OverviewNAME: Templar AbilitiesRSL_Arena_ResistAura Obtain fromMystery Shard Blessings RecommendationSurvival Instinct (Tank) |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★✰✰✰ Floors |
Templar Skills
Charge
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 3.9 DEF
Righteous Challenge (Cooldown: 4 turns)
Attacks 4 times at random. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 1.7 DEF
Contempt (Passive)
Attacks with this Champion’s default skill whenever an enemy places a debuff on this Champion.
This passive skill is not triggered when an enemy counterattacks Templar’s attack, while applying debuff simultaneously.
Aura
Increases Ally RESIST in the Arena by 50.
Templar Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker: DEF%, C.RATE, C.DMG, SPD Supporting RolesPassive Crowd Controller, Stunner, Provoker |
Templar Mastery Guide
Arena, Doom Tower, Faction Wars
Pre-requisite: Templar to be equipped with Taunting Set to increase his chances of landing the Provoke debuff on enemies when attacking enemies. It’s highly recommended to have him with high Accuracy stats, so his Provoke debuff inflicted through his “Taunt” skill is not resisted by enemies based on the enemy difficulty (e.g. Dungeon 20).
Defense
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Support
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Campign, Dungeons, Bosses
Offense
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Defense
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Wouldn’t he be a nice alternative/rare early game champ for iron twin as he has a decrease speed A1?
@Barath: I have corrected Templar’s A2 skill name from “Taunt” to “Righteous Challenge”. Thanks!
Templers A2 skill isn’t called taunt, but called righteous challenge.
Joseph Garrison I would go with an aura or debuff blessing if you are using him in arena.
I landed my first four red star awakening, and it was for Templar. What blessing would you suggest?
post screenshot of templar vs bommel Masteries please
Hi, I’m echoing a few other commenters (specifically Pookieness and Graywolfe) but I’d like to restate the question about Templar’s equipment. You have the equipment for Arena, Campaign and Faction Wars listed as 1 Frost/2 Defense sets with 1 Speed set, and the equipment for Clan Boss, Dungeons and Doom Tower listed as 1 Lifesteal set with 1 Accuracy/Speed set. However, under the mastery guide you stated that a prerequisite for Templar was to equip Taunting set armor. These are contradictory, and should either be corrected or elaborated on. Thanks for all your work!
@ayumilove any update poss?
Yes, as Lankyman has said this should be a 5* for Bommal, I have no other champions that can get me past it. Levelling mine up now. The eqpt guide should also be updated.
This needs to be updated with StewGaming’s build using Regen & Immortal to beat Bommal. No books needed and you can key it to line up so that you use the A3 when the bombs are just past half way then you can Auto it. I havent been able to achieve it yet though I’m getting close as my Regen & Immortal gear arent good enough since you need HP% on Gloves, Chest & Boots. I’m on Normal 50 and apparently with 153 speed and the kills from the waves he can auto Hard levels too
Shown here to be 3* for Nether Spider, but does not show up on the page for Nether Spider.
Templar is shown here as 3* for the DT Nether Spider, but does not show up in the separate listing of champs for Nether Spider. Pls clarify.
I am a little confused on which set to use with him. Under the equipment guide it says defense or frost and speed for faction war but with the masteries it says taunting. Which one is the better option there?
When was he changed? I don’t see it in any of the patch notes.
He used to counter PER debuff placed, so when dragon drops the poison and weaken on him, he was hitting back 3 times instead of one, which prompted me to put him in a poison set, which worked wonders.
Then he was nerfed suddenly to only be once per attack received.
A crap. I meant for this to go in the Defense Buff page. Can you delete my comments, lol?
Does this buff increase damage for defense based hero’s with abilities damage based on defense?
Hello Ayumilove,
Thank you for keeping all this great information in one spot! I could use a little help with my Templar… Your Mastery Guide for Arena, Campaign, Faction Wars has a prerequisite for a taunting set, but your equipment guide shows a frost or defense set for this area. If using one of the suggested equipment sets, does that change the masteries? If so, can we get a mastery Guide for when we don’t have the taunting set yet?
@Bierrippchen: If you are using Templar as a tank bait against opposing affinity, I don’t think he will be able to survive long. First reason is the max Poison debuff that a champion can have is 10. Once Templar has 10 debuff, he will not be able to counterattack. Second reason is Poison debuff reduces HP by 5% of MAX HP. Having 10 Poison debuff means reducing over 50% HP per turn once Templar reaches his turn. If Templar’s attack isn’t strong enough to replenish his HP over 50%, he will die easily when the Spiderling boss inflicts the AoE attack. Also, Spiderling Boss deals extra damage to Champions who has Poison debuff. Fighting against a stronger affinity will increase the incoming damage by 20%. It’s highly recommended not to take Poison debuff headon, because even the tankiest high HP champion will not even last long, especially Defense champions who has very little HP. If you have a champion to synergize with Templar such as champion who can remove all debuffs, or cast shield on him to last longer, then this strategy may work.
Since his passive activates everytime he gets a debuff and every spiderling gives a poison… Given he gets a lifesteal set, shouldn’t he do much better in spiders den? Tanking the spiderlings, attack back, steal life, slow them down… Sounds great to me, is this idea worth investing the time to build him up?
Templar could be used as a “cheap” counter to Krisk. But I would not suggest to build him early game as he is rather nieche.
I’m finding Templar works quite well with Fire King, with a “Shield” set. Protects the vulnerable damage dealers. And “Taunt” can come in handy.
Would Destroy be good on Templar? If not who’d you use it on? Thanks
I have him at rank 4 level 40.
I am about mid-game, I am strongly looking at him as food.
@Volublelama: Yes, you can use Lifesteal Set with Accuracy Set to increase his survivability and allow his debuff to land in Fire Knight dungeons.
??
I’m curious as well
Life steal set with accuracy should be alright for FK what do you think?
Thanks
@WileyMan: so how did it go with him at FK ?
@Josh: I believe it will do so until his Poison debuff caps at 10. Then he will no longer be able to Counterattack the Spiderlings.
With a four hit A2 and a built in attack on Debuff, why would Templar be only 2* against the Fire Knight? Since he is farmable, he’s easy to book. I think I’ll give him a try at FK.
Will the contempt passive trigger every time a spiderling puts a DoT on him?
Oh, I see now…sorry for the confusion. Great work on this site, keep it up!
@greedarium: I have updated the additional description for Templar’s passive skill. It’s only when the enemy counter attacks Templar and the enemy places a debuff on him via A1 skill, instead of being provoked by Taunt.
The term ‘counter-attack’ is incorrect here, and the sentence is confusingly written. It would be more clear this way:
‘This passive skill is not triggered when an enemy places a debuff as a result of being provoked by the Taunt skill.’
Leo–
I believe there is a rule that counter-attacks don’t trigger counter-attacks. Otherwise champions could get locked in a feedback loop where they just keep counter-attacking back and forth.
So if the Templar’s attack triggers an enemy counter-attack, that enemy counter-attack will NOT trigger the Templar’s passive ability. Normally that passive ability gives the Templar a counter-attack if an enemy places a debuff on the Templar, but an enemy counter-attack which places a debuff will not trigger that passive ability.
”If the enemy who places a debuff on this champion when he counterattacks Templar’s attack, it will not trigger this passive skill.”
….what ?
Just wondering why this champ is in the bad rating group. Could you do a write up review with the stars and all.