Jareg | LZ-EHM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Jareg Skill Mastery Equip Guide

Raid Shadow Jareg Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard


FACTION: Lizardmen
USABILITY: Early-Mid-Late Game
TOMES: 7 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 23,460
Attack (ATK): 683
Defense (DEF): 1,057
Speed (SPD): 96
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 45
Debuff Accuracy (ACC): 0


★★★✰✰ Campaign
★★★★★ Arena Defense
★★★★✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars


★★★★✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak


★★★★✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Jareg Skills

Rending Claws [ATK]
Attacks 1 enemy. Has an 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 6.7 ATK

Pack Leader (Cooldown: 5 turns)
Places a 50% [Ally Protection] and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1

Sheltering Scales [Passive]
Places a 15% [Continuous Heal] buff on an ally for 1 turn whenever an ally loses 20% of their MAX HP in one hit.

Increases Ally HP in all battles by 33%.

Jareg Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

2 Immortal Set, 1 Speed Set
2 Life Set, 1 Speed Set

Recommended Artifacts

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP% / ACC)
Boots (Speed)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / ACC)

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP% / ACC)
Boots (Speed)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / ACC)

Jareg Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Jareg Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Warmaster


  1. N/A


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Swam Smiter
  4. Cycle of Magic
  5. Lore of Steel
  6. Sniper
  7. Lasting Gifts

Jareg Videos

RAID: Shadow Legends | Jareg Champion Guide by Chronus Fallz

RAID: Shadow Legends | Jareg Champion Guide by Cold Brew Gaming

RAID: Shadow Legends | Jareg Champion Guide by Chofly

RAID: Shadow Legends | Jareg Champion Guide by Kizzle

RAID: Shadow Legends | Jareg Champion Guide by Uncle O.

Jareg Storyline

The Lizardmen society is hardly homogenous. While some tribes live nearly as humans and elves of old did, building settlements and crafting tools, others are little more than intelligence predators that live and hunt in packs. Jareg is the leader of one such “family”, having guided it for many decades. He may not be a peerless strategist or a weaponmaster, but there are two qualities forged by the hardships he had to endure that are invaluable – tenacity and instinct. As pack leader, it is Jareg’s duty to defend his kin from whatever danger they might face as well as lead them in hunts and battle for more territory. Over decades of constant strife, he learned to protect those who depend on him, even if it means placing himself in harm’s way. And, surprisingly, his knowledge of herms and their properties allows Jareg to provide basic but efficient relief to wounds and injuries that his allies might suffer.

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29 thoughts on “Jareg | LZ-EHM | Raid Shadow Legends Skill Mastery Equip Guide

  1. saloufen

    A leech team mainly helps take out lifesteal gear, not masteries, for example going into stalwart. Even on leech, warmaster is needed although.

  2. TheTodmeister

    @spyclone You’re not taking Warmaster for the damage dealt to CB. You’re taking Warmaster to heal via the Lifesteal set. If you don’t take Warmaster, there’s no way that Jareg, geared for Clan Boss, will ever sufficiently heal himself.

    If you’re building a Leech team, and don’t need Lifesteal, then by all means, you can shift masteries, likely even into the Defense tree rather than Offense.

  3. Spyclone

    Just a an idea but is Warmaster no useful for Jareg ? He has only 1 offensive skill, so the 4% Boss damage can proc only once. I believe Timely Intervention would be more useful in his case. Any thoughts ?

  4. Calaise

    For CB (only) I would rather go for charged focus over shield breaker.

  5. Archnawan

    Should you use two of the guys in Faction wars or just use one to book the other?


  6. James

    Do note that ever since the latest patch (with Forge, etc.), Jareg’s A1, fully booked in my case, procs the Decrease Atk debuff once every 5 or 6 attacks, as if the additional % boost from the tomes is not applied. He behaves like that consistently, in every CB fight. I don’t have another Decrease Atk debuffer, so even in Easy CB, it often come to a point where Decrease Atk expires on the CB, because Jareg has failed to renew it 3 times, and I might have to survive one or even two turns of CB attacks without the debuff. If it happens after 15th turn, I pretty much lose (can usually last to 27-30 turns in Easy CB).
    It’s frustrating, since before it worked much more consistently.
    I tried removing his artifacts and re-equipping them, even put him into vault and back out, but this erratic behavior remains.
    I don’t know it it’s a bug or an intended nerf on Plarium’s part, but he’s no longer as viable as he used to be.

  7. Tom Chapman Barros-Wing

    Anyone think a Reflex set would be a good choice for Jareg for CB? I mean, I could pretty much put anything I want on him (because I’m patient enough to farm), but that’s what I did way back when I got him like a year ago.

    Only recently started giving him attention, and I’m not sure which way to go. Mainly a CB champion for me, with some Faction Wars help as a very secondary role (it’s one of my worst factions, so meh–bonus).

  8. Ctina

    Correction: Since it’ll cast Pack Leader every 4th turn, the correct number are 76.4% for Sniper and 76.3% for Master Hexer. The number go up to 97.1% and 96.6% for a counter attack team. So Sniper is marginally better.

    I got those numbers by running a simulation over millions of turns.

