OverviewNAME: Crohnam AbilitiesRSL_AoE_HpBurn Obtain fromReferral Program Blessings RecommendationBrimstone (Late Game) |
Grinding★★★★✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★★ Floors |
Crohnam Skills
Djinn Swords
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of a random debuff on the target by 1 turn. If Djamarsa is on the same team, each hit also increases the duration of any [HP Burn] debuffs on the target by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.5 ATK
Berserker’s Delight (Cooldown: 4 turns)
Attacks 3 times at random. Each hit has an 80% chance of instantly activating any [HP Burn] debuffs on each target. Heals this Champion by 10% of their MAX HP for each [HP Burn] debuff activated by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 2 ATK
Blazing Zephyr (Cooldown: 4 turns)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns. Fills this Champion’s Turn Meter by 15% for each [HP Burn] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Simmering Anger (Passive, Cooldown: 4 turns)
[Passive Effect] Every 10 times Active Skills are used in battle by either enemy or allied Champions, this Champion instantly activates the Berserker’s Delight skill. This happens every 5 times Active Skills are used if Djamarsa is on the same team.
[Active Effect] If Djamarsa is on the same team, revives this Champion with 50% HP and 50% Turn Meter when killed.
Aura
Increases Ally ACC in all Battles by 50
Crohnam Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Reflex, Relentless, Perception, Speed |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE: ACC, SPD, HP%, DEF% |
Crohnam Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Crohnam Review
Crohnam is a Legendary Attack Magic affinity champion from the Barbarians faction in Raid Shadow Legends. In Patch 5.80, the game’s referral system was revamped, and two exclusive champions were launched. One of these champions is Crohnam, who can be obtained by referring the first three accounts that reach level 50 and then obtaining three further accounts to level 40. This does require more effort than the epic, but the reward is a unique and powerful champion.
Crohnam is a master of HP Burn, making him an expert at dealing damage over time. His A3 should be the first skill used, and if it burns more than seven enemies, he will earn an extra turn, allowing him to use his A2. This ability activates HP Burn when it hits a target with three hits at random. Crohnam’s passive ability is what sets him apart. When he reaches ten usages of Active skills (non-A1 abilities) from either the enemy or your team, he will use his A2 once again. If Djamarsa, the epic you earn before Crohnam in the referral system, is on your team, this can be achieved in only five usages. This allows for quick cycling of A2 and those HP burn activations. Additionally, Crohnam will revive himself if he dies while Djamarsa is on your team.
Crohnam and Djamarsa make a powerful duo and can produce fast clear times in the Spider Dungeon. They are also excellent champions for Hydra or Doom Tower waves and bosses, where HP Burn is often the most effective way to deal damage. Crohnam’s unique skills make him an asset to any team, and his ability to cycle through his skills quickly can quickly turn the tide of a battle. Obtaining him through the referral system may take more effort, but it is undoubtedly worth it. Crohnam is a champion that can help players take their game to the next level.
Crohnam Champion Lore
Born to a warrior Nomad clan of the Krokhan Desert, whose only values were weapon skills and a tendency for violence, no loving arm was placed around Crohnam as a child. Instead, he was tortured by his own kin — they intended to make a merciless killer of him. Receiving no compassion in his youth, he would give none in return, and give none in his adulthood. He was beaten daily, made to carry heavy weights up and down dunes, and forced to wrestle older, stronger boys. Though it was a way of life that broke many of his peers, Crohnam thrived. He believed wholeheartedly in the ways of his people. He felt his mind and body harden, and he loved the strength and power it imbued in him.
By the age of twelve, Crohnam regularly fought and defeat rivals and enemies much greater in size than him. So firm was his confidence that he challenged a clan leader to a battle to the death. Believing this to be little more than the fanciful thinking of an arrogant child, the clan leader accepted. He soon found himself battling for his life against his challenger, who was far more powerful than his slight frame suggested. Crohnam was defeated, but not before he had broken his opponent’s nose and several of his fingers. Though it had been a fight to the death, Crohnam’s life was spared when the other clan leaders stepped in. He had been defeated, but the leaders saw that Crohnam was a mighty warrior who could be of great use. To kill him was deemed a terrible waste.
