Narma the Returned | KR-LSM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Narma the Returned Skill Mastery Equip Guide

Raid Shadow Narma the Returned Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Overview

FACTION: Knight Revenant
RARITY: Legendary
ROLE: Support
AFFINITY: Magic
USABILITY: Early-Mid-Late Game
TOMES: 16 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 19,815
Attack (ATK): 1,002
Defense (DEF): 1,255
Speed (SPD): 100
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 20

Grinding

★★★✰✰ Campaign
★★✰✰✰ Arena Defense
★★✰✰✰ Arena Offense
★★★★★ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★✰✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★★★ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★✰✰✰ Scarab King

Narma the Returned Skills

Hell Crescent [ATK]
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 5 ATK

Weirding Dance [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 6.5 ATK

Toxin Trance [ATK] (Cooldown: 6 turns)
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 7 ATK

Aura
Increases Ally ACC in Dungeons by 80

Narma the Returned Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

2 Speed Set, 1 Accuracy/Perception Set
1 Speed Set, 2 Accuracy/Perception Set

Recommended Artifacts

2 Speed Set, 1 Accuracy/Perception Set
1 Speed Set, 2 Accuracy/Perception Set
1 Lifesteal Set, 1 Accuracy/Perception Set

Recommended Stats

HP%, DEF%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (HP% / DEF%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Recommended Stats

HP%, DEF%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (HP% / DEF%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Narma the Returned Mastery Guide

Arena, Campaign, Dungeons, Faction Wars

Raid Shadow Legends Narma the Returned Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Exalt in Death
  4. Swarm Smiter
  5. Arcane Celerity
  6. Evil Eye
  7. Lore of Steel
  8. Master Hexer
  9. Spirit Haste

Clan Boss (Speed Tuned)

Raid Shadow Legends Narma the Returned Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Wrath of the Slain
  8. Methodical
  9. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution
  6. Deterrence

Support

  1. N/A

Narma the Returned Updates

Narma the Returned Videos

Raid Shadow Legends Narma the Returned Champion Guide by ASH

Narma the Returned Damage Potential by Happy_Raid_Gaming

Raid Shadow Legends Narma the Returned Champion Guide by LokiMagics

Raid Shadow Legends Narma the Returned Champion Guide by Hell Hades

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21 thoughts on “Narma the Returned | KR-LSM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Autómatic

    She priorities a2, for me it would be better to prioritize a3 🙂

  2. Igraczech

    @Autómatic
    I play CA team with skullcrusher and my idea was to play her with speed around 195 to be synchronized with CB aoe attacks. 4:3 would solve it but my case is little bit specific. I think her strong A1 and could work well with CA. I want to sure that she can keep dcc attack all the time before I invest 16 books to her. If she spam A3 when it is ready it would mean that one turn CB attacks without dcc attack unless Narma extends this debuff. Logical would be that she prefers A2 over A3 but many champions has problematic AI on auto. If you play on auto which skill she use sooner?

  3. Autómatic

    @Igraczech
    i run her 4:3 ratio, and she keeps boss under dcc atk for entire time no problem + she extens buffs and keep 6 posions on the boss from turn 9..so full debuff bar….she is amzing cb champ

  4. Igraczech

    In every video guide they use another dcc attack hero like altan or another debuff extender like warlord. What is the skill she prioritize? In case she always use a3 first she would not be able to keep dcc attack all the time (rotation would be A3 A2 A1 A1 A3…). What is your experience with narma as the only dcc attack hero? Is she able to keep this key debuff on CB all the time?

  5. Capitaine

    She is not in the Poison category

  6. Autómatic

    I have narma and i build her with offence + deffence masteries and i’m doing 1 key nm cb, if any have her build with accuracy masteries pls comment here how she does.

    I run double CA with her and i’m making 40-43m dmg on nm.

  7. Ayumilove Post author

    @newsun: Yes, the skill damage multiplier will be added to the champions once available.

  8. Ayumilove Post author

    @Knock.Seo: One of my Clan member who has Narma the Returned uses her in Ultra Nightmare Clan Boss and able to 2 key it using an unkillable team setup. She brings Poison, Poison Sensitivity and Debuff Extension which are all important in dealing high amount of damage to the Clan Boss. If the team synergy is build correctly, she can display amazing results.

  9. Ralle

    @Knock.Seo

    Are you as dumb as a doorknob?
    Did you even bother reading her kit? it is amazing for CB.

  10. Giuseppe Parmesan

    These negative comments about her are crap. I dont have unkillable, and she took me from about 20-25k damage on nightmare to 30-35k damage. Yes the amount of books are ridiculous, but if you dont have unkillable, or if they nerf unkillable soon, she can def be worth it on the right team. I use her with septimus to help with the debuff extend RNG.

  11. newsun

    I like the addition of the damage multipliers…is this something you’re going to fill in for others as well?

  12. Knock.Seo

    @Baggabonez
    I totally agree with your comment. I feel like got mugged after spending so much money abd investigating 16 tomes to her. All her skill sets are single target and doesnt synergize at all with others well. I wonder why almost every content creators are complementing her. Does they get some kind of commissions by doing so?

  13. Baggabonez

    Erinyes 2.0. So disappointed I 6* and fully booked. FB is exponentially better. period. Erinyes might be better. Narma’s kit has so much potential but lacks synergy because she doesn’t extend ALL debuffs. Hence, she can’t keep her DoT’s up reliably enough to replace other champions that either DoT or extend debuffs.. It’s laughable. Even Erinyes applies DoTs reliably (100%) since being reworked on her A1 AND she extends ALL debuffs. Her baby heal won’t replace LS gear. In addition, Narma requires so many books she should have been librarian. WHEN Plarium moves poison to her A1 she still won’t be worthy of being a lego given the booking requirement, imo.

  14. Spam

    Thanx for your good work 🙂

    HellHades have a english video with Narma 🙂

    https://youtu.be/gzrZkdKLHh0

    Spam

  15. SquirrelHumper

    I just got her and her kit seems great, I will definitely be using her in clan boss but feel like I definitely need to fully book her to make her worth while in my team

  16. Ayumilove Post author

    @Drauku: She is worth 6 starring for Clan Boss as she can apply Poison and Poison Sensitivity, along with Decrease Attack which is immensely beneficial in achieving high damage in late game Clan Boss. However, she requires a lot of Legendary Skill Tomes.

  17. Drauku

    I wish I had recorded my game this morning, I got Narma from the second of two sacred shards.

    Now I have to figure out if she’s worth 6*’ing as I’m F2P and only have enough resources to 6* a single one between Seeker, Stag Knight, Grush, Sinesha, or Doompriest.

  18. Ayumilove Post author

    @Kratomous: It’s a skill description error on my side! I have corrected it to 5% Poison and 25% Poison Sensitivity.

  19. Ayumilove Post author

    @Alahar: I have updated Narma’s faction from Undead Hordes to Knight Revenant. Thanks!

  20. Alahar

    Narma is Knight Revanant, not Undead

  21. Kratomous

    She really does a 25% poison on her a3? whoa