OverviewNAME: Blind Seer Total Stats (6★)Health Points (HP): 18,165 Obtain fromVoid Shard |
Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Blind Seer Skills
Visions of Death
Attacks 3 times at random. Each hit has a 30% chance of decreasing the Turn Meter by 15%.
Level: 2 Damage +5%
Level: 3 Damage +10%
Level: 4 Buff/Debuff Chance +5%
Level: 5 Buff/Debuff Chance +5%
Damage Multiplier: 1.3 ATK
Dark Shroud (Cooldown: 4 turns)
Places a [Block Debuffs] buff on all allies for 2 turns, then places a [Shield] buff on all allies for equal to 30% of this Champion’s MAX HP for 2 turns.
Level: 2 Shield +5%
Level: 3 Shield +5%
Level: 4 Shield +5%
Level: 5 Cooldown -1
Damage Multiplier: Shield 0.3 HP
Self Sacrifice (Cooldown: 6 turns)
Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn.
Level: 2 Heal +5%
Level: 3 Heal +5%
Level: 4 Heal +5%
Level: 5 Cooldown -1
Aura
Increases Ally DEF in all battles by 34%
Blind Seer Equipment Guide
Arena, Doom Tower, Faction Wars | Campaign, Clan Boss, Dungeons |
Recommended Artifacts2 Speed Set, 1 Immortal Set |
Recommended Artifacts1 Lifesteal Set, 1 Accuracy Set |
Recommended StatsDEF%, HP%, SPD, ACC |
Recommended StatsDEF%, HP%, SPD, ACC |
Blind Seer Mastery Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Clan Boss
Pre-Requisite: Blind Seer to be equipped with Lifesteal Set, so she can heal herself from Giant Slayer (Tier 6 Offense Mastery). This mastery setup excludes any Increase Turn Meter effects from mastery, which can de-sync your Speed-Tune team especially for Counter Attack team setup.
Offense
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Support
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Dungeons
Offense
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Support
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Blind Seer Updates
Blind Seer Videos
Raid Shadow Legends Blind Seer Champion Guide by StewGaming
Raid Shadow Legends Blind Seer Champion Guide by LokiMagics
Champion Name Reference
- English: Blind Seer
- French: Prophétesse Aveugle
- Deutsch:
- Italian:
- Spanish:
- Chinese:
- Korean:
- Japanese:
- Ukranian:
- Russian:
- Turkish:
- Portuguese:
@sin I’d say her aoe block debuffs + shield, decrease tm and aoe revive are excellent abilities for a high speed champion in any area of the game. the only lack is heal, which is compensated by regeneration or similar set.
she needs a major buff. for a void legendary she is very underwhelming. her best quality is her high base speed. which is useless because her abilities dint match with it.
You can actually use her to raise 4x food in FK20… but it comes with a bit of an astericks.
Thus far, they need to be Armigers, and they need a bit of gear to get rolling. Right now my trials on it have put it at 22 minutes, but I’m hoping that experimenting with different sets might yield faster results.
https://www.youtube.com/watch?v=Qt-Q0UxIGwQ
Dark shroud is at 4 turns (3 when fully booked)
suggerimento manufatti blind seer. kael
Wanted to ask if I should focus on getting her HP and speed as highest as possible or, do mix with defense. I want to use her mainly for her shield and block debuff in dungeons, no CB no arena
@Tom Chapman Barros-Wing: Siper (Tier 5 Support Mastery) only affects Debuff. Blind Seer does not apply any debuff, so it would not be useful for her. The mastery recommended for Clan Boss is “Lore of Steel” instead of “Cycle of Magic”. If you are using Blind Seer in a speed tune team, you can swap “Rapid Response” (Tier 3 Support Mastery) with “Single Out” (Tier 3 Offense Mastery).
@Drahkas: Blind Seer’s rating for Clan Boss has been reduced from 5 stars to 4 stars. She is a good support champion who can revive dead allies and helps to apply Block Debuff to allies to prevent the Stun on your champions. In addition, her massive shield could help mitigate some of the AoE damage from Clan Boss.
@Drahkas: If you do not have a good reviver to revive squishy champions (champions with low base health/defense to tank damage), then she is a good option for Faction Wars to sustain in a long battle.
The text says “Cycle of Magic,” but your graphic shows “Lore of Steel.” Which mastery do you actually recommend?
I’m considering doing Cycle of Magic so that I can get Sniper instead of Spirit Haste … I wonder if her A1 would benefit more from Sniper than the only occasional Spirit Haste situation … it’s not like Blind Seer is going to be spending a lot of rounds with dead allies, whereas she will be using her A1 a lot, and turn meter reduction is fantastic in so many contexts. But I just pulled her yesterday and haven’t fully explored her whole functionality, so I’m curious what you and others think.
How she can be 5* in clan boss???? I thought Blind Seer is tresh. Its my only void legendary and her skill kit doesnt seem to be that impressive. I cant find any sinergy with her.
Hi
I would like to ask if its worth to upgrade Blind seer? I can use her in dungeons and faction crypt but I am wondering if its worth.
@Scott: Thanks for highlighting the error! I have re-updated Blind Seer’s mastery for Clan Boss and Dungeons section.
@Shaaw: Thanks for your enlightenment! I have updated Blind Seer’s mastery guide from Unshakeable to Timely Intervention based on your suggestion.
@Ayumilove: In your arena build I think there is a strong case for Timely Intervention instead of unshakeable. In the arena meta, most kills are one shot high damage kills using champions like mountain king, rotos, turvold or one the various aoe nukers… Ideally, when you champs get killed, you would want blind seer to be able to revive them asap, and the increased turn meter on allies HP dropping below 25% makes that happen immidiately very often.
IMHO, the high resists thing only really works best if the entire team is a high resist tank team, and they aren’t as likely to need the revive in the first place which is kinda the point. Plus, in that high resist team Meta, the point of the high resists is to not need a debuff blocker like Blind Seer, so she really doesn’t fit those high resist roles.
Just food for thought. I don’t think you are “wrong” per se, I just think Timely Intervention is the better option there.
FYI…your Offense Masteries graphic for Blind Seer (for Clan Boss/Dungeons) does not match the text list below it for T3, T5 and T6. Seems like the text list is probably in error, since Giant Slayer (as shown in the graphic) does seem a better fit for the 3-hit A1.
But your info is generally incredibly helpful. Thanks!
@Hurlo
You have the right idea but the values are not correct.
Actually, we don’t know exactly how much Max HP translate to shield HP, but it is not 1:1.
Judging from what i’ve seen, it’s more like 4:1 or 5:1 (i.e. if you Max HP is 50k, the shield is 12.5k or 10k)
Hi.
” The shield is proportional to this Champion’s MAX HP.” does it mean if she has 50k HP the shield will be 50k too? + 15% skilled = shield will be 57,5K?
@Frank: Hi, the previous comment I mentioned earlier is prior to the released of Champions with Fear debuff. Plarium released Fear debuff champions after a few months after Faction Wars where the boss inside uses Fear Debuff skills.
Comment about fear not quite true. the dwarf Perforator has a passive 35% change to fear someone. it’s called “scare off”. on a 2 turn cool down, upgrade-able to 1 turn.
@Roy Cooper: Thanks for your comment! The information regarding Fear debuff is already listed in https://ayumilove.net/raid-shadow-legends-guide/ – Currently there are no champions that inflicts Fear debuff except for the Faction Wars bosses who can apply them.
Where is fear debuff explained? I can’t find it in the list of debuffs