OverviewNAME: Sun Wukong AbilitiesRSL_AoE_BlockBuffs Obtain fromAncient Shard Blessings RecommendationBrimstone (Debuffer) |
Grinding★★★★✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Sun Wukong Overview
From the ancient chronicles of Yakai, whispers spread about a spiritual monk who once wandered the revered domains of the Skinwalkers. Freed from mountain captivity where Buddha had exiled him, Sun Wukong returns to Telaria anew, ready to unleash his array of mystical abilities against his adversary. As the August 2023 7-Day Login champion, Sun Wukong’s reign endures until October 23rd, 2023. Those who faithfully log in for seven days within this timeframe shall rightfully claim the mantle of this enigmatic champion. Don’t worry if you are not able to get him through Sun Wukong Chase Event, you can still summon him from shards after October 31 2023! Sun Wukong is a Legendary Attack Spirit champion from the Shadowkin faction in Raid Shadow Legends, and he can only be empowered using his own duplicates.
Sun Wukong Skills
Gotcha!
Attacks 1 enemy. Has a 25% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target has any buffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.5 ATK
Staff Of Wonder (Cooldown: 4 turns)
Attacks 1 enemy. Will ignore 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the target is killed. This attack will also ignore 50% of the target’s DEF. This attack cannot be critical. If the initial target survives, places a [Sheep] debuff on them for 1 turn. This debuff cannot be blocked.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5 ATK
Now You See Us (Cooldown: 4 turns)
Attacks all enemies. Before attacking, steals all buffs from all enemies and then places a [Block Buffs] debuff on them for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.8 ATK
Unbeatable Wukong (Passive)
Revives this Champion with 100% HP and 100% Turn Meter 3 turns after they were killed.
Aura
Increases Ally SPD in Arena battles by 28%
Sun Wukong Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Cursed, Relentless, Lifesteal, Bloodthirst |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE: ATK%, C.RATE, C.DMG, SPD, ACC |
Sun Wukong Mastery Guide
Arena (Debuffer)
Defense
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Support
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Arena (Nuker)
Offense
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Defense
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Arena, Campaign, Clan Boss, Dungeons, Faction Wars, Doom Tower
Offense
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Defense
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Clan Boss (Hydra)
Offense
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Support
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Sun Wukong Champion Lore
In the remote Zuriban Hills in the land of Yakai, there is a temple called the Gadiato, built to contain a mysterious relic from the distant past. A complex construction of stone and brass clockwork, graven with mystic runes, no mortal knew its function. They knew only that it was important, and so monks protected it dearly, until one day its true function would be revealed. Wukong was one such monk, but he was no pious soul. He had such little interest in serving in the Gadiato that to convince him to join, he was awarded the title of ‘Sun’, or, ‘great sage’. To the rest of the monks, it was a mocking symbol of his arrogance, but Wukong believed his title wholeheartedly. He was given a diadem and staff as badges of his office, and he loudly extolled his own wisdom and virtue.
One day, the prideful Sun Wukong was offended by the presence of a firemonkey, whom he believed was stealing from the monastery. When he spotted it, he struck it down with an arrow, even though his faith preached tolerance and kindness to all creatures. It was no ordinary firemonkey however, but a shapeshifting Fae, a trickster spirit from the primordial wilds. The spirit of the dying Fae lashed out and attached itself to the soul of Wukong. A mental and physical struggle ensued, and Wukong was transformed into a simian Skinwalker. Unlike in the case of most Skinwalkers, who largely retain their personality after transforming, the soul of the Fae wormed its way deep into Wukong’s psyche, causing him to acquire its capriciousness and whimsy, and granting him great beastly strength. Worse, the Fae cursed Wukong, binding his gaudy diadem to his flesh so it could not be removed, and binding his body to the Gadiato, so he could never leave. When he realized this, he raged and despaired.
Sun Wukong stewed in his anger, until a mysterious pilgrim arrived and came to him. When they were alone, she cast off her humble robes and revealed a glorious light — it was the Arbiter herself. She told Wukong that she knew of his plight, and that his fate was richly deserved, for he was a blowhard and a hypocrite. Nonetheless, she offered him a chance for redemption: her power was sufficient to nullify the curse, as long as he remained in her presence, allowing him to leave the temple. She proposed he join her on a journey of penitence. Skeptical at the appearance of a legendary immortal, Wukong demanded proof of the Arbiter’s power. In response, she approached the ancient stone relic of the Gadiato. At her touch, its runes glowed and the mechanical device levitated before her. It followed her like a dog on a leash, and she explained that she intended to return the relic to its rightful owners. Convinced, Wukong agreed to serve as the Arbiter’s bodyguard. He was desperate to lift his curse and, on a deeper level, he felt the first inklings that the Arbiter was right and he had to atone for his lifetime of pomposity and vanity.
Theirjourney, through Yakai, the Mistwood and into the Cloudspire Mountains toward the realm of the Skyiron Dwarves, is an epic tale unto itself. Across fields and pastures, hills and forests, lakes and rivers, Sun Wukong protected the Arbiter from Mikage Demonspawn, twisted Fae, monstrous creatures, bandits, cutthroats, and natural disasters. He spoke much with her as they traveled and slowly, his nature softened with humility and grace. In turn, she enjoyed his mischievous humor. At last, he realized the error of his ways.
