OverviewNAME: Opardin Clanfather AbilitiesRSL_AoE_ContinuousHeal_15% Obtain fromAncient Shard Blessings RecommendationPolymorph (Arena) |
Grinding★★★✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★★✰✰ Floors |
Opardin Clanfather Skills
Paired Hammers
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.
Level 2: Damage + 10%
Level 3: Damage + 10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.14 HP
Rally the Tribe (Cooldown: 4 turns)
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continous Heal] buffs by 15% instead.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Damage Multiplier: 0.27 HP
Clan Mentor (Cooldown: 4 turns)
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing one random debuff from allies.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Paternal (Passive)
Each time a [Continuous Heal] buff heals an ally, it fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this skill, only one will activate.
Opardin Clanfather Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityHP Nuker & Buffer: HP%, C.RATE, C.DMG, SPD, RES Supporting RolesAlly Tanker |
Opardin Clanfather Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Here is Opardin Clanfather’s masteries optimised to be suitable as an all-rounder build for all content in the game. Offense Tree and Support Tree is selected for Opardin Clanfather to make him useful for boss raiding and enhance his healing abilities.
Offense
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Support
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Opardin Clanfather Reference
Opardin Clanfather Support Build
Here are Opardin Clanfather artifacts and masteries by Skratch optimized as a Support champion to help players during the early-mid game progression. He is equipped in Speed, Accuracy, and Resilience Set. The stats to focus on him are Health, Defense, Speed, and Accuracy to enable him to sustain against enemies attacks while supporting his allies with heal, cleansing, and decreasing enemy turn meter. The mastery selected for Opardin are Offense and Support, so he could deal some damage to bosses with Warmaster and improve his healing efficiency with Lay on Hands, Healing Savior, and Lasting Gifts. For the equipment’s primary stats, get Health% for glove and chest plate while flat Health for Ring, Amulet, and Banner.
Opardin Clanfather Offense Build
Here are Opardin Clanfather artifacts and masteries by Skratch as an Offense champion in an end-game nuker build to deal a massive amount of damage. He is equipped in Savage Set and Speed Set to start his turn before the enemies and ignore the enemy’s defense when dealing damage. The stats to focus on him are Health, Critical Rate, Critical Damage, and Speed to raise his damage potential. Accuracy and Resistance stat is not the priority as a nuker here. The selected masteries for him are Offense and Support to unlock Helmsmasher for an additional ignore enemy defense with other increased damage mastery and the same Support masteries to improve his healing efficiency with Lay on Hands, Healing Savior, and Lasting Gifts. For the equipment’s primary stats, get a Critical Rate glove to achieve 100% Critical Rate. If you can obtain this stat quickly, swap it with a Critical Damage glove and amulet to raise his Critical damage.
Opardin Clanfather Review
Opardin Clanfather is a Legendary HP Magic champion from Barbarians in Raid Shadow Legends. Opardin Clanfather was released in Patch 5.10 as part of the Fragment Fusion Event on 17th December 2021. His kit revolves around healing, cleansing and boosting allies turn meter while being able to inflict heavy damage to enemies similarly to Sir Nicholas as his damage scales based on his Max Health.
Paired Hammers is Opardin’s default attack that deals damage to an enemy twice with each hit having the ability to decrease their Turn Meter and increasing his own Turn Meter. Although this skill does not bring much value in terms of crowd controlling an enemy effectively like Armiger, the damage dealt by this skill packs a punch as it hits twice.
Rally the Tribe (A2 Skill) is his AoE attack that deals a massive amount of damage to enemies while simultaneously healing all allies based on his Max Health. The healing potency increases when his team members have Continuous Heal buff on themselves. It’s a good skill that provides both offense and support within the same turn, which makes him a battle cleric similarly to Vrask.
Clan Mentor (A3 Skill) is the skill that synergizes with his previous skill by providing Continuous Heal buffs to all allies after he removes any Block Buff and Heal Reduction debuff if its present and an additional random debuff upon fully maxing this skill. The downside of this skill is it does not provide instant healing and cleansing when the battle gets intense. This setup requires you to build your team tanky to survive the initial enemy nukes or have another support healer in the team as a backup. Alternatively, using a crowd controller helps provide breathing room for your team to recuperate from Continuous Heal.
