Gronjarr | Raid Shadow Legends

Raid Shadow Legends Gronjarr Skill Mastery Equip Guide


NAME: Gronjarr
FACTION: Dwarves
RARITY: Legendary
USABILITY: Situational
TOMES: 14 (A2 A3)



Obtain from

Doom Tower

Blessings Recommendation

Brimstone (Frost Spider)
Chainbreaker (Debuffer)
Intimidating Presence (Spider)


★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★★✰✰ Clan Boss
★★★★★ Hydra
★★★✰✰ Faction Wars


★★★✰✰ Minotaur
★★★★★ Spider
★★★✰✰ Fire Knight
★★★✰✰ Dragon
★★★★✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★★★★ Arcane Keep
★★★✰✰ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★✰ Floors
★✰✰✰✰ Magma Dragon
★★★✰✰ Nether Spider
★★★★★ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Gronjarr Skills

Pyro Pummel
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of [HP Burn] debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.1 HP

Shatter Falsity (Cooldown: 4 turns)
Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except for [Block Debuffs] buffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.15 HP

Fires of Auld (Cooldown: 5 turns)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1

Keeper of Flame (Cooldown: 3 turns)
[Passive Effect] This champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates.
[Active Effect] Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. the [HP Burn] debuff cannot be resisted.

Gronjarr Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG)
Chestplate (HP% / ACC)
Boots (SPD / HP%)
Ring (HP)
Amulet (C.DMG / HP)
Banner (ACC / HP)

Stats Priority

HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC

Gronjarr Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Gronjarr PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Kill Streak
  9. Warmaster


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Cycle of Magic
  6. Master Hexer

Gronjarr Champion Lore

The name of Gronjarr has echoed in infamy down centuries of Dwarven history, usually elided with euphemisms such as ‘Fiery-Hands’ and ‘The Drowned.’ His tale is a reminder of the dangers the Dwarven people face living deep underground, for according to the metaphysical laws of Teleria and the other spheres, they are far from the Light of Teleria’s sun, and close to the primordial Darkness that is said to lurk at the center of the world.

It was early in the history of Teleria, when the Firstborn of the gods still abided among the mortals of the realm, awesome and terrible. War raged between Lumaya, the Light, and the Shadow that mortals call Siroth in hushed and fearful whispers. These mortals, too, were drawn inevitably into the conflict. The stout and industrious Dwarves were valuable allies. Their finest artisans constructed Lumaya’s fortress in the Cloudspire Mountains, that ultimately prevailed through the darkest days of carnage and was later known as the Arbiter’s Tower. But there also were Dwarves, the Painsmiths, who heeded the seductive call of Siroth, scorning the overworld of wholesomeness and Light to become wretched apostates in the sunless bowels of their caverns. Centuries after Lumaya and the Arbiter cast the banishment spell, small sects of Dwarves still harbored secret allegiance to Siroth. Among them was Gronjarr, who had always harbored worrisome rage and restlessness in his heart.

To make Gronjarr a more perfect instrument of terror, Siroth directed a number of his Painsmiths to prepare a powerful rune-arch, so soaked in blood and magic that even the prodigious soul of a mighty arch-fiend might be siphoned through it and into a mortal body. Gronjarr was given a crown of ever-burning flame, grafted to his head to signify his eternal covenant. The pain was searing, but Gronjarr welcomed it, for he knew it as the loving caress of his infernal master. His flesh thus prepared, he was brought to the sinister rune-arch and bloody sacrifices were made before it, calling a fiendish essence into the Dwarf’s body from the extra-planar hellscape of Anathraad. His gnarled fists erupted with Demonic flame that spread to engulf his massive blade.

During the cataclysm that became known as the Fall of the Dwarves, Gronjarr was tasked with the destruction of the great runescript archives of Gloomdeep Hold, where the Dwarves stored their precious secrets of magic and artifice, and histories dating back to the dawn of their existence. To do this, he was put in command of a traitorous cadre of officers and soldiers within Gloomdeep, a whole company of fighting Dwarves willing to rise up for Siroth when the time was right. The coming of Gronjarr would be their signal to turn on their brethren, an infernal spark to ignite a full-scale assault. They would not be alone. Demonspawn would also fight beside them, bursting through from new portals.

Gronjarr and his turncoat Dwarves stormed the archive, leaving ashen ruin in their wake. Generations of meticulous work, representing uncountable hours of painstaking labor, went up in smoke in minutes. As Gronjarr rampaged through the grand library, he cut down wave after wave of brave defenders, slicing through the heaviest armor with his red-hot steel blade with the same ease that it carved through the parchment and leather bindings of the tomes he laid waste to. The tide of fiery destruction could have gone on to topple the hall of the Mountain King and lay low the whole of Gloomdeep, were it not for a momentous and painful decision made in the darkest hour of the siege by the king and his engineers.

The royal machinists threw wide the floodgates and sluices of their great waterworks, and the grand cistern whence the Dwarves got their supply of fresh water was diverted into the lower districts. A huge torrent roared through the halls and tunnels, sweeping away everything in its path. Loyal citizens of Gloomdeep perished alongside the invaders, drowned or pulverized by the force of the water and swirling debris. When the deluge reached Gronjarr, he laughed to see the devastation and death, and stood his ground. The heat of his blazing shroud boiled the water as it gushed over him. For a few moments, the evil Dwarf stood within a bubble of steam as his army was washed away, but he could not long endure, and eventually he too was dragged into the abyss by the merciless floodwaters — a glowing blotch within the watery gloom, hurled into the deepest depths, his fury fruitless.

In time, the depths into which Gronjarr was washed were sealed away. But though their memory is long, the Dwarves are ambitious and prone to avarice, and now, many generations later, the ancient seals are being broken as the Dwarves of Gloomdeep Hold dig ever-deeper.

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