Bellower | OT-RSV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Bellower Skill Mastery Equip Guide

Raid Shadow Bellower Skill Mastery Equip Guide

Champion Fusion



FACTION: Ogryn Tribes
ROLE: Support
USABILITY: Early-Mid-Late Game
TOMES: 12 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 16,515
Attack (ATK): 1,013
Defense (DEF): 914
Speed (SPD): 99
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15


★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★✰✰✰ Clan Boss
★★★★★ Faction Wars


★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak


★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Bellower Skills

Frazzle [ATK]
Attacks all enemies. Has a 20% chance of placing a [Block Cooldown Skills] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Mighty Bellow [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Bowl Over [ATK] (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1

Increases Ally SPD in Faction Crypts by 15%.

Bellower Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

1 Retaliation Set, 1 Speed Set
2 Offense Set, 1 Speed Set
3 Speed Set

Equipment Set

1 Lifesteal Set, 1 Speed Set
1 Stun Set, 1 Speed Set

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ACC)

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ACC)

Bellower Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Bellower Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Kill Streak
  8. Stoked to Fury
  9. Flawless Execution


  1. N/A


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Arcane Celerity
  4. Lore of Steel
  5. Evil Eye
  6. Master Hexer

Clan Boss, Dungeons

Raid Shadow Legends Bellower Skill Mastery Equip Guide


  1. N/A


  1. Tough Skin
  2. Blastproof
  3. Shadow Heal
  4. Delay Death
  5. Harvest Despair
  6. Cycle of Revenge
  7. Fearsome Presence


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Charged Focus
  4. Swarm Smiter
  5. Arcane Celerity
  6. Evil Eye
  7. Master Hexer
  8. Sniper

Bellower Videos

RAID: Shadow Legends | Bellower Champion Guide by Hell Hades

RAID: Shadow Legends | Bellower Champion Guide by ASH: RAID Shadow Legends

RAID: Shadow Legends | Bellower Champion Guide by AliAlPlays

RAID: Shadow Legends | Bellower Champion Guide by Chofly

RAID: Shadow Legends | Bellower Champion Guide by StewGaming

Bellower Storyline

The ordinary ogre is not a very smart creature. In his natural state, an ogre is supremely incapable of learning magic or communing with spirits. However, once every few generations, the ogryn race is blessed with the birth of a horned shaman. Bellower may be one of the last of these living in Teleria, capable of drawing upon the power of natural spirits to give bestial strength and cunning in battles against the many enemies of his kind.

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40 thoughts on “Bellower | OT-RSV | Raid Shadow Legends Skill Mastery Equip Guide

  1. 0909

    i just got bellower in a void shard im a new player so is he good

  2. 0909

    i just got bellower in a void shard im a new player so is he awesome

  3. Jerec

    I just got my third Bellower.

    Do I need a third or shall I stick in as an upgrade for one of the others?

  4. Ayumilove Post author

    @Harris: You will need to have the mastery called “Whirlwind of Death” to increase your Campaign Farmer speed. You will need to achieve at least 210 total speed to go double turns on any waves in the Campaign 12-3 Brutal.

  5. Ayumilove Post author

    @Aquadrion: Those are basically the stats from Saurus. I guess Saurus has a lower damage multiplier compared to Bellower, hence it requires more stats to make up for the missing damage to 1 hit KO the enemies.

  6. Aquadorian

    @Ayumilove, Regarding the nuke strategy, as I say in my post below, my main account’s Bellower achieves 1-hit waves in a total of 7 seconds with 3795 ATK, 245% CDMG (including great hall bonus etc.), so I don’t want to labour the point but – for the sake of other people trying to build him – on that basis I should point out that your minimum figures of 4500 ATK and 250% CMDG% can surely not be correct. Maybe it makes a difference that you’re talking about Saurus there rather than Bellower? [Already agreed that it’s easier to build for the 200+ speed strategy and 8 seconds total of course.]

