Raid Shadow Legends Saurus Skill Mastery Equip Guide

Raid Shadow Legends Saurus Skill Mastery Equip Guide

Raid Shadow Saurus Skill Mastery Equip Guide


FACTION: Lizardmen
RARITY: Uncommon
ROLE: Attack

Total Stats (6 Stars)

Health Points (HP): 12,720
Attack (ATK): 1,244
Defense (DEF): 661
Speed (SPD): 83
Critical Rate (C. Rate): 15%
Critical Damage (C. DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Saurus Review

RAID Shadow Legends – Saurus is an Uncommon Spirit Attack champion from Lizardmen faction. He is obtainable from Mystery Shard and Market. Saurus is great against mobs of enemies as his primary attack is an AoE (Area of Effect) attack. Therefore, this champion is specialized in clearing mobs of non-Force Affinity enemies in Campaign stages and Spider’s Den Dungeons. To guarantee a 1 hit kill, Saurus needs to be equipped with tons of Attack, Critical Rate and Critical Damage stats. It is recommended to have a total of Attack +3000, Critical Rate 100% and Critical Damage +200%. All of these can be obtained slowly by upgrading all the gears to Level 16 and have him equipped with Amulet, Ring and Banner. With this setup, Saurus can clear a Campaign stage under 10 seconds! This is very helpful when you are trying to create a lot of fodder (food champions) to upgrade another champion to 6 Stars. Saurus AoE Attack ability is to Sister Militant (Common Champion from The Sacred Order faction). The advantages of Saurus over Sister Militant is Uncommon champions can ascend to gain additional stats on HP, Attack and Defense. In addition, Saurus has a Heal Reduction skill to prevent enemies from healing. The disadvantage of Saurus in comparison to Sister Militant is his low speed stat. Therefore, its recommended to get him at least 100 speed or just sufficient to be the first to start his turn in every battle. Overall, Saurus is an excellent glass cannon mob champion but not great in Arena, Dungeons and Clan Boss.

Saurus Skills

Wind Cutter [ATK]
Attacks all enemies.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%

Fire Wave [ATK] (Cooldown: 4 turns)
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] if the target’s current HP is less than or equal to 40%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1

Saurus Ratings


  • Campaign Locations: ★★★★★
  • Arena Defense: ★★✰✰✰
  • Arena Offense: ★★✰✰✰
  • Clan Boss: ★✰✰✰✰


  • Minotaur’s Labyrinth: ★✰✰✰✰
  • Spider’s Den: ★★★★★
  • Fire Knight’s Castle: ★✰✰✰✰
  • Dragon’s Lair: ★★✰✰✰
  • Ice Golem’s Peak: ★★★✰✰


  • Force Keep: ★★★✰✰
  • Void Keep: ★★★✰✰
  • Spirit Keep: ★★★✰✰
  • Magic Keep: ★★✰✰✰

Saurus Equipment Guide

Recommended Set: 1 Critical Damage Set, 1 Speed Set, 1 Offense Set
Stat Priority: Attack, Critical Rate, Critical Damage
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate%)
Chestplate (Attack%)
Boots (Attack)
Ring (Attack)
Amulet (Critical Damage)
Banner (Attack)

Saurus Mastery Guide

Raid Shadow Legends Saurus Skill Mastery Equip Guide

Offense Defense Support
  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Wrath of the Slain
  7. Bring it Down
  8. Blood Shield
  9. Kill Streak
  10. Flawless Execution
  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution
  1. N/A

Saurus Videos

RAID: Shadow Legends | Saurus Champion Guide by Tenzion

RAID: Shadow Legends | Saurus Champion Guide by Дядя О. (Russian)

RAID: Shadow Legends | Saurus farming Campaign Stage 12-3 Brutal

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2 thoughts on “Raid Shadow Legends Saurus Skill Mastery Equip Guide

  1. Ayumilove Post author

    @Kelmore: Thanks for your input on Saurus Mastery. Kill Streak looks much better than Methodical as it provides additional 2% damage. I’ll update the guide to replace Methodical with Kill Streak :-)

  2. Kelmore

    Would think Kill Streak would be better than Methodical for Saurus. Kill streak would be capped at 12% after the 1st round of farming whereas Methodical only caps at 10% and he wouldn’t hit that till the 3rd round most times if at all.