Jingwon | Raid Shadow Legends

Raid Shadow Legends Jingwon Skill Mastery Equip Guide


NAME: Jingwon
FACTION: Shadowkin
RARITY: Legendary
USABILITY: Situational
TOMES: 12 (A2 A3 A4)



Obtain from

Void Shard

Blessings Recommendation

Brimstone (Debuffer)
Polymorph (Arena)
Soul Reap (Damage Dealer)


★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★✰ Clan Boss
★★★✰✰ Hydra
★★★✰✰ Faction Wars


★★★✰✰ Minotaur
★★★✰✰ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun


★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★★✰✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★★✰✰ Dreadhorn
★★★✰✰ Dark Fae

Jingwon Skills

Doom Exchange
Attacks 1 enemy. Transfers a random debuff from this champion to the target.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Damage Multiplier: 0.23 HP

Compound Calamity (Turn Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of increasing the duration of 2 random debuffs on the target by 1 turn. Also places a [Block Active Skills] debuff for 1 turn if the target is under a [Decrease ACC] debuff or [Decrease C.DMG] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 0.35 HP

Power Flare (Cooldown: 5 turns)
Attacks all enemies. The first has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has an 80% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 0.14 HP

Unchained (Passive, Cooldown: 6 turns)
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] and [Petrification] debuffs. Whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff is placed on an ally, removes it and places a [Block Debuffs] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increases Ally HP in all battles by 33%.

Jingwon Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Accuracy, Perception, Speed, Relentless, Reflex, Savage, Lethal

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / HP% / DEF%)
Chestplate (HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (C.DMG / HP / DEF)
Banner (ACC)

Stats Priority

Debuffer: ACC, SPD, C.RATE, HP%, DEF%
Damage Dealer: HP%, C.RATE, C.DMG, SPD

Jingwon Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Here is Jingwon’s masteries optimised to be suitable as an all-rounder build for all content in the game.
Raid Shadow Legends Jingwon PvP Mastery Guide


  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Retribution


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Arcane Celerity
  5. Evil Eye
  6. Lore of Steel
  7. Master Hexer
  8. Sniper
  9. Eagle-Eye

Jingwon Updates

Champion Name Reference

  • English: Jingwon
  • French:
  • Deutsch:
  • Italian:
  • Spanish:
  • Chinese:
  • Korean:
  • Japanese:
  • Ukranian:
  • Russian:
  • Turkish:
  • Portuguese:

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8 thoughts on “Jingwon | Raid Shadow Legends

  1. KirbyMorph

    He’s pretty good these days. More niche use, but if you hate kymar, hes pretty good at cutting in since most kymar teams rely on teh sleep instead of true speed tunes. Jingwon just instant cuts in and blocks debuffs for teh entire team. He doesnt even need masteries or real gear. Can just put in bolster or protection or whatever you have lying around. All he needs is enough hp to survive kymar aoe, which he can do for 99% of kymars (they dont build crit/dmg, just speed and accuracy usually) without any gear at lvl 60. So just throw in any old gear you have lying around and he’ll do the job to let your cleanse the sleep and cut in and kill the kymar team. He isnt terrible for hydra either, though there are better options out there. He’s not the worst legendary in the game anymore is all I’m trying to say and you can slot in for random fights if you want in tag.

  2. Jim

    Hi, needs update to new buff skills. The current passive says it works on all allies now ” on each ally turn”, although how the cooldown works with it going on every ally turn is confusing. A1 is also buffed to include all debuffs.

  3. Timbo23

    Can anyone explain to me how an active effect, of a passive ability, with a 6 turn cooldown, and is stated to act “every ally, or enemy turn”,….actually works?! By the way, the wording on his passive ability is not stated correctly above!

  4. Torb

    So I just pulled Jingwon after his buffs, is he much better now? Will be handy for my FW team but sure if it’s worth building him for anything else?

  5. Voo

    How is this guy better then gaius? He has poop for skills!

  6. KidKrauser

    If they made his passive a good passive with no cool down like Shamael he would be a really good Lego. But the cooldown on the passive ruins the Champ. When a epic has the same kind of passive but better than a Lego there’s a problem.

  7. Axel

    Worst legendary of entire Raid

  8. jay nogaard

    I think the only place for this guy is on a Bommal resist team. They should have given him a bomb freeze skill.