Yakarl the Scourge | Raid Shadow Legends

Raid Shadow Legends Yakarl the Scourge Skill Mastery Equip Guide

Overview

NAME: Yakarl the Scourge
FACTION: Barbarians
RARITY: Legendary
ROLE: Attack
AFFINITY: Void
USABILITY: Situational
TOMES: 12 (A2 A3)

Total Stats (6★)

Health Points (HP): 16,350
Attack (ATK): 1,597
Defense (DEF): 892
Speed (SPD): 95
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 63%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 10

Obtain from

Void Shard

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★✰✰✰✰ Clan Boss
★★✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★★★✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★✰ Floors
★✰✰✰✰ Magma Dragon
★★★★✰ Nether Spider
★★★★✰ Frost Spider
★★★★✰ Scarab King
★★✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★★✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Yakarl the Scourge Skills

Axe of Allwinter [ATK]
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Freeze] debuff for 1 turn. Will also ignore 25% of the target’s DEF against enemies under [Freeze] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.8 ATK

Blizzard Rider [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.
Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.
Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK

Glaciate [ATK] (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.8 ATK

Lord of Ice (Cooldown: 5 turns)
[Passive Effect] Increases the damage this Champion inflicts by 10% for each Champion in battle under a [Freeze] debuff (ally or enemy). Also decreases the damage this Champion receives by 10% for each Champion under a [Freeze] debuff (ally or enemy)
[Active Effect] Places an [Unkillable] buff on this champion for 1 turn whenever they kill an enemy under a [Freeze] debuff

Aura
Increases Ally ATK in All Battles by 33%

Yakarl the Scourge Equipment Guide

Arena, Doom Tower, Faction Wars Campaign, Clan Boss, Dungeons

Recommended Artifacts

1 Savage Set, 1 Cruel Set
2 Perception Set, 1 Speed Set
2 Accuracy Set, 1 Speed Set

Recommended Artifacts

1 Savage Set, 1 Cruel Set
2 Perception Set, 1 Speed Set
2 Accuracy Set, 1 Speed Set

Recommended Stats

ATK%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (ATK / C.DMG)
Banner (ACC)

Recommended Stats

ATK%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (ATK / C.DMG)
Banner (ACC)

Yakarl the Scourge Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower

Raid Shadow Legends Yakarl the Scourge Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Whirlwind of Death
  6. Bring it Down
  7. Opportunist
  8. Kill Streak
  9. Methodical
  10. Helmsmasher

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Master Hexer

Yakarl the Scourge Storyline

Clad in ornate armor of black steel, gold, and hoarfrost, Yakarl strides through the hurricane of battle like an ice giant of the Old Norr myths. He is a living legend himself, a Champion from the days when Norr raiders sailed across the ocean and struck terror into the hearts of all those unfortunate enough to attract their rapacious gaze. The runes tattooed upon his body and etched into the beard of his axe still glow with the vicious glory of those days, yet now he serves a higher power. Even as a young warrior, Yakarl was renowned for his strength, courage, and luck. He made a name for himself in daring forays across the coast of Aravia, razing and pillaging small settlements only to escape with rich plunder before the Elven forces rallied to retaliate. He earned the respect of his fellow warriors and soon enough led a small band of his own in even more brazen ventures that took him from the stormy Valdemar Strait to the rocky shores of Kaerok. The tales of Yakarl’s deeds spread, and his wealth grew over the years – as did his authority among the Norr. Yet that was not enough to sate his lust for fame. He desired nothing short of becoming a chieftain whose name would be hailed above all others. And so, when an old skald came traveling through his land, singing songs of an ancient weapon forged by the hand of Brimir himself, Yakarl took heed. He received the stranger with honor, calling for a feast in a show of ostentatious hospitality. And at the height of the festivities, when all his guests were drunk on fine mead and ale, Yakarl swore to travel northwards and recover the legendary Axe of Allwinter in a quest that would be celebrated for all time. Eight ships he outfitted to set sail, his bravest warriors by his side. Some counseled Yakarl to abandon this wild dream of his, or at least wait until next year – winter was coming, and the treacherous waters of the northern sea were soon to become nigh-impassable. But the chieftain remained implacable. He would not abandon his oath even in the face of grave danger, for that would bring dishonor beyond what he could bear. And so, the ships left the craggy haven of Yakarl’s home within a fortnight. Through storm and blizzard they sailed, fighting for their lives both against nature and the vicious monsters that dwelt in the North. One by one, Yakarl’s ships were lost, sunk or overrun, and yet he stayed his course. Even when the shimmering lights of the aurora shone high overhead and Yakarl’s vessel was the only one to survive, he refused to turn back. But with his crew diminished, he too began to lose hope. Too weakened to fight his way back through the frozen waters, his choice was simple – to succeed or to die trying. But even in that darkest hour, Yakarl’s fortune did not fail him. On the night of Yuletide, Yakarl stood alone on the prow of his ship, pondering over the cruelties of fate and the depth of his own hubris. The bitter cold held him immobile surer than any chain forged by mortal hands, and death seemed all but certain. Then, Yakarl heard a chime of bells that seemed to permeate his very spirit. It was a strange sound, one that made him think that he had gone mad at last. In truth, this chime heralded the arrival of their savior. To his astonishment, Yakarl saw the old skald who first told him the legend of the Axe, but now that skald rode a sleigh that soared above water, no longer clad in rags but in a gleaming armor and a vibrant cloak of crimson and white. No other than Sir Nicholas himself came to see the brave seafarers who had traveled this far and battled through countless dangers. He spoke to Yakarl in a voice booming like thunder and held aloft the Axe of Allwinter – the very prize which led the Norr chieftain into the jaws of death. It would be his, Nicholas proclaimed, for few possessed the will and determination to survive in these inhospitable lands. There was, however, a catch. Yakarl had to swear his life into the service of Goddess Lumaya and fight as her Champion against the forces of Darkness that threatened Teleria. Thus, the ancient warrior said, he would earn glory and fame beyond his wildest dreams. In a way, this was a dream come true. To wield a weapon of ancient might, to fight eternally against worthy foes, and be hailed a hero by mortals across the realms of mortals? Yakarl accepted without hesitation, and in a flash of blinding light Sir Nicholas bound his soul to one of Lumaya-given Shards. Thus imbued with the Goddess’ power and with his prize in hand, Yakarl led the survivors home. There, he divided his riches among them and chose a worthy successor to rule in his stead. With the duty to his people fulfilled, Yakarl left once more and sailed to the North where his new, eternal life awaited.

