Vergumkaar | RAID: Shadow Legends

Raid Shadow Vergumkaar Skill Mastery Equip Guide

Raid Shadow Vergumkaar Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Champion Fusion

Vergumkaar

Overview

NAME: Vergumkaar
FACTION: Lizardmen
RARITY: Legendary
ROLE: Support
AFFINITY: Spirit
USABILITY: Situational
TOMES: 13 (A2 A3)

Total Stats (6★)

Health Points (HP): 22,140
Attack (ATK): 914
Defense (DEF): 1,189
Speed (SPD): 99
Critical Rate (C.RATE): 15
Critical Damage (C.DMG): 50
Debuff Resistance (RESIST): 50
Debuff Accuracy (ACC): 10

Grinding

★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★✰✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Vergumkaar Skills

Bejeweled Bulk [ATK]
Attacks 1 enemy. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases by 15% for each buff on the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.85 ATK

Honored Ancient (Cooldown: 4 turns)
Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Cooldown -1

Crushing Trample [ATK] (Cooldown: 5 turns)
Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Block Heal] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Multiplier: 4.75 ATK

Saurian Stoic [Passive]
Immune to [Provoke] debuffs. Fills this Champion’s Tum Meter by 20% each time an enemy attempts to place a [Provoke] debuff on this Champion.

Aura
Increases Ally RESIST in all Battles by 55

Vergumkaar Equipment Guide

Arena, Doom Tower, Faction Wars Campaign, Clan Boss, Dungeons

Recommended Artifacts

2 Accuracy Set, 1 Speed Set
2 Perception Set, 1 Speed Set

Recommended Artifacts

2 Accuracy Set, 1 Speed Set
2 Perception Set, 1 Speed Set

Recommended Stats

ACC, SPD, HP%, DEF%
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (HP% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC / HP%)

Recommended Stats

ACC, SPD, HP%, DEF%
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (HP% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC / HP%)

Vergumkaar Mastery Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Vergumkaar Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Defiant
  2. Improved Parry
  3. Wisdom of Battle
  4. Harvest Despair
  5. Deterrence

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Shieldbearer
  4. Rapid Response
  5. Swarm Smiter
  6. Evil Eye
  7. Merciful Aid
  8. Master Hexer
  9. Lasting Gifts
  10. Eagle-Eye

Vergumkaar Storyline

Though many see Vergumkaar as a mere beast of burden – exotic as he is – it would be folly to underestimate the intelligence concealed beneath that magnificent bulk. Indeed, he may not be able to speak, but, like the mighty dragons he is related to, Vergumkaar is fully sentient and possesses wisdom nurtured over many centuries – one only has to open their eyes to see it. His origins lie to the north-east, where the remnants of a once-great civilization dot the jungle beyond Godfrey’s Crossing. Vergumkaar was born there, the last scion of an ancient Dragonkin warrior caste. Once flesh-crafted by Lizardmen priests, these noble defenders regressed to a half-bestial state over the millennia of neglect and savagery that the fall of their people’s empire had wrought. Vergumkaar was not alone when he hatched into the unforgiving world of Teleria. A tribe of his distant kindred, primitive and clinging to traditions they no longer understood, revered him as a demigod; they catered to his every whim and ensured the drakeling matured into a mighty and stalwart creature. Hundreds of years passed in a bountiful bliss, but that could not last forever. Slowly, the tribe died out, and Vergumkaar alone remained amid the ruins. There he dwelt for years uncountable, hunting, defending the crumbling temple walls from intruders and treasure hunters. The flow of time had begun to take its toll, and Vergumkaar soon found his mind slipping, his sentience dimming and giving way to blind instincts. It would take a truly momentous encounter to pull the ancient drake out of this quagmire. One day, a brash Barbarian warrior by the name of Ursuga ventured into the Lizardmen-infested jungle in search of riches and glory. She had conquered many challenges during her adventures and was not deterred when an ancient drake barred her way. It was a worthy challenge indeed! And for Vergumkaar, this was just another intruder defiling his lands. And so battle they did. Three dawns and three sunsets passed, bearing witness to the heroic clash between the Barbarian and the Dragonkin, until both of them collapsed in exhaustion. During that time, Ursuga realized it was no mere beast she faced, and had gained a new respect for her adversary – as did Vergumkaar. Seeing the intelligence in the drake’s eyes, Ursuga chose to communicate rather than attack once more and, to her surprise, the creature proved to be more than capable of understanding her. With nothing truly holding him anymore, Vergumkaar had chosen to follow the strange human – thus strengthening the bond they had forged by testing their strength against one another. Many roads they traveled together, and many dangers they overcame. Tales of Ursuga’s glory grew, and Vergumkaar remained at her side, his stoic resolve balancing the Barbarian’s boisterous and impatient temper. Neither the haughty High Elf nobles of Aravia nor the dark-hearted apostates roaming the abandoned crypts of Stormwind Wastelands could stop the duo adventuring through their domains. The riches they won, the foes they vanquished lent to Ursuga’s and Vergumkaar’s illustrious reputation. To this day, the locals in Aravian taverns love recounting the bizarre adventures of a Barbarian from the East and her faithful dragon steed, whose amber eyes burn with fierce intelligence and whose scaled bulk carries the bounty of countless successful ventures. Should you ever meet this mountain of a woman and her saurian friend, you would do well to show proper respect – they are much better to have as allies than as enemies.

