OverviewNAME: Danag Skullreap AbilitiesRSL_AoE_DecreaseAccuracy_50% Obtain fromAncient Shard Blessings RecommendationBrimstone (Damage Dealer) |
Grinding★★★★★ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Danag Skullreap Skills
Shatter Confidence
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The chance increases to 50% if the target is under a [Fear] or [True Fear] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/ Debuff Chance +10%
Damage Multiplier: 1.9 ATK
Bane of Elves (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns and a [True Fear] debuff for 1 turn. Champions from the High Elf and Dark Elf Factions cannot resist these debuffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.2 ATK
Battle Flow (Cooldown: 5 turns)
Attacks 1 enemy. Will ignore [Shield] buffs. Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.9 ATK
Healthy Grudge (Passive)
Heals this champion by 50% of their MAX HP every time this champion kills an enemy. Also grants an Extra Turn every time this Champion kills an enemy from the High Elf or Dark Elf Factions.
Danag Skullreap Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Danag Skullreap Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Defense
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Danag Skullreap Champion Lore
At the height of the Gaellen War, it was unclear which side would emerge victorious. The Telerian League’s defenses stood resolute, but the Gaellen Pact’s onslaught was unrelenting. Though the Gaellen Pact eventually lost this terrible and bloody conflict, there were notable victories for one of its battalions, led by the Orc Danag Skullreap. Over the course of a few weeks, they rampaged across northern Kaerok, defeating the armies of Reynald the Convert, knight of the Banner Lords, and Saint Meredith, a hero of the Sacred Order. They finally met their match in a High Elf host, after putting the large town of Longbarrow, which lay close to Durham Forest, to the torch. Thousands died in the bloodbath, in which the Aravian forces were ultimately victorious. Danag and what remained of his army fled, and hundreds of his warriors were slaughtered by pursuing Elves. The Orc warlord found himself alone, apparently the only survivor of his battalion, as he fled into Durham Forest.
Managing to escape his pursuers as he pressed relentlessly through the trees, Danag knew he was still not safe, for in the cloying darkness of the wood there were a great many dangers – monsters, carnivorous plants, and the Dark Elves. Against his better judgment, Danag sat at the base of a tree, too exhausted and badly wounded to continue without rest. He fought the urge to sleep, but ultimately succumbed. With slumber came a cruel new fate. Happening upon the bloody Orc on a patrol, Dark Elf forces bound and captured him whilst he slept, taking him deep within the forest, from which he would not emerge for many years. During Danag’s imprisonment, the Dark Elves experimented upon him. They injected vibrantly colored liquids into him, grafted razor-sharp metals onto his skin, and wreaked dark magics upon his mind as they attempted to mold him into a weapon that could be controlled and unleashed upon their High Elf nemeses. Through the pain and torment, Danag’s will remained steadfast, and the Dark Elves were unable to bend him to their malevolent intent. As the years passed, Danag’s bitterness grew, alongside his fury at losing his army, and at being captured. A singular thought slowly coalesced in his mind: hatred of all Elves.
After many years, Danag was presented with an opportunity to escape his tormentors. One winter had been particularly bitter and cruel, and a wave of sickness swept through Danag’s captors. Where once there were at least eight guards patrolling the cells where he was kept captive with a host of other prisoners from across Teleria, that number began to fall, until one morning only a sole guard remained. Sensing his opportunity, Danag pulled and smashed at his bindings to get the sentry’s attention. Hearing thuds of flesh on metal and the Orc’s feral shouts, the guard went to the cell to investigate. Seeing what Danag was attempting, he ordered the Orc to stop. When Danag ignored him, he drew his sword, unlocked the cell door, and stepped inside to force the Orc to comply. In an instant, Danag bore down upon the guard, using one hand to wrench the sword from his hand, while he pinned him to the wall by his throat with the other. The Orc drove the blade deep into the guards gut, and then let his corpse collapse to the ground. Danag took his keys, freed himself, and then freed the rest of the prisoners who, like him, had been subjected to experimentation by the Dark Elves. After retrieving their weapons from their captors’ armory, they stormed out of the prison and into the depths of the forest, slaying all those who tried to stop them.
Most of the prisoners raced for the edge of the forest as fast as their legs could carry them. Danag, however, had a different idea, for he was intent on making his oppressors pay for what they had done to him. From this day on, he decided he would remain in the forest and be a scourge to High and Dark Elves alike. Over the next months he killed hundreds of them, raiding their settlements and picking off patrols. In response, both factions began a concerted effort to hunt Danag down. Watchtowers were erected, patrols were doubled, and every inch of the forest was scoured for the seemingly unstoppable Orc. Eventually, the Elven search was so thorough that Danag had no choice but to leave, lest he risk being cornered and captured once again. He made his way east, seeking to reunite with his people in the Sorrowlakes and continue his quest for vengeance wherever he might find other Elves.
Danag Skullreap Updates
- (2023-10-12) Raid Shadow Legends Patch Notes V7.60
- (2021-12-17) Raid Shadow Legends Patch Notes V5.10
Danag Skullreap Videos
TBA
Champion Name Reference
- English: Danag Skullreap
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just saying, unresistible true fear and decrease accuracy against mithrala
also works on all the arena elves arbiter, lyssandra, lydia, madame serris
@brioche
Swift parry is the set from forge that gives you +30% crit damage and possibility to get an Unkillable buff
parade swift c,’est quel set ?
I’ve maxed him out and can’t understand pretty poor ratings, especially in arena.
Mine’s got 4538 Atk, 99% Crit rate and 239% Crit damage. He can shot almost anyone in arena (I’m in Gold 5) with A3. With atk up and def down his A2 also rarely leaves someone alive.
I’ve given only 192 accuracy (+ those from masteries) mostly to have him as a damage dealer, but also because A2 is irresistible for elves… And many would say that it is too particular, only two factions, but I would like to remind that these are Arbiter and Serris at least 😉
Imagine more elves dying… He’s unstoppable! 😀
Last but not least, I’ve built him in Swift parry, so he can survive in go second team and this set underlines his passive where he can get back to full HP just killing 2 enemies.
In factions, paired with Zargala he cleaned easily stages 19 and 20 (let’s see the 21 next week), so also surprised by only 4 stars…
3 words:
SPEED GEAR FARMER
Palace of Aravia
Nightmare
SHINES!
“And upon building Danag Skullreap may no player need for speed gear again… It is so ordered.”
his kit is kinda ok but needs a little tweak and buff
for example: A3 should buff him first with 50%atk, 30 crit and crit dmg then attacks
also passive should be block revive all elves + extra turn + 30% turn meter increase + ignore 5% def for every elf on enemy team.
@flop its sounds like we have an filthy elf in our midst.
Just got this… Not seeing the value in building this up at all? anyone have any luck using this?