NAME: Opardin Clanfather
★★★✰✰ Arcane Keep
Opardin Clanfather Skills
Attacks 1 enemy two times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.
Level 2: Damage + 10%
Level 3: Damage + 10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.14 HP
Rally the Tribe (Cooldown: 4 turns)
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continous Heal] buffs by 15% instead.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Damage Multiplier: 0.27 HP
Clan Mentor (Cooldown: 4 turns)
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing one random debuff from allies.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Each time a [Continuous Heal] buff heals an ally, it fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this skill, only one will activate.
Opardin Clanfather Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
Savage, Immortal, Regeneration, Guardian, Life, Divine Life, Accuracy, Perception
Attacker & Healer: HP%, C.RATE, C.DMG, SPD, RESIST/ACC
Opardin Clanfather Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Here is Opardin Clanfather’s masteries optimised to be suitable as an all-rounder build for all content in the game. Offense Tree and Support Tree is selected for Opardin Clanfather to make him useful for boss raiding and enhance his healing abilities.
Opardin Clanfather Reference
Opardin Clanfather Support Build
Here are Opardin Clanfather artifacts and masteries by Skratch optimized as a Support champion to help players during the early-mid game progression. He is equipped in Speed, Accuracy, and Resilience Set. The stats to focus on him are Health, Defense, Speed, and Accuracy to enable him to sustain against enemies attacks while supporting his allies with heal, cleansing, and decreasing enemy turn meter. The mastery selected for Opardin are Offense and Support, so he could deal some damage to bosses with Warmaster and improve his healing efficiency with Lay on Hands, Healing Savior, and Lasting Gifts. For the equipment’s primary stats, get Health% for glove and chest plate while flat Health for Ring, Amulet, and Banner.
Opardin Clanfather Offense Build
Here are Opardin Clanfather artifacts and masteries by Skratch as an Offense champion in an end-game nuker build to deal a massive amount of damage. He is equipped in Savage Set and Speed Set to start his turn before the enemies and ignore the enemy’s defense when dealing damage. The stats to focus on him are Health, Critical Rate, Critical Damage, and Speed to raise his damage potential. Accuracy and Resistance stat is not the priority as a nuker here. The selected masteries for him are Offense and Support to unlock Helmsmasher for an additional ignore enemy defense with other increased damage mastery and the same Support masteries to improve his healing efficiency with Lay on Hands, Healing Savior, and Lasting Gifts. For the equipment’s primary stats, get a Critical Rate glove to achieve 100% Critical Rate. If you can obtain this stat quickly, swap it with a Critical Damage glove and amulet to raise his Critical damage.
Opardin Clanfather Storyline
From the day of his birth, Opardin had been marked by spirits. His ashen skin and the first sprouts of twisting horns caused a great deal of commotion amid the clan members, but the wise woman who served the chieftain saw something beyond the infant’s strange appearance. She believed that Hulderkall – the mythical forest spirits of the Norr homeland – bestowed their blessings on the child. For it was their blood that flowed in Opardin’s veins; their strength and cunning would be his birthright. Though some remained wary, the clan members bowed before the witch’s knowledge and let the boy live.
Opardin grew up and matured under the watchful gaze of the chieftain and his warriors. He had proven himself both strong and brave in that time, yet the prophesied wisdom was not as swift to manifest – the young warrior was a braggart beyond equal who cared only about fame. Wisdom came later and at a terrible price.
Once upon bloody dawn, a raiding party of Orcs fell upon the village. Opardin was among the first to join the fray, but his thoughts were on proving his might rather than protecting his kin. Like a raging bull, he smashed into the attackers. None of them could match his prowess, but Opardin was still one man against a score of brutal foes. Alone, he was delayed and could not aid his friends and kin while they were overwhelmed all around him.
In the end, the Norr prevailed at a high cost. Many were slain, and Opardin too returned to find his mother amid the bodies of the dead. Heartbroken by realizing that his selfishness and lust for glory were to blame, he left the clan and went into a self-imposed exile. For many years his fate remained unknown. Many even believed he had taken his life, unable to bear the shame. But they were wrong – Opardin returned almost a decade later, matured by the journey and the lessons he had learned in distant lands.
