OverviewNAME: Archmage Hellmut AbilitiesRSL_AoE_DecreaseTurnMeter Obtain fromBlessings RecommendationCommanding Presence (Aura Lead) Use Case |
Grinding★★★★★ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Archmage Hellmut Skills
Arcane Dynamo
Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 4.8 ATK
Timeslip (Cooldown: 4 turns)
Attacks 1 enemy. Also, attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decrease the Turn Meters of each enemy without a [Stun] debuff by 20%.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Multiplier: 6 ATK (Target), 3.5 ATK (AoE)
Psychic Guidance (Cooldown: 5 turns)
Places a 30% [Increase SPD] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Chrono Isolation (Passive)
Immune to Turn Meter decreasing effects.
Aura
Increase Ally SPD in the Arena by 17%
Archmage Hellmut Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Archmage Hellmut Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Archmage Hellmut Reference
Below is a reference to the artifacts equipped on Archmage Hellmut, which are Relentless Set and Speed Set to provide him sufficient speed and turns to quickly reduces his skill cooldowns to re-apply Stun debuff to crowd control enemies effectively. This setup is great for Arena, Doom Tower, and Faction Wars to crowd control mobs of enemies with his Stun debuff, which gives some breathing room for other champions to heal injured allies, revive fallen allies and nuke the enemies. The stats prioritized on Archmage Hellmut are Speed, Accuracy, and Critical Rate. This setup is suitable for Speed Nuke and Crowd Control Team rather than sustain as he lacks the HP and Defense stats to be able to tank heavy damage. However, if you can pair him with a tanker who has the abilities of Ally Protection, Shield, Provoke and Shield, this will help protect squishy champions like Archmage Hellmut!
Archmage Hellmut Champion Lore
Born into a family of scribes based in the sprawl surrounding Kaerok Castle, Hellmut had a difficult upbringing — his parents barely earned enough to feed the family. Earnest and dutiful, from a young age Hellmut assisted, working as a scroll-carrier. He dreamed of one day finding a way to end their hardships.
Growing up, Hellmut too became a scribe, working in the famed Bibliotheque Spire, and was hired by the then-archmage of Kaerok, Dalmar Witt, who wished to transcribe the intricacies of many of his greatest spells onto parchment. Hellmut was commanded to assist in this, and Witt sensed that the youth had latent magical ability.
Witt took Hellmut on as his apprentice, though Hellmut insisted that all his payments be sent to his parents. To Witt’s fascination, Hellmut seemed particularly adept at the rare form of the magic related to the passage of time: chronomancy. It was a difficult art to master, but with a great deal of studiousness and care Hellmut learned to slow motion, reducing the speed of a falling stone or accelerating the blooming of a flower. He started using these skills to a small degree while helping his family, distorting the flow of time to complete more chores in a given day.
Unfortunately for Hellmut, Witt passed away before he could complete his protégé’s training, but in his will, he raised Hellmut out of his apprenticeship. The newly-ordained mage decided that he needed to truly master the lessons he had been taught, knowing that by attaining his full power he could raise his family out of their destitution.
He set out across Teleria, seeking to advance his knowledge and abilities by studying ancient sites and delving into old libraries. Hellmut discovered a star-metal mace in an ancient tomb, which he ensorcelled to act as a locus for his chronomancy. He also created a ‘time closet’ where he was able to secrete himself away from not only the rest of Teleria, but the mortal plane of existence itself, to study the mass of materials he had collected for many decades, while in Teleria barely a year passed.
When Hellmut returned to Kaerok, he found the first castle he arrived under attack by Orcs, and intervened immediately. The defenders had sallied out, and were faring poorly. One man, in the fine armor of a lord, was moments from being hacked to death by an Orc chieftain. Hellmut froze the Orc in time long enough for the lord’s bodyguard to kill her, and within an hour the Orcs were driven away. The grateful lord took Hellmut to the king. Before the Knight of Knights’ eyes, Hellmut froze a pair of hawks in mid-flight and then caused the wax from an array of candles to run in reverse, rebuilding them even as they burned.
Such a demonstration was of interest to the king, but did not seal Hellmut a position. Over the coming months he demonstrated the full extent of his abilities, translating a number of ancient Dwarf runic tablets in Kaerok’s archives, reversing the age of the king’s most prized racing stallion, and turning the court’s council chamber into a time closet, so meetings there could continue for hours while only a few minutes passed beyond its walls.
Hellmut’s sustained efforts saw the king grant him the title of archmage. He moved his parents and brother into the lavish tower that acts as the archmage’s home and ensured they would never have to labor or worry ever again. With his family now secure, he set out to safeguard not only them, but the whole of Kaerok. After using time’s trickery to see so much of the world, he was acutely aware of the fragility of the Human kingdom in the face of the brawn of Orcs and Ogryn, the arrogance of the Elves and the malevolence of Demonspawn.
Archmage Hellmut Review
Archmage Hellmut is an Epic Support Magic champion from Banner Lords in Raid Shadow Legends. Archmage Hellmut was released in Patch 3.00 on 3rd December 2020 as part of Normal Doom Tower reward upon collecting all fragments from the Secret Rooms. His skill kit revolves around crowd controlling enemies with Stun and decreasing the enemy turn meter. He also supports his allies with Increase Turn Meter, Increase Speed and Increase Critical Damage buffs. He was previously named as Royal Archmage before being renamed as Archmage Hellmut.
Archmage Hellmut Updates
- (2023-12-12) Raid Shadow Legends Patch Notes V8.00
- (2020-12-03) Raid Shadow Legends Patch Notes V3.00
Archmage Hellmut Videos
ASH: Archmage Hellmut Nuke Build (Actually Insane!)