  7. Harris

    @Ayumilove are you sure the required stats for speed farm is correct? Upon reading your passage below, I got my bellower to 2974 ATK, 96% crit and 215% crit damage at 204 speed, but sometimes the lord shazar or the other champ seem to still get their turn off before I can get my second turn. Do I need the speed buff mastery for killed enemies for it to work?

  8. Ayumilove Post author

    @Aquadorian: 1 hit KO for all waves requires 4500 Attack, 100% Critical Rate, 250% Critical Damage and 110 Speed, along with the masteries that help boost the damage such as Ruthless Ambush, Heart of Glory, Keen Strike, Cycle of Violence, Deadly Precision, Kill Streak and Flawless Execution. This 1 it takes 7 seconds with Saurus.

    However, I much prefered the Speed method as its relatively easier to achieve: 200 Speed, 3000 Attack, 100% Critical Rate, 150% Critical Damage with the masteries that boost damage. The last wave is always a double-hit/double-attack to clear. It takes 8 seconds to clear the entire run.

  9. Aquadorian

    In case it helps readers, or a least so that you know there are options, to add to Ayumilove’s note, if your Bellower goes for the 200+ speed approach then it’s 10 seconds total if it takes 2 hits to kill each of the campaign (Brutal 12,3) waves 1, 2 and 3; 8 seconds like he says if you kill waves 1 & 2 in one hit while the 3rd wave takes two hits. My main account’s Bellower has 3795 ATK and 245% CMDG (instead of the SPD approach) and does it in 7 seconds (all three waves killed in one hit each) but that’s harder to gear so my F2P account goes for the SPD option. For the nuke options I think rather less ATK than that might be fine – 3200 perhaps? – but I don’t know what the bare minimum is as such.

  10. Ayumilove Post author

    @cdubb2: I use Bellower as my primary speed farmer (8 seconds). Skullcrown is geared to deal high damage while sustaining for long battles, so she is slightly slower than Bellower by 3 seconds (11 seconds). It is still worth ranking Bellower to 6 stars since you can use him in Faction Wars. Also, using both of them will be beneficial in speed farming Dungeon regardless of the Dungeon Affinity since Bellower can inflict Decrease Defense debuff while Skullcrown can inflict Weaken debuff for more damage.

  11. Darkeasterbunny

    @cdubb2 I don’t think so. He’s a support and while all his attacks are AOA attacks, they seem pretty weak. I got him very early one, but despite being properly geared stopped using him after a very short while because of the low damage and all his debuffs are the weak variations

  12. cdubb2

    @Ayumilove I currently use Skullcrown for farming, would it be worth ranking Bellower up to 6 stars? Is he substantially better?

  13. Maitre Chang

    @Ayumilove What about Sniper AND Retribution instead of Master Hexer? If you are speed built, I assume that you will land debuffs before or right after they disappear. Is the 30% chance of extend debuff that important (considering also that Master Hexer does not extend stun anymore)?
    Note: I am planning to use my Bellower only for FW with a stun set

    Thanks for all your work here!

  14. Ayumilove Post author

    @vincecoffee: It depends on how you want to build your Bellower and the champions you want him to team up with to solve a particular scenario in-game. For example, I build my Bellower for high speed (200+ Speed), so he can do Speed farming in Campaign Brutal. For Arena, he will initiate the attack by placing those Decrease Defense and Decrease Attack debuff, followed by other champions that can do Crowd Control skill, so he does not take damage (which in return triggers retribution). If all of your team members are built for speed nuking strategy, Retribution is not necessary here. Also, if you have a tank bait to take the hit, then Retribution mastery is not necessary. If you feel that your Bellower will be the one who is taking the hits, then you can swap Sniper with Retribution. If I’m solely building a Stun geared Bellower for Arena, then I would use Retribution instead of Sniper. Reason being, he will be in the chance of getting hit by enemy high critical damage AoE Attacks, or perhaps you want to retaliate boss high damage attack, Retribution can provide some extra damage. Sniper increases the chance of blocking enemy’s skill, so they are forced to use their A1. Also, increases the success rate of slowing enemies too.