As time passed, Crohnam’s face came to bear the scars of his duty. Each scar had a tale to tell, none more so than the one on his cheek that he received when traveling to assassinate the leader of an enemy clan. As he entered the enemy’s territory, he was ambushed by a pack of Sandlashed Orcs in a rocky ravine. The battle was long and draining, and with every passing minute Crohnam could feel the strength in his arms fade. Despite this, the bodies of dead Orcs were piling up around him, and he knew that he could win. He had just hacked down another Orc with an ax when he felt a blade pierce his cheek, followed by a ferocious burning where he had been struck. An Orc bearing a pair of blades that radiated white heat had flanked him, but the creature’s stab was shallow. It was a mistake that cost it its life. Ignoring the hideous pain, Crohnam spun around, drove an ax into his assailant’s right knee and as she collapsed drove his other ax into her neck. Soon after, the few remaining Orcs fled. Crohnam took the fiery blades as a prize. When he held them he marveled at the power that surged through his body. His felt reinvigorated.
With a hole in his cheek, and many other smaller wounds across his body, Crohnam continued his mission. He sneaked into the enemy camp, drove his new blades into the chest of his quarry and slipped away into the night. Within days of his victory, his clan doubled its territory, securing the Londalah Oasis and Kontor Hill, a vital water source and high ground.
The wound on Crohnam’s cheek eventually healed, but his blades’ magic meant that where the flesh re-knit the scar resembled a narrow stream of magma. It stings Crohnam to this very day, but he knows full well that pain breeds strength. Decades have since passed. Crohnam’s might has never been greater, his blades, now called Death’s Furies, have never been sharper, and his clan’s territory has never been larger. He challenged the old clan leader again, and won, and no contender has dared try to oust him from his command. To do so would be folly. None believe they can best him, and none believe they could lead the clan better. He has maintained all the brutal traditions that made him and his people strong, despite the increasing wealth and prosperity of his clan that could so easily have made it weak.
Although harsh and uncompromising, Crohnam is swift to reward what he sees as true loyalty, courage, and strength, and so is loved by his warriors and people. He makes them rich, and he keeps them feared. Would-be challengers are also terrified of Crohnam’s chief advisor, the oracle-shaman Djamarsa. An individual of fell power and ambiguous words, she is always sat at his side in rituals and gatherings. What none know besides Crohnam is that she has foreseen his doom, and is the only one who can protect him from it.
Ive had him since about a month after he was released for referral rewards (basically how long it took me to casually grind out the 3 referrals/already had 3 done). Highly recommend him and DJ duo. I havent bothered with him for spider, though Ive seen videos of him doing work there if thats a need. My primary use is for hydra. I 1-key brutal, hard and normal each week. These 2 fill out my c-team and can compete with b-team for hard if i want to use them there.
The team I use him with is dreng, arbiter (arena build), teodor (solo build with oppressor, empty slot, threw in for speed and weakness aoe and he had brimstone before they nerfed it), royal guard and cro/dj duo. Crohnam just in 6 piece perception crit capped with hp% chest. Nothing insane. Like 210 speed or something. Team usually does 50-60 million full auto with Crohnam doing like 20-30M himself. He has no blessings or anything insane on his build. As you can see, theres no def down or block debuffs or block buffs or even a veil to help stop fears. No one is res capped or res tank. There’s barely any buffs (speed and atk up only). The team can 1 key normal or hard. Havent tried brutal with it. All fusion or free champs except teodor and he doesnt do any damage. Couple million total. Could replace with anyone. Half dont even have giantslayer or war master.
If you are looking for a hydra god, grab him, pair with dj and another hp burn champ to activate their burns/maximize uptime. Youll progress super fast on hydra in basic gear. I have relentless and immortal for dj just to try and get her more heal/turn boost on crohnam and revives as needed.
Before getting triple painkeeper team for iron twins, i used both in same builds for stage 15 all affinities except force with duchess, mithrala and couple others. The duo can solo Sand Devil as well, but you need to rebuild crohnam in regen set with different masteries and stat thresholds. Only crohnam needed, but dj is on team to enable his passive to self resurrect every so many turns. She could be no gear or levels or anything for sand devil. just need passive enabled so he self revives after sand devil nuke. He then hp burns and activates the burns on the devil before the debuffs are clenased. Just need to be fast enough to get revive cooldown (4 turns) before sand devil 1 shots you again.
Finally, dt hard he eats the frost spider for breakfast and strong vs a lot of other bosses if you are struggling there. Havent used him vs waves sicne have a seer team, but probably strong there too.
Also, new hard mode dungeons probably going to see him very useful for hp burn activation and killing when they release.
Wie baut man ihn?
I’d say Giantslayer for Hydra, he can get a lot of Berserker’s delight triple hits with Djamarsa.
Any idea about Mastery?