Paternal is Opardin’s signature passive skill that boost an ally’s turn meter whenever they receive healing from Continuous Heal! Pairing him with champions who can place multiple stacks of Continous Heal such as Bad-el-Kazar, Tuhanarak or Wythir the Crowned allows you to take advantage of this ability to lap the enemies multiple times in a lengthy battle.
Overall, Opardin Clanfather is a decent Legendary support hero. He can help early-mid game players struggling with complex content if they do not have any existing healer or carry champion in their team, such as Scyl of the Drakes. His skills are just average as a Legendary champion. If Opardin was an Epic champion, it’s much more valuable getting him as it costs way fewer resources to ascend and max his skills. I ponder why the game developers decided to put Opardin Clanfather in Barbarians rather than Skinwalker as his character design with horns fits him there much better.
For his build, I would recommend building him in high amounts of Health, Critical Rate, Critical Damage, and Speed stats to unleash his full potential as a damage dealer and healer based on his skill design. Otherwise, having Health, Defense, Speed, and Accuracy/Resist stats is a better option for early-mid game players.
Opardin Clanfather Champion Lore Synopsis
Many centuries ago, Opardin was cast out of the Mistwood by the Fae, and while the reason for his banishment remains unknown, his journey afterward is the stuff of legend. Wandering aimlessly, Opardin eventually found himself in the Redspike Mountains, weakened and lost. There, he was taken in by the Norr, a village of people driven from their homeland. Despite his imposing appearance—ashen skin, horns, and massive size—the Norr’s sense of hospitality won out, and Opardin repaid their kindness with hard work. Though mistrusted at first, he soon proved his worth through his strength and loyalty.
Opardin’s prowess in battle quickly made him a revered figure. Armed with two enchanted hammers, Ibex and Ram, he was a force to be reckoned with, able to crush enemies with ease. His unmatched combat skills, combined with his ability to heal himself and others through Fae magic, earned him both admiration and fear. Some believed he was a protector sent by Lumaya, while others whispered that he might be a Demonspawn, though no one could ever prove such claims. Over time, he became indispensable to the Norr, both as a warrior and a healer.
Despite his fearsome abilities, Opardin was a creature of few words, and this led many to assume he was simple-minded. Yet, those who paid attention noticed that his occasional words were full of wisdom. Over the years, the Norr’s leaders began to seek his counsel, recognizing the depth of his knowledge. He formed a strong bond with Elder Skarg and continued to serve Frostheim’s rulers for generations. After the fall of the Confederation and the rise of a new kingdom, Opardin remained a steadfast advisor, even crowning Skarg’s successor. His role as a Clanfather cemented his place as a guardian of the people.
Opardin’s influence in Frostheim grew with time. He was granted the rare power to dethrone any monarch if he saw fit, a responsibility he has only exercised three times in all his centuries of service. His presence at the side of the ruling monarch became a fixture in Frostheim’s court, a steady force that inspired trust rather than fear. The people came to see him as not just a protector of the crown, but of their entire kingdom.
Even after centuries of service, Opardin remains unchanged—his strength, healing powers, and unwavering dedication endure. As the Clanfather of Frostheim, he is as vital to the kingdom’s prosperity and safety as ever, watching over both rulers and people alike with the same steadfast loyalty that has defined him since the day he arrived.
Opardin Clanfather Updates
Opardin Clanfather Videos
ASH: Opardin Clanfather – Thrash or Healer Worth Booking?
Skratch: Worth It? Heals for Days!! Opardin Clanfather Progression Champion
Chofly: Can he Nuke? Full Opardin Clanfather Guide & Builds!
Champion Name Reference
- English: Opardin Clanfather
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In case anyone wondered (as I did), his passive procs also if the Continuous Heal doesn’t actually heal the target. So if they’re at full life, they will get their turn meter filled.
He’s VERY underrated in my mind. He is a GREAT healer/debuffer. He’s a TANK and constantly dishes out (2) continuous heals!!! He took teams that would take a hit or 2 and look close to failing to ROCK SOLID! If you have him try him out he is GREAAAT(Tony the Tiger)
I built him with 1 Relentless and 1 Resilience. 95k-ish HP, 250 or so Speed. If you have a debuffing head tank, this guy will keep your team alive against the Hydra and will keep healing them even after the battle is over. Super underrated champ, he’s a living ICU machine. No crit or ACC required, so really easy to just get those two stats as high as you can.
