Total Stats (6★)
Health Points (HP): 14,865
★✰✰✰✰ Minotaur’s Labyrinth
★✰✰✰✰ Void Keep
Frozen Fists [ATK]
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Sap Strength (Cooldown: 4 turns)
Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Frostskin Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Gauntlets (Critical Rate)
Amulet (Critical Damage)
Commonly known as Frostskins, these ice trolls dwell in the snowy mountains and ice-covered plains of Telerian North. Yet as the Shadow grows and its corruption spreads across the land, many of them are forced to abandon their cavernous homes and either join their kin to form tribes or roaming bands, or seek to survive on their own. The magic that flows through their veins does have visible effects, allowing Frostskins to chill anything they touch – often turning their foes to ice. But they are also capable of using that same magic to heal injuries, should they choose to, even if the process is as slow as the change of seasons in their frozen homeland.
There are many creatures populating the harsh arctic wastes of Telerian North, curious and dangerous in equal measure. It is no surprise that trolls, resilient and stubborn as they are, have carved out a little niche in these inhospitable lands as well. And whereas other denizens of Teleria would often require their ingenuity and crafts to survive the perpetual cold, their natural affinity to magic allowed trolls to adjust in a far more drastic manner just as it did with their cousins dwelling in the mountains and the swamps to the south. Rather than fight the cold, these trolls embraced it quite literally. Crystals of pure ice protrude from their skin, forming tough natural armour. Their skin is as cold as ice to the touch and, when the troll makes a conscious effort of channelling its inner magicks, that may be enough to encase even large creatures in shackles of ice. Frostskins often use this innate ability to hunt or to defend themselves against daring adventurers who happen to cross their path. Curiously, these trolls are also capable of channelling their power to stem bleeding wounds, albeit at the cost of numbing the limbs of whoever they help in this manner, for they never quite lose their chilling touch. The numerous caves or burrows dotting the landscape allow Frostskins to find dwelling with ease. There they hide and gorge themselves away from the eyes of rivals and predators large enough to present actual danger. It is said Frostskins, like other trolls, are naturally drawn to items of magic and will often seek to hoard various arcane trinkets in their lairs. Many Champions venture into the polar deserts in hopes of recovering something of value. And many find themselves facing enraged Frostskins, who protect their ‘collections’ with the ferocity of a dragon.