OverviewNAME: Alsgor Crimsonhorn AbilitiesRSL_AllBattles_ResistAura Obtain fromAncient Shard Blessings RecommendationBrimstone (Clan Boss) |
Grinding★★✰✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★★★✰ Floors |
Alsgor Crimsonhorn Skills
Thunderous Maul
Attacks 1 enemy. Heals this Champion by 20% of the damage dealt. Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.26 HP
Crack The Sky (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies. Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.27 HP
Resounding Rally (Cooldown: 6 turns)
Fully heals a target ally. Also places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Trammel (Passive)
When attacked, has a 50% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns. The chance increases to 100% if Jetni the Giant is on the same team.
Aura
Increases Ally RES in all battles by 60.
Alsgor Crimsonhorn Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityHP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC |
Alsgor Crimsonhorn Masteries Guide
Alsgor Crimsonhorn All-Rounder Masteries
Offense
|
Support
|
Alsgor Crimsonhorn Clan Boss Masteries
Offense
|
Defense
|
Alsgor Crimsonhorn Debuffer Masteries
Defense
|
Support
|
Alsgor Crimsonhorn Review
In the realm of Teleria, a powerful deity associated with thunder has emerged, wielding a mighty hammer that only the deserving can wield! Alsgor Crimsonhorn, a legendary champion with high HP and aligned with the force, hails from the Barbarians faction. He is introduced as a companion to the newly introduced fusion champion, Jetni the Giant.
If you need a champion who can withstand heavy damage from the demon lord or a healer capable of removing buffs to face the Hydra boss, then Alsgor Crimsonhorn is the champion for you! His third skill, upon activation, fully restores the health of a chosen ally while providing a Block Damage buff to all allies for a duration of 2 turns. This skill, with a cooldown of 4 turns, is perfect for creating teams that are virtually invulnerable against the clan boss, as well as safeguarding your allies from threats such as the Iron Twins or in the Arena (to name a few examples). With his first skill, Thunderous Maul, Alsgor bestows a 50% chance to prolong the duration of 2 random debuffs on a targeted champion by 1 turn, allowing important debuffs to persist for a longer period of time.
Unleashing his second skill, Crack in the Sky, Alsgor strikes all enemies with a 100% chance of removing 2 random buffs from each target. However, when teamed up with Jetni, these strikes become weaker. This skill is particularly effective against Hydra heads shrouded in a Poison cloud or when confronting Spirit champions in various areas. Staying true to the theme of the Hydra, Alsgor grants a 50% chance to inflict a 30% Decrease Speed debuff on any attacker. When partnered with Jetni the Giant, this chance increases to 100%, making it a viable strategy for the Iron Twins Fortress as well. In conclusion, Alsgor Crimsonhorn is an excellent choice for blocking damage and removing buffs. He possesses healing capabilities in all of his active skills and a passive ability to slow down your enemies. However, his skill set is optimized when paired with his duo counterpart. Ratings may change based on comprehensive testing of this champion.
Alsgor Crimsonhorn Champion Lore Synopsis
Alsgor grew up in the frigid Crimsonhorn Hold, nestled within the Redspike Mountains, as the favored heir of a powerful clan. He had all the privileges of wealth and status, and his training in warfare and politics was meant to mold him into a future leader. Yet, despite his handsome, confident exterior, Alsgor was plagued by self-doubt. He believed his charm was nothing more than manipulation, and that his knowledge was spoon-fed, never truly tested. Burdened by the weight of his future role, he threw himself into battle against the Hold’s enemies, hoping to escape the inevitable responsibilities awaiting him.
When Alsgor’s parents passed away, he was suddenly thrust into the role of hetman, the leader of Crimsonhorn. Surrounded by insincere flatterers and scheming rivals, he struggled to find genuine allies. The pressures of leadership became overwhelming, as he faced not only political threats but also the constant danger of monsters, Undead, and natural disasters. Although he maintained the facade of a strong and capable leader, privately, Alsgor was unraveling, swinging between deep sadness and bouts of anger. His world was dark and suffocating, and it seemed as though his leadership was heading for disaster—until he crossed paths with Jetni the Giant.
Jetni, a Jotunn, was terrorizing nearby settlements, and it fell upon Alsgor to deal with her. His council urged him to send warriors or offer a bounty to handle the threat, but Alsgor rejected their advice. For the first time, he chose to act against their counsel and face Jetni alone, seeking a peaceful solution. Despite the enormous risk, he believed there was a better way than bloodshed. His decision shocked his advisors, but they had no choice but to follow their leader’s will.
The meeting with Jetni quickly escalated into a brutal fistfight, with both Alsgor and the giant casting aside weapons in favor of hand-to-hand combat. As they fought, Alsgor felt more alive and focused than he had since becoming hetman. Between blows, he spoke to Jetni about the value of civilization, the importance of family, and the need for a higher purpose. His words were as much for himself as for Jetni, reflecting his own internal struggles. Whether or not he truly believed what he was saying, his speech seemed to affect both of them.
In the end, neither Alsgor nor Jetni emerged victorious, and Alsgor’s guards subdued the exhausted giant. At her trial, where many expected execution, Alsgor surprised everyone by sentencing her to a journey of redemption. Jetni was to travel through the lands she had terrorized, making amends for her past actions. But this journey wasn’t just for her—it was also for Alsgor. His decision reflected his own need for self-discovery, as he grappled with the question: if he couldn’t help one individual change, how could he ever hope to lead an entire people?
Alsgor Crimsonhorn Updates
Alsgor Crimsonhorn Videos
OddOneGaming: CrimsonCrusher 1 Key UNM Clan Boss Team | Alsgor TowerCrusher Guide
YST: Two GIANTS Are Better THAN ONE !! JETNI THE GIANT & ALSGOR SHOWCASE
Definite 5 Star on Twins as well. with a little over 300 ACC he can put Decrease Speed out with near 100% uptime on stage 15 just by getting hit, so you don’t have to waste turns to get it out. Retaliatory Strike can cleanse it then attack, putting it right back on. Don’t even need Jetni for the 100% trigger chance. Then he throws out his 100% Heal and Block Damage for the team.
The 100% uptime on Decrease speed allows you to lay on the team buffs without giving the twins extra turns. And the Heal/Block combines those two roles into 1 slot giving you 4 slots for whatever else you need instead of 3.
He is at least an “A” and likely an “S” with his skills. In Arena, he took down my 25% more powerful team one by one while self-healing and stealing buffs and putting on a block damage! Just an OP display and I’m unwilling to call him a “B” after that. I hope to pull him now, lol.
There is absolutely no way this champ is a B rank. How does that make any sense? Full heal and block for 2 full turns while you get to unload and thats only on a 4 turn cooldown? And has a 100% chance of removing 2 buffs when fully booked with a continuous heal?? For the love of god someone tell me why this champ isn’t S tier. Please, I need to know the reasoning.
He is not B, definately only S tier. Using him everywhere
No Masteries for this champ ?
This guy is at LEAST an a ranking, more like an S tier champ. Anybody who does a full ally heal along with a 2 turn damage block on a 3 turn cool down, while having an A2 that has a 75% chance at removing 2 buffs from ALL enemies… is NOT a B champion in my book.
Hey guys I’m about mid to late game I have 57 legendary champions and I feel this guy to be an awesome champion between A to S tier his A1 is great against bosses his passive amazing against bosses who can become slow his 100% heal with 2 turns block damage is amazing for waves or everything also his debuff removal is crazy for hydra and waves , the in game rating is one of the few to have 5 stars and he is worth it even without Jetni ayumilove