OverviewNAME: Nekhret the Great AbilitiesRSL_1_AllyJoinAttack Obtain fromVoid Shard Blessings RecommendationBrimstone (Clan Boss) |
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Nekhret the Great Review
Nekhret the Great is a Legendary Defense Void champion from the Undead Hordes faction in Raid Shadow Legends. This magical marvel predates all the Telerian heroes, leading a team of disciples deep into their crypts to cast a spell of undying upon themselves. Fast forward two millennia and Nekhret emerged from his eternal slumber, ready to reclaim his rightful place as lord of the realm.
Since his grand debut during the festive fusion update of 2020, Nekhret has been the apple of many an eye in the Raid community, thanks to his awe-inspiring A3 move. This ability, boasting not one, not two, but three of the strongest buffs, including Block Debuffs, Ally Protection, and Strengthen, has left opponents quivering in their boots. Nekhret’s passive skill also comes in handy, providing the same robust protection at the start of every round to an ally with the lowest MAX HP. This feature is a godsend, especially when dealing with feeble champions that require a helping hand to stay in the game.
Nekhret’s skills are not just limited to Clan Boss or Arena, as he can support anywhere. He is the epitome of an arena protector in Raid and can guarantee your damage dealers get at least one round of nukes by building him with high HP, usually used in protection or Shield set. He’s the missing piece of the puzzle for a second-go team in the arena. All hail the magnificent Nekhret the Great!
Nekhret the Great Skills
Tomb Glaive
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% [Decrease ATK] debuff for 1 turn. This effect cannot be resisted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.3 DEF
Legion of the Damned (Cooldown: 5 turns)
Teams up with allies to attack 1 enemy. All allies under [Ally Protection] buffs placed by this Champion will join the attack. Allies joining the attack will use their default skills. Grants an Extra Turn if this attack does not kill the target.
Level: 2 Cooldown -1
Disturbing Infusion (Cooldown: 4 turns)
Places a [Block Debuffs] buff, a 50% [Ally Protection] buff, and a 25% [Strengthen] buff on an ally for 3 turns. The [Ally Protection] buff cannot be removed.
Level 2: Cooldown -1
Unsleeping Aegis (Passive)
Whenever an ally is attacked while under an [Ally Protection] buff placed by this Champion, place a [Shield] buff on the ally equal to 30% of this Champion’s MAX HP for 2 turns. Occurs only if the ally does not already have a [Shield] buff placed by this Champion. Also decreases the cooldown of this Champion’s Legion of the Damned Skill by 2 turns if the [Shield] buff is placed.
Arise My Minions (Passive)
Places a [Block Debuffs] buff and a 25% [Strengthen] buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% [Ally Protection] buff on them for 6 turns. The [Ally Protection] buff cannot be removed.
Aura
Increases Ally RESIST in all Battles by 60.
Nekhret the Great Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityBuffer: RES, SPD, HP%, DEF% Supporting RolesAlly Tanker |
Nekhret the Great Masteries Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Nekhret the Great Reference
Nekhret the Great Champion Lore
Of all the Undead, few bear a reputation for martial excellence or battlefield ruthlessness quite like Nekhret the Great. He is known by a host of titles — the Deathless Eagle, the Falcon of Eternity, the King of Bone and Iron, and many others besides. He has ruled a fiefdom within the barren Krokhan Desert for centuries. Down the ages, he has had many challengers, from barbaric Human chieftains and tribal Nomads to righteous paladins of the Church of Lumaya, not to mention rivals in Undeath. He has defeated them all. All lie crushed, their bones ground to powder, or resurrected to serve Nekhret for eternity.
In life, Nekhret was a warrior-king, a Deadlander of the Akar peoples and a founder of a great war-tribe that went on to establish a kingdom in the Krokhan Desert. According to Peltas’ many legends, he single-handedly fought a great and terrible sand wyrm, battling on to slay it even after it had ripped away part of his jaw. The wound proved fatal, but such was Nekhret’s determination that he swore even death would not end his reign. A year to the day after his passing, he broke free from his sarcophagus, slew the ‘usurper’ who had taken his place, and declared himself the eternal overlord of Krokhan. Whether this was because his relentless determination bested death itself, or whether the ground where he first perished fighting the sand wyrm was cursed, and transmuted itself into his bones, none can say.
