OverviewNAME: Nekhret the Great AbilitiesRSL_1_AllyJoinAttack Obtain fromVoid Shard Blessings Recommendation |
Grinding★★★★★ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Nekhret the Great Skills
Tomb Glaive
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% [Decrease ATK] debuff for 1 turn. This effect cannot be resisted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.3 DEF
Overall Grading: Strong
Legion of the Damned (Cooldown: 5 turns)
Teams up with allies to attack 1 enemy. All allies under [Ally Protection] buffs placed by this Champion will join the attack. Allies joining the attack will use their default skills. Grants an Extra Turn if this attack does not kill the target.
Level: 2 Cooldown -1
Disturbing Infusion (Cooldown: 4 turns)
Places a [Block Debuffs] buff, a 50% [Ally Protection] buff, and a 25% [Strengthen] buff on an ally for 3 turns. The [Ally Protection] buff cannot be removed.
Level 2: Cooldown -1
Unsleeping Aegis (Passive)
Whenever an ally is attacked while under an [Ally Protection] buff placed by this Champion, place a [Shield] buff on the ally equal to 30% of this Champion’s MAX HP for 2 turns. Occurs only if the ally does not already have a [Shield] buff placed by this Champion. Also decreases the cooldown of this Champion’s Legion of the Damned Skill by 2 turns if the [Shield] buff is placed.
Arise My Minions [Passive]
Places a [Block Debuffs] buff and a 25% [Strengthen] buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% [Ally Protection] buff on them for 6 turns. The [Ally Protection] buff cannot be removed.
Aura
Increases Ally RESIST in all Battles by 60.
Nekhret the Great Equipment Guide
Arena, Doom Tower, Faction Wars | Campaign, Clan Boss, Dungeons |
Recommended ArtifactsDefense Set |
Recommended ArtifactsDefense Set |
Recommended StatsDEF%, HP%, SPD, RESIST |
Recommended StatsDEF%, HP%, SPD, RESIST |
Nekhret the Great Mastery Guide
Arena, Doom Tower, Faction Wars
Defense
|
Support
|
Campaign, Clan Boss, Dungeons
Offense
|
Support
|
Nekhret the Great Reference
Nekhret the Great Review
Nekhret the Great is a Legendary Defense Void champion from the Undead Hordes faction in Raid Shadow Legends. This magical marvel predates all the Telerian heroes, leading a team of disciples deep into their crypts to cast a spell of undying upon themselves. Fast forward two millennia and Nekhret emerged from his eternal slumber, ready to reclaim his rightful place as lord of the realm.
Since his grand debut during the festive fusion update of 2020, Nekhret has been the apple of many an eye in the Raid community, thanks to his awe-inspiring A3 move. This ability, boasting not one, not two, but three of the strongest buffs, including Block Debuffs, Ally Protection, and Strengthen, has left opponents quivering in their boots. Nekhret’s passive skill also comes in handy, providing the same robust protection at the start of every round to an ally with the lowest MAX HP. This feature is a godsend, especially when dealing with feeble champions that require a helping hand to stay in the game.
Nekhret’s skills are not just limited to Clan Boss or Arena, as he can support anywhere. He is the epitome of an arena protector in Raid and can guarantee your damage dealers get at least one round of nukes by building him with high HP, usually used in protection or Shield set. He’s the missing piece of the puzzle for a second-go team in the arena. All hail the magnificent Nekhret the Great!
Nekhret the Great Updates
- (2022-04-19) Raid Shadow Legends Patch Notes V5.40
- (2020-12-15) Raid Shadow Legends Patch Notes V3.00
Nekhret the Great Videos
Raid Shadow Legends Nekhret the Great Champion Guide by ASH
Raid Shadow Legends Nekhret the Great Champion Guide by DeadwoodJedi
Raid Shadow Legends Nekhret the Great Champion Guide by Skratch
Champion Name Reference
- English: Nekhret the Great
- French: Nekhret le Terrible
- Deutsch:
- Italian:
- Spanish:
- Chinese:
- Korean:
- Japanese:
- Ukranian:
- Russian:
- Turkish:
- Portuguese:
Best Nekhret build for Arena, with all around other content + DT (Normal/Hard). My build as of 12-28-2022 = 80,000HP, 3,800DEF, 218SPD, 20%crit, 90%crit dmg., 470RES.
Unshakeable tier 6 mastery, 2 speed sets, 2 pieces of stone skin for one set of stone skin (+15%HP, +20RES)
total power = 85,000
USABILITY: Situational
Grinding
★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars
Dungeons
★★★★★ Minotaur
★★★★★ Spider
★★★★★ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
Potion
★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep
Doom Tower
★★★★★ Floors
★★★★★ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★★★★ Scarab King
★★★★★ Celestial Griffin
★★★★★ Eternal Dragon
🙂
Hi! I just pulled Nekhret and want to start setting him up to join my team ASAP, but this page has left me with a few questions.
While gear set(s) are the best for him? I see that the equipment guide says defense/resist, the reference image shows relentless/immortal, and I saw posts on Reddit saying shield is best. Which is it?
I plan to go the defense/support mastery path, but the mastery guide and reference image here show two different builds. Which is better?
Thanks!
You may want to set up a high defense and high resistance character with much lower HP than the rest of your team to receive Nekhret’s start of battle buffs (Drexthar would be ideal if you have gotten him from Tag Arena Bazaar, since he can passively apply HP burns in the process, but any high defense character would work as long as you have healing options in your party). That should let you control who the Spiderlings attack while still getting Nekhret’s passive to trigger.
Does anyone know how the AI on his Disturbing Infusion triple buff skill works? I have to pass Spider on auto for a mission and he doesn’t put it on the character the spiders attack.
Please update your masteries so we know which one to use, you have 3 different ones showing and plus the image is different as well. 😉 Thanks, love your site as you can tell its amazing!!
It looks like you have 2 diff defense masteries shown. The reference card and the defense masteries are different.
I just pulled him and trying to figure out which masteries are best. Can you clarify pls?
Can his buffs be extended? Would be pretty unbelievable if teamed up with someone like Krisk or Sandlashed.
Recommending Evil Eye when not building any accuracy is amazing … Dont get why recommend crit/crit dammage for a PURE tank either … Just waste of value
I have mine in lifesteal set. Together with Apothacary, Septimus, Lanakis, and Fayne, managed to 1 key NM clanboss.
Also use him in Arena with Inquisitor Shamael. They are perfect together. He starts off with 4 buffs on Shamael on passive at the start of battle, so Shamael starts off with ignore 100% defence. Lifesteal sets keeps him alive longer so the ally protect lasts longer.
@Strike1: If you are using him mainly for his Ally Join Attack, perhaps Relentless Set is a recommended set to decrease his skill cooldown so he could perform that skill multiple times. Another route would be making him as high resist and defense for Doom Tower, so he would be acting mainly as a supporter role.
What can I put on Nekhet the great. DoomTower
@RaiChronos: Congrats on getting Nekhret the Great! If your team is getting defeated easily, perhaps you can have a reviver in your Dragon 14 team to revive fallen allies or offense debuffer that can place Decrease Attack debuff to decrease the amount of damage inflicted by the enemies or have a damage mitigation champion who can apply Ally Protection, Increase Defense or Shield.
I just pulled this morning and I am truly going to test him out in dragons… I wanna see if he can help me breakthrough dragons 14
I don’t think ive never wanted a champion this badly since playing this game… This guy looks sweet and skills are super legit.