Tramaria | Raid Shadow Legends

Raid Shadow Legends Tramaria Skill Mastery Equip Guide

Overview

NAME: Tramaria
FACTION: Dark Elves
RARITY: Legendary
ROLE: Support
AFFINITY: Void
RANK: B
USABILITY: Situational
TOMES: 10 (A1 A2 A3)

Abilities

RSL_AllBattles_SpeedAura
RSL_AoE_DecreaseSpeed_30%
RSL_AoE_DecreaseTurnMeter
RSL_AoE_IncreaseTurnMeter
RSL_AoE_RemoveDebuffs
RSL_AoE_Stun
RSL_Enemy_BasicAreaAttack
RSL_Self_Sleep_Immune

Obtain from

Void Shard

Blessings Recommendation

Brimstone (Late Game)
Polymorph (Arena Defense)

Grinding

★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★✰✰ Arena Offense
★✰✰✰✰ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★★✰✰ Spider
★★✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★★★✰ Iron Twins
★✰✰✰✰ Sand Devil
★★★✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★✰ Floors
★✰✰✰✰ Magma Dragon
★★★★✰ Nether Spider
★★★★✰ Frost Spider
★✰✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Tramaria Skills

Nightmare Sludge
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with a 20% or less Turn Meter.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Multiplier: 3.5 ATK

Stagnation Sickness (Cooldown: 5 turns)
Attacks all enemies. Has an 80% chance of placing a [Stun] debuff for 1 turn. After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 4.5 ATK

Beyond Emotions (Cooldown: 5 turns)
Removes all debuffs from all allies, then fills the Turn Meter of each ally by 15%. Fills the Turn Meter of each ally by a further 10% for every [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff removed. Fills the Turn Meter of each ally by a further 5% for any other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1

Uncanny (Passive)
Immune to [Sleep] debuffs. Fills this Champion’s Turn Meter by 20% whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on this Champion.

Aura
Increases Ally SPD in all Battles by 23%

Tramaria Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Bolster, Immunity, Protection, Shield, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Guardian, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Supporting Roles

Ally Tanker

Tramaria Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Tramaria PvP Mastery Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Harvest Despair
  6. Delay Death
  7. Retribution
  8. Cycle of Revenge
  9. Unshakeable

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Master Hexer

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Tramaria PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Methodical
  8. Warmaster

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Sniper

Tramaria Review

Tramaria is a Legendary Support Void affinity champion from the Dark Elves faction in Raid Shadow Legends. With her scepter in hand, she takes the field to keep her brethren breathing in battle! But hold your horses, dear adventurer, don’t let her epic appearance deceive you. Sure, her kit is decent, but it’s no match for the Void legendary bar.

Her A1 is a lovely AoE decrease speed that will come in handy when taking on high-end content and bosses. And let’s not forget her double AoE attacking skills – perfect for running a crowd-control artifact set. On top of that, she brings an AoE stun on her A2 that boasts a 100% success rate! But alas, it comes with a 4-turn cooldown, which doesn’t make it that much better than other stun champions, such as Astralon.

Now, here’s the kicker – Tramaria is not immune to controlling herself. I mean, come on, Tramaria, get it together! This means that she can be controlled and the whole team could be defeated in high-end arena battles. Don’t worry though, in other aspects of the game, she’s a great crowd controller, but nothing too extraordinary compared to other champions.

Tramaria Champion Lore

Born the daughter of a noble Aravian house, Tramaria was but a child when the War of the Elves began. Her parents were among those renegades who studied shadow magic, and they taught it to her. She proved to have an aptitude for the forbidden knowledge, and soon her skill outstripped that of her tutors.

As the war went against the Dark Elves, Tramaria’s family was forced into exile. They retreated to the fastness of Durham Forest, a place unlike any she had ever known. She had been a creature of palaces and manicured gardens; now, she slept in a tent, haunted by the scuttling of unseen creatures.

The next few years were a trying time for Tramaria. Her family had been forced to leave behind much of the wealth that might have brought them some comfort in the frontier settlements of Durham Forest. Instead of being at the top of the societal food chain, they were forced to congregate with the lesser nobility, somewhere in the middle of the new hierarchy that was beginning to form. Neither the poorest, nor the richest. Neither the most influential, nor the least.

Tramaria retreated into studies of the arcane, even as her people descended into anarchy. With the end of the War of the Elves, and the formal exile of the Dark Elves to Durham Forest, the latter fought among themselves for power. Tramaria became obsessed with unlocking the secrets of the strange, wickedly bladed and barbed scepter that had once been a symbol of her family’s authority in Aravia, believing that it might hold the key to regaining their lost power and influence.

The scepter was centuries old, a relic of times long forgotten. For much of that, her family had considered it nothing more than an heirloom and weapon; a symbol of their superiority over the other noble families. But to Tramaria it was something more. The gem integrated within the blade seemed to whisper to her, in the dark of the night, in her dreams. It called to her, beckoning her to wield it… as if it were meant for her. As if it were her destiny.

Tramaria’s family, meanwhile, threw themselves into the ongoing conflict, hoping to improve their status and reclaim something of their old power or even to rule the Dark Elves themselves. But when the dust settled and order had been established, Tramaria’s family had been all but wiped out. Those who survived, fled. Tramaria hid herself away in an isolated village, far from those who might otherwise have sought her death in reprisal for the actions of her family during the fighting. Soon, all memory of her had faded away entirely.

When Tramaria finally emerged from her self-imposed isolation several decades later, it was not as the daughter of a disgraced house but a woman of intent. In her exile she had learned how to draw out the malign power nestled in the mystic gemstone at its core, and had added its strength to her own, using it to greatly enhance her already-formidable arcane abilities, as well as increase her longevity. The staff was bound to her, and she to it, in ways even she did not fully understand.

With the staff, Tramaria was a sorceress equal to any who had ever emerged from the academies of Ireth or Aravia, and she intended to use her power to reclaim all that had been taken from her. But she had learned from her family’s mistakes. They had sought to rule through open violence and short-sighted treachery — she chose another path.

Tramaria started slowly; warily. Backroom deals and whispered promises served to reintroduce her to a society that had long since forgotten her name, she using her magic to dull the wits of her interlocutors to gain herself further advantage. What her kin had lost through vainglory and hubris, she intended to regain through guile, subtle application of skill, and force of will. At first, she sold her magic the way a warrior might sell their skill with a blade, but was wary of revealing the full extent of her power. The internecine feuding between the Dark Elves was ripe for mercenary work, especially of the mystical kind.

Tramaria parlayed her skills to wind herself into positions of influence first within the guilds, then with the noble houses. She has quickly become a trusted advisor to many notable families and institutions but, as with her magic, she is always careful not to show just how much influence she truly wields. Bit by bit, she has made herself indispensable to the descendants of those who’d once sought her death, and become an integral factor in the continued survival of her people. But Tramaria is not satisfied with simply serving the aims of others. She has plans of her own. And one day, she will have back all that was taken from her.

Tramaria Updates

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One thought on “Tramaria | Raid Shadow Legends

  1. Player467425183

    Direct counter to A2 Kymar leads in Arena. Still underwhelming kit overall. She’s a niche Arena champ at best and a mildly oppressive crowd controler in pve. For a Void champion she’s a bit lacking