NAME: Umbral Enchantress
Total Stats (6★)
Health Points (HP): 15,360
★★★★✰ Arcane Keep
Umbral Enchantress Review
Umbral Enchantress is an Epic Defense Void champion from Demonspawn faction in Raid Shadow Legends. Umbral Enchantress was released in Patch v1.11 on November 2019 along with Duchess Lilitu who is the first champions with Veil buff ability! Her skill kit revolves around crowd controlling enemies with her Taunt skill for 2 turns, which makes her one of the best crowd controller for quick battle such as Arena (PvP).
Essence Scepter (A1 Skill) is her default attack that deals damage to an enemy based on her Defense stats. The damage is supplemented with the amount of the amount of Health she has lost. This skill synergizes with her Undying Evil skill to quickly ramp up her damage output.
Imolate (A2 Skill) is Umbral Enchantress’s debuffing skill that applies AoE Block Buff to all enemies on the battlefield, which prevents them from receiving any buffs cast on themselves. This is useful against enemies who relies heavily on buff such as Potion Dungeons (Arcane Keep, Force Keep, Spirit Keep, Magic Keep) to protect themselves from harm or boost their damage output to devastate your team!
Undying Evil (A3 Skill) is Umbral Enchantress signature skill that provokes all enemies for 2 turns, which locks them down completely from using any of their AoE Nuke attacks on your squad! With this ability, you can safely bring in your slow but powerful Attack champions to wipe them out with a breeze. She needs to be paired with a Speed Booster such as Arbiter, High Khatun, Lyssandra or Gorgorab to ensure she takes the subsequent turn to taunt them before they get to take their turn.
Overall, Umbral Enchantress is an amazing Epic champion who can help you speed farm Arena for medals to quickly improve your Great Hall stats, clear Faction Wars with 3 Stars easily by crowd controlling difficult enemies who can’t be killed in 1~2 hits and bypass difficult dungeon stages to reach to the area where you have good affinity champions to farm there efficiently. To unleash her full potential, provide her with sufficient amount of Accuracy for her to land her Provoke debuff on enemies. Speed is essential to go after your nukers and enemies turn to lock them down fast.
Umbral Enchantress Skills
Essence Scepter [DEF]
Attacks 1 enemy. Damage increases as current HP decreases.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: (3.3 + HP% Lost) DEF
Immolate [DEF] (Cooldown: 3 turns)
Attacks all enemies. Has an 80% chance of placing a [Block Buffs] debuff for 3 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 3.6 DEF
Undying Evil [DEF] (Cooldown: 5 turns)
Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Active Skills] debuff on this Champion for 5 turns. The [Block Active Skills] debuff cannot be resisted or blocked and cannot be removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 4 DEF
Umbral Enchantress Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Accuracy, Perception, Speed, Frost
DEF%, C.RATE, C.DMG, SPD, ACC
Umbral Enchantress Mastery Guide
Arena, Campaign, Faction Wars (Frost Set)
Arena, Campaign, Faction Wars (Speed Set)
Campaign, Clan Boss, Dungeons
Umbral Enchantress Reference
Umbral Enchantress Arena Build
Here is Umbral Enchantress artifacts and masteries by Ayumilove optimized as an crowd controller for Arena (PvP). Umbral Enchantress is equipped in 3 Perception Sets to boost her Accuracy and Speed simultaneously. The stats to prioritized on Umbral Enchantress are Accuracy and Speed to crowd control enemies with her taunt quickly, followed by Defense, Health, Critical Rate and Critical Damage to allow her to deal some damage. If you are building Umbral Enchantress as your crowd controller for PvE content, then 350 Accuracy and 200+ Speed is sufficient for end-game content such as Doom Tower Hard, and the remaining points can be distributed else where for more damage output.