  15. vincecoffee

    why not use retribution in the defense tree? does it not increase the chances to land the stun?
    Bowl howler (A3) is 100% (if booked) and does not need the sniper in support tree aniway..

  16. Ayumilove Post author

    @Zargblatt: One of the reasons that Plarium gave in the early days was for players to explore/experiment for themselves to find out on the damage multiplier. I couldn’t remember where it was mentioned, either in the forum or official RAID Shadow Legends Discord channel. I found this reason unjustified as many other mobile games indicates the damage multiplier upfront.

  17. Zargblatt

    The A2 attack does about 60% more damage than the A1.
    A3 does about 40% more damage. However A3 is used first on auto.

    Why isn’t there such info ingame?
    (Data gatherd by analysing size of damagebars. Not an exact sience)

  18. SunnY

    if i do mastery of Offense & Defense , does it work well on Arena, Campaign, Faction Wars & Clan Boss, Dungeons as well ?

  19. Alkahalik

    @Zackery Brinkley

    Stun set for him far out weighs Frost set, because with the Frost set, enemies have to hit him for the freeze to work, vs. stuns happen when bellower hits enemies. Frost set is a NO GO for mr. Bellower.

  20. Zackery Brinkley

    Would you use the stun set or Frost set? i have a really good Crit % and att % frost set,

    but would i need high acc for this? he also suffer from a little speed with this set do i run 4 Forst and 2 Speed?

  21. BlazinBayou

    Would stun set work well for him in arena since all his attacks are aoe? I’d have him paired with a skullcrusher so the counter attack will proc his a1 often.

    Or do you think its better to build speed/offense?

  22. Ayumilove Post author

    @GoldenFire4: Harvest Despair mastery is used when you equip Bellower with Stun Set gear. At late game, you can use him to control the crowd enemies with Stun via Stun Set which bypasses enemies Resist stat. Otherwise, you can use him as a Speed farmer by equipping lots of Speed Set.

  23. Ayumilove Post author

    @Gary: Bellower has much more usage compared to Fellhound. Both can be Campaign farmer but I would recommend Bellower since all of his Attacks are AoE (Area of Effect). Bellower can be used to speed up Dungeon runs (e.g. Minotaur’s Labyrinth paired with Relickeeper to clear the first 2 waves within 30 seconds) and also weaken strong enemies in Arena (e.g. Skullcrown, Rotos the Lost Groom) and as a Campaign Farmer. Equip Bellower with 3 Speed Set (at least 220 Speed) so he could perform 2 hit attack on enemies without needing to stack high amount of Critical Damage. Bellower is still quite useful up to Arena Gold IV against powerful opponents. Fellhound mainly for Fire Knight and Campaign farming (1 hit KO strategy instead of Double-hit Speed Nuke)

  24. Gary

    I drew Bellower and Fellhound from my shard pulls. Who is more valuable as a campaign farmer or are they about the same?

  25. Simon Philippssohn

    @GoldenFire This masters is for case, if you are equipping him with a stun set, so he is hirtin the stunts more often. When you dont equip him with that, you can take only three other masteries. Solidarity, Cycle of Magic, Lore of Steel. Dont know what there are doing. Choose what is the best for you.

  26. GoldenFire4

    In the defensive mastery tree, the fifth mastery listed is “Harvest Despair”. However, none of Bellower’s skills can give a stun, sleep, or freeze debuff. Therefore this mastery is useless for Bellower. What should we equip instead

  27. Ayumilove Post author

    @Viktor Spasimirov Borisov: Nightmare Campaign will be much more tougher as the enemies have more than double the HP and Defense stats. You will need to Crowd Control the enemies such as Stun, and have at least 200 Speed to take 2 turns before the enemy does. The mastery for a Nightmare farmer would require some healing masteries such as Lifedrinker, Exalt in Death or Bloodthirst. A great champion for this dungeon is Big Un, who has A2 skill as a AoE Stun.