Be it in generalship and grand strategy, single combat in a whirling melee, or clashing against a monstrous or beastly foe, Nekhret delights in all forms of warfare. Rarely does an enemy best him and even then, their victory is fleeting, for Nekhret always returns. He is relentless in seeking to settle old scores, and will hunt rivals and heroes across Peltas and beyond, before accepting that any are his superior.
ln battle, Nekhret fights in a panoply befitting an immortal warrior-king. Upon his broken skull sits the carrion helm, the raggedy crimson feathers of its crest bleeding dark energies that disturb the dead wherever he walks. Strapped across one arm is the Shield of the Mortis Eagle, once part of the lid of his sarcophagus and, to the Nomads of the Krokhan, a potent omen of the inevitability of death. Nekhret’s unyielding gauntlet is eternally clenched around the Tomb Glaive, a mighty weapon so potent with necromantic magics that as soon as a mortal falls to its bitter bight, their corpse is resurrected again in Nekhret’s service. With such arms and armor already augmenting his fearsome abilities, this great champion of undeath is all-but unstoppable on the field of battle.
Nekhret is bold and boastful, and despises weakness above all things. He views mortals as inherently inferior to the Undead, those he sees as having mastered death, and never hesitates to dispatch a foe, whether he deems the challenge they have offered up as worthy or not. Other Corrupted he only truly respects if they have shown martial worth of their own, and he expects all fellow Undead to be subservient to him should they wish to fight by his side. It is believed that Nekhret holds particular contempt for Siroth, whose overweening control is anathema to such a proud king. This dislike extends to Siroth’s vampiric spawn. As far as Nekhret is concerned, vampires are little more than parasitic vermin masquerading as true Undead. It is an unusual battle indeed where he accepts being on the same side as a vampire, whether mighty and ancient or just freshly-turned.
Nekhret’s ultimate goals are known only to him. Some believe he seeks to expand his grip beyond the Krokhan dunes and seize either the legendary arena city of Velyzar or the corrupted settlement of lreth, both of which he claims fall within his realm. This would certainly be a step on the road to claiming the whole of Peltas, and maybe even beyond. Others are convinced Nekhret the Great simply seeks a worthy challenge in his continual quest to become the ultimate warrior. Whatever his true goal, Nekhret can be confident of one thing — he has eternity with which to achieve it.
Nekhret the Great Updates
- (2022-04-19) Raid Shadow Legends Patch Notes V5.40
- (2020-12-15) Raid Shadow Legends Patch Notes V3.00
Nekhret the Great Videos
Raid Shadow Legends Nekhret the Great Champion Guide by ASH
Raid Shadow Legends Nekhret the Great Champion Guide by DeadwoodJedi
Raid Shadow Legends Nekhret the Great Champion Guide by Skratch
Champion Name Reference
- English: Nekhret the Great
- French: Nekhret le Terrible
- Deutsch:
- Italian:
- Spanish:
- Chinese:
- Korean:
- Japanese:
- Ukranian:
- Russian:
- Turkish:
- Portuguese:
Bolster + immortal or bolster + 4pc stoneskin if have the accessories. HP% everything. Push 120k+ hp. Ideally 140k-150k if bolster/immortal, less if get the 4pc ss. More the better. Skip the res build. Leaves you way too low hp and you cant actually do anything once stoneskin is gone. 150-180 spd is about all you need. Gets extra turns, buffs are up, can run the blessing that gives tm and destroys enemy maxHP when they revive to help get turns little more.
Lots of counters for him in arena these days with mythics ignoring 20% res and removing buffs, narses just destroying him and anyone he sheilds and armanz removing whoever he puts his buffs on. So I prefer all in on his strengths and get the ally protect and protected shields from bolster with some regen. Instead of 50 res mastery, get bulwark.
Ideally youll run with another bolster set and survive initial nuke or lockout with the massive shields. You are committing to picking or bannign narses and probably youll have to first pick armanz. He just hard counters anything you want to do with nekhret. A full res build can work, but you need so much and you probably playing to win before stoneskin gone because youll be like 50-70k hp and ally protect wont do much with so little hp. Just be killing yoruself.