After arriving in the Skyiron Dominion, the Arbiter presented the relic to a consortium of Dwarven sages, and at last revealed its purpose: it was an enchanted codex, containing within the wisdom of ancient Dwarves who built the Arbiter’s Tower and aided her in doing Lumaya’s work combatting the Darkness long ago. Re-learning their ancient history, the Dwarves realized that they had been wrong to isolate themselves from the rest of Teleria. This revelation contributed greatly to their involvement in the nascent Nyresan Union.
As for Sun Wukong, the Arbiter revealed to him that the journey had been a test — she could have lifted his curse all along. But Wukong did not resent her. Rather, he praised her works and rejected his past sins, and with that, the curse of the diadem was broken. Though it was no longer supernaturally attached, he vowed to wear it forever more, as a reminder to never return to his old ways. The great sage now knew wisdom and journeyed back to the Gadiato, determined to spread his teachings to all who would listen, never letting go of the playfulness that won him the Arbiter’s affection.
Sun Wukong Updates
Sun Wukong Videos
Official Raid Shadow Legends: Sun Wukong Champion Spotlight
YST: SUN WUKONG GUIDE – THE MONKEY KING Is INSANE In This BUILD
Hi Sir Lochinvar
I’ve got him paired very effectively with Vergis who can take a butt tonne of damage which is great in Force keep and a good few levels of Fire Knight.
Anyone who can help me would be appreciated, I’m struggling to decide what blessing to go for Sun plus it doesn’t help if I’ve forgotten Intimidating Presence on any other Skinwalker.
Thanks in advance 💕
Pairing with Lady Annabelle for Dreadhorn is amazing
I’d have to agree that a “B” rating is a bit low. His three turn revival makes him invaluable on teams that have a tank. He’s usually the first one attacked, but that allows the other Champs to get some healing done. Put him with a damage sponge and he will be your own personal tubthumper for a while. That alone will keep you in the fight. I wouldn’t be surprised if the revive got nerfed in future releases.
He should be 5* on the Magic keep. Stealing the shield and blocking future shield on a 4 rotation makes it super easy on Keep level 20.
From my earlier post, I just realized the Sheep debuff itself enforces the 50% HP on return, and that the sheep is unkillable.
I’ve been levelling him up in Campaign 12-3 and noticed that, when he turns an opponent into a sheep (A2 doesn’t kill) the sheep has 100% HP. When the sheep reverts back they will have 50% HP regardless of what HP they had remaining from the original hit or from hits on the sheep. So, if the A2 doesn’t kill the opponent it may well end up increasing their HP.
A tactic I have used so far is not to waste time killing him if you can manage that. Save him until last then kill him. Depends how he has been build by your enemy and how much damage he can do or not do to your own team. Focus on killng others first to reduce his team and thus your incoming attacks, then get the critter.
The third Masteries map is a duplicate of the second one and needs to match the labels
The All-rounder masteries chart does not match the description below. at least 2 are wrong.
B seems really low. idk about S yet because we haven’t really explored everything he can do but he’s definitely an A.
Not a game-changer at five stars, but an easy replacement for some others of the same rank.
I think the revive in 3 turns was miss typed because im sure the mechanics were ment to revive after three rounds not three turns.. because as is if my Sun W dies then its my turn by the time I get to my last capable turn (without extra turn proc) Sun W revives alrdy making it so you damn near have to one hit someones entire team after killing Sun or he just revives again.. Now for PvP with the mechanics the way they are and turn meter skills not working like they do in PvE you’re pretty well screwed against Sun. Only thing I could think of in order to counter this would be stop revive debuffs or Stun/freeze/sleep/sheep making your champion choices limited against him.
I think they rates on the dungeon stars are too low.
IDK If it’s late game ratings or what not because I think I’m still mid game but my Sun Wukong can solo Ice Golem (23 normal), Minotaur (15), paired with my ultimate deathknight just them two can duo spider 25, and dragon 25, (normal), i get great use out of him in clan bosses because of his ability to regenerate after 3 turns he gets about 5 hits per round (dying, coming back, hit, repeat) and solo farms a few levels for me on nightmare. so idk. he’s done a great job for me
Likewise, been dead for way longer than 3 turns an no revival yet???
Every time I’ve run him today, his passive hasn’t happened. Bug?
I find it kinda weird how Plarium releases a champion who hard-counters UDK… on UDK’s birthday. Really ironic, don’t you think?
Boy this guys is a lot of fun to use, love his style. It is really nice when they come up with something completely new for a champion like this.
I don’t have great gear for him but he is still doing pretty good everywhere I use him.
Looks like Raid goofed, they were originally listing him as Shadowkin and then release him as Skinwalker. Hope they fix that and put him in the right faction.
He is a lot of fun either way and I can’t wait to get him leveled up.
In the masteries that cover almost everything, the top 3 mysteries in defense tree are not listed the same as what you highlighted. (The first one showed tough skin but you wrote defiant, etc.). I wondered which was correct in those 3 instances.
i think wukong atleast A rank. i won 10/10 arena battle since i got him. he is very good in arena, even in campaign. and my wukong is just 5*.
he is Skinwalker not Shadowkin. Just thought you might want to fix that
Howdy! Love your work! Thank you!
Sun Wukong is Skinwalker not Shadowkin.
It’s good for beginning players. All knows that we tried at Arena first, but there is no Arbiter yet. This is such situation.
Looks promising so far. Just have to remember that when up against him, and you kill him, you need to win the whole fight in under three turns. Otherwise he pops up again fully restored and ready to go. Sounds like fun.