  28. Viktor Spasimirov Borisov

    Mine is full equiped 2 offense 1 speed set 40k power i farm under 10 seconds brutal stage 3 i was asking about if he could farm nightmare ?

  29. Hornswaggled1245

    @viktor Yep, he can definitely farm 12-4 brutal. He can solo 12-3 and 12-6 no problem on my setup. Just be sure he has 100% crit, 200+% crit damage and enough attack and you can one shot all waves and clear in 7 seconds. I have him in 1 crit damage set, 1 offense set, 1 speed set.

  30. Viktor Spasimirov Borisov

    I wonder if bellower can farm 12-4 ?

  31. Andrew

    Hi Tuzah,

    I’d recommend spd/acc with a Lifesteal set once you get the counterattack mastery on the defense tree.

  32. Tuzah

    Je débute et je je sais vraiment pas comment équiper mon Bellower.
    Il s’agit d’un soutien pouvant debuff les ennemis donc j’étais partis sur un ensemble vitesse précision ou vitesse vie.
    Cependant les guides mentionnent souvent des sets d’attaques et de taux critiques.
    Pouvez vous m’éclairer svp?

  33. Ayumilove Post author

    @kaylep: I will level up Kael to Level 60 since he can be used almost everywhere (Campaign, Clan Boss, Dungeons, Arena). Always focus on champions that help you in multiple areas during your early game progression because it takes a lot of resources and effort to get 1 Level 60 champion. Once you have at least 5 champions that caters for all scenario/fields, you can now start training champions that are specialized for a specific task /dungeon to save time (Example: Level a Level 60 Saurus/Bellower to speed farm Campaign 12-3 Brutal under 12 seconds).

  34. kaylep

    Would you level him as your first 60? I have Kael, Bellower and Coldheart to choose from.

  35. Ayumilove Post author

    @Daniel: Thanks for pointing out the error! I have updated Bellower’s Bowl Over skill.

  36. Daniel

    The first level up for the Bowl Over ability is a damage +10%, not buff/debuff chance. Love your work btw, these pages are awesomely helpful :)

  37. Ayumilove Post author

    @D Woods: Thanks for pointing it out! I have corrected Bellower mastery guide :)

  38. Ayumilove Post author

    @Squink: Thanks for highlighting the equipment set! I have updated the Taunt set to Stun set. Bellower’s Dungeons and Faction Wars masteries are tuned for Stun set. At higher levels of Dungeons and Faction Wars (Level 12 and above), those enemies hit like a truck. Therefore, it’s best to perform crowd control through stun, freeze, Provoke and Sleep. Provoke is not that great since enemy can still hit you with their A1 (first ability) and they still have the ability to reduce their skill cooldown. However, its easier to land that debuff compared to Stun Set. Taunt Set synergizes with teams which has good healers. Freeze is not particular great as it will reduce 25% of the damage inflicted by you towards the enemy. Sleep is the worse since this debuff gets removed instantly if your ally hits the enemy with this debuff active on the enemy. Stun is the best overall since it does not have all these weaknesses but at a lower chance to trigger. If you want Bellower to tank and be targeted at all times, he will need to be equip with Lifesteal Set so he can recover quickly, has high defense and resistance, lower his HP below all of your allies so enemies will target him, and all of your allies must be stronger affinity than the enemy. These requirements makes it inconvenient/difficult to make Bellower as a tanker since you may not have the sufficient champions that are stronger affinity and geared up. In short, both Taunt set and Stun set are the easiest to get through higher dungeon level unless you have other champion that can perform crowd control 100% all the time.

  39. Squink

    Why the taunt gear for spider? Is it really more effective for bellower to tank hits than maybe stun (honest question)?
    Also the description under the dungeons masteries are incorrect.

  40. D Woods

    Masteries is a cut and paste from arena/campaign