OverviewNAME: Lady Mikage Abilities (1st form)RSL_1_AllyJoinAttack Abilities (2nd form)RSL_AoE_DecreaseTurnMeter Abilities (Common)RSL_AllBattles_AccuracyAura Obtain fromPrimal Shard Blessings Recommendation |
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Lady Mikage Skills (1st form)
Shadow Lash
Attacks 1 enemy with 1 random ally from the Shadowkin Faction. The ally joining the attack will use their default skill. Places a [Shield] buff equal to 10% of this Champion”s MAX HP on the ally with the lowest HP for 2 turns.
Level 2: Damage +10%
Damage Multiplier: 3.9 ATK
Silkensnare (Cooldown: 3 turns)
Attacks all enemies. Decreases the duration of all enemy buffs and all ally debuffs by 1 turn. Then, increases the duration of all enemy debuffs and all ally buffs by 1 turn.
Level 2: Damage +10%
Level 3: Ignore RES +20%
Damage Multiplier: 3.8 ATK
Imperial Decree (Cooldown: 5 turns)
Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a single enemy. The allies joining the attack will use their default skills.
Level 2: Cooldown -1
Will of the Mikage (Passive)
At the start of this Champion’s turn, removes all debuffs from the ally with the highest ATK.
Lady Mikage Skills (2nd form)
Nightmare Spider
Attacks 1 enemy. Places a [Sleep] debuff for 1 turn. Also decreases the target’s Turn Meter by 15%.
Level 2: Damage +10%
Level 3: Ignore RES +20%
Damage Multiplier: 3.9 ATK
Skittering Death (Cooldown: 3 turns)
Attacks all enemies. Places a [Stun] debuff for 1 turn. Also decreases the Turn Meters of all enemies by 30%.
Level 2: Ignore RES +20%
Damage Multiplier: 3.8 ATK
Doom of Yakai (Cooldown: 5 turns)
Places a 50% [Increase ACC] buff on all allies for 2 turns. Also removes all buffs from all enemies, and places a 25% [Weaken] debuff on them for 2 turns.
Level 2: Ignore RES +20%
Level 3: Cooldown -1
Demonic Glower (Passive)
At the start of this Champion’s turn, decreases the Turn Meter of the enemy with the highest ATK by 15%.
Level 2: Ignore RES +20%
Lady Mikage Common Skills
Aura
Increases Ally ACC in All Battles by 80
Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base/Alternate Form. Then grants an Extra Turn.
Lady Mikage Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Lady Mikage Masteries Guide
Arena, Clan Boss, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Dungeons
Offense
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Support
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Lady Mikage Champion Lore
When the tides of battle ran irrevocably against Siroth at the close of the Second Great War, many Demonspawn in Teleria turned their swords on themselves, knowing that slaying their host bodies would see them swiftly returned to Anathraad. Not all did so, however.
One Demonspawn prince named Heldire was convinced by his subordinate, a Demonspawn named Mikage Jorogumo, to continue the Shadow God’s work in secret. Mikage was an old and cunning being who held a particular affinity for arachnids, whose patience, intelligence, and deadly temperament she honored with her own spider-like form. Cunning, she could weave traps both physical and political, and though rarely seen was often present during the destruction of her enemies, watching from the shadows. Heldire, who had steadily been falling under Mikage’s charming sway, consented to her scheme, and his underlings dispersed, beginning a period of more covert action against the peoples of Teleria. Heldire, Mikage, and a number of Demonspawn ventured into the Human-dominated Dawnlands of Yakai, intending to corrupt what they could not directly conquer. Taking on Human forms, they infiltrated positions of power across the region and rapidly began subverting the clans living there.
In fact, Mikage had long coveted Yakai. It was distant enough from the Eternal Citadel to ensure the Sacred Order would not meddle in her designs, and gave her a location to one day strike the Arbiter’s Tower from. She had also been working to secretly undermine Heldire’s standing among his warriors almost since the beginning of the Second Great War. After taking on the role of a trusted advisor within several prominent Dawnlander clans, Mikage exposed Heldire’s Demonic form, convincing the Humans to attack the stronghold he had been building at Kumoshiro. Covertly, Mikage mixed the paralyzing venom she could excrete into the garrison’s water supply, leaving Heldire and his minions powerless to defend themselves. The Humans slaughtered them. Thus did Mikage further cement the trust she had earned from the witless Dawnlanders.