It took many moons to win the trust of his kindred once more, but Opardin never backed down from a challenge. He was confident in his abilities, yet humble and respectful to his elders, and his hard-won wisdom shined in times of great peril. First, Opardin regained his clan’s trust. Then, he rose through the ranks to become the chieftain’s right hand. When the old warrior finally drew his last breath and departed the mortal world, few were surprised to see Opardin inherit the mantle.
His pride tempered by reason, Opardin knew that he was no noble of the civilized kingdoms, where one’s birth alone entitled them to wealth and respect. He knew the price of failure and hubris and ever strove to uphold the virtues of the Norr. Soon, Opardin became known as the Clanfather, to whom all could turn for guidance. And never did the clan know a worthier ruler.
Some even maintain Opardin did not waste away as mortals do but instead ascended to join the Ancestors’ sacred host, to do eternal battle against evil that threatens the world. Whether there is any truth to those stories, few can tell.
Opardin Clanfather Review
Opardin Clanfather is a Legendary HP Magic champion from Barbarians in Raid Shadow Legends. Opardin Clanfather was released in Patch 5.10 as part of the Fragment Fusion Event on 17th December 2021. His kit revolves around healing, cleansing and boosting allies turn meter while being able to inflict heavy damage to enemies similarly to Sir Nicholas as his damage scales based on his Max Health.
Paired Hammers is Opardin’s default attack that deals damage to an enemy twice with each hit having the ability to decrease their Turn Meter and increasing his own Turn Meter. Although this skill does not bring much value in terms of crowd controlling an enemy effectively like Armiger, the damage dealt by this skill packs a punch as it hits twice.
Rally the Tribe (A2 Skill) is his AoE attack that deals a massive amount of damage to enemies while simultaneously healing all allies based on his Max Health. The healing potency increases when his team members have Continuous Heal buff on themselves. It’s a good skill that provides both offense and support within the same turn, which makes him a battle cleric similarly to Vrask.
Clan Mentor (A3 Skill) is the skill that synergizes with his previous skill by providing Continuous Heal buffs to all allies after he removes any Block Buff and Heal Reduction debuff if its present and an additional random debuff upon fully maxing this skill. The downside of this skill is it does not provide instant healing and cleansing when the battle gets intense. This setup requires you to build your team tanky to survive the initial enemy nukes or have another support healer in the team as a backup. Alternatively, using a crowd controller helps provide breathing room for your team to recuperate from Continuous Heal.
Paternal is Opardin’s signature passive skill that boost an ally’s turn meter whenever they receive healing from Continuous Heal! Pairing him with champions who can place multiple stacks of Continous Heal such as Bad-el-Kazar, Tuhanarak or Wythir the Crowned allows you to take advantage of this ability to lap the enemies multiple times in a lengthy battle.
Overall, Opardin Clanfather is a decent Legendary support hero. He can help early-mid game players struggling with complex content if they do not have any existing healer or carry champion in their team, such as Scyl of the Drakes. His skills are just average as a Legendary champion. If Opardin was an Epic champion, it’s much more valuable getting him as it costs way fewer resources to ascend and max his skills. I ponder why the game developers decided to put Opardin Clanfather in Barbarians rather than Skinwalker as his character design with horns fits him there much better.
For his build, I would recommend building him in high amounts of Health, Critical Rate, Critical Damage, and Speed stats to unleash his full potential as a damage dealer and healer based on his skill design. Otherwise, having Health, Defense, Speed, and Accuracy/Resist stats is a better option for early-mid game players.
Opardin Clanfather Updates
Opardin Clanfather Videos
ASH: Opardin Clanfather – Thrash or Healer Worth Booking?
Skratch: Worth It? Heals for Days!! Opardin Clanfather Progression Champion
Chofly: Can he Nuke? Full Opardin Clanfather Guide & Builds!
Champion Name Reference
- English: Opardin Clanfather
I built him with 1 Relentless and 1 Resilience. 95k-ish HP, 250 or so Speed. If you have a debuffing head tank, this guy will keep your team alive against the Hydra and will keep healing them even after the battle is over. Super underrated champ, he’s a living ICU machine. No crit or ACC required, so really easy to just get those two stats as high as you can.