Vergumkaar Updates

Vergumkaar Videos

Raid Shadow Legends Vergumkaar Champion Guide by Chofly

Leave a Reply

Your email address will not be published. Required fields are marked *

22 thoughts on “Vergumkaar | RAID: Shadow Legends

  1. Toadameat

    This champ would be alot nicer if his modifiers were hp instead of att

  2. sauce

    Can he be a slow boy for Unkillable for Spirit affinity so he removes CB debuff?

  3. Gleno

    Seems tailor made for Scarab King. I’m building mine with a shield set, with a plan to use him there exclusively (prolly also Faction Wars, but only because I won’t otherwise 6-star 5 Lizardmen).

  4. RykorQ

    Hey – Verg isn’t showing up in the AoE Shield Skill list which is part 2 of his A2 skill. Thanks for all the work you do on this site!

  5. Perico

    @Tomowatt Thank you for sharing. It’s going to be hard for many people to beat him.
    Not so may champions can reduce max HP and do lots of damage to the boss.

  6. Tomowatt

    Vergumkaar’s perfect for Borgoth the Scarab King. He gives shields and cleanses any debuff Borgoth inflicts. He’s also able to dispel buffs Borgoth might steal from you. But most interestigly, he’s immune to provoke when ascended. And not only immune but if the boss provokes your champions, Vergumkaar will get Turn Meter boost and will be that much quicker to apply shields and cleanse provoke.

  7. Ayumilove Post author

    @Asilomar: Interesting. When Vergumkaar first released, his passive skill has a cooldown. I think Plarium Raid Shadow Legends silently updated Vergumkaar passive skill to remove cooldown from his passive skill as I couldn’t find any info in the Patch Notes on this champion. Thanks for highlighting it! I’ll update Vergumkaar passive skill now.

  8. Asilomar

    Just curious – I may be wrong, but you have “Saurian Stoic [Passive] (Cooldown: 4 turns)”

    Looking at him in game, there is no cooldown listed. Is this a stealth cooldown? TY!

  9. Ayumilove Post author

    @Juergen: I have added Vergumkaar who was missing in the champion ranking list. Thanks!

  10. phantomzoneplayer

    @Perico agreed. Kaiden is a good epic.

  11. Perico

    Same for me. Hope I can pull Kaiden back from shards. It will be easier than to pull a Legendary, and it’s more useful for me this champion.

  12. phantomzoneplayer

    Fused this dude today. Hoping he help me for faction wars.

  13. Perico

    Hi JuiceMan7. That’s the point that is keeping me away from fusing it. But I have champs that do the same as the epics, and a Legendaries are usually more difficult to get.
    The only good fusions we had recently are Kreela and Kantra. The other ones are a bad joke.

  14. JuiceMan_7

    Since plarium decided to start nerfing champs it feels like they are gun shy on making great lego champs. This “legendary” champ is only that in name. Hes an epic at best and the epics needed to fuse him are far more useful.

  15. Sintel

    Why does Vergumkaar have 3 stars in spirit keep? He can remove her “block debuffs” and place a 100% heal reduction in 1 turn

  16. Perico

    Apparently the inmediate future is to have a fragment fusion for Halloween 2020, and a standard fusion (with old rares and epics) for the end of the year.
    I’m sad to lose the epics on this fusion, but Leggendaries are much harder to pull. I just hope I don’t pull another Vergumkaar from a shard in the future!

  17. Ayumilove Post author

    @Teacup: If you are already at end-game account, I would recommend keeping the Epics and collect Legendary champions that are hard to come by. There may be some use case for Legendary in case Plarium decides to give a Ma’Shall type of buff.

  18. Teacup

    Since Plarium probably going to have all new rares for future fusion, should I use my 200+ rares as food now?

  19. lord_baron_ttv

    Got a free Ancient Shard from shop (weekly gift) and I got this champ!!!! Looks like he’s going to be strong, with near 10k hp by level 11 without any gear

  20. Sifu Mace

    Hi, Can you add this fusion requirements for this to your fusions page?