Akemtum | Raid Shadow Legends

Raid Shadow Legends Akemtum Skill Mastery Equip Guide


NAME: Akemtum
FACTION: Skinwalkers
ROLE: Attack
USABILITY: Situational
TOMES: 11 (A2 A3)



Obtain from

Void Shard
Guaranteed Champion

Blessings Recommendation

Commanding Presence (Aura Lead)
Cruelty (Late Game)
Phantom Touch (Damage Dealer)


★★★★✰ Campaign
★★★✰✰ Arena Defense
★★★★✰ Arena Offense
★★★★★ Clan Boss
★★★★✰ Hydra
★★★★✰ Faction Wars


★★★★✰ Minotaur
★★★✰✰ Spider
★★★★✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★✰✰✰✰ Iron Twins
★★✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★★★✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★✰✰ Dark Fae

Akemtum Skills

Noxious Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.1 ATK

Immortal Malison (Cooldown: 5 turns)
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 1 ATK

Hex Blood (Passive)
Has an 80% chance of inflicting damage from one [Poison] debuff to enemies under a [Hex] debuff whenever their allies receive damage from [Poison] Debuffs.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%

Increases Ally SPD in all battles by 18%

Akemtum Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (ATK / C.DMG)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Akemtum Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Akemtum PvP Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Ruthless Ambush
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Helmsmasher


  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution
  6. Deterrence

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Akemtum PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Methodical
  10. Giant Slayer


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution

Akemtum Review

Akemtum is an Epic Attack Void affinity champion from the Skinwalkers faction in Raid Shadow Legends. Armed with dangerous toxins and exceptional fighting skills, Akemtum joined the Skinwalkers as part of patch 6.40. His expertise lay in the art of poisons, and he was a master of inflicting them on his enemies.

Akemtum’s attacks were swift and deadly. With his A1 attack, he could strike up to three times, and there is a 50% chance that he would place a Poison debuff on his target. What set Akemtum apart was his unique ability to place and interact with Hex debuffs. His A2 attack allowed him to strike all enemies three times, and each hit had a chance to either increase the duration of the Hex debuff or place it on his enemies for two turns.

Once Akemtum had placed a Hex debuff on his enemies, he could use his A1 attack to spread one random debuff to all enemies. This made him one of the most powerful debuff spreaders in the realm, and a valuable asset to any team. Additionally, his passive skill caused a poison debuff to also damage any enemy who was under a Hex debuff. This ability could potentially change the meta in some dungeon teams.

Akemtum’s skills made him a powerful poisoner for any wave-based content, such as dungeon waves, faction wars, and Doom Tower waves. He was also an unstoppable force against Hydra Clan Boss. The combination of his debuff spreading and poison abilities made him a valuable addition to any team seeking to conquer the most challenging opponents.

And so, with his exceptional skill and mastery of poisons and debuffs, Akemtum became a legend in the realm of Brakus the Shifter. A warrior to be feared and respected by all who crossed his path, Akemtum’s legacy would continue to inspire future generations of warriors.

Akemtum Champion Lore

Akemtum, in his life in the form of both Human and Skinwalker, has always lived in the shadow of dread Ireth, city of immortal madmen. Long ago the mages there sought the secrets of life and death, and the machinations of ever-living necromancers plagued by madness brought the once-thriving metropolis to a state of rotting, horrific ruin. Few sane living beings tread willingly into the center of Ireth, but on the outskirts there exist slums that house the few living mortal remnants of the fallen city-state. They cling to what sustenance they can, and collect fees to act as liaisons between the mad alchemist-princes and the wider world. Ireth may fester with corruption, but its coin remains highly persuasive.

Akemtum was a slum-dweller, feeling forever trapped between the inner rot and the outer desert. He was a nobody, who became a thief and then a killer. His methods included using metal claws to slash his targets to ribbons while they slept or were otherwise vulnerable. He could then claw open a door or window, and drag the body away to be partially consumed by scavengers, thus disguising them as victims of animal attacks. After masking his crimes in this way several times, he silently but heartily laughed to see a bounty on a dangerous, large desert cat be issued. Perhaps he would hunt one of the carrion-fatted wildcats that prowled beneath lreth’s walls and try to claim the reward. Or perhaps not. The bounty on the killer beast was a puny sum compared to another contracted killing at the behest of some foreign merchant or local would-be immortal.

