Archmage Hellmut | BL-ESM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Archmage Hellmut Skill Mastery Equip Guide

Raid Shadow Archmage Hellmut Skill Mastery Equip Guide

Obtain from

Doom Tower

Overview

FACTION: Banner Lords
RARITY: Epic
ROLE: Support
AFFINITY: Magic
USABILITY: Early-Mid-Late Game
TOMES: 13 (A2 A3)

Total Stats (6★)

Health Points (HP): 18,825
Attack (ATK): 925
Defense (DEF): 1,123
Speed (SPD): 108
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Strategy

2:1 Ratio Speed Clan Boss

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★★ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★★ Frost Spider
★★★★✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon

Archmage Hellmut Skills

Arcane Dynamo [ATK]
Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 4.8 ATK

Timeslip [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Also attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Multiplier: 6 ATK (Target) , 3.5 ATK (AoE)

Psychic Guidance (Cooldown: 5 turns)
Places a 30% [Increase SPD] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Chrono Isolation [Passive]
Immune to Turn Meter decreasing effects.

Aura
Increase Ally SPD in the Arena by 17%

Archmage Hellmut Equipment Guide

Arena, Doom Tower, Faction Wars Campaign, Clan Boss, Dungeons

Recommended Artifacts

3 Speed Set
2 Speed Set, 1 Perception Set
2 Speed Set, 1 Accuracy Set

Recommended Artifacts

3 Speed Set
2 Speed Set, 1 Perception Set
2 Speed Set, 1 Accuracy Set

Recommended Stats

ATK%/HP%, C.RATE, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (ATK / DEF)
Amulet (C.DMG / DEF)
Banner (ACC)

Recommended Stats

ATK%/HP%, C.RATE, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (HP%)
Boots (SPD)
Ring (DEF)
Amulet (DEF)
Banner (ACC)

Archmage Hellmut Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Archmage Hellmut Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Evil Eye
  6. Lore of Steel
  7. Spirit Haste
  8. Lasting Gifts

Archmage Hellmut Review

RAID Shadow Legends – Archmage Hellmut is an Epic Support Magic champion from the Banner Lords faction where he can only be obtained from Doom Tower instead of Ancient Shards and Sacred Shards. He is renamed from Royal Archmage to Archmage Hellmut in Patch 3.00.

Archmage Hellmut Reference

Below is a reference to the artifacts equipped on Archmage Hellmut, which are Relentless Set and Speed Set to provide him sufficient speed and turns to quickly reduces his skill cooldowns to re-apply Stun debuff to crowd control enemies effectively. This setup is great for Arena, Doom Tower, and Faction Wars to crowd control mobs of enemies with his Stun debuff, which gives some breathing room for other champions to heal injured allies, revive fallen allies and nuke the enemies. The stats prioritized on Archmage Hellmut are Speed, Accuracy, and Critical Rate. This setup is suitable for Speed Nuke and Crowd Control Team rather than sustain as he lacks the HP and Defense stats to be able to tank heavy damage. However, if you can pair him with a tanker who has the abilities of Ally Protection, Shield, Provoke and Shield, this will help protect squishy champions like Archmage Hellmut!
Raid Shadow Legends Archmage Hellmut Artifacts and Stats Refererence for PvE and PvP