I dont reocmmend him on defense unless you are very specific team comp and prepared to be targetted by every narses/armanz/lockout champ in teh book. It feels like free win when see a nekhret defense in tag or classic. Pick and choose your offense fights and probably get more use out of a res build if want to go that way. For live arena, hes more of a niche pick when you see specific team comp and can pick him later when you know they dont have narses. You cannot use him if they have narses, especially if you go bolster build. Just giving him free win. You are building for a long fight and can pair with your own wight duo to counter lockout (gives time and surviability to trigger some cooldown reductions and survive their initial nukes) or a rotos/siphi or monkey type of unit that has short cooldowns, can trigger extra turns, self revive, or big dmg a1s that can trigger cooldown reduction masteries. Youd be putting the other support in bolster as well and building 2 massive shields in this setup.
nekhret the Weenie is more like it. The first four outings in the arena, dead without a hit times three. survived the fourth with a grand total of zero, nada points
Best Nekhret build for Arena, with all around other content + DT (Normal/Hard). My build as of 12-28-2022 = 80,000HP, 3,800DEF, 218SPD, 20%crit, 90%crit dmg., 470RES.
Unshakeable tier 6 mastery, 2 speed sets, 2 pieces of stone skin for one set of stone skin (+15%HP, +20RES)
total power = 85,000
USABILITY: Situational
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🙂
Hi! I just pulled Nekhret and want to start setting him up to join my team ASAP, but this page has left me with a few questions.
While gear set(s) are the best for him? I see that the equipment guide says defense/resist, the reference image shows relentless/immortal, and I saw posts on Reddit saying shield is best. Which is it?
I plan to go the defense/support mastery path, but the mastery guide and reference image here show two different builds. Which is better?
Thanks!
You may want to set up a high defense and high resistance character with much lower HP than the rest of your team to receive Nekhret’s start of battle buffs (Drexthar would be ideal if you have gotten him from Tag Arena Bazaar, since he can passively apply HP burns in the process, but any high defense character would work as long as you have healing options in your party). That should let you control who the Spiderlings attack while still getting Nekhret’s passive to trigger.
Does anyone know how the AI on his Disturbing Infusion triple buff skill works? I have to pass Spider on auto for a mission and he doesn’t put it on the character the spiders attack.
Please update your masteries so we know which one to use, you have 3 different ones showing and plus the image is different as well. 😉 Thanks, love your site as you can tell its amazing!!
It looks like you have 2 diff defense masteries shown. The reference card and the defense masteries are different.
I just pulled him and trying to figure out which masteries are best. Can you clarify pls?
Can his buffs be extended? Would be pretty unbelievable if teamed up with someone like Krisk or Sandlashed.
Recommending Evil Eye when not building any accuracy is amazing … Dont get why recommend crit/crit dammage for a PURE tank either … Just waste of value
I have mine in lifesteal set. Together with Apothacary, Septimus, Lanakis, and Fayne, managed to 1 key NM clanboss.
Also use him in Arena with Inquisitor Shamael. They are perfect together. He starts off with 4 buffs on Shamael on passive at the start of battle, so Shamael starts off with ignore 100% defence. Lifesteal sets keeps him alive longer so the ally protect lasts longer.
@Strike1: If you are using him mainly for his Ally Join Attack, perhaps Relentless Set is a recommended set to decrease his skill cooldown so he could perform that skill multiple times. Another route would be making him as high resist and defense for Doom Tower, so he would be acting mainly as a supporter role.
What can I put on Nekhet the great. DoomTower
@RaiChronos: Congrats on getting Nekhret the Great! If your team is getting defeated easily, perhaps you can have a reviver in your Dragon 14 team to revive fallen allies or offense debuffer that can place Decrease Attack debuff to decrease the amount of damage inflicted by the enemies or have a damage mitigation champion who can apply Ally Protection, Increase Defense or Shield.
I just pulled this morning and I am truly going to test him out in dragons… I wanna see if he can help me breakthrough dragons 14
I don’t think ive never wanted a champion this badly since playing this game… This guy looks sweet and skills are super legit.