NAME: Roshcard the Tower
Total Stats (6★)
Health Points (HP): 24,780
★★★★★ Arcane Keep
Roshcard the Tower Skills
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Multiplier: 5 ATK
Sanction [HP] (Cooldown: 4 turns)
Attacks 1 enemy. Places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. These debuffs cannot be resisted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.3 HP
Zone of Protection (Cooldown: 6 turns)
Places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Increases Ally HP in all Battles by 33%.
Roshcard the Tower Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Speed, Accuracy, Perception, Lifesteal, Bloodthirst
SPD, ACC, HP%, DEF%, C.RATE
Roshcard the Tower Mastery Guide
Arena, Doom Tower, Faction Wars
Campaign, Clan Boss, Dungeons
Roshcard the Tower Storyline
Nicknamed “the Tower” for his impressive height and his unyielding manner of defensive combat, Seneschal Roshcard is well known among the ranks of the Sacred Order and beyond. Despite his high rank he can always be found spearheading attacks and facing the gravest of dangers alongside his Brothers and Sisters. One tale recounts Roshcard’s heroic actions during the siege of Dreadfang – an ancient ruin that had been turned into a mighty stronghold by a would-be Vampire Lord. Ignoring the odds, Roshcard set out with the vanguard of his army, personally leading the assault. When the siege towers finally broke through to the walls and the ramps crashed onto the battlements, it was the Seneschal who charged headlong into the hordes of ghouls and skeletal warriors. None could stand before his might, and the Undead have swept aside, tossed off the walls in droves with every swing of the holy warrior’s hammer. It is said Roshcard’s weapon emanated pure light when he met the Vampire Lord in single combat and laid him low. With their master banished, the Undead creatures too collapsed and turned to dust. Roshcard was hailed as the Champion of Lumaya on that day no only by the Templars he led, but also the local townsfolk who had suffered greatly at the Vampire’s hands. Some even say that is when his monicker was truly born, though there is no way to know for certain.
Roshcard the Tower Videos
Raid Shadow Legends Roshcard the Tower Champion Guide by Chofly
Raid Shadow Legends Roshcard the Tower Unkillable Clan Boss Guide by Stephen Cullum
Champion Name Reference
- English: Roshcard the Tower
- French: Roshcard la Tour
This site’s statistics and ratings are completely bogus and randomly written.
Scratch that, UDK has passive skills not active skills, still happy about the pull though, very helpful on an early account
Just pulled this guy after starting about 70 days ago, This is at a point where everyone playing has the Ultimate Death Knight in Arena so I see his ability to block active skills is going to be more valuable than it ever has been.
Re: ACC for Roshcloth the Toweler??? (Senechal Rochcard)
I was wondering myself, turns out that the A1 Remove Buff CAN/WILL be resisted without enough ACC. (Ackurrencey)
A1- Damage from ATK + ACC for Remove Buff (ATK/ACC) (ATK Multiplier – 5)
A2 – Damage from HP, Cannot Be Resisted (HP/No ACC Necessary) (HP Multiplier – 0.3)
A3 – Places Buff (No ACC Needed) No Damage/No Multiplier
@Jon what is youre team setup? Juist pulled power trying to make the si combo
He should 100% be 5 star for clan boss due to his unkillable (block damage) ultiliy. He is part of my 2 keu UNM with a Skullcrusher in a Skulltower set.
Also for clan boss there is no reason to go into the support tree and you should go entirely into defence and offence.
Ayumilove I think you need to have a look at this one as some of the advice in this champs guide is wrong
It depends on your account level.
I pulled Roshcard as my first legendary and he was my MVP on the Magic keep because he potentially removed the shields and placed the Unresistable A2 block buffs. The accuracy for his A1 was pretty essential here. As my account grew I overpowered the magic keep easily and Roshcard wasn’t needed anymore for the quick runs. In this case I put a HP banner on him because his A1 didn’t have much more use in the game for me
Wondering why you use an Accuracy banner on Roshcard. His A2 cannot be resisted when booked out and he has no other debuffs. I have him in a HP Banner with ATK%, SPD, DEF%, and DEF.
