Bad-el-Kazar | UH-LSF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Bad-el-Kazar Skill Mastery Equip Guide

Raid Shadow Bad-el-Kazar Skill Mastery Equip Guide

Overview

FACTION: Undead Hordes
RARITY: Legendary
ROLE: Support
AFFINITY: Force
USABILITY: Early-Mid-Late Game
TOMES: 7 (A2)
OBTAIN: N/A
FUSION: N/A

Total Stats (6 Stars)

Health Points (HP): 20,145
Attack (ATK): 1,079
Defense (DEF): 1,156
Speed (SPD): 102
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 20

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★★ Magic Keep

Bad-el-Kazar Skills

Dark Sphere [ATK]
Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Damage +10%
Level 6: Heal +10%

Malice (Cooldown: 5 turns)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Prey Upon [Passive]
All allies inflict 15% more damage against targets under [Poison] debuffs.

Aura
Increases Ally Critical Rate in all Battles by 25%

Bad-el-Kazar Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

1 Retaliation Set, 1 Speed Set
1 Stun Set, 1 Speed Set
2 Speed Set, 1 Life Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
2 Speed Set, 1 Life Set

Equipment Stat Priority

DEF%, HP%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Equipment Stat Priority

DEF%, HP%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Bad-el-Kazar Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Bad-el-Kazar Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Bring it Down
  6. Wrath of the Slain
  7. Methodical
  8. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Lore of Steel
  6. Cycle of Magic
  7. Lasting Gifts
  8. Master Hexer

Clan Boss (Counter Attack Setup)

Raid Shadow Legends Bad-el-Kazar Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Life Drinker
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Solidarity
  7. Retribution
  8. Deterrence

Support

  1. N/A

Bad-el-Kazar Videos

RAID: Shadow Legends | Bad-el-Kazar Champion Guide by Chofly

RAID: Shadow Legends | Bad-el-Kazar Champion Guide by StewGaming

RAID: Shadow Legends | Bad-el-Kazar Champion Guide by FeedzTitan

Bad-el-Kazar Storyline

Tales of a powerful necromancer known as Bad-el-Kazar have long been whispered across Teleria. He is a shadowy figure, a mastermind who prefers to act through pawns and unwitting servants rather than engage his foes in person. Even when forced to take to the field directly, he stays behind the lines of his “allies” and brings the power of terrible magic to bear. Bad-el-Kazar’s origins are shrouded in mystery and much had been lost due to his own efforts. The necromancer prefers it that way, for the less his foes know, the easier it is to baffle and mislead them. But there is reason enough to believe that he had once been a White Mage, serving Lumaya and the Sacred Order. Over the years, the lure of forbidden knowledge had driven Kazar further and further down a dark path, and his thirst for power proved to be his undoing. Surely enough, when Kazar sought to unravel the mysteries of life and death, it was the vile art of Necromancy that he turned to. He collected a wealth of dark artifacts in secret, learning from them until his soul was as twisted and withered as the pages of his spellbooks. Alas, his intellect and power remained as keen as ever, and the Dark Lord Siroth did not waste an opportunity to gain such a powerful follower. His minions whispered into Kazar’s dreams, guiding him towards ever greater depths of damnation. In the end, Bad-el-Kazar disappeared, wiping out as many traces of his past life as he could. Guided by visions, he travelled to the Brimstone Path where a great portal had laid forgotten for centuries. It would be part of Kazar’s grand role to ensure the portal would be reopened to allow the dread armies of Demonspawn into Teleria. In exchange, he would be granted life eternal and power beyond his dreams. Kazar accepted the terms of the deal and set out into the mortal kingdoms, a herald of Siroth’s evil. But who can tell if the necromancer is truly a puppet of powers far beyond his reckoning, or if his cunning and ambition are directed at bringing his own nefarious schemes to fruition…

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

22 thoughts on “Bad-el-Kazar | UH-LSF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Ted At

    Please dont use “Rapid Response” and “Arcane Celerity” if you are running speedtuned CA team!

  2. eviloce

    Prey Upon [Passive]
    All allies inflict 15% more damage against targets under [Poison] debuffs.

    Its 20% now with recent update

  3. Sillak

    I think ironclad does proc his passive with bad-el-Kazar’s a1. So if bad-el-Kazar does 10000 damage to 5 enemies he should heal 20% of the damage done which would be 20% 50000 which would be 10000 heal, and ironclad procs with halving the heal so that would be 5000 damage to all enemies per ironclad you have if bad-el-Kazar did 10000 damage per enemy.

  4. Ayumilove Post author

    @all: I have added a new Clan Boss mastery build for Bad-el-Kazar, which is specifically tuned for Counter Attack team.

  5. Dave Astle

    @James Clifton: I like Ayumi’s recommendations more than Chosen’s, though you might consider taking Charged Focus over Heart of Glory if you need more accuracy. Whirlwind of Death, Cycle of Violence, and Kill Streak are all arguably better in campaign, but they are absolutely useless against the Clan Boss, so if you plan on using him there, you want to go with Ayumi’s suggestions. One other thing: if you’re speed tuning him (which you’ll typically do with a counter attack team), you *don’t* want to take Rapid Response or Arcane Celerity; you’ll need to take Swarm Smiter instead.