Umbral Enchantress Storyline
A creature of eerie beauty and inexhaustible malice, the Umbral Enchantress is a cunning foe to face. She is a Countess of Siroth’s legions and has a well over a hundred lesser demons at her beck and call, but she does not often hide behind the backs of her minions either. Those bold enough to face the Enchantress find themselves under her vile spell, unable to receive the boons and blessings their artifacts or allies might provide. Their wits fail them as well, clouded by the Enchantress’ guile. It is said that the Umbral Enchantress had a mighty rival among her dark kin, a Baron who believed himself unmatched as a warrior and craved to advance through the demonic hierarchy. His mistake was believing the Enchantress weak and unworthy of her position. When tempers boiled and challenges turned to open battle, that arrogant champion found himself powerless and enthralled, consumed by his rage and hacking away at the Enchantress without finesse or strategy. She had slain the Baron easily and fashioned his skull into a decoration for her shield, there to remind everyone of the folly of challenging her.
Umbral Enchantress Updates
- (2019-11-15) Raid Shadow Legends Patch Notes V1.11
- (2021-06-07) Raid Shadow Legends Patch Notes V4.30
Umbral Enchantress Videos
ASH: Umbral Enchantress Value Just Skyrocketed! (Rebuild)
StewGaming: Raid Shadow Legends Umbral Enchantress Champion Guide
LokiMagics: Raid Shadow Legends Umbral Enchantress Champion Guide
Farting Cow: Raid Shadow Legends Umbral Enchantress Champion Guide
I’ve commented here before! Just an update, she is more badass than I anticipated! I DO HAVE her in Provoke set still! So even her A2 and A1 have a slim to decent chance to land provoke, but now her A3 is all but guaranteed on everyone.
The other set is Perception. Primary focus is DEF and HP! She’s taking a lot of hits, higher HP not only makes her more survivable, but helps add more damage to her A1 multiplier (3.3 + HP% LOST) X DEF.
So say a 20K HP Umbral takes a shot of 2k HP shot against her. Next Attack her HP is 18k, that’s a 10% loss of HP, her next Attack is (3.3+10) x DEF OR 13.3 X DEF…. a huge hit, if I’m doing my (fuzzy) math correctly!! LoL!
Shes now Rank 6, and has both Amulet and Banner as Revenge pieces from Clan Shop L6! Plus has Retribution in Mastery from Def tree.
Still climbing the ladder around L50, she hasn’t yet reached full Max 60 potential, and she’s already smacking champs around in both arena and PVE. I removed my L60 Ronda who normally leads the farming team in Brutal 12.3, and Umbral is leading, farming 3 foods, and she’s hitting about 8k dmg when full HP, or up to 18k dmg as low as 50% HP.
She provokes, counters, and deals more damage as she gets more hurt!
She’s an absolute joy to watch. She’s supposed to captivate enemy Champs in game, but absolutely has me captivated!! 😱😁
Primary asI said is DEF and HP… Secondary is ACC, Res, Spd… Not in any specific order, just get those as high as possible. I have her ACC around 200 ish. Spd is 180 ish, and her Res is higher, probably 250 or close to 300. All guessing ATM. Some of her gear I have her in is tainted with ATK substats but will be traded out as I find better!
@greywolfe. Okay, well I wasn’t fully aware that. But I was answering your question from earlier, when you were asking or seeking clarificatio of her skillet.
I’m not sure about those levels that high in the crypts.
@Era The 100% is just the chance she will try to use the debuff. Once she uses it she still has to get past their resistance and that is where you need the accuracy.
@Derek Unfortunately where I need the most help in the Demonspawn is stage 19 where they remove any debuffs you put on them and remove your buffs so she isn’t really any use there. What I need for it is some champs that can hit hard and fast to drop them before they can heal each other up again.
I’m a bit confused on why there’s accuracy recommendations for the stats, it seems all her skills can be booked to 100% chance, am I missing something? Sorry for being a newb
To those questioning her A3 do not understand the overall finesse of her skillful beauty!! She’s amazing, for me currently maxed at L50, she will be Rank 6 soon! I’ve had her for 2 months now, and those who have a distaste for her simply do not understand her skillset!
First and foremost, DO NOT USE A3 first in battle unless you are absolutely certain her and her team can kill enemy within one turn!! If you can’t be 100% about that, then don’t rely on A3 first! It will block her from A2, and than she won’t do full job, and that’s why you have distaste for her!!
A2 is first, preventing enemies from buffing themselves or each other! Next turn, A3! Yes it locks her up to only use A1 while everyone is hitting her! Make sure she’s built with HP and DEF as high as they can go for survivability, but also tanking DEF improves her DPS! She DEF based. You want the enemies to hit her but you need her to survive the assault! That’s also why she puts UNKILLABLE which works even better with A1.
