Archmage Hellmut | Raid Shadow Legends

Raid Shadow Legends Archmage Hellmut Skill Mastery Equip Guide


NAME: Archmage Hellmut
FACTION: Banner Lords
ROLE: Support
USABILITY: Early-Mid-Late Game
TOMES: 13 (A2 A3)



Obtain from

Doom Tower

Blessings Recommendation

Commanding Presence (Aura Lead)
Phantom Touch (Damage Dealer)

Use Case

2:1 Ratio Speed Clan Boss


★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★✰✰ Hydra
★★★★★ Faction Wars


★★★★★ Minotaur
★★★★★ Spider
★★★★✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★✰✰✰ Iron Twins
★★✰✰✰ Sand Devil


★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★★★★✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★✰ Dark Fae

Archmage Hellmut Skills

Arcane Dynamo
Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 4.8 ATK
Overall Grading: Strong

Timeslip (Cooldown: 4 turns)
Attacks 1 enemy. Also, attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decrease the Turn Meters of each enemy without a [Stun] debuff by 20%.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Multiplier: 6 ATK (Target), 3.5 ATK (AoE)
Overall Grading: Strong

Psychic Guidance (Cooldown: 5 turns)
Places a 30% [Increase SPD] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Chrono Isolation (Passive)
Immune to Turn Meter decreasing effects.

Increase Ally SPD in the Arena by 17%

Archmage Hellmut Equipment Guide

Arena, Doom Tower, Faction Wars Campaign, Clan Boss, Dungeons

Recommended Artifacts

3 Speed Set
2 Speed Set, 1 Perception Set
2 Speed Set, 1 Accuracy Set

Recommended Artifacts

3 Speed Set
2 Speed Set, 1 Perception Set
2 Speed Set, 1 Accuracy Set

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (ATK / DEF)
Amulet (C.DMG / DEF)
Banner (ACC)

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (HP%)
Boots (SPD)
Ring (DEF)
Amulet (DEF)
Banner (ACC)

Archmage Hellmut Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Archmage Hellmut Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Evil Eye
  6. Lore of Steel
  7. Spirit Haste
  8. Lasting Gifts

Archmage Hellmut Reference

Below is a reference to the artifacts equipped on Archmage Hellmut, which are Relentless Set and Speed Set to provide him sufficient speed and turns to quickly reduces his skill cooldowns to re-apply Stun debuff to crowd control enemies effectively. This setup is great for Arena, Doom Tower, and Faction Wars to crowd control mobs of enemies with his Stun debuff, which gives some breathing room for other champions to heal injured allies, revive fallen allies and nuke the enemies. The stats prioritized on Archmage Hellmut are Speed, Accuracy, and Critical Rate. This setup is suitable for Speed Nuke and Crowd Control Team rather than sustain as he lacks the HP and Defense stats to be able to tank heavy damage. However, if you can pair him with a tanker who has the abilities of Ally Protection, Shield, Provoke and Shield, this will help protect squishy champions like Archmage Hellmut!
Raid Shadow Legends Archmage Hellmut Artifacts and Stats Refererence for PvE and PvP