  6. James Clifton

    Do i go with CHosen’s masteries or this guides masteries? (I want a CB and dungeon boi)

  7. Paul

    So I just have a question about his A1skil: when fully booked it adds 20% on heal:
    Does that mean it now heals by 40%of damage inflicted or does it mean that the 20% of the damage inflicted will be increased by 20%, -I mean the difference is huge because it the first case its 40% in the second case it’s like 24% (-_-‘).. ???

  8. Alex

    Do his A1 heals synergise with warmaster in CB? I just got WM on my BeK and it doesn’t seem to be the case… :-(

  9. Elmo

    Does his passive affect Warmaster and Giant Slayer damage for Clan Boss?

  10. Ayumilove Post author

    @Praetor: Bad-el-Kazar A1 synergizes with Ironclad passive skill. However, it only works one time before going into 1 turn cooldown. This cooldown will be reset when Ironclad get his turn. If Bad-el-Kazar A1 heal is little, the damage produced from Ironclad is also very little. It’s best paired with a healer that can heal over 50% MAX HP.

  11. Praetor

    Does his A1 synergise with Ironclad?
    That would be cool if it does.

  12. Ayumilove Post author

    @arudresa: All debuffer champions requires Accuracy to inflict a debuff on its target, unless the skill description says its unresistable. There are 2 calculations involve when inflicting a debuff. The first one is the skill success rate of applying the debuff. For Bad-el-Kazar (BEK), he has a 100% success rate of applying the Poison debuff. Then the second one is the chance of the debuff to be resisted by the enemy. If the enemy has higher resist than BEK’s Accuracy stat, he will then be able to avoid getting those debuff. This makes it quite fair for the opposing team to have some control over the battle instead of having 1-sided advantage battle if the opponent’s champion starts his round first. The minimum percentage to resist a debuff is 5%, it cannot go lower than that. Therefore, if you have over 100 more Accuracy than the opponent, you can only reduces his chances of resisting the debuff up to 5%. Plarium Dev implemented this mechanism to add a little RNG (randomness) to the battle to give a little unexpectedness that it does not always go the way it should be.

  13. arudresa

    so why does he need accuracy, looks like theres no chance to hit on his poison skills, does that imply that it always land?

  14. Keyar

    @Figgyi You could however definitely switch out Heart of Glory for Charged Focus if you feel like your acc isn’t enough.

  15. Figgyi

    @ Raelrak I wish that was the case. Once you pick the first skill in the skill tree, you are limited to the skill right at the bottom of it and the skills nest to that one. For example, if you choose “Charged Focus”, you will be able to follow up with “Arcane Celerity” and “Swarm Smiter”. Think of it like trying to branch down, it can’t branch too far from where it started

  16. Raelrak

    @Figgyi But if I select Arcane Celerity, wouldn’t that give me the option to choose Rapid Response? I am new on the game so I don’t get all the mechanics yet.

  17. Figgyi

    @Raelrak I’m assuming is it’s because of the still tree path. If you took Charged focus over Exalt on Death, you’ll be giving up Rapid response which is not a better trade-off in my opinion.

  18. Raelrak

    Question:
    Why do you put on the support mastery tree the Exalt on Death?
    Wouldn’t it be better to put Charged Focus since the only skill that he has that has a cooldown is the one for poisons and healing. Wouldn’t those extra ACC help land the debuffs? He recovers from hits and he spends 2 turns out of 3 with the continous healing so I think the 10% after an enemy dies is rather inefficient for Clan Boss, Dungeons Bosses and Campaign (most of it). Would only see it somewhat viable in arena.
    Thoughts?

  19. Dave Astle

    @Utterly Sputter: Survivability. BEK is support, not attack, so his base attack is rather low. Only his a1 ability benefits from attack, and the damage from it is probably relatively minor. The reasons BEK are so good are his other abilities, none of which benefit from ATK, so the main things are getting him as fast as possible, accuracy for Malice to hit, and DEF% and HP% to stay alive.

    Btw, as far as I can tell, Ayumi doesn’t list stats in priority order – it’s just a list of the main stats that will help the champion.

  20. Ayumilove Post author

    @Dante Wolfe: Currently, Bad-el-Kazar passive does not stack. Previously, the passive stack and this has enabled players to inflict a lot of damage by having 3 Bad-el-Kazar in a Clan Boss Team Setup. The Plarium RAID Shadow Legends developers noted about this gap, and they fixed the passive skill to prevent players from taking advantage of this game mechanic.

  21. Dante Wolfe

    I happen to have 2 BeK and was wondering if anyone knows if the passives stack?

  22. Utterly Sputter

    I’m sorry I’m new to this game, but why do you have defense much higher than attack? His damage is based off attack I think, but you put def% as the first stat priority. Is that strictly for survivability purposes? Or am I missing something else?