Trying to figure out if this is a better build or should I go with a DEF or RES banner?
Whats the unkillable team with Tower and Skullcrusher, who else needs to be in the team?
Spend books on Scyl or Roshcard?
This guy is a hidden gem for the Nether spider in doom tower. A booked zone of protection will protect your team 50% of the time (more if you book him fully on speed), giving your healers and cleansers more time to get rid of the poisons. And his A2 will prevent the Nether spider from getting an ally protection buff
Concur with John. He should get 5 star for clan boss. I am using Tower + Skullcrusher unkillable and can 2 key unm. This is one of the most popular unkillable comps. The other one is maneater (2 maneater or 1 maneater + 1 painkeeper) comp.
A shield set is wasted on him with his a3. I think hes better with immortal/speed sets or even resilience.
What’s a good defensive and offensive masteries build. Using him for clan boss but all other content as well. His protection only landed one book on it so I can’t really do until labor yet so I’m looking for something for Arena and dungeons mostly
He should be a 5* for clan boss, he is 1/2 of the easiest unkillable team.
@Eccum he is not an offensive character, purely defensive and those 2 turns of block damage are more useful than you think, this guy is an integral part of my defense team but is always on my offensive team too, stack a crap ton of speed and BOOM pisses off most people into quitting because they cannot kill my 3 high attack people, unless they have someone that can remove buffs.
Also I have 2 Roshcards and after I get both booked to a reduced cooldown in their a3… unkillable clanboss team
regen + speed
2x immortal + speed
is my gear recommendation, passive heals are incredible on him
Maëthalas – pretty sure his A1 can still be resisted, so the accuracy would be useful there.
Why took +10 acc on masterie rank1? His attack can t be resist? Better took extra HP?
I don’t really know what’s so good about him. Maybe it’s the combination of heros i got but he seems so terrible. He does not scale with hp or def on his basic attack, only on his second ability. He does not deal enough damage to be useful with lifesteal. My only offensive heros are Belanor, Juliana and Yannica. It seems like i kill in one shot or not at all. 2 Turns of invincibility are not helping at all.
Faction War Rating plz
Faction War Rating
hp at 6 stars ascended is 24,780. small correction. also this guy is awesome especially if you have a prince kymar to run with him with the “Seal of Magic ” make sure that seal goes off after the zone of protection goes off you get 4 turns of protection. very cool duo team
@TwoZeroFoxtrot: Based from my experiences on players who uses Roshcard at Gold IV Arena Defense, players setup Roshcard being the fastest in the team, while the rest are slow but stack high amount of Attack and Critical Damage stats to wipe out the attacking team in one-single attack with Bombs or direct raw damage. Roshcard can be easily countered using Rotos the Lost Groom who has a skill that bypasses Block Damage and Unkillable, making it an easy kill. Another approach would be crowd controlling them with Freeze/Stun to make them lose their turn, or use a champion that can strip away buff such as Seer. The strategy to implement in Arena is if the player goes all the way defensive, you must go all the way offensive to break it. Going for a middle ground (balance of Defense and Offense) will have a higher risk of failing as the Defense Team can keep sustaining in a never-ending battle, forcing the attacker to leave the game or lose due to unable to sustain in battle with Healing/Reviving.
@Joshua Ricks: Just came here after getting my “unkillable” comp rocked by a team with a booked Roshcard, so I’d say so. His speed was higher than my Apothecary so I’d wager north of 300. Fight went like this:
Open: Protection, team unkillable
Turn: Enemy Team finally takes damage
Turn: Roshcard drops Zone of Protection again; repeat above for 15~ minutes until my team is eventually whittled down. I couldn’t believe how fast it cooled down.
Helped a lot that Roshcard also stripped buffs and blocked them from my team. He’s now a hard avoid for me until I have a counter play strategy.
Is it worth using skill tomes on him to take him down to a 4 turn cooldown on projection?
@Shaaw: Thanks for pointing it out! I have swapped Lasting Gifts with Master Hexer for Roschard’s Clan Boss Dungeons mastery guide.
Why use lasting gifts? Roschard’s block damage isn’t boosted by it, its a wasted mastery.