Archmage Hellmut Storyline

Not a single soul in Teleria could deny that magic offers a path to power. In days long gone, it was commonplace for shamans and sorcerers to command nations, and to this day, it is not unheard of for the rulers of Aravia to practice arcane arts. Even the monarchs not blessed with natural magic talent often find themselves in need of a wizard – thus many magicians flock to the courts of the rich and the powerful. For most commoners, amusing some of baron’s guests with tricks or scrying their future is the height of ambition. But becoming a Royal Archmage for the King of Kaerok, the Knight of Knights? That requires intelligence and the strength few possess. Born to a simple scribe, Hellmut was surrounded by books, scrolls, and the scent of ink from the very first days of his life. He learned to write and read earlier than most of his peers and often spent his days stuck in a book from dawn to dusk. Had it continued like that, Hellmut would have become an excellent scribe, perhaps even attain a cushy position as a magistrate for some Duke. But fate had other plans. In his seventh year, Hellmut created something of an uproar when he set the town library on fire after attempting to replicate a faded cantrip formula he found. That in itself was quite an achievement, and the boy was fortunate to have his talents noticed by one of the local Marquise’s officials. Soon enough, a messenger arrived with the Banner Lord’s decree – Hellmut was to pack whatever possessions he had and depart for the Mage Seminary of Kaerok. There, he would spend the rest of his formative years and learn his new craft. It was the last time he had seen his home. It took long twenty years before Hellmut emerged from the cloistered towers of the Seminary, a mage in his own right. He was ambitious, intelligent, and garnered the attention of many prominent wizards of his time. But it was the Royal Court that called to Hellmut, and thus he set out to the Castle of Kaerok where the King’s majordomo ensured his services were put to good use. In that role, Hellmut accompanied armies and headed expeditions into the most dangerous corners of Teleria. He defeated Zavir the Crimson Eye – a powerful Orc warlock whose tribe raided the eastern borders of Kaerok – in a duel of arcane prowess and claimed countless artifacts for the King. The realm’s most influential nobles sought his counsel, so it was no surprise Hellmut was named the Royal Archmage after his predecessor died in a freak accident involving a barrel of dragon dust and an experimental witchfire lantern. Having inherited Bibliotheque Spire, one of the greatest repositories of knowledge known to man, Hellmut plunged headlong into research and disappeared from the court for almost a year. Tractates on extremely complex chrono-magic and the art of manipulating various elements had given the newly-anointed Archmage insight into many mysteries which his peers could only dream of. Alas, even wizards of great intelligence are not immune to deceit. An elven sorceress by the name of Rian managed to attract Hellmut’s eyes. She was shrewd, charismatic, talented, and had a knack for carrying out the most difficult missions with discretion. Hellmut had taken the young woman under his wing and was repaid with treachery. Rian, as it turned out, was a dark mage who only sought to use him to gain access to the Bibliotheque Spire. She stole valuable artifacts and escaped through trickery when Hellmut almost had her cornered. Yet the Royal Archmage would not rest until his honor was satisfied. He personally led hunting parties that searched far and wide for his treacherous apprentice, but fortune was not on his side this time. Perhaps that is how Archmage Hellmut came into contact with the Arbiter. Had she offered him a chance to see justice done in exchange for his eternal services? Perhaps you will be able to ask yourself, should you gain the venerable wizard’s loyalty.

Archmage Hellmut Review

Archmage Hellmut is an Epic Support Magic champion from Banner Lords in Raid Shadow Legends. Archmage Hellmut was released in Patch 3.00 on 3rd December 2020 as part of Normal Doom Tower reward upon collecting all fragments from the Secret Rooms. His skill kit revolves around crowd controlling enemies with Stun and decreasing the enemy turn meter. He also supports his allies with Increase Turn Meter, Increase Speed and Increase Critical Damage buffs. He was previously named as Royal Archmage before being renamed as Archmage Hellmut.

Archmage Hellmut Updates

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Raid Shadow Legends Archmage Hellmut Champion Guide by Grumpy Jeff

Raid Shadow Legends Archmage Hellmut Champion Guide by MrTham

Raid Shadow Legends Archmage Hellmut Damage Potential by Happy_Raid_Gaming

Champion Name Reference

  • English: Archmage Hellmut
  • French:
  • Deutsch:
  • Italian:
  • Spanish: Archimago Hellmut
  • Chinese:
  • Korean:
  • Japanese:
  • Ukranian:
  • Russian:
  • Turkish:
  • Portuguese:

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27 thoughts on “Archmage Hellmut | Raid Shadow Legends

  1. Eylrun

    Champion name reference in trench : archimage hellmut

  2. Barchanon

    Was wondering the same thing!

  3. Norm Sioda

    Lore of Steel makes no sense on build above. It improves base sets with 15% increase and relentless is 18% and Speed 12%. How does Lore help in any way?

  4. Kingsman

    Ich habe bereits Nekmo Thaar für Speed Buff, fetter Fahrakin für Kritquote und Dmg Buff und Draconia für Betäubung. Lohnt es sich da überhaupt noch Hellmut zu bauen? Nur für FW?

  5. iiEquinox

    Would this character be good in a poison set for Dragon? His A1 sounds like he could be a rapid fire poison machine.

  6. MotherOfDragons

    Wouldn’t you want Def & Support masteries for the Relentless set build? Especially given the turn meter boosts in Support column.

