
OverviewNAME: Belletar Mage Slayer AbilitiesRSL_AllBattles_HpAura Obtain fromVoid Shard Blessings RecommendationCruelty (1-6★ Awakened) | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Belletar Mage Slayer Overview
Belletar Mage-Slayer enters Raid Shadow Legends as a towering, gold-armored Ogryn shaped by a life of brutality, liberation, and mystical transformation. Born in the slave pits of Velyzar and raised for arena slaughter, he was eventually freed by Cagebreaker Gruzl Steelbelly during a desert ambush. His fate shifted again when he struck down a mage-overseer and absorbed the lifeblood that awakened his gift for restoration. Seeking solitude to understand this strange power, he wandered deep into the dunes, where the spirits of the sands taught him to heal, empower, and channel the desert’s elemental force. His armor, forged from scraps left by wanderers and decorated with symbols of these spirits, reflects both his origins and the mystic guardians who reshaped him.
This connection to ancient magic defines Belletar’s battlefield presence, beginning with Mercy of the Oasis (A3), one of the strongest full-team revival abilities in the game. When allies fall, Belletar restores them with half their HP and Turn Meter, then shields them with a barrier drawn from his own MAX HP. This protection prevents revived champions from being eliminated a second time in difficult encounters. He also applies Block Debuffs to the entire team, shutting down control effects and allowing your formation to stabilize. With his passive constantly reducing his cooldowns whenever an ally dies, Belletar can reach this lifesaving skill far sooner than most supports.
Once his team is restored, Belletar immediately shifts momentum with Slayer’s Roar (A2), striking all enemies before granting Increase Attack, Increase Defense, and a sizeable heal to his allies. The additional Turn Meter boost reinforces the revival cycle, helping damage dealers and controllers reach their key skills faster. This rhythm of healing, strengthening, and accelerating blends raw survivability with offensive pressure, making Belletar one of the most adaptable supports for Hydra, dungeons, long wave fights, and Arena battles where timing determines victory.
Even Belletar’s basic ability contributes to his momentum-driven design. Fume Ax (A1) attacks an enemy but focuses on reducing the cooldown of a random skill belonging to the ally with the highest Turn Meter. This constant stream of micro-accelerations, combined with Critical Juncture (Passive) and the full strength of his revival toolkit, turns Belletar into a champion who continuously shortens downtime across the team. The result is a support who does more than heal or revive. Belletar controls the pace of combat itself, turning setbacks into bursts of strength and empowering allies to unleash their abilities with unmatched frequency. For players seeking a dependable, flexible, and battle-tested Legendary who keeps the entire team moving forward, Belletar Mage-Slayer stands among the most reliable choices in the modern game.
Belletar Mage Slayer Skills
Fume Ax
Attacks 1 enemy. Has a 75% chance of decreasing the cooldown of a random skill of the ally with the highest Turn Meter, except this Champion, by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 0.22 HP
Slayer’s Roar (Cooldown: 4 turns)
Attacks all enemies. Places a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also heals all allies by 20% of this Champion’s MAX HP and fills all allies’ Turn Meters by 20%
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.22 HP
Mercy of the Oasis (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Shield] buff on all revived allies for 2 turns, equal to 20% of this Champion”s MAX HP. Also places a [Block Debuffs] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Critical Juncture (Passive)
Has a 75% chance of decreasing all of an ally’s skill cooldowns by 1 turn whenever they are revived. Once per turn, if an ally is killed, reduces the cooldowns of all this Champion’s skills by 1 turn.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Aura
Increases Ally HP in All Battles by 33%.
Belletar Mage Slayer Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless | Stats AllocationWeapon (ATK) |
Stats PriorityBuffer: RES, SPD, HP%, DEF% Supporting RolesAlly Tanker | |
Recommended RelicsPvE: Hallowed Hilt, Harp of Kasbiel, Infernal Polytope, Infernosphere, Royal Digit, The Fleshrender Champion SkillsHeal | |
Belletar Mage Slayer Masteries Guide
Arena, Doom Tower, Faction Wars

Defense
| Support
|
Campaign, Clan Boss, Dungeons

Offense
| Support
|
Belletar Mage Slayer Champion Lore Synopsis
Belletar Mage-Slayer, a formidable Ogryn, was born in the brutal slave markets of Velyzar, his life set to be short and savage. Originally meant for the blood-stained arenas, Belletar grew up knowing only how to fight. His fate took a twist when his desperate owner sold him to a notorious merchant in need of a caravan guard, assigning Belletar to protect a shipment bound for Ireth. However, before reaching their destination, the caravan was ambushed by Nomad raiders, led by the infamous Ogryn warrior, Cagebreaker Gruzl Steelbelly. Gruzl freed Belletar from his chains, leading him away from his former captors and into the unforgiving desert.
Under Gruzl’s stern training, Belletar transformed from an unremarkable slave into a skilled Cagebreaker. Over the months, he became nearly as strong and capable as his mentor, proving his mettle during a raid on a caravan bound for Ireth. In a moment of raw power, Belletar killed a mage-overseer, consuming the lifeblood that would mysteriously grant him magical abilities. The blood awakened something within him, giving him an unusual gift for healing. As Belletar’s control over these powers grew, so did his longing for a purpose beyond endless battles, and he eventually decided to part ways with Gruzl, searching for a different path.
Seeking solitude to understand his newfound powers, Belletar journeyed deep into the desert, far from prying eyes and the reach of Nomads. At a desolate oasis, he communed with the spirits of the desert, who shared their ancient knowledge with him. Over the years, Belletar mastered powerful magic, learning to strengthen or weaken a warrior’s body and channel the energy of the wind and sand. He forged his own unique armour from abandoned scraps, each piece symbolising the spirits who guided him. This isolated existence, though lonely, allowed him to refine his abilities, drawing occasional visitors from distant lands who came to seek his wisdom or challenge his might.
As word of his presence spread, sages and wanderers alike visited Belletar. Many sought guidance, while others came with the intent to kill. The spirits hinted at a tangled destiny awaiting him, involving a powerful warrior named Gharol Bloodmaul, pursued by a deadly horde. Determined to fulfil his destiny, Belletar set out into the desert, led by the spirits’ whispers and a sense of purpose to find and aid Gharol, his unknown ally.
Following days of travel, Belletar found himself at the edge of a fierce battle. Observing the towering Gharol leading her Orcish warriors against a necromancer’s undead horde, he joined the fray. With his powerful magic, he healed and strengthened the Orcs, helping them overcome their foes. As the dust settled and the Orcs cheered, Belletar and Gharol locked eyes, their fates entwined. In that moment, Belletar knew this was only the beginning of their journey, with new battles and trials awaiting them.
I really like this Champion. He is categorized as HP Champion, meaning he can act as healer and reviver for the corresponding DT and Cursed City stages. His A1 deals damage corresponding to his HP, his a2 is an AOE-Heal on a 3 turn cooldown which heals based on his max HP AND buffs Atk and Def, he has an aoe-revive on a 4 turn cooldown, which he ONLY uses when someones dead, with 50% turn metre fill and a spielt, again based on HIS hp.
So, he just loves his hp-stat, which makes him easier to build, and he combines a nice healer with an aoe-revive.
He has helped me in quite a bit of content, the chance to reduce the cooldown of a random skill is just the cherry on top.
Very glad I got him.