Read her Kit again if you are confused, but her A1 not only based on DEF but scales higher the more damage she takes! So if she has a High DEF, then the scale increases DPS output even more as she loses HP hence the Unkillable. 0 HP gives her the most damage output, but need a good healer to bring her back before she loses the Unkillable.
MOST importantly, is how you build her! Again as High HP and DEF as possible, she also needs Speed and ACC! Build on her PROVOKING ABILITY by not only making certain the A3 has higher chance of Provoking, but also A1 and A2 as well!! My Umbral has Provoke Set, plus Perception. So I still start with A2, and most often I’ll Provoke 1-2 if they didn’t have good RES. Her next time around, I hit with A3 and almost always provoke entire enemy team!
Than as I attack with A1 gaining damage as I lose HP, A1 continues to provoke the target… My goal is to eventually get the Retribution Mastery, and find at least ONE Revenge accessory from my Clan Store. If I can get 2 Revenge accessories, she’ll have a good chance of counter attacking! High chance of Provoke + Counterattack?? A never ending loop of obsession for my enemies!! Also looking for a Blood shield ring, to give her a shield every time she attacks!
Currently on my Classic Arena Defense with UDK, ANIRI, VIRGIS, AND UMBRAL! Say HELLO if Umbral Let’s you!! I’m enjoying the spoils of Gold II with a 60+% winrate on DEFENSE!! I have more Defensive wins then I do Offense!
She’s also on my Tag Defense, her team with UDK, Uugo, Fayne and UMBRAL!!
Think outside the box!
The A3 seems counterintuitive when reading but she does her job well (which is to provoke and be unkillable). I just unlocked her and she opened my eyes to how strong provoke is.
Will someone PLEASE explain her A3 in newb terms? WHY does she put the block on herself? Just like previous person said, doesn’t that force her to only be able to use her A1, forcing the A2 to be useless, at least in the first few turns??? I don’t understand the thought behind this.
I am a little confused by her skills. With her A3 if you use it then for 5 turns all she can do is use the A1 which makes the A2 useless. If you want to keep the block buffs up all the time you would have to skip the A3. At least that is how I see it unless I am reading it wrong.
She´s absolute S Tier for arena and Hydra.
rly good in doomtower too
She´s the only champion that can keep AOE block buffs permanently up
3 turn block buffs @ 3 turn cd.
Not sure why she´s “B Tier” in the list.
Seems like the devs had retaliation set in mind for her with the block active, so that she can still hand out damage
@eob RNG is random number generator – basically rolling the dice rather than being certain of the outcome
I think the reason they have her use the 5 turn debuff on herself instead of having a cooldown is so it can reset automatically and be ready to roll again if they move to the next round instead of having to wait for a cool down to expire from the previous round when the round starts. I haven’t tested this, I just got her. Its a guess.
My bad. I sèe she is 5 star ranked for arena offense and defense.
I take your point, but You cant nullify her rating based on just one character that can be used against her. Also, it is areana offence, so you can choose not to go against doompriest.
Doompriest cleanses her Block Skills – among others I guess.
Why is she only rated as a 1 star in arena offense. Is it because of immunity sets. She seems highly suited for arena due to her provoke.
I think Frenzy might be pretty useful for her, though it does diminish the usefulness of her Unkillable buff.
Campaign should be 5 stars – she’s viable for the 3-starring on nightmare
(not all areas but most of them)
Why is she rated for arena defense, but not offense? Thanks in advance.
@ Ralael, There is no need to be rude. Seriously. I’ve never commented on this site before, but to insult @ Ayumilove is unreal. You came here right? You must use the site?
If you have constructive criticism then offer it. I’ve seen the author change their mind on things, but not as a result of being insulted. It’s completely uncalled for.
Just wondering why is she not recommended for Spiders Den? If you place a frost armor and with her provoke and unkillable, cant she hold back the spiderlings while the rest of the team deal with the spider? I know cooldown is 5 turns, but you only need her to hold them back for maybe 3-4 turns? Awesome site by the way!
what does RNG mean? sorry, not so good on terminologies here. 😅
For you Umbral is B tier? An AoE 2 turn provoke is HUGE in any content. Especially arena and Doom Tower.
