Gurgoh the Augur | Raid Shadow Legends

Raid Shadow Legends Gurgoh the Augur Skill Mastery Equip Guide

Overview

NAME: Gurgoh the Augur
FACTION: Ogryn Tribes
RARITY: Legendary
ROLE: Attack
AFFINITY: Void
RANK: A
USABILITY: Situational
TOMES: 11 (A2 A3)

Abilities

RSL_AoE_Freeze
RSL_AoE_RemoveBuffs
RSL_Faction_AttackAura
RSL_Self_ExtraTurn
RSL_Target_BasicAttack_2Hits
RSL_Target_ExtraHit
RSL_Target_Passive_Enemy

Obtain from

Void Shard

Blessings Recommendation

Brimstone (Debuffer)
Soul Reap (Damage Dealer)

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★✰✰✰✰ Clan Boss
★✰✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★★ Spider
★★★★★ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★✰✰✰ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★★★★★ Dreadhorn
★★★★★ Dark Fae

Gurgoh the Augur Skills

Icebreaker
Attacks 1 enemy 2 times. Places an extra hit if the target has a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Damage Multiplier: 2 ATK

Bonechiller (Cooldown: 5 turns)
Removes 2 random buff from each enemy. Has a 80% chance of placing a [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Avalanche (Cooldown: 6 turns)
Attacks 1 enemy. Places an extra hit if the target has a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK

Frost Embrace (Passive)
Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this champion loses more than 20% of their MAX HP on one attack.

Aura
Increases Ally ATK in Faction Crypts by 44%.

Gurgoh the Augur Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ACC / ATK)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Gurgoh the Augur Masteries Guide

Raid Shadow Legends Gurgoh the Augur Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Kill Streak
  8. Methodical

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Evil Eye
  6. Sniper
  7. Eagle Eye

Gurgoh the Augur Champion Lore

There are stories told between the people of Frostheim of a monstrous Ogryn who lives among the heights of the snow-clad mountains they call home, a stamping, iron-clad brute who commands the winds and the ice, and whose fate is therefore inextricably linked to the very future of those bleak peaks. These tales are sometimes confused with the legendary Ice Golem who, in the ancient stories, wrecked the Winter Hall and slaughtered the kings of old, though in reality they are two very different beings.

The Ogryn is Gurgoh the Augur, and the stories all agree that he is the only child of a warrior and a powerful ice sorceress. Not only is he an Ogryn of great intelligence, but he also possesses an instinctive ability to command the forces of the place where he grew up, the gales and snows of the Redspike Mountains. This elemental magic is something even skilled sorcerers struggle to control, but he was taught by his mother to slowly master it, and she scribed the runes of protection and guidance into shards of mountain rock that he still wears around his neck.

As he approached adulthood, Gurgoh began to experience unusual dreams that his mother believed to be visions. He witnessed strange lands and cities unknown, but was at a loss to interpret them. Often he saw a great orb of metal, and at other times a lonely hut perched on the edge of a cliff somewhere in the mountains. Perhaps, with time, his mother would have been able to decipher Gurgoh’s prophecies, but she never had the chance, for both of his parents were killed during a rockslide, proof that these peaks are a dangerous place even for those who bear their magical essence in their veins.

Distraught at his parents’ death and now viewing the snow-bound slopes of Frostheim as a place of sorrow that he would have to endure alone, Gurgoh chose to set out into the world. He served for many years as a warrior, first among his kind, in Aravia, where he helped to guard Felwin’s Wall and became particularly infamous as an adversary among the Dark Elves, and then as a roving mercenary across Kaerok. During that time he amassed for himself a heavy suit of scrap armor and a small fortune.

His visions continued. As they intensified, Gurgoh found himself unable to ignore them any longer. He traveled back to Frostheim, building a cabin for himself high in the most inimical peaks. Having spent much time among the other peoples of Anhelt, he now found value in the solitude he had once known in the mountains, and sought a return to that reclusiveness as he pondered out the meaning of his existence. He expected to find a measure of peace, but instead his prophetic experiences grew even stronger. Images of the metal orb in particular became more and more insistent. The artifact seemed to lie in a desolate ruin that, from the stories his mother had told him, Gurgoh assumed to be the remains of the fabled Winter Hall. He scaled all the way up to the ancient stronghold, evading the Ice Golem at its heart by infiltrating its lower levels. With his magical talents he cast aside the feet-thick snow that covered entrances cracked open by the elements over centuries.

Gurgoh discovered the royal treasure of the ancient kings of Frostheim at the heart of the hall’s ice-clad vaults, the great orb among it — a part of a king’s scepter. He returned home and, still guided by his visions, carved runes of snow and sundering into the metallic sphere before forging it into the head great mace, which he named Frost Bearer.

For a while Gurgoh’s visions were quelled, but soon he began to experience something even stranger. Despite his isolation, other Ogryn braved the elements and sought him out. They claimed to have seen him in dreams of their own, dreams that foretold that he would one day unite them as a new and mighty Ogryn tribe that would rule the Redspike Mountains.

At first Gurgoh refused to entertain such ideas, for he had never sought personal power. Still, he could not deny that his auguries had thus far come true, and that he had recovered an ancient symbol of Frostheim kingship. It was not long before he too saw visions of his future self, ruling over a new kingdom of ice, stone and steel. As more Ogryn are inexplicably drawn to what is rapidly becoming a stronghold high within the Redspike Mountains, the Humans of the kingdom are taking note, many considering the influx a potential threat. What remains unknown even to Gurgoh himself is whether he is in control of events, or whether his fate has already been chosen for him.

