Jingwon | Raid Shadow Legends

Raid Shadow Legends Jingwon Skill Mastery Equip Guide

Overview

NAME: Jingwon
FACTION: Shadowkin
RARITY: Legendary
ROLE: HP
AFFINITY: Void
RANK: C
USABILITY: Situational
TOMES: 12 (A2 A3 A4)

Abilities

RSL_AoE_DecreaseAccuracy_50%
RSL_AoE_DecreaseCriticalDamage_30%
RSL_Self_ImmuneDebuff_Passive
RSL_Self_Strengthen_25%
RSL_Target_TransferDebuffs
RSL_Target_IncreaseDebuffDuration
RSL_Target_BlockActiveSkills
RSL_Target_BlockDebuffs_Passive

Obtain from

Void Shard

Blessings Recommendation

Brimstone (Debuffer)
Polymorph (Arena)
Soul Reap (Damage Dealer)

Grinding

★★✰✰✰ Campaign
★★✰✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★✰ Clan Boss
★★★✰✰ Hydra
★★★✰✰ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★★✰✰ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★★✰✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★★✰✰ Dreadhorn
★★★✰✰ Dark Fae

Jingwon Skills

Doom Exchange
Attacks 1 enemy. Transfers all debuffs from this Champion to the target.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Damage Multiplier: 0.23 HP

Compound Calamity (Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn. Also places a [Block Active skills] debuff for 3 turns if the target is under a [Decrease ACC] debuff or [Decrease C. DMG] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 0.35 HP

Power Flare (Cooldown: 5 turns)
Attacks all enemies 2 times. The first hit has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has an 80% chance of placing a 25% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this Champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 0.14 HP

Unchained (Passive, Cooldown: 6 turns)
[Passive Effect] This Champion is immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs. [Active Effect] At the end of each enemy or ally turn, removes all [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs from all allies and places a [Block Debuffs] buff for 1 turn on allies who have debuffs removed.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Increases Ally HP in all battles by 33%.

Jingwon Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable, Zeal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Regeneration, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG / DEF%)
Chestplate (HP% / ACC / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (C.DMG / HP / DEF)
Banner (ACC / HP / DEF)

Stats Priority

HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC
Debuffer: ACC, SPD, HP%, DEF%

Jingwon Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Here is Jingwon’s masteries optimised to be suitable as an all-rounder build for all content in the game.
Raid Shadow Legends Jingwon PvP Mastery Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Retribution

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Arcane Celerity
  5. Evil Eye
  6. Lore of Steel
  7. Master Hexer
  8. Sniper
  9. Eagle-Eye

Jingwon Champion Lore

Growing up a butcher’s son was hardly an auspicious beginning to the life of one of the Yakai Rebellion’s most infamous figures. Jingwon’s father was pressed into service by the Mikage Autocracy as a cook for its armies. Jingwon was an apprentice to his father, focusing on learning his cuts and perfecting his stews as a means of surviving the misery and brutality of the ongoing war against the revolution sweeping Yakai.

Jingwon’s father passed away not long after his son came of age, and Jingwon was given no choice other than to take up where his father had left off. He grew strong, hefting carcasses and hacking bone, and learned the best way to slaughter and butcher, how best to cleave flesh or hack open throats. Soon he was leading the cooks assigned to the army of the Mikage general Zenshi the Talon.

Even among the Demonspawn, Zenshi was an infamously cruel and uncompromising commander. A hulking brute, he led campaigns through pro-rebellion areas, torching villages and killing indiscriminately. Throughout it, Jingwon’s heart hardened as he was an unwilling witness to the violence the Mikage so readily employed.

Zenshi’s depredations drew an uncompromising response from the rebellion. Guerrillas struck the army’s supply lines, harried its flanks mercilessly, and brutalized those they captured. The Mikage vanguard would pass through new territory, only to find the scouts they had thought were ranging ahead to be nailed to trees along the roadside. There were three separate assassination attempts on Zenshi, and many of his lieutenants were eliminated.

Zenshi’s army quickly deteriorated, with many of the mortals that made up the main body of the soldiery deserting, which only made Zenshi more ruthless. Those caught fleeing were tortured before being publicly executed. Discontent swept the lower ranks, a feeling which Jingwon shared. With supplies lacking, and with most of the surrounding countryside torched, he had no food to feed Zenshi’s host. He had never wished to serve the Mikage in the first place.

The final straw came when Zenshi issued his vilest command to date. Aware of the supply problems, he ordered cannibalistic decimation – one in ten of the common soldiers were to be killed and consumed by their comrades, an order greeted with revulsion by even the most battle-hardened of the Autocracy’s Human warriors.