Mikage likewise used Heldire’s destruction as an example to other Demonspawn, showing those who resisted her authority that she could expose them to the Humans now in her thrall. She set about weaving more webs among the clans, rapidly subverting them. Nobles were seduced, old pacts broken, and within the space of just a few years swathes of Yakai had sworn themselves to the beautiful woman they knew as Lady Mikage, with Heldire’s original servants soon hugely outnumbered by those Mikage had turned.
What became known as the Mikage Autocracy quickly held sway in eastern Peltas, beginning a reign of terror that lasted for centuries. Lady Mikage pleased Siroth with a foretaste of what could come for all Teleria, creating a kingdom where Demonspawn ruled and their mortal underlings inflicted all manner of brutalities on any who would not swear obeisance. Kumoshiro became her powerbase, and her capital — she filled its throne room with thick webs and entangled within them the desiccated corpses of those who had displeased their spider queen. But Mikage did not grow indolent in victory. Like the arachnids she loved to mimic and control, she knew it was best if her prey were unaware that she sat at the center of her web, blind to her presence until it was too late. She was rarely present at Kumoshiro, preferring instead to walk abroad, her true and terrible form concealed using the beatific, magical mask she wore. She continued to subvert and corrupt, and her influence scuttled down into even the lowest layers of Yakai society.
Besides the many mortals who did her bidding, Mikage also wove dark magics around a great number of spiders, giving some the ability to metamorphosize into human form. In this way these servants could travel abroad and spread her influence further, spinning more traps to catch spies and traitors and lure in the unwary, their true nature only hinted at by the web tattoos found on parts of their bodies, their unblinking stares, and their swift but silent tread.
While the Autocracy grew powerful and Lady Mikage all-but omnipotent thanks to her minions and spiderlings, eventually the brutality of Yakai’s rulers pushed the common people too far. A rebellion began, spreading like wildfire among the lower classes and eventually receiving support from the likes of the Sylvan of the Mistwood and the Dwarves of the Skyiron Dominion. Armed conflict erupted throughout Yakai, as the forces of the Autocracy fought to suppress what turned into a vicious guerrilla campaign.
Lady Mikage turned her talents to the destruction of the rebellion, and almost succeeded. She tricked and seduced many of its leaders, sending their forces into ambushes, or luring them to Kumoshiro’s dungeons. But the uprising proved bigger for any one being to contain, even one as fiercely cunning and terrifyingly ruthless as Lady Mikage.
As more Autocracy strongholds fell and more people joined the rebellion, Lady Mikage’s efforts became ever-more desperate. She withdrew entirely from direct leadership of the Autocracy, leaving her web throne in Kumoshiro unoccupied as she lurked in the shadows elsewhere in Yakai. She became even more of a legend than she had been before, and some denied that she had even existed at all. This suited her well, for when Kumoshiro was finally burned and the last of her great webs were immolated, the rebellion’s leaders chose to claim that Mikage had perished in the flames, rather than admit that she had evaded them.
Since that defeat, Lady Mikage has haunted Yakai, like a nightmare that refuses to fully dissipate with waking. She carefully conceals her true, arachnid form, taking the guise of a masked noblewoman or poor traveler as need takes her. She knows she cannot return to Anathraad, for her failure to aid Siroth in the Third Great War while failing to control Yakai would see her grievously punished by the Shadow God. So she remains in the shadows, a fallen ruler who, with the slow but diligent patience of a spider, is carefully weaving her broken web anew.