Update to previous: With Opardin at level 55 he’s already pushed me all the way through floor 25 in ice golem and dragon, as well as fully cleared 3-star nightmare in Geomancer+Opardin combo. While, again, his kit doesn’t really do much on its own, in a shield set he can carry you through any wave based content, and with high HP gear he actually hits as hard as any of my pure damage dealers (I’m currently at 80k HP, + Geo adds 25% HP aura). So absolutely stellar when built in this very specific way. I think he’s going to be in all of my stage 25 dungeon parties eventually (2-hitter A1 also works for FK).
If you’re having trouble figuring out what to do with Opardin, I can wholeheartedly recommend going all-out for HP and putting him in a shield set. He’s going to get you through those hard places!
While Opardin’s kit is hard to put to good use, I’ve finally figured out a great place for him: with shield set in an arena go 2nd team. High base stats, hits hard for a healer and the harder the more HP you get, he was the final piece that made my go 2nd team that was stuck in Silver 4 go from minimal success to great success, and I’m rising to Gold now.
Haven’t yet used him elsewhere after the gear makeover, but I think in this kit he’ll also be useful in a few other places, such as FK where the shield kit will help on waves + can tank the initial shield slam without losing max HP, 2-hit A1 helps bring the shield down and if you have a team with several meter drainers that’s all you need to worry about.
So I used Opardin to get the last elusive 4 stars that I needed in stage 18 and 20 of Barbarian FW crypts. Pair him with Scyl and you can easily get away with using 3 DPS champs for the other spots. Definitely deserves higher than a 3* rating in FW. I would rate him a 5* for FW personally, I think he is the best pure healer in the faction with debuff cleanse on top of it (Skytouched may be able to heal for more potentially, but Opardin has none of her drawbacks). Scyl and Tuhanarak are great healers in their own right and of course more useful overall, but that does not detract from Opardin’s usefulness.
Have not tried him in dungeons and in doom tower, as I have been lucky enough to pull some great champs for those game modes; but I imagine he would be very useful there as well, especially in the early and mid game.
@qweasd: The description is placed above for better SEO to rank up in Google Search for this champion.
I don’t like ‘review’ being between stats and skills + multipliers. If one wants to make a screenshot of both stats and skills + multipliers they are forced to do two. WDYT about moving this section either 1 slot above or below? Some people just want to see stats without blocks of text in the middle.
Thanks
Goaty McGoatface here is proving to be a valuable Lego. I got him with a shard about 10 days ago and as promised below, I am giving him a work out. I put him in Speed, Life and Immortal and gave him all my saved books. He is just now rising up to level 60 but has no Masteries yet. I have him in a team with Lilitu to protect him in case he was a bit squishy, but he seems pretty hard to kill anyway. He has only died twice so far and seems not only to look after the team. but hits hard too. I would put him in B Tier as I think he is too low where he is. Even when he was at a low level and with armour at 12 he did not seem to die when attacked. I will increase that to level 16 and get him earning his Masteries as soon as there is a space in the Masteries earning team.
I have just earned another one from the latest comp so after seeing how well he performs, I will be raising number two up as well. This second one is now in Divine Life so that he has his own shield, Immortal and Perception and will soon be earning his keep as well.
I think this guy will prove to be a valuable Lego, better than some others who are in a higher tier, so I do think he deserves at least that level B.
Will his passive boost others TM per each CH on target or only once?
I Have Wythir so I am curious to pair him up with her in arena and some PvE situations.
Opardin the Goatfather ^__^
Well, goat features here is an HP team player. He will never be any good on his own but as part of a team may have something to contribute. He needs his HP pumped in order to have anything to say or do in a fight, but that may help the rest of the team a bit. Generally, a bad Lego can be better than an average Epic or Rare, but not always, so as an earned ‘freebie’ he may be ok. Time will tell, we need more comments here from people who have actually used this guy to see how he goes. Just got mine so kit him out and ‘throw him to the wolves’ to see how he does.
I‘m stuck on doom tower floor 109 for several months ,because of lacking paragon or kymar.I need some sustainable champion.(His A3 is a counter to Mortu-Macaab as well as the heals) Maybe this guy can help me even the low rating.
I’m not saying this guy is end-game meta, but I think time will prove him to be a lot better than the initial reaction to him would suggest. I intend to use him to max out all my stars in Barbarian FW (where admittedly my only 6 star champions atm are Scyl, Roric, and the fatman). He should pair very well with Scyl to keep the team alive and healthy there.
Will have to see how he does in other areas of the game, but for now I think Opardin is not being treated fairly by the player base.