That evening, Zenshi held a council of the army’s few surviving commanders, many of them dining on the last, hoarded food. Zenshi had the temerity to complain about what Jingwon was serving, and the butcher’s son flewinto a starved rage. Snatching Zenshi’s great war ax, he cleaved the Demonspawn’s hand off where it rested upon the table, and roared at him to feast on that if he so wished.

When Zenshi’s lieutenants bellowed at the starved Human guards to seize Jingwon, the mortals instead drew their swords against the Demonspawn. After a ferocious struggle, Jingwon emerged from the council with Zenshi’s bloodied helmet held aloft, and gave a great cry of triumph. Desperate mortals who witnessed this, realizing what was occurring, rallied to him and turned on their masters, and rebellion swept through the camp. By the end of the fighting, all those loyal to Zenshi had been killed or driven off. The surviving mortals elected Jingwon as their leader. He claimed much of Zenshi’s armor, including his great horned helm. He also took up the Demonspawn’s ax and shield, nailing Zenshi’s severed hand to it, before declaring his intention to join the rebellion.

Years passed, with Jingwon trading in his butcher’s trade for the deadlier butchery of the battlefield, discovering that they were not so different. The leaders of the rebellion were impressed not only by his size and the skill with which he wielded his ax, but also by his cold willingness to strike down the rebellion’s enemies, whoever they were. He established himself as an enforcer, responsible for the difficult task of suppressing the inevitable internal difficulties and differences that plagued such a major uprising. It was said that he would leave Zenshi’s hand outside the tents of any threatening the rebellion with disharmony, and that waking up to the sight of the trophy was enough to quell almost any hint of unrest.

Jingwon’s duties only grew more vital after the rebellion finally triumphed. The rebellion’s leaders set about consolidating their strength and removing any outliers who might threaten the stability of the new kingdom, even among those they had once fought alongside. Jingwon was the perfect tool for the new establishment — nothing could be allowed to threaten the rebellion’s legacy, lest the Autocracy return.

Zenshi’s severed hand remained a potent symbol of authority in Yakai, but traitors were not Jingwon’s only concern. It was only a matter of time before Zenshi returned, and the former butcher’s son looked forward to the day when he could add Zenshi’s second hand to the first.

Jingwon Updates

Champion Name Reference

  • English: Jingwon
  • French:
  • Deutsch:
  • Italian:
  • Spanish:
  • Chinese:
  • Korean:
  • Japanese:
  • Ukranian:
  • Russian:
  • Turkish:
  • Portuguese:

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10 thoughts on “Jingwon | Raid Shadow Legends

  1. Anon

    Much better

  2. Tony

    Doesn’t reflect recent upgrade, he’s better now.

  3. KirbyMorph

    He’s pretty good these days. More niche use, but if you hate kymar, hes pretty good at cutting in since most kymar teams rely on teh sleep instead of true speed tunes. Jingwon just instant cuts in and blocks debuffs for teh entire team. He doesnt even need masteries or real gear. Can just put in bolster or protection or whatever you have lying around. All he needs is enough hp to survive kymar aoe, which he can do for 99% of kymars (they dont build crit/dmg, just speed and accuracy usually) without any gear at lvl 60. So just throw in any old gear you have lying around and he’ll do the job to let your cleanse the sleep and cut in and kill the kymar team. He isnt terrible for hydra either, though there are better options out there. He’s not the worst legendary in the game anymore is all I’m trying to say and you can slot in for random fights if you want in tag.

  4. Jim

    Hi, needs update to new buff skills. The current passive says it works on all allies now ” on each ally turn”, although how the cooldown works with it going on every ally turn is confusing. A1 is also buffed to include all debuffs.

  5. Timbo23

    Can anyone explain to me how an active effect, of a passive ability, with a 6 turn cooldown, and is stated to act “every ally, or enemy turn”,….actually works?! By the way, the wording on his passive ability is not stated correctly above!

  6. Torb

    So I just pulled Jingwon after his buffs, is he much better now? Will be handy for my FW team but sure if it’s worth building him for anything else?

  7. Voo

    How is this guy better then gaius? He has poop for skills!

  8. KidKrauser

    If they made his passive a good passive with no cool down like Shamael he would be a really good Lego. But the cooldown on the passive ruins the Champ. When a epic has the same kind of passive but better than a Lego there’s a problem.

  9. Axel

    Worst legendary of entire Raid

  10. jay nogaard

    I think the only place for this guy is on a Bommal resist team. They should have given him a bomb freeze skill.