Update to previous: With Opardin at level 55 he’s already pushed me all the way through floor 25 in ice golem and dragon, as well as fully cleared 3-star nightmare in Geomancer+Opardin combo. While, again, his kit doesn’t really do much on its own, in a shield set he can carry you through any wave based content, and with high HP gear he actually hits as hard as any of my pure damage dealers (I’m currently at 80k HP, + Geo adds 25% HP aura). So absolutely stellar when built in this very specific way. I think he’s going to be in all of my stage 25 dungeon parties eventually (2-hitter A1 also works for FK).
If you’re having trouble figuring out what to do with Opardin, I can wholeheartedly recommend going all-out for HP and putting him in a shield set. He’s going to get you through those hard places!
While Opardin’s kit is hard to put to good use, I’ve finally figured out a great place for him: with shield set in an arena go 2nd team. High base stats, hits hard for a healer and the harder the more HP you get, he was the final piece that made my go 2nd team that was stuck in Silver 4 go from minimal success to great success, and I’m rising to Gold now.
Haven’t yet used him elsewhere after the gear makeover, but I think in this kit he’ll also be useful in a few other places, such as FK where the shield kit will help on waves + can tank the initial shield slam without losing max HP, 2-hit A1 helps bring the shield down and if you have a team with several meter drainers that’s all you need to worry about.
So I used Opardin to get the last elusive 4 stars that I needed in stage 18 and 20 of Barbarian FW crypts. Pair him with Scyl and you can easily get away with using 3 DPS champs for the other spots. Definitely deserves higher than a 3* rating in FW. I would rate him a 5* for FW personally, I think he is the best pure healer in the faction with debuff cleanse on top of it (Skytouched may be able to heal for more potentially, but Opardin has none of her drawbacks). Scyl and Tuhanarak are great healers in their own right and of course more useful overall, but that does not detract from Opardin’s usefulness.
Have not tried him in dungeons and in doom tower, as I have been lucky enough to pull some great champs for those game modes; but I imagine he would be very useful there as well, especially in the early and mid game.
@qweasd: The description is placed above for better SEO to rank up in Google Search for this champion.
I don’t like ‘review’ being between stats and skills + multipliers. If one wants to make a screenshot of both stats and skills + multipliers they are forced to do two. WDYT about moving this section either 1 slot above or below? Some people just want to see stats without blocks of text in the middle.
Goaty McGoatface here is proving to be a valuable Lego. I got him with a shard about 10 days ago and as promised below, I am giving him a work out. I put him in Speed, Life and Immortal and gave him all my saved books. He is just now rising up to level 60 but has no Masteries yet. I have him in a team with Lilitu to protect him in case he was a bit squishy, but he seems pretty hard to kill anyway. He has only died twice so far and seems not only to look after the team. but hits hard too. I would put him in B Tier as I think he is too low where he is. Even when he was at a low level and with armour at 12 he did not seem to die when attacked. I will increase that to level 16 and get him earning his Masteries as soon as there is a space in the Masteries earning team.
I have just earned another one from the latest comp so after seeing how well he performs, I will be raising number two up as well. This second one is now in Divine Life so that he has his own shield, Immortal and Perception and will soon be earning his keep as well.
I think this guy will prove to be a valuable Lego, better than some others who are in a higher tier, so I do think he deserves at least that level B.
Will his passive boost others TM per each CH on target or only once?
I Have Wythir so I am curious to pair him up with her in arena and some PvE situations.
Opardin the Goatfather ^__^
Well, goat features here is an HP team player. He will never be any good on his own but as part of a team may have something to contribute. He needs his HP pumped in order to have anything to say or do in a fight, but that may help the rest of the team a bit. Generally, a bad Lego can be better than an average Epic or Rare, but not always, so as an earned ‘freebie’ he may be ok. Time will tell, we need more comments here from people who have actually used this guy to see how he goes. Just got mine so kit him out and ‘throw him to the wolves’ to see how he does.
I‘m stuck on doom tower floor 109 for several months ,because of lacking paragon or kymar.I need some sustainable champion.(His A3 is a counter to Mortu-Macaab as well as the heals) Maybe this guy can help me even the low rating.
I’m not saying this guy is end-game meta, but I think time will prove him to be a lot better than the initial reaction to him would suggest. I intend to use him to max out all my stars in Barbarian FW (where admittedly my only 6 star champions atm are Scyl, Roric, and the fatman). He should pair very well with Scyl to keep the team alive and healthy there.
Will have to see how he does in other areas of the game, but for now I think Opardin is not being treated fairly by the player base.