I guess its expected from someone who rates Pyxniel as an A-tier lego.
Umbral is perfect addition to any ice golem 20 team. With her kit as is, she taunts first wave then blocks reflect buff with her A2, making that wave cake and ice cream. I’m not a whale, my gear is not grand, and my times are not fast on ice golem but with Monster, Apoth, Stag, and any res toon who can pump out a little dps is an auto win.
@Marcusant: Assuming Umbral Enchantress has 10K HP, the enemy hits her and she loses 1K HP. 1,000/10,000 is equivalent to 10% or 0.1. Hence, in the damage multiplier, its calculated as 3.3 + 0.1, which gives 3.4 and then multiplied by her total defense. If her total defense stats is 1,354 (Level 60 without any equipment), then the damage output will be approximately 4,603 (with variation of +/-10% damage to give some randomness of the damage of the game mechanics). 3.4 x 1354 = 4603.
Damage multiplier – What format of HP% lost I have to use? Is it 0,99. 9,9 or 99 or what? How high will be her damage multiplier when she lost 99% of HP? How much damage she can do? As information is “HP % Lost” unusable.
@BorisBaddenov The description does say that, but it is still possible to remove the A3 block cooldown debuff. I am able to clear it with my Hakkorhn Smashlord and I’ve heard other people say that they can clear it with cleansers from other heroes.
In the Arena mastery tree, the icon Arcane Celerity is selected, but missing from the list below.
I think she deserves one more star for Ice Golem, because she’s perfectly tuned for the waves.
In particular wave 2 is the most challenging part of Golem, and she handles that perfectly with her A2, which will always be ready as long as the team can kill the first wave within 5 turns, something that isn’t too hard.
@Ayumilove The in-game description says the block cool down deBuff cannot be blocked, resisted or removed
@Sorex23: The Undying Evil skill is intended to nerf her abit due to her strong AoE Provoke skill that lasts 2 turns. However, this limitation can be removed by having Doompriest in the party to remove the debuff upon reaching his turn, or have Umbral Enchantress to learn the mastery “Resurgent” to remove debuff whenever she receives a heavy damage.
I just pulled her but i dont understand her Undying Evil skill: places a Block Cooldown Skills for 5 turns on her self?
Is this intended or is a bug?
I’ve been reading about her shoddy AI in Arena defense. It seems like she prefers to use A2 as her first move so that the enemy won’t receive the ATK / DEF down debuffs. Is this consistent behaviour or does she alternate it somehow?
How about this scenario; you have an arena team in which AOE stand crowd control is present fastest after AOE defense down. With that little bit of help, I like giving her the slowest speed on the team. It slows down her turn right after she hits, giving her a longer lasting unkillable.
@Odd Cow: Having Retalation Set on Umbral Enchantress is good, but her main skill kit revolves in crowd controlling enemies. To effectively perform that role, you will need lots of Accuracy to have high success rate on landing the debuff on enemies with high resist, and you will need high amount of Speed to start the round first before the enemies begin attacking your team. Therefore, I would recommend Accuracy Set and Speed Set to boost her potential much more and it has less RNG when it comes to Arena. In Arena battle, you want certainty instead of RNG. Otherwise, the success of the battle is unpredictable.
Since she goes unkillable and taunts, does a retaliation set make sense to use? Especially since getting down to little/no health makes her more powerful.
Why talk about freeze on her instead of stun? In one of her best uses, arena, freeze makes the enemy team take less damage when they’re frozen. Whereas stun will allow the nuker to put out highest damage against the enemy team
I also want to know the answer to Craig Dwyers’ question, because my Umbral Enchantress does terrible damage even though she is stacked with defense and has 1 HP left.
She hits for about 2k max, this seems really bad for someone who’s attack scales from how much HP she has left.
(My Umbral Enchantress is 5*)
Question… her A1 that scales off her HP decreasing does that increase the more HP she stsrted with?
I.e. i build her with 70000hp looses 69999 then hits will that do more then a 35000 HP build thats lost 34999? Or it is pure % of lost overall HP?