Yakarl the Scourge Videos

Raid Shadow Legends Yakarl the Scourge Champion Guide by BGE

Raid Shadow Legends Yakarl the Scourge Champion Guide by Skratch

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13 thoughts on “Yakarl the Scourge | Raid Shadow Legends

  1. Timbo23

    Wat about a frost set to hand out more freeze debuffs, which makes him even stronger

  2. Dark Sinister

    This guy sounds like with the right speed and acc, he may be able to solo many of the Spider Dungeons.
    His A2 when fully booked leaves him with permanent +30% spd, and every 3 turns steals 100% TM. And if you’re freezing 10 spiderlings, that gives 100% damage reduction meaning he shouldn’t need much HP nor DEF.
    Then round it all up with Support masteries like “arcane celerity” and if needed “oppressor”.
    Luckily he’ll be receiving +100% damage when 10 spiderlings are frozen, cuz he doesn’t do much damage without it. I’ll get him next week and I’m really eager to see what he’ll be able to do solo and with a whole team.

  3. *RINZLER*

    How much damage can he do against Spider 20+ if all the spiders are frozen?

    Maybe even against Dark Fae if you can freeze your entire team except him, as well as your cloned team?

    Is there a Cap on the damage he dishes out with Lord of Ice?

    I feel he may hit very hard if there isn’t one.

  4. ArcticF0X

    He needs a full update. He is now a top tier damage dealer with Glaciate and it has an unresistible freeze.

  5. Ayumilove Post author

    @Earl: Thanks for highlighting it! I have updated Yakarl’s skills based on Patch 5.30.

  6. Earl

    The description of his A3 appears to be out of date. This is the description from HH: “Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.”

  7. edward J roberts

    need to change everything on him. he has been updated

  8. N

    Recently got him as my first mercy void…. Is he worth it, can he really help in spider or FK 20s? That is where I am struggling

  9. YZ

    I got him very early on and reviews are pretty bad on him. I 6stared him anyway (no books) because he was my only two legos at the time. Overall, I think he is a bit lacking in PVP (lack of AOE) but very good in PVE. In particular, he is very strong in FK and Spider. I put him on relentless, with HP and defense to survive. Pair him with another TM control like Armiger or Tayrel, the boss almost never gets a turn. Should note, his A2, though decrease speed and freeze is 75% chance, the TM steal is 100%.

  10. edward J roberts

    have you recently updated him?

  11. ɅPX Totoro

    I just got him and the skills look really decent?
    Maybe he gives me a push on DT.

  12. Ayumilove Post author

    @GΩD ΣΔTΣR: I have updated Yakarl the Scourge mastery section!

  13. GΩD ΣΔTΣR

    Your picture adress for mastery is for Pyxniel not Yakarl