Galkut | Raid Shadow Legends

Raid Shadow Galkut Skill Mastery Equip Guide

Raid Shadow Galkut Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Overview

NAME: Galkut
FACTION: Ogryn Tribes
RARITY: Epic
ROLE: Attack
AFFINITY: Spirit
RANK: B
USABILITY: N/A
TOMES: 12 (A2 A3)

Total Stats (6★)

Health Points (HP): 11,400
Attack (ATK): 1,321
Defense (DEF): 1,222
Speed (SPD): 91
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★★ Clan Boss
★★★✰✰ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★★★✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem

Potion

★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★✰✰✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Galkut Skills

Mangle Limbs [ATK]
Attacks 1 enemy 2 times. Has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.85 ATK

Brutal Battering [ATK] (Cooldown: 4 turns)
Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6.7 ATK

Boom Barrage [ATK] (Cooldown: 5 turns)
Attacks all enemies. Places a [Bomb] that detonates after 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Bomb Damage Multiplier: 4 ATK

Aura
Increases Ally C.RATE in Dungeons by 24%.

Galkut Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
1 Stun Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Accuracy, Speed
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Galkut Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Galkut Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Warmaster

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Support

  1. N/A

Galkut Storyline

Few of the Ogryn or Troll tribes living in the wilds have the means or knowledge required to tame steel. Thus, many of their warriors are armed with primitive clubs, stone axes, weapons looted on the battlefields or, sometimes, purchased from the rare merchants that are willing to trade with such dangerous customers. Galkut, on the other hand, takes a more creative approach. His arms and armour are crafted from the bones of slain enemies, serving both to offer protection and to inspire fear in the hearts of his opponents. And the best part? Each victory brings a chance to enhance Galkut’s armour, assuming there is enough “material” left to work with.

Galkut Updates

Galkut Videos

Raid Shadow Legends Galkut Champion Guide by mAd Capper

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7 thoughts on “Galkut | Raid Shadow Legends

  1. Moser

    I think people are sleeping on Galkut, dude can pump out some damage, and his A2 and A3 are AOE, which is awesome for Ogryn faction wars. If I can keep him alive he does almost as much damage as Ignatius.

  2. Gersh / Richie

    @Holdem A1 is 60% decrease Def and he attempts twice. And Bomb as per the description on this page: “Bomb damage completely ignores the target’s defense values, and this makes it very effective against high defense and high HP champions.”

  3. nathan

    this guy is so bad that even his name is blocked in server chat. nuff said

  4. Daniel

    @MikeasMagnus
    Not sure if you’ve used him on spider but the 1 by 1 damage doesn’t work that way and that’s not how diminishing returns work in general. Let’s say he hits for 10,000 the first time, after the first 25% decrease it then hits for 7,500. The second 25% decrease, however, is no longer based on the original 10,000, but rather the 7,500 of the hit before (hence the wording “25% decrease after each hit”. His 3rd hit would then deal 5,625, the next would be 4219 etc. At a certain point, the damage is definitely negligible but at least he is hitting all the spiders.

  5. MikeasMagnus

    @Obeliske
    Not after the fourth spider attacked (-100% damage from that on) 🙂
    Regarding the bombs, the little spiders shouldn’t live up to 2 turns.

  6. Holdem

    What makes him so good at clan boss ? 5* for a 1/4 times 60% def decrease and multi target abilities ?

  7. Obeliske

    Wouldn’t this guy be really good in spiders den?