Lady Mikage Videos
Ayumilove: Lady Mikage in Infinity Shield Team UNM Clan Boss 1 Key
HWZ: Lady Mikage Unlocking The Ultimate 100% Fire Knight Hard 10 Team
Cold Brew Gaming: Lady Mikage Rock The Fire Knight! Showcase & Build
Not quite on the near broken level of some of the other mythics but still an amazing utility champ. Normal is useful in a lot of different areas but is clearly made to excel in clan boss. Great synergy with ninja off the A1 as well since every ally attack further boosts escalation and his turn meter. Focus on speed and accuracy for max effectiveness, her skills have cooldowns on the longer side she needs to be fast to cycle through them and all of them have main effects that can be resisted. Her damage multipliers aren’t anything to write home about.
My only one Mythical hero, she is absolutly beast. My main usecase are UNM CB 1500 turn teams, F1/A2 is the key skill which is 3 turn CD increase each buff time, and F1/A3 give a handy buff and allies attack, fantastic combo on 4 CD ( I have luck with book – just I have 2 books when I fusioned )
UNM Team members: Corvus ( lead ), Brogni, Wixwell, Lady Mikage, Lydia
Corvus and Wixwell also have 3CD buff increase duration skill, so Brogin put the block debuff and shield on first turn, after that Brogni and Wixwell increase shield, Lydia is in the team because strengthen buff ( she is replacable ) this team 1 key quck battle can earn 245M dmg against Boss, and do not need precious set team speed, just the first round order is important.
My previous UNM team only achive a 40 – 45M dmg, so this is a huge improvement to me, and also my guild, because now we can reach double UNM box every day.
The suggested “Campaign, Dungeons” Masteries for this champ seem to be missing one of the first tier masteries from being listed. I still have 30 of the basic mastery scrolls left. Not sure if I should put that into “Shield Breaker”, “Heart of Glory” or in the Support side, “Exalt in Death”. I want to say “Heart of Glory”, but not too sure.
3 star vs hydra. Lol OK. She ll go straight to my 670 million NM team as soon as I get her. Will probably increase that dmg by another 100
You probably thinking support champ, build hp/def/spd/acc or some such. Go look at the multipliers. She can hit very hard. Dont build her like a wet noodle. Crit cap her at bare minimum. Relentless+cruel is very good combo for turns and dmg. She is very strong in blender team with the sisters if you want to do arena with her. Cardiel, Mikage, Skullcrown, Sinesha destroy just about any team even through stoneskin if you have the gear (7k+ atk skullcrown, 5k+ sinesha, 300 crit dmg type stuff). Can be used in live arena too and hard to ban out. Use wukong for 5th option so you have a speed lead/strong option if they try to ban a sister. Most ban skullcrown thinking it will stop. Sinesha has very low base atk, but if you can hit 5k+ atk, shes stronger than skullcrown. Watch team order for who atks first in blender due to double hits the 2 take. You can blow through stoneskin or kill taras/marichka type teams if end game geared. If they ban one of ally atk, you still have double aoe sisters and wukong joining in with buff strips, etc. Very hard combo to stop and only need to watch for speed teams going first really.
For pvp, Id get mikage insanely fast. 340+ stuff. more the better at expense of otehr stats. For hydra/pve, think you need 250-300 range for fk hard depending on team, if using gnut, if have a speed lead, etc. For hydra, Id should for 240-280 range depending on difficulty and in relentless. Her base form is probalby most used, but in sinastro city, i use her spider to control waves all the time. In fk hard, program round 2 to go spider form and stun that riho wave for fkhard 10. only spot you can die if not using full aoe freeze teams. program boss round to have her swap forms back and ally atk to break shield. in pvp, can do spider form, but sheep and block debuffs for her sleep/stun usually an issue.
Havent tried newer sets on her yet. Merciless might be good for 4pc + 4 pc of relentless for more ally atks. Rathalos set might be good on a2 base form aoe and spider form stuff, but dont feel like it suits her kit. Supersonic could be good in pvp if you have a lot of speed roll luck. Full 9pc merciless might be best overall for her though to get everything. Hard to get. Also 9pc protection is a consideration for blender/pvp teams since she puts 2 buffs up before attack. 10% dmg boost for everyone before you begin plus the buffs themselves boosting.