OverviewNAME: Walking Tomb Dreng AbilitiesRSL_AllBattles_HpAura Obtain fromAncient Shard Blessings RecommendationSoul Reap (Damage Dealer) |
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Walking Tomb Dreng Skills
Corpsefire
Attacks 1 enemy 2 times. Instantly activates any [HP Burn] debuffs on the target after attacking.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 0.11 HP
Exalted Pyre (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing an [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.23 HP
Deaths Balance (Cooldown: 5 turns)
Equalizes the HP of all allies, then attacks 1 enemy. The HP levels of all allies will be brought up to the level of the ally with the highest HP. The attack will ignore 30% of the target’s DEF if the target’s current HP is equal to or lower than this champion’s current HP. Will decrease the cooldown of the Exalted Pyre skill by 1 turn if the target’s current HP is higher than this Champion’s current HP.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.35 HP
Fortress (Passive)
Reflects 30% of the damage this Champion receives back to the attacker if this Champion has 50% HP or more. Deals 30% more damage instead if this Champion has less than 50% HP.
Aura
Increases Ally HP in all Battles by 30%.
Walking Tomb Dreng Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless, Retaliation |
Stats AllocationWeapon (ATK) |
Stats PriorityHP Nuker: HP%, C.RATE, C.DMG, SPD Supporting RolesAlly Tanker, Attack Counter |
Walking Tomb Dreng Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Walking Tomb Dreng Storyline
The origins of the Knights Revenant are shrouded in secrecy and myth, but the ruined city of Narbuk remains a site of holy pilgrimage for the members of the cult. The necropolis that extends below the ruins houses hundreds of years of history, extending to long before the Knights Revenant had taken up their true name.
But that necropolis holds its secrets tightly. There are hidden passages and chambers tunneled throughout that most Knights Revenant pilgrims know well. Shrines and laboratories, libraries and stores of secret knowledge. These places are often traveled, and well-mapped kept clear of noisome undead. But there are deeper chambers, passages that bore far beneath the earth, locked behind gates and doors that none have opened in living memory.
There could be anything down there. Some have ventured. None returned… save one. Walking Tomb Dreng.
That is the name he was given, anyway. The Walking Tomb does not speak. The towering hulk walks the paths of the Catacombs of Narbuk with only a scraping thump of its armored footfalls to mark its passage. None know where he came from. None know where he’s going, or what he’s doing. Brave fools have followed it for a time, and if they’re wise enough to turn back when he reaches one of the doors to the lower chambers, they even can report on what they see: the doors and gates all open for him. But if any dare to follow him, they never return.
All that would be mystery enough, but Walking Tomb Dreng is not always alone. He is often seen to carry a shriveled figure bound upon his back. The figure is anything but silent, even if it has little of worth to say. It howls and shrieks, it writhes and twists, but its clasp holds it fast in its luxurious chair. A prisoner. Perhaps. None know for sure. None know if it is even always the same figure.
It is said that those who go missing in the deeper chambers are chained to Dreng’s chair, bound there until he can consume their soul to fuel his magic blades. It is also said that the Walking Tomb was placed there to protect the secrets of Narbuk, of the Knights Revenant – a guardian and a punishment both – but all this is speculation. The Elders of the Cult do not speak of the Walking Tomb, or the creature it carries. The pilgrims who visit Narbuk know well to keep away. If the Sacred Order or any other band of heroes should attempt to assault the depths of Narbuk, though, the Knights Revenant know that their secrets will be well protected… and that their enemies will suffer for their trespasses.
Walking Tomb Dreng Updates
Walking Tomb Dreng Videos
MurderInc: I Had My Doubts! Walking Tomb Dreng Fusion Guide I Raid Shadow Legends TEST SERVER
@Perico: I have included Retaliation Set as the recommended artifact set for Walking Tomb Dreng. Thanks!
@Tom Chapman Barros-Wing: Thanks for pointing out that his HP Burn is unresistable. I have removed the Accuracy stat from the stats priority!
Why does he need ACC, if the HP burn is guaranteed?
Without books with retaliation gear and with Drexthar he destroys Griffin activating HP Burn.
The amount of damage each turn is insane.
Underrated!
Guys, if you do Spider 25 with Dreng, you have to realize, that although his spell can’t be resisted, this does not apply to weak hits.
He is green affinity and Spider 25 is blue.
So weak hits will happen and as everything in the game, weak hit are the only thing that CAN resist a spell like his.
Just for your information.
@Darren and Relative Newbie.
I have the same issue with Dreng not lighting up the spiders, mine is fully booked and I’ve tried both with minimal ACC and around 300 ACC and his ability to set things on fire is very inconsistent.
Given it says “This debuff cannot be resisted” there should be no ACC requirement
Fully booked and still just couple spiders got hpburn not all of them….
@darren Did you book him?
I am opposed to the ability of dreng.
Spider stage 25: 4-5 out of 11 spiders get the hp burn.
It must be bugeado, the a2 because many times he launches the skill and doesn’t put it.
He must be one of the most improvised and bugged champions in the game.
since his a2 doesn’t require acc, is it the same with his a1? will he activate the hp burn without acc.
11 million in Hydra hard, and I haven’t finished masteries. So I didn’t see if reflect does warmaster, maybe next rotation. But he hard carried my team to one key hard hydra.
Does his reflect damage passive proc warmaster?
Four stars on hydra? How? AoE 🔥 = 5*
With an irresistible AoE HP Burn he’s going to be a hydra and spider god. That equalization skill sure seems great.