OverviewNAME: Belletar Mage Slayer AbilitiesRSL_AllBattles_HpAura Obtain fromVoid Shard Blessings RecommendationBrimstone (Late Game) |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Belletar Mage Slayer Skills
Fume Ax
Attacks 1 enemy. Has a 30% chance of decreasing the cooldown of a random skill of the ally with the highest Turn Meter, except this Champion, by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.22 HP
Slayer’s Roar (Cooldown: 4 turns)
Attacks all enemies. Places a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also heals all allies by 20% of this Champion’s MAX HP.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.22 HP
Mercy of the Oasis (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Shield] buff on all revived allies for 2 turns, equal to 20% of this Champion”s MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Critical Juncture (Passive)
Has a 50% chance of decreasing all of an ally”s skill cooldowns by 1 turn whenever they are revived.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Aura
Increases Ally HP in All Battles by 33%.
Belletar Mage Slayer Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityBuffer: RES, SPD, HP%, DEF% Supporting RolesAlly Tanker |
Belletar Mage Slayer Masteries Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Belletar Mage Slayer Champion Lore Synopsis
Belletar Mage-Slayer, a formidable Ogryn, was born in the brutal slave markets of Velyzar, his life set to be short and savage. Originally meant for the blood-stained arenas, Belletar grew up knowing only how to fight. His fate took a twist when his desperate owner sold him to a notorious merchant in need of a caravan guard, assigning Belletar to protect a shipment bound for Ireth. However, before reaching their destination, the caravan was ambushed by Nomad raiders, led by the infamous Ogryn warrior, Cagebreaker Gruzl Steelbelly. Gruzl freed Belletar from his chains, leading him away from his former captors and into the unforgiving desert.
Under Gruzl’s stern training, Belletar transformed from an unremarkable slave into a skilled Cagebreaker. Over the months, he became nearly as strong and capable as his mentor, proving his mettle during a raid on a caravan bound for Ireth. In a moment of raw power, Belletar killed a mage-overseer, consuming the lifeblood that would mysteriously grant him magical abilities. The blood awakened something within him, giving him an unusual gift for healing. As Belletar’s control over these powers grew, so did his longing for a purpose beyond endless battles, and he eventually decided to part ways with Gruzl, searching for a different path.
Seeking solitude to understand his newfound powers, Belletar journeyed deep into the desert, far from prying eyes and the reach of Nomads. At a desolate oasis, he communed with the spirits of the desert, who shared their ancient knowledge with him. Over the years, Belletar mastered powerful magic, learning to strengthen or weaken a warrior’s body and channel the energy of the wind and sand. He forged his own unique armour from abandoned scraps, each piece symbolising the spirits who guided him. This isolated existence, though lonely, allowed him to refine his abilities, drawing occasional visitors from distant lands who came to seek his wisdom or challenge his might.
As word of his presence spread, sages and wanderers alike visited Belletar. Many sought guidance, while others came with the intent to kill. The spirits hinted at a tangled destiny awaiting him, involving a powerful warrior named Gharol Bloodmaul, pursued by a deadly horde. Determined to fulfil his destiny, Belletar set out into the desert, led by the spirits’ whispers and a sense of purpose to find and aid Gharol, his unknown ally.
Following days of travel, Belletar found himself at the edge of a fierce battle. Observing the towering Gharol leading her Orcish warriors against a necromancer’s undead horde, he joined the fray. With his powerful magic, he healed and strengthened the Orcs, helping them overcome their foes. As the dust settled and the Orcs cheered, Belletar and Gharol locked eyes, their fates entwined. In that moment, Belletar knew this was only the beginning of their journey, with new battles and trials awaiting them.
I really like this Champion. He is categorized as HP Champion, meaning he can act as healer and reviver for the corresponding DT and Cursed City stages. His A1 deals damage corresponding to his HP, his a2 is an AOE-Heal on a 3 turn cooldown which heals based on his max HP AND buffs Atk and Def, he has an aoe-revive on a 4 turn cooldown, which he ONLY uses when someones dead, with 50% turn metre fill and a spielt, again based on HIS hp.
So, he just loves his hp-stat, which makes him easier to build, and he combines a nice healer with an aoe-revive.
He has helped me in quite a bit of content, the chance to reduce the cooldown of a random skill is just the cherry on top.
Very glad I got him.