OverviewNAME: Searsha the Charred AbilitiesRSL_AoE_DecreaseTurnMeter Obtain fromPlarium Points Program Blessings RecommendationSurvival Instinct (Spider) |
Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Searsha the Charred Skills
Conflagrate
Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn. Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 1.4 ATK
Forest Fire (Cooldown: 4 turns)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 4 ATK
Blazing Panic (Cooldown: 6 turns)
Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 4.3 ATK
Stoked (Passive)
Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion for 25% of all damage received. Also has a 15% chance to instantly activate any [HP Burn] debuffs on the attacker.
Searsha the Charred Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Untouchable, Immunity, Stoneskin, Perception, Accuracy, Speed, Immortal, Regeneration |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE: ACC, SPD, HP%, DEF% |
Searsha the Charred Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Searsha the Charred Review
Searsha the Charred is a Legendary Support Force affinity champion from the Sylvan Watchers in Raid Shadow Legends. She is a fiery and frenzied twin sister of Elva Autumnborn. This long-lost sister had a burning desire for HP Burn, an ability that would cause a continuous loss of health to her enemies. Her passion for destruction was unparalleled, and she could only be earned as an exclusive champion through Plarium Points.
Searsha’s abilities were truly remarkable. Her A2 could place the HP Burn debuff on all enemies for two turns, while her A1 was a debuff extender that worked exclusively for HP Burn Debuffs, similar to a Vizier’s abilities. Her A3 was a powerful Turn Meter control effect, especially when attacking burned champions, which could reduce the meter by 30%. These abilities made her a top choice for high stages of Spider, farming of the Sand Devil Necropolis, or in Iron Twins, where you would want to extend those Geomancer burns.
Additionally, Searsha had a unique passive that could help sustain her in battle. She would heal for 25% of any damage she took from an enemy attacking with HP Burn. Moreover, she also had a low but reasonable chance to activate HP burns on the attacker. These traits made her a formidable opponent on the battlefield.
While she may not be significantly more potent than Mordecai as a General HP burn champion, in those niche difficult stages of the latest dungeons, Searsha may prove to be a valuable addition. Her abilities could be a game-changer in battles where survival is critical.
In conclusion, Searsha was a pyro-frenzied and fearsome twin sister of Elva Autumnborn, who brought a unique set of abilities to the battlefield. Her passion for HP Burn, coupled with her A1, A2, A3, and passive abilities, made her a top choice for challenging dungeons, including Spider, Sand Devil Necropolis, and Iron Twins. While she may not be the most powerful champion overall, her niche abilities could prove invaluable in battles where survival was paramount.
Searsha the Charred Updates
Searsha the Charred Videos
MacChan: This Champion Costs $5000… And She’s Useless… Searsha
Gregory, try these tips to boost your teams. Fully build your masteries, increase your champions speed, 200+ in most cases. regen health sets are also very powerful in mid game. good luck
I’m clearly missing something very basic here. I cannot get beyond Spider level 13 with Searsha level 6*60, full. masteries. She has 243 resistance and 221 accuracy. first attempt at 14, 2 deaths in 4 turms.
I’ve listened to many of the introductory lessons, have 30 level 6*60 champions and cannot begin to beat midlevel dragon, FK, ice or Sand devil. I haven’t come close to a single victory in Iron Twins or Hydra.
Are there some resources for someone who has played quite a bit, yet appears to have no grasp of the basics?