OverviewNAME: Gurgoh the Augur AbilitiesRSL_AoE_DecreaseDefense_60% Obtain fromVoid Shard Blessings Recommendation |
Grinding★★★★★ Campaign Dungeons★★★★✰ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Gurgoh the Augur Skills
Icebreaker
Attacks 1 enemy 2 times. Places an extra hit if the target has a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Damage Multiplier: 2 ATK
Bonechiller (Cooldown: 5 turns)
Removes all buffs from all enemies. Has a 80% chance of placing a [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Avalanche (Cooldown: 5 turns)
Attacks all enemies. Places a 60% [Decrease DEF] debuff on all enemies for 2 turns. Places an extra hit if the target is under a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Frost Embrace (Passive)
When hit by an enemy, has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn. Increases the damage inflicted by allies against enemies under a [Freeze] debuff by 25%.
Aura
Increases Ally SPD in Arena battles by 30%.
Gurgoh the Augur Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Gurgoh the Augur Masteries Guide
Offense
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Support
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Gurgoh the Augur Champion Lore Synopsis
In the icy mountains of Frostheim, stories circulate about a fearsome Ogryn named Gurgoh the Augur, often confused with the ancient Ice Golem that once destroyed the Winter Hall. Gurgoh, the only child of a warrior father and an ice sorceress mother, inherited both immense strength and elemental magic. From a young age, he was trained by his mother to harness the power of the mountains—commanding the winds and snow. These forces, embedded in the very peaks of Frostheim, became a natural part of him. His mother also etched protective runes onto mountain shards that Gurgoh now wears, symbols of her guidance and protection.
As Gurgoh grew older, he began having vivid dreams of unfamiliar lands and mysterious symbols. His mother believed these dreams were visions, but before they could be fully understood, she and Gurgoh’s father perished in a tragic rockslide. Heartbroken, Gurgoh left Frostheim and wandered the world, taking on work as a warrior. His travels led him to many places, including Aravia, where he earned a reputation as a fierce combatant against the Dark Elves. Over the years, he built a heavy suit of armour from scrap metal and gained wealth, but his visions only intensified, forcing him to eventually return to his homeland.
Back in Frostheim, Gurgoh sought peace by living in solitude, but the visions persisted, particularly of a metal orb he had often seen in his dreams. Following his instincts, he ventured to the ruins of the Winter Hall, an ancient stronghold of Frostheim’s kings, where he discovered a great orb among the royal treasure. This orb was once part of a king’s scepter, and Gurgoh, guided by his visions, transformed it into a mighty mace he called Frost Bearer. For a while, his dreams ceased, and he lived quietly in his mountain cabin.
However, Gurgoh’s isolation was soon interrupted by other Ogryns who claimed they had seen him in their dreams. They believed he was destined to unite them into a powerful new tribe to rule the Redspike Mountains. Though Gurgoh initially dismissed these claims, he could not ignore the accuracy of his own visions and the ancient symbol of kingship he now wielded. As more Ogryns gathered, Gurgoh began to see visions of himself as a ruler over a kingdom of ice and stone.
The growing presence of Ogryns in the Redspike Mountains has not gone unnoticed by the human kingdoms nearby, who now view Gurgoh’s rise with suspicion. Whether he is the master of his destiny or merely a pawn of fate remains unclear, as his future appears to be intricately tied to the mountains and their ancient magic.
Gurgoh the Augur Updates
- (2024-10-03) Raid Shadow Legends Patch Notes V9.30
- (2023-10-12) Raid Shadow Legends Patch Notes V7.60
- (2020-09-16) Raid Shadow Legends Patch Notes V2.20
Gurgoh the Augur Videos
Raid Shadow Legends Gurgoh the Augur Champion Guide by Cold Brew Gaming
Raid Shadow Legends Gurgoh the Augur Champion Guide by angel_crusher
Raid Shadow Legends Gurgoh the Augur Champion Guide by Капитан Пёсик
This champion has just received a fantastic buff, the videos should be updated
@AquaDorian. Your comments are very helpful as I have just pulled this Legendary.
