guide by Raid Overslimpified
Harvest Jack Storyline
Teleria has always been rich in nightmares and things to be terrified of. Raiders and brigands, Siroth and his minions, ever-plotting the downfall and subjugation of the Mortal Realms, Undead that stalk the land on the darkest of nights in search of victims to feed on or enthral. But there is a being that true primal horror, made manifest. The superstitious peasants of Kaerok – where that being first appeared – call it ‘Harvest Jack’. In truth, references to an evil spirit nigh-identical power and appearance can be found in cultures far more ancient. But, for whatever reason, he disappeared from history and remained dormant until about three centuries ago. The name is no coincidence, for Harvest Jack had first been sighted during Lozrayn, a harvest festival originating in Kaerok. His motives and goals are unclear but always malicious one way or another. Jack has been known to play tricks on the unwary, seeking to scare them – some say that all of his victims die of fright and Jack devours their soul, which is not exactly correct – or manifest in the midst of the revelry to send the peasants scattering and stampeding in all directions. On occasion, however, this can turn into a slaughter without any rhyme or reason. Scholars theorize that Harvest Jack feeds on the fear of mortals and will do whatever it takes to bring about nightmares that will sustain him. The spirit always coalesces as a whirlwind of arcane energies or, perhaps, twisted animae pulled together into a single dark consciousness. His birth is described as a flash of blinding light, followed by the ghastly form materializing slowly. His pumpkin head twists and carves itself into a leering sneer of jagged teeth, his scythe burns with the cold flame of death, and his power twists benevolent magic until it withers and turns to harm those it was meant to empower. The last appearance of Harvest Jack had been widely reported upon, though details are scarce. Witnesses say that the malicious entity burst out of a pumpkin patch in the midst of a town fair and went on a rampage. Had four brave warriors not intervened, he would have caused a massacre of terrifying proportions. Yet even these noble souls were no match for the dark spirit, whose strength had grown boundless as Shadow reigned across Teleria. It took the personal appearance of the Arbiter who had resurrected her Champions and crossed her sacred sword with Harvest Jack’s wicked scythe to drive the revenant back. Since then, Harvest Jack often appeared beneath the full moon of cold autumn nights, ever hungering, ever searching for hapless mortals to sustain him. It is unclear if this kind of power can be trapped in a Shard, though if it can be, then the revenant’s dark powers will certainly be useful in the fight against Siroth.
His multiplication of HP attack is way too low, to be used in end-game stage…
@Evil Undead — reread their second sentence; a shield set
You wanna explain to me how this hero is producing shields, Dawn? Because I have him and no shield abilities…
First Lego. I made him into “Nanny Pumpkin”
I put a shield set and an immortal set with hp% across the middle. 5* l50, 4 star, he’s sitting on over 40k hitpoints.
He gives roughly 14k in shields to everyone in the team each wave for 3 turns. That’s insane.
Its 1.5 x to double plus even some of my 4*.
Its fun having a nigh unstoppable cosmic horror nursemaiding my level grinding.
Is Master Hexer a good choice? It says it will not extend fear and true fear rebuffs.
@Juergen – Yes, his damage scales so poorly it is outrageous, imho he could be buffed a bit, but his main task is crowd control, not the damage dealing.
But you hit the point: he is fun to use. Just needs lots of HP (best from Immortal sets, for regeneration), speed and accuracy and it is a crazy ride! 😉 I haven’t used a single book on him, but he is an extremely useful support in the Arena, and in Dungeons and Faction Wars his endurance and crowd control debuffs often make him the last champion standing. I got him from the fusion and I’m really happy I did that.
Well, I pulled Jack during the last 10x event and got pretty excited as I faced him sometimes in the arena where he can be annoying. Put him in a Shield set, the books I had left and at level 1 he cleared 12-3 hard with ease alone (got screenshots)
What turned out to be very disappointing though is that his not doing much more damage on higher levels – really not much more, his HP-based dmg does not scale at all … so I thought what a waste of books first.
However he is a great utility champ, neutralizing waves in dungeons and does that well even with negative affinity – nightmare campaign he does another great job – removing buffs, placing (true) fears, stealing buffs and more.
Yes he is A-tier … and after all, Harvest Jack is somehow fun to play!
Yeah almost positive its because of the penalty. He carries my Magic 15 while others do big dps.
Why is Jack rated so low in Magic Keep? His passive reduces the shield buff whenever attacked and he can steal the shield buff as well. Just because of his affinity penalty?
Your picture has war master but in the notes below it says giant slayer. Do you pick giant slayer because the a1 is a multiple hit or war master because his other attacks are aoe?