OverviewNAME: Crohnam AbilitiesRSL_AoE_HpBurn Obtain fromReferral Program Blessings RecommendationBrimstone (Late Game) |
Grinding★★★★✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Crohnam Skills
Djinn Swords
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of a random debuff on the target by 1 turn. If Djamarsa is on the same team, each hit also increases the duration of any [HP Burn] debuffs on the target by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.5 ATK
Berserker’s Delight (Cooldown: 4 turns)
Attacks 3 times at random. Each hit has an 80% chance of instantly activating any [HP Burn] debuffs on each target. Heals this Champion by 10% of their MAX HP for each [HP Burn] debuff activated by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 2 ATK
Blazing Zephyr (Cooldown: 4 turns)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns. Fills this Champion’s Turn Meter by 15% for each [HP Burn] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Simmering Anger (Passive, Cooldown: 4 turns)
[Passive Effect] Every 10 times Active Skills are used in battle by either enemy or allied Champions, this Champion instantly activates the Berserker’s Delight skill. This happens every 5 times Active Skills are used if Djamarsa is on the same team.
[Active Effect] If Djamarsa is on the same team, revives this Champion with 50% HP and 50% Turn Meter when killed.
Aura
Increases Ally ACC in all Battles by 50
Crohnam Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Crohnam Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Crohnam Review
Crohnam is a Legendary Attack Magic affinity champion from the Barbarians faction in Raid Shadow Legends. In Patch 5.80, the game’s referral system was revamped, and two exclusive champions were launched. One of these champions is Crohnam, who can be obtained by referring the first three accounts that reach level 50 and then obtaining three further accounts to level 40. This does require more effort than the epic, but the reward is a unique and powerful champion.
Crohnam is a master of HP Burn, making him an expert at dealing damage over time. His A3 should be the first skill used, and if it burns more than seven enemies, he will earn an extra turn, allowing him to use his A2. This ability activates HP Burn when it hits a target with three hits at random. Crohnam’s passive ability is what sets him apart. When he reaches ten usages of Active skills (non-A1 abilities) from either the enemy or your team, he will use his A2 once again. If Djamarsa, the epic you earn before Crohnam in the referral system, is on your team, this can be achieved in only five usages. This allows for quick cycling of A2 and those HP burn activations. Additionally, Crohnam will revive himself if he dies while Djamarsa is on your team.
Crohnam and Djamarsa make a powerful duo and can produce fast clear times in the Spider Dungeon. They are also excellent champions for Hydra or Doom Tower waves and bosses, where HP Burn is often the most effective way to deal damage. Crohnam’s unique skills make him an asset to any team, and his ability to cycle through his skills quickly can quickly turn the tide of a battle. Obtaining him through the referral system may take more effort, but it is undoubtedly worth it. Crohnam is a champion that can help players take their game to the next level.
Crohnam Champion Lore Synopsis
Born into a brutal Nomad clan in the unforgiving Krokhan Desert, Crohnam’s childhood was marked by violence and harsh trials. The clan valued strength above all else, and compassion had no place in Crohnam’s upbringing. Instead, he was mercilessly trained and tortured by his own people, who aimed to mold him into a deadly warrior. He was beaten, forced to carry heavy loads, and made to wrestle stronger boys—experiences that left many broken, but Crohnam thrived. Embracing his clan’s savage ways, he grew to love the power and toughness it gave him, shaping him into a formidable fighter.
By the age of twelve, Crohnam’s skills had advanced so much that he boldly challenged a clan leader to a death duel. Underestimating the boy, the leader accepted, only to realize too late that Crohnam was a fearsome opponent. Though Crohnam ultimately lost the fight, he left his mark, severely injuring the leader before the battle was stopped. The clan leaders spared his life, recognizing that such a strong warrior could prove valuable in future battles. Though defeated, Crohnam gained respect for his strength and fearlessness.
As Crohnam grew older, his reputation as a warrior expanded, and his body bore the scars of many battles. The most significant was the one on his cheek, a result of an ambush by Sandlashed Orcs while on a mission to assassinate an enemy clan leader. Despite being outnumbered and exhausted, Crohnam managed to kill his attackers, though not without injury. An Orc’s blade left a burning gash across his cheek, but Crohnam fought through the pain, finishing off his enemies and completing his mission. Victorious, he took the Orc’s magical blades, which reinvigorated him with their power.
After securing victory for his clan and expanding their territory, Crohnam’s scar healed, but it remained a fiery reminder of that battle, a constant source of pain that he embraced as a sign of strength. Over the years, his clan’s influence grew as he continued to lead them through ruthless conquests. When he finally challenged and defeated the former clan leader, he took command, solidifying his rule as one of unmatched strength and cunning.
Now, with his clan’s territory larger than ever, Crohnam remains an unchallenged leader. Feared by enemies and admired by his people, he rewards loyalty and strength, maintaining the brutal traditions that made his clan powerful. At his side is Djamarsa, an oracle-shaman whose cryptic visions have foreseen Crohnam’s downfall—something only she can prevent. Though none dare oppose him, a dark fate looms, known only to Crohnam and his mysterious advisor.
Ive had him since about a month after he was released for referral rewards (basically how long it took me to casually grind out the 3 referrals/already had 3 done). Highly recommend him and DJ duo. I havent bothered with him for spider, though Ive seen videos of him doing work there if thats a need. My primary use is for hydra. I 1-key brutal, hard and normal each week. These 2 fill out my c-team and can compete with b-team for hard if i want to use them there.
The team I use him with is dreng, arbiter (arena build), teodor (solo build with oppressor, empty slot, threw in for speed and weakness aoe and he had brimstone before they nerfed it), royal guard and cro/dj duo. Crohnam just in 6 piece perception crit capped with hp% chest. Nothing insane. Like 210 speed or something. Team usually does 50-60 million full auto with Crohnam doing like 20-30M himself. He has no blessings or anything insane on his build. As you can see, theres no def down or block debuffs or block buffs or even a veil to help stop fears. No one is res capped or res tank. There’s barely any buffs (speed and atk up only). The team can 1 key normal or hard. Havent tried brutal with it. All fusion or free champs except teodor and he doesnt do any damage. Couple million total. Could replace with anyone. Half dont even have giantslayer or war master.
If you are looking for a hydra god, grab him, pair with dj and another hp burn champ to activate their burns/maximize uptime. Youll progress super fast on hydra in basic gear. I have relentless and immortal for dj just to try and get her more heal/turn boost on crohnam and revives as needed.
Before getting triple painkeeper team for iron twins, i used both in same builds for stage 15 all affinities except force with duchess, mithrala and couple others. The duo can solo Sand Devil as well, but you need to rebuild crohnam in regen set with different masteries and stat thresholds. Only crohnam needed, but dj is on team to enable his passive to self resurrect every so many turns. She could be no gear or levels or anything for sand devil. just need passive enabled so he self revives after sand devil nuke. He then hp burns and activates the burns on the devil before the debuffs are clenased. Just need to be fast enough to get revive cooldown (4 turns) before sand devil 1 shots you again.
Finally, dt hard he eats the frost spider for breakfast and strong vs a lot of other bosses if you are struggling there. Havent used him vs waves sicne have a seer team, but probably strong there too.
Also, new hard mode dungeons probably going to see him very useful for hp burn activation and killing when they release.
Wie baut man ihn?
I’d say Giantslayer for Hydra, he can get a lot of Berserker’s delight triple hits with Djamarsa.
Any idea about Mastery?