I had never come across this guy until I got one. No idea what he was like other than reading the reviews. Well, I am amazed how good he is. From the word go I could tell I needed to get him up to gain maximum benefit. Even unbooked or masteried he was taking out people with his endless attacks. Bit squishy at first but worth building.
I have taken the time to get him up to the max in every area and he is proving his worth. His A2 just freezes all enemies regardless of who they are, then he goes clubbing as well and often kills on the first attack. He retaliates a lot so in between his own turn he goes clubbing with the enemy a lot. I just have to keep him alive long enough to get use out of him so keep a reviver in the team too.
I have him in Divine Speed, which also picks up a 3 turn shield, plus two Perception. High ACC, SP & Crit Damage and he is a beast. Ignored the Attack Tree and went with Support and Defence Trees. He is doing well and I have him in a lot of teams in the game.
It’s interesting. I’ve had Gurgoh for a long time and he’s been excellent in the top end of Gold IV arena, but I’m wondering if there’s something even better I can do for him mastery-wise. The Harvest Despair mastery (60% chance of placing a Leech debuff when placing a Freeze debuff) would be perfect for this champion but that’s in the Defense tree. There are also other Defense tree masteries which look good for this champion so that he can survive longer. So it’s tempting to use Defense instead of Support but then the ACC benefits of Support are lost, which would be detrimental for the crucial Freeze hits themselves. So I’m thinking, instead, use Defense & Support trees instead of Attack in the Arena i.e. what’s needed is a speedster, then a debuff champ followed by Gurgoh in third with the AoE freeze; the fourth guy does the damage. That already works for me, so – although I’ve been using this guide’s suggestions so far (and they’re good) I now think that it’s been unnecessary to give Gurgoh the attack tree and also unnecessary to give him crit rate and crit damage. And as well as the mastery tree change, gear-wise I’d be thinking about concentrating more on just ATK%, SPD, ACC. By the way, ACC isn’t mentioned in the Arena equipment guide section: it really needs to be (currently ACC is only mentioned on the Clan Boss / Dungeons section) because it’s crucial that the Freeze debugs hit, otherwise this champion’s abilities are wasted.
His A3 hits very hard but it has an excessive cool down. I’m certain he can be built to one shot, but then you start sacrificing accuracy. His role is much more CC.
@Someonelse: The Freeze Champion index has been updated to include Gurgoh the Augur.
@Tony: I guess the A3 would hit for much more damage seeing it has a higher skill cooldown. Since Gurgoh is unable to freeze bosses, it will not proc Extra Hit.
@J-P: 5 turns skill cooldown for AoE Freeze is waiting like an eternity. Spiderling’s have higher speed at higher level dungeons, and they can chomp down champion’s HP very quickly with Poison debuff. I have tested mutliple skills with various cooldown turns, and the best would be at 3 turn skill cooldown. 4 turn skill down is the max provided you have champions that can Turn Boost or Speed Buff. 5 turns and above is too risky and slow. If Plarium decided to buff this champion skill cooldown turn to 3 or 4 turns, then I’ll re-update the rating.
Edit: I just realized his A2 has an Extra Turn which reduces the skill cooldown of all skills. Freeze is good to stall the Spiderling from attacking but it also means the Spiderling will take only 75% of the incoming damage when they are Frozen. Freeze does not affect the Spider boss, therefore he will not be able to perform Extra Hit. His skill skit does not provide any other effects that enhance his team nor provide any other debuff. After considering his utility and rarity as a Legendary champion, I bumped his rating from 2 to 3 for Spider.
Why isn’t this champ rated highly for Spider? He has AOE freeze? Very helpful for Spiderlings
@Tony Most of the time the A1 – A2 – A3 scaling are all different. Usually a characters A3 has the best ratio of damage so a characters A3 or A2 will generally hit harder than their A1.
What’s the difference between Skills 1 & 3 for damage?
Both are based off of ATK without any other details. Skill 1 hits twice but both hit again if the target is frozen.
Any thoughts or info?
Hey Ayu, He doesn’t show up when looking for champions that have Freeze debuf. Juste letting you know
@VacBo – Sniper doesn’t work with Freeze but it’s the only mastery you can take to get Eagle Eye.
“Sniper” doesn’t work with “Freeze”