Great site by the way
@hurlo: I have updated Umbral Enchantress A1 skill description. Thanks!
@Marlee: Yes, if you are stuck in Arena Silver, Umbral Enchantress can push you up to Gold IV easily with the right Arena Offense team setup.
I got her fused for the Gurptuk fusion event. After reading reviews for him, is she worth keeping and miss the fusion or not? I have all the others for the fusion ready. For the Arena, I have some good champs, like Skullcrown, Sinesha, M. Serris, Frank, Kael, and couple of B legends, like L. Shazar, W. Frostking, Shamrock. But, I haven’t progressed much, I am still in sliver Tier, due to mostly F2P slow progress. I still think I can use her, but I don’t want to miss getting another lego. Now I am not sure, because the fusion of Gurputk, which appears to be very bad, seems like a real waste of her. Thanks a lot in advance for your advice.
The game states that her A3’s block cooldown cannot be removed, but it seems that Doompriest’s passive actually does remove it. They make a very powerful pair.
@Andreas: Umbral Enchantress is mainly used for Arena and Faction Wars. Therefore, it’s highly recommended to use Defense Mastery to increase her survivability after her Unkillable Buff expires and Support Mastery to increase her Accuracy against High Resist Tanky Slow Teams. I have tested all mastery guide as shown above and currently using the one with Speed Set and Accuracy Set for Arena Gold IV.
Is it really recommended to use the defense tree for the arena? I figure she is only important like the two first rounds and then she will hopefully be unkillable anyway so why not use the offense tree and let her do whatever damage she can during theese two rounds. Or what am I missing?
On the raid-codex page they have a recommendation for all areas where they set offense + support and that recommendation is stated to come from ayumilove. Have you changed her arena offense recommendation? And why do you think the defense tree is better for arena?
Correct text on A1: Attacks 1 enemy. Damage increases as current HP decreases.
Could I ask what is the reasoning behind the Lore of Steel mastery when you recommend Speed/Accuracy/Frost sets?
@Keyar: I have updated Umbral Enchantress stats in this guide based on your input!
Her stats seems to be off, in game index shows:
@Alex: Yes, it depends whether you are lucky to get good substats rolls on Speed Stat and Accuracy Stat when you are upgrading your gear. I have 3 Speed Set that provides a total of 200 Accuracy
She needs to be fast for arena so I’m guessing 2 speed + 1 accuracy? If you go 3 speed you need a LOT of accuracy from substats.
@Erny J.R.C.: It would be a waste for her Evil Eye mastery though when using Retaliation Set. Reason being, when the enemy attacks Umbral Enchantress, their Turn Meter is already at 0. The Retaliation Set procs her to Counter Attack, which uses up her Evil Eye chance to reduce the Turn Meter. Once this is used, it will not trigger on the enemy again. However, she will do more damage against the enemy with her low health. Therefore, it goes 2 ways. It’s up to your strategy on how you would like to position her in the battlefield 🙂
I wish I could get here, Ayumi-senpai, if I’ll use Retaliation set, will it be good too?
@Pangala: When she has lesser health, her default A1 skill damage increases.
@gokurunner: Umbral Enchantress ratings are available in the guide above!
@IceMilk: Yes, she hits like a truck when she has less than half of her remaining health after receiving all the provoked enemy attacks. I have tested her with different combination equipment sets (Speed Set and Accuracy Set = Best for Arena) and (Frost Set and Accuracy Set = Best for Dungeons and Faction Wars).
Just pulled this one from a shard. To be clear, her A1 damage is inversely proportional to her current HP correct?
It’s pretty obvious she is insanely useful in Arena; if she is fast enough and placed in a speed team her A3 literally takes the whole opponent’s team out of the picture for two turns (unless there’s a Skullcrown etc. on their defense who’s got an AOE A1 for example). Two turns is huge in the arena; 90% of teams that is all the time you need to secure or all but secure a victory. She is also insane in FW for the same reason. Provoke is technically “soft CC” but she also gives herself block damage so it’s effectively hard CC from her. God-tier CC champ
Where is the stars so that we can see what she is worth 🙂
Quick FYI, her A1 is “Attacks 1 enemy. Damage increase as currernt HP decreases.”
Hey where is she usefull? Seems like 0 star on all places