Ironclad | OR-RHF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Ironclad Skill Mastery Equip Guide

Raid Shadow Ironclad Skill Mastery Equip Guide

Obtain from

Mystery Shard
Ancient Shard

Overview

FACTION: Orcs
RARITY: Rare
ROLE: HP
AFFINITY: Force
USABILITY: Mid Game
TOMES: 5 (A1 A2)

Total Stats (6★)

Health Points (HP): 18,825
Attack (ATK): 947
Defense (DEF): 826
Speed (SPD): 104
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 40
Debuff Accuracy (ACC): 0

Grinding

★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★✰✰ Dragon’s Lair
★★★✰✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Ironclad Skills

Wallop [HP][ATK]
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.1 HP + ATK

Amok (Cooldown: 4 turns)
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1

Blood Burst [Passive] (Cooldown: 1 turns)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.

Aura
Increases Ally HP in all Battles by 16%.

Iron Clad Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

3 Immortal Set
2 Life Set, 1 Speed Set
1 Regeneration Set, 1 Speed Set
1 Stun Set, 1 Immortal Set

Recommended Artifacts

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
1 Stun Set, 1 Immortal Set

Recommended Stats

HP%, DEF%, SPD, RESIST
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / RESIST)

Recommended Stats

HP%, DEF%, SPD, RESIST
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP%)
Chestplate (HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP / RESIST)

Ironclad Mastery Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Ironclad Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Defiant
  2. Rejuvenation
  3. Improved Parry
  4. Shadow Heal
  5. Delay Death
  6. Retribution
  7. Cycle of Revenge
  8. Unshakeable

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Swarm Smiter
  5. Evil Eye
  6. Cycle of Magic
  7. Lasting Gifts

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Ironclad Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. Defiant
  2. Rejuvenation
  3. Improved Parry
  4. Shadow Heal
  5. Bloodthirst
  6. Delay Death
  7. Stubborness
  8. Retribution
  9. Cycle of Revenge

Support

  1. N/A

Ironclad Video Guide

RAID: Shadow Legends | Ironclad Champion Guide by SecondStar Right

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24 thoughts on “Ironclad | OR-RHF | Raid Shadow Legends Skill Mastery Equip Guide

  1. TO

    I set him up like this:

    Immortal Set and Sleep set (Stun Set would work too)
    Mastery I did Support and Defense. I only did Mastery down to Harvest Despair So he places a Leech sometimes.
    The key is having him with Vrask. They are in the same fraction so they could be useful in fraction wars.
    Ironclad needs to be faster than Vrask so Ironclad goes first his Immortal set procs and maybe puts someone to sleep and maybe puts a leech on someone.
    Then Vrask goes and Ironclads Passive Procs again because this is a new turn and he does a few thousand in damage and at least one Enemy should be asleep and one should have a leech one them.

  2. Justin

    Does the immortal set heal him before his turn commences. Ie, while his passive is still in cooldown. I would much rather prefer his damage to be triggered by my Sky Touched, than by the immortal set. But I also want him to stay as close to full HP as possible.

  3. Ayumilove Post author

    @Q: I did some testing on Ironclad in Stun Set and Immortal Set in Campaign Brutal 12-3 and found out that his passive skill will be able to inflict Stun on enemies. However, if Ironclad receives significant damage that the Immortal Set is unable to heal him over 100% HP, then the passive skill will not proc. I paired Ironclad with Skytouched Shaman who can apply AoE heal and they work well together. The healer is there to provide extra healing in case the Immortal Set is not able to fully heal Ironclad. I posted a video here http://redd.it/kpgfwo

  4. Q

    How would a stun set work with immortal set on him? does it mean he will auto-attack all enemies and stun some of them at the start of each of his turns? if so, it can be better than most other uses for stun set without depending on a healer