Gerhard the Stone | Raid Shadow Legends

Raid Shadow Legends Gerhard the Stone Skill Mastery Equip Guide

Overview

NAME: Gerhard the Stone
FACTION: Banner Lords
RARITY: Epic
ROLE: Attack
AFFINITY: Magic
RANK: C
USABILITY: Situational
TOMES: 13 (A2 A3)

Abilities

RSL_25%_IgnoreDefense
RSL_50%_IgnoreDefense
RSL_DoomTower_ResistAura
RSL_Immune_Freeze_Special
RSL_Immune_Provoke_Special
RSL_Immune_Sleep_Special
RSL_Immune_Stun_Special
RSL_Self_IncreaseCriticalDamage_30%
RSL_Self_IncreaseCriticalRate_30%
RSL_Target_Stun

Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Pyxniel Fusion

Blessings Recommendation

Phantom Touch (Damage Dealer)

Grinding

★★★✰✰ Campaign
★★✰✰✰ Arena Defense
★★★★✰ Arena Offense
★✰✰✰✰ Clan Boss
★✰✰✰✰ Hydra
★★★★✰ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★✰✰✰ Spider
★★✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★✰✰✰ Arcane Keep
★★✰✰✰ Void Keep
★★✰✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★✰✰✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★★★✰✰ Magma Dragon
★★★✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★★✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Gerhard the Stone Skills

Ringing Blow
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 40% chance of placing a [Stun] debuff for 1 turn instead if the target has more than 75% Turn Meter.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Damage +5%
Damage Multiplier: 3.5 ATK

Show of Valor (Cooldown: 4 turns)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns, then attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead if the target is under an [Increase DEF] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK

Exemplar (Passive, Cooldown: 5 turns)
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], and [Stun] debuffs.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Increases Ally RESIST in Doom Tower battles by 50.

Gerhard the Stone Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker: ATK%, C.RATE, C.DMG, SPD
ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Gerhard the Stone Mastery Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Gerhard the Stone Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Ruthless Ambush
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Blood Shield
  9. Kill Streak
  10. Helmsmasher

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Gerhard the Stone Updates

Gerhard the Stone Videos

Raid Shadow Legends Gerhard the Stone Champion Guide by MurderInc

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4 thoughts on “Gerhard the Stone | Raid Shadow Legends

  1. Ayumilove Post author

    @Zyfoud: I have added the damage multipliers for Gerhard the Stone skill. Thanks!

  2. Zyfoud

    The Damage Multipliers are 3.5 for A1 and 5.5 for A2.

  3. Vino

    Yes he can hit but I ended up building a glass sniper. If you have a team that can revive and heal he can be the hitter for me but I use him mainly in Faction Wars and I have zero Banner Lords champ that can revive… he usually end up the first one going down =( Switching between him and Chevalier sometimes means 3 stars FW stage VS 1 star… So I dunno if he is right for me since Chevalier can hit and tank at the same time.

  4. Master Blune

    Gerhard’s A2 is pretty interesting with the Ignore defence. I figured if he has the Cruel and Savage sets, the enemy has defense buff, and Helmsmasher activates, he could have 105% Ignore Defense on the attack. How would that extra 5% even work? Would he be dealing pure damage to the enemy HP? How hard would he be hitting bosses?