Raid Shadow Legends Archmage Hellmut Champion Guide by Skratch
https://youtu.be/ZRpOpyoBLS4
Raid Shadow Legends Archmage Hellmut Champion Guide by BGE
Raid Shadow Legends Archmage Hellmut Champion Guide by Cold Brew Gaming
Raid Shadow Legends Archmage Hellmut Champion Guide by Grumpy Jeff
https://youtu.be/pa2vbuZsmWg
Raid Shadow Legends Archmage Hellmut Champion Guide by MrTham
Raid Shadow Legends Archmage Hellmut Damage Potential by Happy_Raid_Gaming
https://youtu.be/0TvunTy9DrY
Champion Name Reference
- English: Archmage Hellmut
- French:
- Deutsch:
- Italian:
- Spanish: Archimago Hellmut
- Chinese:
- Korean:
- Japanese:
- Ukranian:
- Russian:
- Turkish:
- Portuguese:
Champion name reference in trench : archimage hellmut
Was wondering the same thing!
Lore of Steel makes no sense on build above. It improves base sets with 15% increase and relentless is 18% and Speed 12%. How does Lore help in any way?
Ich habe bereits Nekmo Thaar für Speed Buff, fetter Fahrakin für Kritquote und Dmg Buff und Draconia für Betäubung. Lohnt es sich da überhaupt noch Hellmut zu bauen? Nur für FW?
Would this character be good in a poison set for Dragon? His A1 sounds like he could be a rapid fire poison machine.
Wouldn’t you want Def & Support masteries for the Relentless set build? Especially given the turn meter boosts in Support column.
Hellmut to be reckon with = <40KHP, 2000ATK, 3000DEF, 315 SPD, 84%crit, 110%crit dmg., 360RES, 200ACC – arena def and off win 99% of fights in gold IV-V. 12-28-2022. better speed lead than arb if you can get the spd stats.
@JT At rank 6 he gets extra speed.
My Hellmut base speed is 101 not 108?…does anyone know how I pulled a Hellmut with lower base speed.
He is very good with Seer as buff feeder, from his A3 he pull 3 buffs on all team at arena it gives 12 buffs for Seer 😉
He is very good with Seer as buff feeder, from his A3 he pull 3 buffs on all team at arena it gives 12 buffs for Seer 😉
Why am I not receiving shards from low level rooms? I have 96 shards. Last month I beat 4 rooms and 1 this month claimed shard at end of battle, but when went to fragment summoning (even though I had a red dot) I received nothing still at 96 shards
@Hpezzo: devi fare le stanze segrete della Torre livello facile, Ogni stanza che completi i da 3 frammenti quindi devi completare 34 stanze nelle varie rotazioni, non serve che siano diverse tra loro, l’importante è raggiungere i 100 frammenti
@Hpiece — Special Rooms have fragments. No, you don’t have to beat the entire tower. If you are not strong enough (I’m not), you can just do the same low-level rooms over again with each rotation. You get 3 fragments each time you beat a Special Room (for the first time that rotation). I just summoned him, and I never got above Floor 70 on Normal; DT isn’t a priority for me at this stage of the game.
So what levels have fragments? do you have to beat the entire doom tower?
@Mike, he is a fragment summon. Once you have collected 100 Fragments then you can summon him through the summoning portal.
I “won” Hellmut in the Doom Tower “secret room” but he doesn’t appear anywhere in my champions list or else wise… is there something I’m missing here? I don’t understand
This guy is so good! Well worth the doom tower fight. He might not be the most tanky toon on team but can he take a hit. Really wish his a2 would stun initial target as well or inflict more dmg to them due to the lack of stun. Pair him up with a scyl or doom priest and I feel you can clear most content with ease. I have him paired with bad el and scyl, 100% crit and 200+ speed, complete monster at control. I feel he is worth every epic book I threw at him and with the right masteries, 100% uptime on a3. Bye Bye Apothecary.
@Allen: Yes, any negative instant effects such as Decrease Turn Meter will require Accuracy to apply successfully.
Hi, I have a question. Does he need ACC for his A2 “decreases the Turn Meters of each enemy without a [Stun] debuff by 20%”? Thanks.
@Zackery Brinkley: Archmage Hellmut requires Accuracy to inflict Stun debuff on his target. Stun is an excellent method to crowd control difficult opponents who aren’t easily defeated in 1~2 hits in late game content.
@Jim, @Jarlaxlle524: All the additional damage from the skill upgrades are multiplicative rather than additive. Assuming Archmage Hellmut A1 skill is fully booked, he will gain +25% extra damage. This extra damage is multiplied against the base damage multiplier. The damage output will be calculated as 4.8 ATK * 125% = 6 ATK
@Jim, all book effects are multiplicative. So a multiplier of 4 with 20% booked becomes 4.8. A shield multiplier of 15% of max HP becomes 18%. In this way books are more valuable than they might first appear since they have their own seperate multiplier in damage calculation.
@Ayumilove. I would very much to know the answer to @Jim’s question to please! Or a link to an appropriate page to explain it of possible. As always, thanks for all your hard work!
do u make it so that he has no acc to stun? or do u want the stun to happen?
Its nice to know the damage multiplier for both the initial hit of the A2 and the followup AOE. One thing I am unclear on is whether the book increases are multipliers or additive – IE, does +5% mean a 20% shield is 21% or 25% if you use it ? I am not sure this is uniform for damage, healing, shield, etc. I would like to know.
Great video of Archmage Hellmut in portuguese language
https://youtu.be/TXvV9CFXJS8