OverviewNAME: Narma the Returned AbilitiesObtain fromAncient Shard |
Grinding★★★✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★✰✰✰ Floors |
Narma the Returned Skills
Hell Crescent [ATK]
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 5 ATK
Weirding Dance [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 6.5 ATK
Toxin Trance [ATK] (Cooldown: 6 turns)
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 7 ATK
Aura
Increases Ally ACC in Dungeons by 80
Narma the Returned Equipment Guide
Arena, Doom Tower, Faction Wars | Campaign, Clan Boss, Dungeons |
Recommended Artifacts2 Speed Set, 1 Accuracy/Perception Set |
Recommended Artifacts2 Speed Set, 1 Accuracy/Perception Set |
Recommended StatsHP%, DEF%, SPD, ACC |
Recommended StatsHP%, DEF%, SPD, ACC |
Narma the Returned Mastery Guide
Arena, Campaign, Dungeons, Faction Wars
Offense
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Defense
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Support
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Clan Boss (Speed Tuned)
Offense
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Defense
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Support
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Narma the Returned Updates
Narma the Returned Videos
Raid Shadow Legends Narma the Returned Champion Guide by ASH
Raid Shadow Legends Narma the Returned Champion Guide by LokiMagics
Why is she rated so poorly for Eternal Dragon? What am I missing?
it’s an amazing champion. I’ve fully booked her and she gave a great effect on my normal speed CB team!
After i’ve made the unkillable I still use her just turning off the A2.
A3: 3 poisons + poison sensitivity is great! however she won’t be able to keep the debuff bar full of poisons alone.
A2: After booking she herself keeps the decrease attack debuff on CB all the time long. With HP 55k+ and 7 poisons on CB her healing is wonderful
A1: she is neither Visir nor Septimus, but she does her extensions.
And she shines not only in CB. Built well with HP, resist, speed and accuracy she is also in my teams for dragon 20, golem 20, nether spider, and eventually in some more places
Her kit seems very similiar to Aox the Rememberer (minus the poison sensitivity) Poison, Dec Attk, heal and Debuff extend. Wow she needs a lot of books. Is she worth the time to build over Aox for clan boss?
She dropped for me from a Sacred shard and just now from an Ancient one so I got her double. So great, couldn’t have gotten literally any other legendary to help me out but whatever.
What would be indicated in these cases? Empower the original or keep the second for backup? I also have Vizier Ovelis so I don’t really need her debuff prolonging ability.
Could use some advice, thanks!
She priorities a2, for me it would be better to prioritize a3 🙂
@Autómatic
I play CA team with skullcrusher and my idea was to play her with speed around 195 to be synchronized with CB aoe attacks. 4:3 would solve it but my case is little bit specific. I think her strong A1 and could work well with CA. I want to sure that she can keep dcc attack all the time before I invest 16 books to her. If she spam A3 when it is ready it would mean that one turn CB attacks without dcc attack unless Narma extends this debuff. Logical would be that she prefers A2 over A3 but many champions has problematic AI on auto. If you play on auto which skill she use sooner?
@Igraczech
i run her 4:3 ratio, and she keeps boss under dcc atk for entire time no problem + she extens buffs and keep 6 posions on the boss from turn 9..so full debuff bar….she is amzing cb champ
In every video guide they use another dcc attack hero like altan or another debuff extender like warlord. What is the skill she prioritize? In case she always use a3 first she would not be able to keep dcc attack all the time (rotation would be A3 A2 A1 A1 A3…). What is your experience with narma as the only dcc attack hero? Is she able to keep this key debuff on CB all the time?
She is not in the Poison category
I have narma and i build her with offence + deffence masteries and i’m doing 1 key nm cb, if any have her build with accuracy masteries pls comment here how she does.
I run double CA with her and i’m making 40-43m dmg on nm.
@newsun: Yes, the skill damage multiplier will be added to the champions once available.
@Knock.Seo: One of my Clan member who has Narma the Returned uses her in Ultra Nightmare Clan Boss and able to 2 key it using an unkillable team setup. She brings Poison, Poison Sensitivity and Debuff Extension which are all important in dealing high amount of damage to the Clan Boss. If the team synergy is build correctly, she can display amazing results.
@Knock.Seo
Are you as dumb as a doorknob?
Did you even bother reading her kit? it is amazing for CB.
These negative comments about her are crap. I dont have unkillable, and she took me from about 20-25k damage on nightmare to 30-35k damage. Yes the amount of books are ridiculous, but if you dont have unkillable, or if they nerf unkillable soon, she can def be worth it on the right team. I use her with septimus to help with the debuff extend RNG.
I like the addition of the damage multipliers…is this something you’re going to fill in for others as well?
@Baggabonez
I totally agree with your comment. I feel like got mugged after spending so much money abd investigating 16 tomes to her. All her skill sets are single target and doesnt synergize at all with others well. I wonder why almost every content creators are complementing her. Does they get some kind of commissions by doing so?
Erinyes 2.0. So disappointed I 6* and fully booked. FB is exponentially better. period. Erinyes might be better. Narma’s kit has so much potential but lacks synergy because she doesn’t extend ALL debuffs. Hence, she can’t keep her DoT’s up reliably enough to replace other champions that either DoT or extend debuffs.. It’s laughable. Even Erinyes applies DoTs reliably (100%) since being reworked on her A1 AND she extends ALL debuffs. Her baby heal won’t replace LS gear. In addition, Narma requires so many books she should have been librarian. WHEN Plarium moves poison to her A1 she still won’t be worthy of being a lego given the booking requirement, imo.
I just got her and her kit seems great, I will definitely be using her in clan boss but feel like I definitely need to fully book her to make her worth while in my team
@Drauku: She is worth 6 starring for Clan Boss as she can apply Poison and Poison Sensitivity, along with Decrease Attack which is immensely beneficial in achieving high damage in late game Clan Boss. However, she requires a lot of Legendary Skill Tomes.
I wish I had recorded my game this morning, I got Narma from the second of two sacred shards.
Now I have to figure out if she’s worth 6*’ing as I’m F2P and only have enough resources to 6* a single one between Seeker, Stag Knight, Grush, Sinesha, or Doompriest.
@Kratomous: It’s a skill description error on my side! I have corrected it to 5% Poison and 25% Poison Sensitivity.
@Alahar: I have updated Narma’s faction from Undead Hordes to Knight Revenant. Thanks!
Narma is Knight Revanant, not Undead
She really does a 25% poison on her a3? whoa