Gurgoh the Augur Updates

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Raid Shadow Legends Gurgoh the Augur Champion Guide by Cold Brew Gaming

Raid Shadow Legends Gurgoh the Augur Champion Guide by angel_crusher

Raid Shadow Legends Gurgoh the Augur Champion Guide by Капитан Пёсик

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13 thoughts on “Gurgoh the Augur | Raid Shadow Legends

  1. Sydofnee

    @AquaDorian. Your comments are very helpful as I have just pulled this Legendary.

  2. Slayer

    I had never come across this guy until I got one. No idea what he was like other than reading the reviews. Well, I am amazed how good he is. From the word go I could tell I needed to get him up to gain maximum benefit. Even unbooked or masteried he was taking out people with his endless attacks. Bit squishy at first but worth building.

    I have taken the time to get him up to the max in every area and he is proving his worth. His A2 just freezes all enemies regardless of who they are, then he goes clubbing as well and often kills on the first attack. He retaliates a lot so in between his own turn he goes clubbing with the enemy a lot. I just have to keep him alive long enough to get use out of him so keep a reviver in the team too.

    I have him in Divine Speed, which also picks up a 3 turn shield, plus two Perception. High ACC, SP & Crit Damage and he is a beast. Ignored the Attack Tree and went with Support and Defence Trees. He is doing well and I have him in a lot of teams in the game.

  3. Aquadorian

    It’s interesting. I’ve had Gurgoh for a long time and he’s been excellent in the top end of Gold IV arena, but I’m wondering if there’s something even better I can do for him mastery-wise. The Harvest Despair mastery (60% chance of placing a Leech debuff when placing a Freeze debuff) would be perfect for this champion but that’s in the Defense tree. There are also other Defense tree masteries which look good for this champion so that he can survive longer. So it’s tempting to use Defense instead of Support but then the ACC benefits of Support are lost, which would be detrimental for the crucial Freeze hits themselves. So I’m thinking, instead, use Defense & Support trees instead of Attack in the Arena i.e. what’s needed is a speedster, then a debuff champ followed by Gurgoh in third with the AoE freeze; the fourth guy does the damage. That already works for me, so – although I’ve been using this guide’s suggestions so far (and they’re good) I now think that it’s been unnecessary to give Gurgoh the attack tree and also unnecessary to give him crit rate and crit damage. And as well as the mastery tree change, gear-wise I’d be thinking about concentrating more on just ATK%, SPD, ACC. By the way, ACC isn’t mentioned in the Arena equipment guide section: it really needs to be (currently ACC is only mentioned on the Clan Boss / Dungeons section) because it’s crucial that the Freeze debugs hit, otherwise this champion’s abilities are wasted.

  4. SilverSurfer

    His A3 hits very hard but it has an excessive cool down. I’m certain he can be built to one shot, but then you start sacrificing accuracy. His role is much more CC.

  5. Ayumilove Post author

    @Someonelse: The Freeze Champion index has been updated to include Gurgoh the Augur.

  6. Ayumilove Post author

    @Tony: I guess the A3 would hit for much more damage seeing it has a higher skill cooldown. Since Gurgoh is unable to freeze bosses, it will not proc Extra Hit.

  7. Ayumilove Post author

    @J-P: 5 turns skill cooldown for AoE Freeze is waiting like an eternity. Spiderling’s have higher speed at higher level dungeons, and they can chomp down champion’s HP very quickly with Poison debuff. I have tested mutliple skills with various cooldown turns, and the best would be at 3 turn skill cooldown. 4 turn skill down is the max provided you have champions that can Turn Boost or Speed Buff. 5 turns and above is too risky and slow. If Plarium decided to buff this champion skill cooldown turn to 3 or 4 turns, then I’ll re-update the rating.

    Edit: I just realized his A2 has an Extra Turn which reduces the skill cooldown of all skills. Freeze is good to stall the Spiderling from attacking but it also means the Spiderling will take only 75% of the incoming damage when they are Frozen. Freeze does not affect the Spider boss, therefore he will not be able to perform Extra Hit. His skill skit does not provide any other effects that enhance his team nor provide any other debuff. After considering his utility and rarity as a Legendary champion, I bumped his rating from 2 to 3 for Spider.

  8. J-P

    Why isn’t this champ rated highly for Spider? He has AOE freeze? Very helpful for Spiderlings

  9. Matt

    @Tony Most of the time the A1 – A2 – A3 scaling are all different. Usually a characters A3 has the best ratio of damage so a characters A3 or A2 will generally hit harder than their A1.

  10. Tony

    What’s the difference between Skills 1 & 3 for damage?
    Both are based off of ATK without any other details. Skill 1 hits twice but both hit again if the target is frozen.

    Any thoughts or info?

  11. Someonelse

    Hey Ayu, He doesn’t show up when looking for champions that have Freeze debuf. Juste letting you know

  12. Seyton

    @VacBo – Sniper doesn’t work with Freeze but it’s the only mastery you can take to get Eagle Eye.

  13. VacBo

    “Sniper” doesn’t work with “Freeze”