  7. mason

    Hellmut to be reckon with = <40KHP, 2000ATK, 3000DEF, 315 SPD, 84%crit, 110%crit dmg., 360RES, 200ACC – arena def and off win 99% of fights in gold IV-V. 12-28-2022. better speed lead than arb if you can get the spd stats.

  8. JC

    @JT At rank 6 he gets extra speed.

  9. JT

    My Hellmut base speed is 101 not 108?…does anyone know how I pulled a Hellmut with lower base speed.

  10. a1

    He is very good with Seer as buff feeder, from his A3 he pull 3 buffs on all team at arena it gives 12 buffs for Seer 😉

  11. a1

    He is very good with Seer as buff feeder, from his A3 he pull 3 buffs on all team at arena it gives 12 buffs for Seer 😉

  12. David

    Why am I not receiving shards from low level rooms? I have 96 shards. Last month I beat 4 rooms and 1 this month claimed shard at end of battle, but when went to fragment summoning (even though I had a red dot) I received nothing still at 96 shards

  13. Uthopya

    @Hpezzo: devi fare le stanze segrete della Torre livello facile, Ogni stanza che completi i da 3 frammenti quindi devi completare 34 stanze nelle varie rotazioni, non serve che siano diverse tra loro, l’importante è raggiungere i 100 frammenti

  14. Pir

    @Hpiece — Special Rooms have fragments. No, you don’t have to beat the entire tower. If you are not strong enough (I’m not), you can just do the same low-level rooms over again with each rotation. You get 3 fragments each time you beat a Special Room (for the first time that rotation). I just summoned him, and I never got above Floor 70 on Normal; DT isn’t a priority for me at this stage of the game.

  15. Hpiece

    So what levels have fragments? do you have to beat the entire doom tower?

  16. Nickphoria

    @Mike, he is a fragment summon. Once you have collected 100 Fragments then you can summon him through the summoning portal.

  17. Mike

    I “won” Hellmut in the Doom Tower “secret room” but he doesn’t appear anywhere in my champions list or else wise… is there something I’m missing here? I don’t understand

  18. alphallama

    This guy is so good! Well worth the doom tower fight. He might not be the most tanky toon on team but can he take a hit. Really wish his a2 would stun initial target as well or inflict more dmg to them due to the lack of stun. Pair him up with a scyl or doom priest and I feel you can clear most content with ease. I have him paired with bad el and scyl, 100% crit and 200+ speed, complete monster at control. I feel he is worth every epic book I threw at him and with the right masteries, 100% uptime on a3. Bye Bye Apothecary.

  19. Ayumilove Post author

    @Allen: Yes, any negative instant effects such as Decrease Turn Meter will require Accuracy to apply successfully.

  20. Allen

    Hi, I have a question. Does he need ACC for his A2 “decreases the Turn Meters of each enemy without a [Stun] debuff by 20%”? Thanks.

  21. Ayumilove Post author

    @Zackery Brinkley: Archmage Hellmut requires Accuracy to inflict Stun debuff on his target. Stun is an excellent method to crowd control difficult opponents who aren’t easily defeated in 1~2 hits in late game content.

  22. Ayumilove Post author

    @Jim, @Jarlaxlle524: All the additional damage from the skill upgrades are multiplicative rather than additive. Assuming Archmage Hellmut A1 skill is fully booked, he will gain +25% extra damage. This extra damage is multiplied against the base damage multiplier. The damage output will be calculated as 4.8 ATK * 125% = 6 ATK

  23. Stephen

    @Jim, all book effects are multiplicative. So a multiplier of 4 with 20% booked becomes 4.8. A shield multiplier of 15% of max HP becomes 18%. In this way books are more valuable than they might first appear since they have their own seperate multiplier in damage calculation.

  24. Jarlaxlle524

    @Ayumilove. I would very much to know the answer to @Jim’s question to please! Or a link to an appropriate page to explain it of possible. As always, thanks for all your hard work!

  25. Zackery Brinkley

    do u make it so that he has no acc to stun? or do u want the stun to happen?

  26. Jim

    Its nice to know the damage multiplier for both the initial hit of the A2 and the followup AOE. One thing I am unclear on is whether the book increases are multipliers or additive – IE, does +5% mean a 20% shield is 21% or 25% if you use it ? I am not sure this is uniform for damage, healing, shield, etc. I would like to know.