  9. Ctina

    @CaptOli That’s not how it works. Those debuff overlap, a lot. With the right calculation, Sniper provides 87.8% debuff uptime, whereas Master Hexer provides 86.9%

    @tpen We choose attack mastery because, for CB Warmaster (+ lifesteal) is much more valuable than entire defensive tree.

  10. Poseidon

    Hi everyone! I have a CB conter atack team, but I’m struggling to get a decent healer. I’m on Nightmare CB.

    My current team is: Tayrel (L), skullcrusher, Rhazin, Occult Brawler and Apothecary (I know, I’m aware he is not suitable for CA teams :)) First 4 champs with life steal set.

    I want to replace apothecary and I’m not sure who would be better.

    Theese are the champs I have and think could work there: Thenasil, Gurptuk Mossbeard, JAREG and Romero.

    I also have Arbiter, but she’s set for arena. I tested her just to see the team survability and it didn’t change compared to Apothecary. Also Arbiter only heals teammates under 50% hp, and I want something more than that.

    So I apreciate your advices and tips before spend time and resources on masteries and books on those champs. Thanks everyone

  11. tpen


    this is why i wonder too

    why attack mastery

    but i follow him anyway cuz all my clan said this site has the best guide

  12. MaxBT

    Jareg mastery is wrong, he is not damage dealer and would never be, beside he would bear 50% damage for allies, his mastery should focus on defense and support.

  13. CaptOli

    Master Hexer would be better for Jareg than Sniper.

    comparing how many turns of ATK down debuff we get out of 100 A1

    Sniper = 100 A1 * (60% chance of applying the debuff once fully booked + 5% Sniper) = 65 debuff x2 turns each = 130 turns of ATK DOWN every 100 A1

    Master Hexer = 100 A1 * (60% chance of applying the debuff once fully booked) = 60 debuffs. 18 x 3 turns (60*0.3) + 42 x 2 turns (60*0.7) = 138 turns of ATK DOWN every 100 A1

    result: you get 8 turns of ATK DOWN debuff every 100 A1 with Master Hexer instead of Sniper.

  14. Ledriel

    By the way,
    If you are farming 6* pieces, it may be a good option to equip ring and amulet with ATK instead of flat DEF|HP.
    As long as you have reached the milestones for DEF and HP, the flat ATK will benefit him more than the other two, due to the fact that his base ATK is 35% less than his DEF.
    Even though the champion is HP type, his skill is ATK based.
    Of course, that applies as long as he isn’t your first champion to go down.

  15. Ayumilove Post author

    @Daro: Weapon is always flat stat ATK (Attack) stats. Primary stat ATK% is on either Gloves, Chestplate and Boots.

  16. Boz

    I’ve only ever seen Atk% recommended here other than for weapons which have a flat Atk stat as a main.

  17. Daro

    Most of time i see you prefer direct Atk not Atk %. In game people say % . Couldn you explain why it iş better to have direct instead of % ?

  18. Ayumilove Post author

    @Seruvim: Preferably Defense% stats. However, if you do not have any DEF% equipment, the next best is HP%. Assuming you do not have ACC banner, you can equip an ACC chestplate instead but the banner needs to be the opposite (e.g. DEF/HP). You can also balance him out, which means have HP% on Gloves, and DEF% on Chestplate.

  19. Seruvim

    Does the recommendation for chest and gloves saying (def%/hp%) mean both are acceptable but def% is best? Or does it mean one should be def% and the other should be hp%?

  20. hcd

    You don’t want lasting gifts for CB if you’re speed tuning. I used this guide and the RNG involved in lasting gifts can throw your rotation off since the CB will choose to stun the target with fewest buffs on them at the time.

  21. MarkDelles

    Exalt in death is IMO even more useless, than Charged Focus

  22. Marjo

    Why is attack better, than defence tree? Also, if I have Valkyrie, should I also keep him as a second support for CB? And why is he not that great for Dungeons?

  23. Ayumilove Post author

    @Nero: I would go with both of them for Ultra Nightmare Clan Boss if you do not have Counter Attack champion. Jareg will improve your overall team survivability with Decrease Attack (to reduce Clan Boss damage), Increase Defense (increases team survivability) and Continous Heal (to heal allies as a backup plan in case their Warmaster did not proc for the Lifesteal Set to heal them completely). Apothecary boost your team speed so your team can always go first to attack, and he heals the champion in your team who gets Stunned by the Clan Boss approximately 75% HP.

  24. Ayumilove Post author

    @Trooper1980: Sure, you can use Master Hexer instead of Sniper to increase 1 turn at the success rate of 30%. I would recommend going for Sniper to have higher chance to inflict the debuff.

  25. Trooper1980

    hello ayumilove, how are you? What do you think of exchanging Sniper for Master Hexer?

  26. Nero

    Would you recommand Jareg or Apothecary for Clanboss??… Both have their strengths :/?… Who is better for Ultra nightmare?

  27. Cruplex

    If you’re all about that “Auto” gameplay, don’t go Focusing Lens, it doesn’t work since he always prioritizes upkeep on the ally prot.

  28. Ryan

    Fnord, if you use this champ in ClanBoss you’d want the warmaster proc just to edge out some damage

  29. fnōrd

    I can sort of see why you would use the Attack mastery tree for Jareg, but the Defense tree seems much more able to complement and amplify his main strength as a huge HP bank or battery. Maybe you could post some rationale about it?