Archmage Hellmut Storyline

Not a single soul in Teleria could deny that magic offers a path to power. In days long gone, it was commonplace for shamans and sorcerers to command nations, and to this day, it is not unheard of for the rulers of Aravia to practice arcane arts. Even the monarchs not blessed with natural magic talent often find themselves in need of a wizard – thus many magicians flock to the courts of the rich and the powerful. For most commoners, amusing some of baron’s guests with tricks or scrying their future is the height of ambition. But becoming a Royal Archmage for the King of Kaerok, the Knight of Knights? That requires intelligence and the strength few possess. Born to a simple scribe, Hellmut was surrounded by books, scrolls, and the scent of ink from the very first days of his life. He learned to write and read earlier than most of his peers and often spent his days stuck in a book from dawn to dusk. Had it continued like that, Hellmut would have become an excellent scribe, perhaps even attain a cushy position as a magistrate for some Duke. But fate had other plans. In his seventh year, Hellmut created something of an uproar when he set the town library on fire after attempting to replicate a faded cantrip formula he found. That in itself was quite an achievement, and the boy was fortunate to have his talents noticed by one of the local Marquise’s officials. Soon enough, a messenger arrived with the Banner Lord’s decree – Hellmut was to pack whatever possessions he had and depart for the Mage Seminary of Kaerok. There, he would spend the rest of his formative years and learn his new craft. It was the last time he had seen his home. It took long twenty years before Hellmut emerged from the cloistered towers of the Seminary, a mage in his own right. He was ambitious, intelligent, and garnered the attention of many prominent wizards of his time. But it was the Royal Court that called to Hellmut, and thus he set out to the Castle of Kaerok where the King’s majordomo ensured his services were put to good use. In that role, Hellmut accompanied armies and headed expeditions into the most dangerous corners of Teleria. He defeated Zavir the Crimson Eye – a powerful Orc warlock whose tribe raided the eastern borders of Kaerok – in a duel of arcane prowess and claimed countless artifacts for the King. The realm’s most influential nobles sought his counsel, so it was no surprise Hellmut was named the Royal Archmage after his predecessor died in a freak accident involving a barrel of dragon dust and an experimental witchfire lantern. Having inherited Bibliotheque Spire, one of the greatest repositories of knowledge known to man, Hellmut plunged headlong into research and disappeared from the court for almost a year. Tractates on extremely complex chrono-magic and the art of manipulating various elements had given the newly-anointed Archmage insight into many mysteries which his peers could only dream of. Alas, even wizards of great intelligence are not immune to deceit. An elven sorceress by the name of Rian managed to attract Hellmut’s eyes. She was shrewd, charismatic, talented, and had a knack for carrying out the most difficult missions with discretion. Hellmut had taken the young woman under his wing and was repaid with treachery. Rian, as it turned out, was a dark mage who only sought to use him to gain access to the Bibliotheque Spire. She stole valuable artifacts and escaped through trickery when Hellmut almost had her cornered. Yet the Royal Archmage would not rest until his honor was satisfied. He personally led hunting parties that searched far and wide for his treacherous apprentice, but fortune was not on his side this time. Perhaps that is how Archmage Hellmut came into contact with the Arbiter. Had she offered him a chance to see justice done in exchange for his eternal services? Perhaps you will be able to ask yourself, should you gain the venerable wizard’s loyalty.

Archmage Hellmut Videos

Raid Shadow Legends Archmage Hellmut Champion Guide by ASH

Raid Shadow Legends Archmage Hellmut Champion Guide by Skratch

Raid Shadow Legends Archmage Hellmut Champion Guide by BGE

Raid Shadow Legends Archmage Hellmut Champion Guide by Cold Brew Gaming

Raid Shadow Legends Archmage Hellmut Champion Guide by Grumpy Jeff

Raid Shadow Legends Archmage Hellmut Champion Guide by MrTham

Raid Shadow Legends Archmage Hellmut Damage Potential by Happy_Raid_Gaming
https://youtu.be/0TvunTy9DrY

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10 thoughts on “Archmage Hellmut | BL-ESM | Raid Shadow Legends Skill Mastery Equip Guide

  1. alphallama

    This guy is so good! Well worth the doom tower fight. He might not be the most tanky toon on team but can he take a hit. Really wish his a2 would stun initial target as well or inflict more dmg to them due to the lack of stun. Pair him up with a scyl or doom priest and I feel you can clear most content with ease. I have him paired with bad el and scyl, 100% crit and 200+ speed, complete monster at control. I feel he is worth every epic book I threw at him and with the right masteries, 100% uptime on a3. Bye Bye Apothecary.

  2. Ayumilove Post author

    @Allen: Yes, any negative instant effects such as Decrease Turn Meter will require Accuracy to apply successfully.

  3. Allen

    Hi, I have a question. Does he need ACC for his A2 “decreases the Turn Meters of each enemy without a [Stun] debuff by 20%”? Thanks.

  4. Ayumilove Post author

    @Zackery Brinkley: Archmage Hellmut requires Accuracy to inflict Stun debuff on his target. Stun is an excellent method to crowd control difficult opponents who aren’t easily defeated in 1~2 hits in late game content.

  5. Ayumilove Post author

    @Jim, @Jarlaxlle524: All the additional damage from the skill upgrades are multiplicative rather than additive. Assuming Archmage Hellmut A1 skill is fully booked, he will gain +25% extra damage. This extra damage is multiplied against the base damage multiplier. The damage output will be calculated as 4.8 ATK * 125% = 6 ATK

  6. Stephen

    @Jim, all book effects are multiplicative. So a multiplier of 4 with 20% booked becomes 4.8. A shield multiplier of 15% of max HP becomes 18%. In this way books are more valuable than they might first appear since they have their own seperate multiplier in damage calculation.

  7. Jarlaxlle524

    @Ayumilove. I would very much to know the answer to @Jim’s question to please! Or a link to an appropriate page to explain it of possible. As always, thanks for all your hard work!

  8. Zackery Brinkley

    do u make it so that he has no acc to stun? or do u want the stun to happen?

  9. Jim

    Its nice to know the damage multiplier for both the initial hit of the A2 and the followup AOE. One thing I am unclear on is whether the book increases are multipliers or additive – IE, does +5% mean a 20% shield is 21% or 25% if you use it ? I am not sure this is uniform for damage, healing, shield, etc. I would like to know.