OverviewNAME: Skeuramis AbilitiesRSL_AllBattles_HpAura Obtain fromAncient Shard Blessings RecommendationCruelty (Late Game) |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Skeuramis Skills
Outpace
Attacks 1 enemy. Has an 80% chance of stealing 15% of the target’s Turn Meter. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target’s Turn Meter is fully depleted by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Damage Multiplier: 0.21 HP
Effortless Superiority (Cooldown: 4 turns)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Hold the Front (Cooldown: 4 turns)
Has a 75% of placing a [Provoke] debuff on all enemies for 1 turn.
Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Aura
Increases Ally HP in all battles by 25%
Skeuramis Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Accuracy, Perception, Speed, Immortal, Regeneration |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE: ACC, SPD, HP%, DEF%, RESIST |
Skeuramis Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Defense
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Skeuramis Updates
Skeuramis Videos
ASH: SKEURAMIS | WHY I RANK HIM A TOP 15 EPIC IN RAID! (Build & Guide)
Nub Raids: SKEURAMIS – Mini-KRISK for Hydra!?! | Raid: Shadow Legends (Test Server)
Really strong unit for hydra and can do work in doom tower hard waves if you moving into that content. Works in basic dungeons for early to mid game as well. The provoke is really strong with a place/no dmg and multiple unique buffs that make him an easy mischief tank and provoker for the other head. If a random mischief buff steal goes through or they get their reflect dmg/ally protect up, he has an aoe decrease buffs skill that also increases his turn meter for every debuff. Perfect for hydra. Youll still want a 2nd taunter to smooth out any 3% chance resists/cover 3 turn cooldown, but husk, etc are all common and good options for that very reason. Just an a1 type of provoke should be enough.
Gear should probably just be full perception set. Youll struggle to hit all the stat reqs for hydra (400 to 500 res, 210 to 400 acc depending on difficulty) along with speed and defensive stats if you opt for other sets. Bommals res/def set could work and just get acc chest/banner instead of res chest/banner I suppose. Speed Id look for 240ish. More the merrier, but this is tough to hit with the res/acc reqs. After that, hp and def priorities. Tough to fit crit in, but if you can get gloves, can add some dps. If only want for dungeons/doom tower, stat reqs will be lower, so you should go with crit gloves there. If you can get around 50k hp, 2.5k def with crit gloves, i think that should be fine for hydra too. Depends a little on who you bring with you. You could have strength/def up or veil/shields to lower dmg. if you are going beyond hard difficulty, youll might want to pump up the def more.
Masteries can get war master, but you arent really the dps. If struggling on res, Id get +50 from def tree. If need acc, get +50 acc in support. Always have support as one tree though. Some nice stuff there for him.
He works like a mini-krisk with 3 turn provoke placement and multiple self buffs. Covers multiple heads with one unit when built for it. Can full auto with no AI issues or targeting problems. Has atk down, provoke, and can mischief tank.
Could you please provide more info on this guy? This one seems to be better than stated so far. Thanks.
deeply confused by the low CB rating when he has 60% chance of Dec ATK on his A2 and 100% chance counterattack on his A3. plus he hits like a @#$&ing cruise missile.
Looks like he is underrated. Aoe 100% provoke every three turns and counterattack use his a1 to decrease turn meter. Sounds a pretty effective cc champion. A2 also useful. Overall an A tier.
go go need info please