Time passed, until Akemtum embarked on a mission he thought was simple, to eliminate an aggravating junk-sifter scavenging in a scrapyard claimed by Akemtum’s client. Akemtum was creeping through the sump when a pink, hairless cat emerged from the heaps of refuse, hissing and yowling. The noise attracted another salvager to the scene, who chased off the cat. Lest his crime be witnessed, Akemtum hid, fuming, among the rusty filth and waited for the bystander to leave. When he finally did, Akemtum caught up with his target and saw again the noisy cat, this time clutched in the feeble scrap-monger’s arms. Contemptuously, Akemtum ripped his iron claws through both Human and animal, and sealed the fate of the cat, the man, and himself. Alone in the junkyard standing over the cooling corpses, Akemtum was assailed by the dark and vengeful spirit of the cat he had killed. He fell to his knees and hallucinated, the rubbish around him distorting in size to become fearsome hills and mountains. Then he saw a great cat, whose soul was the hairless sphynx he had just gutted but whose form was that of the true man-killing beast of prey that he had been falsely imitating. It said that for living by the ways of the beast he would be judged and punished by the revenant spirit of primal beastliness that all Skinwalkers have touched in some form.

Akemtum lives on, but no longer in the slums. Exiled by popular outcry to the wasteland of ruined buildings closer to the dense and odious center of fell Ireth than wholesome folk dare, he still wields claws to ply the trade of assassin, which drip with the rot of Ireth, promising death to those marked for him and all others who stand against him. His fractured mind yearns to hunt and kill, and his new hybrid feline form has rendered him all the more capable of doing so.

Akemtum Updates

Akemtum Videos

mAd Capper: AKEMTUM | I Built Them, So You Don’t Have To


SkratchPlays: He MELTS HYDRA! But Is He Worth 40 Void Shards?? Akemtum Spotlight

finalKenpachi: Mithrala/Akemtum Solo Hard Spider 10 in 25 seconds!

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10 thoughts on “Akemtum | Raid Shadow Legends

  1. Richard Ingame

    @NavelFluff he is a great lead with the 18% speed buff, he is the reason i can do 1 key UNM CB so yes he is 5 star (IYKYK)

  2. NavelFluff

    Five stars for Clan Boss? He has very low multipliers and doesn’t do anything else but a few poisons. Mayyybe 3 stars but definitely not 5.

  3. Richard Ingame

    I use him as my speed lead in my 1 key UNM CB team just make sure to turn off his 2nd skill so he wont waste the hex debuff, and he will do huge dmg with his poison.

  4. Sambuka

    This character has ridiculously strong synergy with Mithrala when fully booked. I highly highly recommend trying them together in hard mode doom tower and hard mode spider.

  5. YoMommasBoy

    @MagnusNoire and that would be awesome if Skavag herself wasn’t immune to poisons.

  6. MagnusNoire

    Seems to me that this should be a 5* champion for the Spider, since his kit combined with a Hex champion like Mithrala allows him to basically create an HP burn effect with poisons. Every time a poisoned spiderling takes a turn, all Hexed enemies would light up just like they would if an HP burned spiderling took a turn.

  7. John Toner

    The Game Guide for Akemtum is incomplete. Please fix!!! Thanks very much!!!

  8. KirbyMorph

    Lifesteal and immortal and you can solo dragon 25 in about 2:30 with very low stat requirement. 40k hp, 2.5k atk, 3k def, 200 spd, 100 crit, 150 crit dmg, 300 res, 250 acc. not crazy high. and its lifesteal, not regen, so everyone should have a decent set sitting around. Giantslayer for masteries and support for land debuffs and extend. Lifesteal works with poison passive. it isnt procing on poison. the passive deals dmg equal to poison proc. its not the same as poison proccing. so those passive procs heal him. makes it super easy to survive. It’s very strong for healing. Wont replace a teodor, but for many this will be the easiest to do. Can duo ice golem, but the spirit ones cleanse with 3 turn block debuffs and make it too hard for solo to do. giant slayer can proc and trigger boss to wipe you though, so not as good as others.

  9. Wyzguy

    Word of the Wyz..I would focus on Acc, Crit rate n crit %. Then speed tune for clanboss. Suggest going down the left side of Offence masters,ending on Giant Slayer due to his multi attack proc. Plus Support masters. Gear would use perception X2 for acc & speed. Crit rate set.

  10. Computer

    He’s a new hero as of this comment. Very good for clan boss. On average, each A1 gives about two 5% poisons. It’s quite easy to fill up the entire clan boss debuff bar with his poisons before the clan boss gets a turn. Oftentimes there’s even more poisons than can fit on the boss bar.