Ironclad | OR-RHF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Ironclad Skill Mastery Equip Guide

Raid Shadow Ironclad Skill Mastery Equip Guide

Overview

FACTION: Orcs
RARITY: Rare
ROLE: HP
AFFINITY: Force
USABILITY: Mid Game
TOMES: 5 (A1 A2)
OBTAIN: N/A
FUSION: N/A

Total Stats (6 Stars)

Health Points (HP): 18,825
Attack (ATK): 947
Defense (DEF): 826
Speed (SPD): 104
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 0

Grinding

★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★✰✰ Dragon’s Lair
★★★✰✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Ironclad Skills

Wallop [HP][ATK]
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%

Amok (Cooldown: 4 turns)
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1

Blood Burst [Passive] (Cooldown: 1 turns)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.

Aura
Increases Ally HP in all Battles by 16%.

Iron Clad Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

3 Immortal Set
2 Life Set, 1 Speed Set
1 Regeneration Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority

DEF%, HP%, SPD, RESIST
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / RESIST)

Equipment Stat Priority

DEF%, HP%, SPD, RESIST
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / RESIST)

Ironclad Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Ironclad Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. Defiant
  2. Rejuvenation
  3. Improved Parry
  4. Shadow Heal
  5. Bloodthirst
  6. Delay Death
  7. Stubborness
  8. Retribution
  9. Cycle of Revenge

Support

  1. N/A

Ironclad Video Guide

RAID: Shadow Legends | Ironclad Champion Guide by SecondStar Right

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15 thoughts on “Ironclad | OR-RHF | Raid Shadow Legends Skill Mastery Equip Guide

  1. ASMODARL

    @Jason

    that won’t work. each spider will trigger a seperate heal. as will warmaster. so basically you only get the A3 damage from one spider as damage output from ironclads passiv.

    For ironclad you probably want Minaya or Sethallia. Adriel and skytouched shaman are good options too.

    I am working on a team like that for fun as I got three ironclads rank 5 already.

    I do not hink that the combo will break any game mode as weak hits are very underwhelming and you basically sacrifcie three spots for a fun mechanic. If it doesnt kill everything in the first rotation it might be rahther boring.

  2. Jason

    I want to try 2 ironclad and a chaplain’s A3 at high level. I wonder how that would do on spider if the chaplain AoE procced war master on the main boss and a couple minion spiders and then that heal got blasted out as damage

  3. Eric

    Ayumilove, I’ve been trying out Ironclad’s passive with Sky Touched Shaman’s passive heal and have been seeing promising results. He’s not equipped with any healing gear (currently a shield set to keep his HP maxed) and my Sky Touched (6 star, ascended, not booked) is at about 65K HP. He’s only 4 star, no ascensions or books and I’ve defeated the first two bosses in campaign on brutal (not great after that).

    Do we know if critical rate affects his passive?

    Since I know you are working on Sky Touched yourself, maybe you can tweak this build for optimal results. Thank you for all your work on this site.

  4. Dave Astle

    @MikeFox: Because he’s force affinity, and thus about a third of his attacks will be weak, causing the debuff to not be applied.

  5. MikeFox

    Why is he not rated higher for Spirit Keep when something like Grizzled Jarl is 5*? Granted, GJ has 10% higher chance of applying the Heal Reduction debuff, but both are A1 abilities and both are 100% reduction (when IC is ascended 3*) – would have thought IC would be a relatively solid pick for Spirit. Am I missing something?

  6. Ky

    Aw no lore!? :( lol

  7. Preator

    I think his passive will synergise well with Burst healing heroes. He is definitely under-researched.
    Best part is that any debuffs his attacks would have will also apply.

  8. Ayumilove Post author

    @Dave Astle: If you use Immortal Set on him, he will not do much damage since Immortal Set heals 3% of Ironclad’s MAX HP (per set). I would pair Ironclad with a powerful healer such as Vrask that heals 10% of his Max HP or equipped Ironclad with Lifesteal Set to heal him much more via Warmaster proc.

  9. Dave Astle

    Does his passive trigger set effects? I’m thinking for faction wars, Orcs don’t have a ton of crowd control, so maybe a stun set + immortal on him would help.

  10. Ayumilove Post author

    @Mr.erlandsen: Yes, any form of healing such as Lifesteal Set, Mastery and Skill will trigger his passive. However, it will only triggers once and it is reset upon reaching Ironclad’s turn.

  11. Mr.erlandsen

    I was wondering, does lifesteal work on his passive too?

  12. Ayumilove Post author

    @Buzzorc: Ironclad mastery guide and equipment guide are now available!

  13. Nik

    I can see why you considered regeneration, but I believe Immortal would be the better way to go since higher HP means bigger heals. 3x Immortal sets get you a 45% HP bonus, plus you maintain the 9% per turn heal (which at about 57k hp gets you 2500 damage a turn with a 5k heal). Where the HP boost becomes even more important with in combination from others. Not factoring in perks to boost healing received or cast, Apothecary heals 50% of max hp. At 57k hp, that deals ~14k damage per Soothing Chant. Factor in perks (shadow heal, etc) to get more individual heals and this guy could work for arena, but I really more see him for Spider or Spirit Keep.

  14. Ajomo

    Yeah I think this guy is better than rated… Pls update him.

  15. Buzzorc

    No mastery tree again I used a hp set and the regeneration set and got a hell of a lot more damage out of him